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Let's Discuss Game Balance


Maf
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Hulls just don't have enough HP...

Increase HP of all hulls by 30~50% to adapt the.. nevermind, supplies are the problem the whole time.

HP increase will result in Damage increase to balance

What needed is the old HP system , where Wasp was light and hornet had more HP 

But let's wait till the New OD 

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okay according to the latest vlog after matchmaking instead of getting exp for capturing flags you earn battle points which will give you extra crystals. This means that capturing flags will be even more advantageous.

This is already the magnum nerf you've all been begging for! magnum is the worst turret for capturing flags..

 

meanwhile the best turrets for capturing flags like smoky and hammer are shall be buffed.

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okay according to the latest vlog after matchmaking instead of getting exp for capturing flags you earn battle points which will give you extra crystals. This means that capturing flags will be even more advantageous.

 

This is already the magnum nerf you've all been begging for! magnum is the worst turret for capturing flags..

 

meanwhile the best turrets for capturing flags like smoky and hammer are shall be buffed.

Oh stop - it is NOT a magnum nerf - all turrets are affected by this.

 

Magnum will still be doing tons of damage while hiding safely in it's lair.

 

You are trying too hard and genuinely seem scared that a nerf is on it's way - as it should be.

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Oh stop - it is NOT a magnum nerf - all turrets are affected by this.

 

Magnum will still be doing tons of damage while hiding safely in it's lair.

 

You are trying too hard and genuinely seem scared that a nerf is on it's way - as it should be.

you are trying too hard and genuinely seem scared that magnum will never ever get nerfed no matter what you do.

 

listen, you stop your complaining and I'll stop my nonsence.

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Oh stop - it is NOT a magnum nerf - all turrets are affected by this.

 

Magnum will still be doing tons of damage while hiding safely in it's lair.

 

You are trying too hard and genuinely seem scared that a nerf is on it's way - as it should be.

Some posters self-parody with every post.

 

Dizzinessy from circle strafing wasps with mammoths no doubt.  

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NERF THE OP ALTERATIONS
 

The Ricochet alt is just stupid. At least every other Rico uses it because everyone knows how OP it is. Remove it from the game or nerf it so that the people who use actually have to think instead of spamming plasma balls across the entire map and killing everything because the hitboxes are totally not broken.

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     I have noticed a problem in battles (on small maps like island) that have multiple isidas on one team. It is hard to destroy a chain of isidas because you can usually only destroy one at a time. This just allows the other isidas to heal it. In the past, turrets such as firebird and freeze could deal full damage through other tanks. These turrets could be used to control isida chains. I can see how that ability was overpowered, but it was balanced by isida's self healing. In my opinion, isida's self healing was fine without drugs. I think that isida's self healing should be existent; however, double damage should increase only the damage, not the rate of leeching.

     Also, as a side note, has anyone actually found twins splash damage to be useful? Cus for me, it just damages me. I don't think I have ever given other tanks splash damage.

I have suggested that Twins' splash damage radius is increased along with the range. Then it would be useful, ironically, for taking out isida trains.

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Third Onion

 

I agree the alteration for rico is pretty OP. However, without the alteration rico is nothing. Throw us a bone here!

 

I have the same alteration on twins and it is NOT OP that much. I still do decently with it but can also play without it.

 

Not like rico that is no good without it.

 

BUT, bottom line is why do we have alterations? To make tanki money. There used to be here is the turret and this is what you get.

 

I also like to play smoky and the alterations on it are poo-poo.

 

Same for Hammer and Thunder.

Yeah - if the Ricco alt was removed I would use Ricco as much as I use Striker = rarely.

 

Played in a Pro-battle and was not aware the alterations were turned off.  It really was unplayable.

 

It would not be end of world if a tweak was applied - maybe even slightly longer re-charge time, or something of that magnitude.

Or tweak the max or min dmg range down a tad.

 

But then you'd have to look at ALL the alterations like - just randomly picking one - FIREBIRD afterburn.

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I am smoking an essence of high quality Minecraft dirt.

 

Striker can be used without salvos by shooting only single rockets like with Thunder. Salvo is just a bonus.

 

Vulcan Wasp? You meant Instant Flip? Why would somebody use that gun with a light hull?

I missed this when it was posted. You deserve props for the first line. :)

 

You are also right about wasp/vulcan flipping easily. The answer to your question is: because it is fun to play and quite deadly when upright.

 

I agree about the single shots from Striker. But aiming them is more accurate when you can use both turret and hull together to shoot accurately. By co-inky-dink I took this SS last night.  The little tank across town (near the distant parachute) did not expect to eat missile after missile so it never moved. Opponents do not expect Strikers to be able to shoot them in those situations some get lazy.

Striker_Shot_Iran_00.png

 

 

 

Third Onion

 

I agree the alteration for rico is pretty OP. However, without the alteration rico is nothing. Throw us a bone here!

 

I have the same alteration on twins and it is NOT OP that much. I still do decently with it but can also play without it.

 

Not like rico that is no good without it.

 

BUT, bottom line is why do we have alterations? To make tanki money. There used to be here is the turret and this is what you get.

 

I also like to play smoky and the alterations on it are poo-poo.

 

Same for Hammer and Thunder.

IMO Twins is more OP than Rico. They are more similar than different in most situations. But twins has two barrels and does not run out of ammo. If magnum wasn't around we'd be nearly as gripey about Twins.  With Rico I usually have a chance to doge a shot or cause a miss, or he runs into the slow-shoot low ammo mode.  Twins players just drive around shooting. Their impact force is ridiculous. 

 

As for the Smoky alts... I play 1.8 smoky accounts. It';s been months since I used the regular Smoky. :)

 

+impact is my bread-and-butter. But LW shifts to precision targeting in some battles. Ppl do not expect to eat a 1800 pt smoky hit from across the map. The other account just changes to Shaft if it wants more long-range reach.

 

Yeah - if the Ricco alt was removed I would use Ricco as much as I use Striker = rarely.

 

Played in a Pro-battle and was not aware the alterations were turned off.  It really was unplayable.

 

It would not be end of world if a tweak was applied - maybe even slightly longer re-charge time, or something of that magnitude.

Or tweak the max or min dmg range down a tad.

 

But then you'd have to look at ALL the alterations like - just randomly picking one - FIREBIRD afterburn.

Well add the above and your comment on Firebird and now you see why the Fire/Twin/Rico module is my go-to module.  :mellow:

Edited by LittleWillie

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I missed this when it was posted. You deserve props for the first line. :)

 

You are also right about wasp/vulcan flipping easily. The answer to your question is: because it is fun to play and quite deadly when upright.

 

I agree about the single shots from Striker. But aiming them is more accurate when you can use both turret and hull together to shoot accurately. By co-inky-dink I took this SS last night.  The little tank across town (near the distant parachute) did not expect to eat missile after missile so it never moved. Opponents do not expect Strikers to be able to shoot them in those situations some get lazy.

Striker_Shot_Iran_00.png

 

 

 

IMO Twins is more OP than Rico. They are more similar than different in most situations. But twins has two barrels and does not run out of ammo. If magnum wasn't around we'd be nearly as gripey about Twins.  With Rico I usually have a chance to doge a shot or cause a miss, or he runs into the slow-shoot low ammo mode.  Twins players just drive around shooting. Their impact force is ridiculous. 

 

As for the Smoky alts... I play 1.8 smoky accounts. It';s been months since I used the regular Smoky. :)

 

+impact is my bread-and-butter. But LW shifts to precision targeting in some battles. Ppl do not expect to eat a 1800 pt smoky hit from across the map. The other account just changes to Shaft if it wants more long-range reach.

 

Well add the above and your comment on Firebird and now you see why the Fire/Twin/Rico module is my go-to module.  :mellow:

Not Magnum? :o

 

Rail/Shaft/Thunder (ye old prodigy) was my default. 

 

I'm finding I use Isida/Magnum/Ricco more and more.  i bought it for those Polygon slug-fests but - it gets used on many maps.

Because ... Magnum.

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I have magnum modules on all but my youngest account. But they are not always on the single most useful module. :rolleyes:  I generally start with fire/rico/twins then adapt. 

 

After Marshal I will look into adding key useful combos. Right now my mix was selected to give me some protection against all the turrets.

Edited by LittleWillie

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Yeah Viking is an ideal camping turret and I do, quite a lot in fact! 

 

But there is something very satisfying about thundering up the map, albeit slowly, gunning tanks down and getting the whole opposition focussed on me while the wasp nicks the flag and belts off with it :D

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Congrats Tanki. Instead of doing my missions. with a 3 hour pro pass to make it easy ...

 

It is stil not worth the time to play when the only game available for that mission is to just be targets for magnums.  Sure I can fight against them, and finish my missions. 

 

The point is, why? Even with a PA active it doesn't seem worth the time.  You're offering me a game that's just not fun TO.  Anyone home?

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LittleWillie

 

I would love for them to bring smoky back to where it used to be.

 

It was a terror weapon, especially when they hear that thump and didn't know where it came from.

 

The second thump was usually death. I used to sit up top on Rio and drive them insane.

 

Tanki, of course, ruined it when they reduced critical.

 

I still drag it out occasionally just for old times sake.

 

BTW I think the twins with alteration is very good but not as good as those first shots from Rico. Unfortunately,. rico runs out of shots. Man, I wish it didn't!

you can still do that with smoky, just not on this account.

 

 

you're a buyer so...

 

create a new account, buy any m1 smoky kit the moment you hit the minimum rank... and thenfully MU it to m2. play in battles where you're the highest rank.

 

I promise you, it's gonna be just like old times.

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you can still do that with smoky, just not on this account.

 

 

you're a buyer so...

 

create a new account, buy any m1 smoky kit the moment you hit the minimum rank... and thenfully MU it to m2. play in battles where you're the highest rank.

 

I promise you, it's gonna be just like old times.

I agree with you truly i MU'ed my m1 smoky 10/10 from around wo5 it is still my favorite turret

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Needs Buff:

Striker

Vulcan

Freeze

Firebird (a small one)

Firebird High-Pressure pump alteration (it's got much worse than it was)

All Thunder alts

 

Needs Nerf:

Protection modules

Magnum

Isida

Shaft (only a small one)

All Rail alts

Railgun (dare I say it?)

Edited by TakeAShower
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Needs Buff:

Striker

Vulcan

Freeze

Firebird (a small one)

Firebird High-Pressure pump alteration (it's got much worse than it was)

All Thunder alts

 

Needs Nerf:

Magnum

Isida

Shaft (only a small one)

All Rail alts

Railgun (dare I say it?)

Rail is pretty weak without the alt cause there are so many modules aganist it 

Magnum can be controlled by adding more modules aganist it

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Rail is pretty weak without the alt cause there are so many modules aganist it 

Magnum can be controlled by adding more modules aganist it

I agree, but modules themselves are a problem. I will add that to the main post.

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Rail is pretty weak without the alt cause there are so many modules aganist it 

Magnum can be controlled by adding more modules aganist it

I'm not sure about that. If a lot of players have high protection against railgun then it's sometimes better to take the alt off. Railgun at M4, anyway, can reload quite fast and that can help the team quite a lot.

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I'm not sure about that. If a lot of players have high protection against railgun then it's sometimes better to take the alt off. Railgun at M4, anyway, can reload quite fast and that can help the team quite a lot.

So you can not make kills , in DM that will be a problem

The problem with Rail is the damage selector , some times it go for the low & some times High

What needed is a average between the Damages 

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Needs Buff:

Striker

Vulcan

Freeze

Firebird (a small one)

Firebird High-Pressure pump alteration (it's got much worse than it was)

All Thunder alts

AMENNN say it louder for the developers to hear!!!

 

although thunder actually having alts that are effective is kinda a scary thought, as thunder is already op to begin with..

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also going off of TakeAShower post, here are some changes that need to be made

 

Striker

 - literally one of any of its parameters needs just a slight buff

 - faster lock-on time would be most ideal though, as it doesn't include the amount of time it takes for the rockets to reach the target

 - higher damage would be cool tho too since mediums hulls can even survive a salvo mode from a striker if they can time a repair kit correctly

 

Vulcan

 - damage need to stay consistent or barely decreases over range

 - however, similar to hammer, the bullets would be more dispersed the farther the range

 

Freeze

 - freeze slow-down effect needs to be more potent the higher the modification

 - both the alterations are basically useless, increase corrosive mix damage increase to at least 15%

 - in reality tho, should that alteration do like, the opposite? it should increase the potency of the freeze effect, in exchange for the damage, since that is whats so unique about freeze

Edited by NatchGa

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