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Let's Discuss Game Balance


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That topic actually provided grounds for discussion. Yours seems like more of 

Oh okay then i will stop trying to actually start a fair discussion and stick to stupidest sights... im not a good topic starter

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man freez alt is too OP even having 50% freez protection wouldnt matter it completely freeze's ur tank in few secs anyways dont say u can use fire to un freez ur teammates it wont work if they have more than one freez the effect have been increased to a point of making the game play unbalanced u have to consider to nerf it     

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hey, i need some help bois, which weapons are pretty good even without any alterations?

 

edit: i would like a list of them, thanks

Edited by pro_guy

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hey, i need some help bois, which weapons are pretty good even without any alterations?

 

edit: i would like a list of them, thanks

In my opinion, these are the ones that don't need alterations to be necessarily better or more efficient.

 

 

Firebird -  Even with protection against it, the direct damage is good enough to make burnt toast out of any tank. I'd prefer it over compact tanks because I'm not a fan of leaving an enemy to die while not knowing how much health he/she has. you never know when he/she could poop out a shot at you and damage your perfect strategy when he/she was 1 tick away from dying. 

 

 

Freeze-  The DPS is good enough to sustain itself in 1 v 1 battles. While Corrosive mix makes the damage even more deadly, the freezing ability is what makes it formidable. 

 

 

 

Isida -  The alterations basically turn it into more of a healer than an attacker. With the standard settings, it can hold it's own better. The broadband emitters help you to hit enemies who are directly jammed up to the side of you while driving but when they get out, the range decrease becomes a big problem. 

 

 

Ricochet -  The rate of fire on this thing is really fast. Put that together with the damage and the amount of ammo it has, it is very necessary to protect yourself against this turret at all times. It's really good without the alterations, the range decrease was needed. Even with the range decrease its stock settings is a force to be reckoned with. 

 

 

Striker -  Many people, including myself, either partially or totally underestimated this turret's potential. Now I'm seeing so many strikers in battles and they are terrifying. The stock settings are perfect, the projectile speed is fast enough to get a kill on peeping enemies. The salvo can take care of unaware heavy hulls easily and has very good crowd control. Even with protection against it, it still is a formidable opponent to watch out for.

 

 

Thunder -  This was a hard choice because of the new alteration it has. The alteration's drawback doesn't seem to be much of a drawback at all because it feels like they are getting more DPS than without it. However, the stock settings thunder does have a noticeably fast firing rate with really good damage to accompany it. I'd say the stock settings are better for all-around purposes while the sledgehammer alt is better for dismantling groups. 

 

 

 

 

 

The ones I left out are, in my opinion, the ones that need an alt to be as efficient as possible. 

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In my opinion, these are the ones that don't need alterations to be necessarily better or more efficient.

 

 

 

Firebird -  Even with protection against it, the direct damage is good enough to make burnt toast out of any tank. I'd prefer it over compact tanks because I'm not a fan of leaving an enemy to die while not knowing how much health he/she has. you never know when he/she could poop out a shot at you and damage your perfect strategy when he/she was 1 tick away from dying. 

 

 

Freeze-  The DPS is good enough to sustain itself in 1 v 1 battles. While Corrosive mix makes the damage even more deadly, the freezing ability is what makes it formidable. 

 

 

 

Isida -  The alterations basically turn it into more of a healer than an attacker. With the standard settings, it can hold it's own better. The broadband emitters help you to hit enemies who are directly jammed up to the side of you while driving but when they get out, the range decrease becomes a big problem. 

 

 

Ricochet -  The rate of fire on this thing is really fast. Put that together with the damage and the amount of ammo it has, it is very necessary to protect yourself against this turret at all times. It's really good without the alterations, the range decrease was needed. Even with the range decrease its stock settings is a force to be reckoned with. 

 

 

 

Striker -  Many people, including myself, either partially or totally underestimated this turret's potential. Now I'm seeing so many strikers in battles and they are terrifying. The stock settings are perfect, the projectile speed is fast enough to get a kill on peeping enemies. The salvo can take care of unaware heavy hulls easily and has very good crowd control. Even with protection against it, it still is a formidable opponent to watch out for.

 

 

Thunder -  This was a hard choice because of the new alteration it has. The alteration's drawback doesn't seem to be much of a drawback at all because it feels like they are getting more DPS than without it. However, the stock settings thunder does have a noticeably fast firing rate with really good damage to accompany it. I'd say the stock settings are better for all-around purposes while the sledgehammer alt is better for dismantling groups.

 

The ones I left out are, in my opinion, the ones that need an alt to be as efficient as possible. 

If Striker stock settings were "perfect", why was it as rare as a unicorn before the release of latest batch of alterations?

 

And after the release you see a lot of them...

 

I do not think that is coincidence. 

And I'd bet 75% of the users you see today are using at least one of the alterations.  They make the turret much more viable.

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And I'd bet 75% of the users you see today are using at least one of the alterations.  They make the turret much more viable.

why do you hae to bet? just see for yourself.. you can now their alterations..

 

from what i noticed it's closer to just 50% of them.

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why do you hae to bet? just see for yourself.. you can now their alterations..

 

from what i noticed it's closer to just 50% of them.

I don't see it as 50%.  Where were those "50%" the last 1-2 yrs? 

 

All of a sudden they decided they like the stock Striker that has been sitting in their garage gathering dust?

I don't think so.

Why would they drag out that stock striker now - especially after more players are buying striker protection because of the Alterations?

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If Striker stock settings were "perfect", why was it as rare as a unicorn before the release of latest batch of alterations?

 

And after the release you see a lot of them...

 

I do not think that is coincidence. 

And I'd bet 75% of the users you see today are using at least one of the alterations.  They make the turret much more viable.

For the first part, I'd say because of the effort and concentration it takes just to aim at a far away enemy. Maybe it can also be that it seemed less rewarding to play with than say...Thunder, Firebird and Ricochet. 

 

For why there are suddenly more Strikers now after the alteration update, I'd say because people are seeing that it had always been viable but no one ever used it because why use something hard when you can get the same results or better by using something easier, am I right?

 

I'm not sure if this will back up my statements but these days, in no supply battles, the majority of strikers, instead of shooting 1 missile at an enemy WHO CLEARLY IS AT LOW HEALTH, they want to put a full salvo on them and make their 2+ allies who were battling the player die before the missiles get to him. That annoys the absolute frick out of me. I always assume those are the players who just bought the turret and are now getting into the wonderful world of salvo kills. 

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For the first part, I'd say because of the effort and concentration it takes just to aim at a far away enemy. Maybe it can also be that it seemed less rewarding to play with than say...Thunder, Firebird and Ricochet. 

 

For why there are suddenly more Strikers now after the alteration update, I'd say because people are seeing that it had always been viable but no one ever used it because why use something hard when you can get the same results or better by using something easier, am I right?

 

I'm not sure if this will back up my statements but these days, in no supply battles, the majority of strikers, instead of shooting 1 missile at an enemy WHO CLEARLY IS AT LOW HEALTH, they want to put a full salvo on them and make their 2+ allies who were battling the player die before the missiles get to him. That annoys the absolute frick out of me. I always assume those are the players who just bought the turret and are now getting into the wonderful world of salvo kills. 

I find the "stock" striker actually worked decently in Pro-Battles no supplies because without the constant speed-boosts, the tanks are slower and easier to target with salvo...

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I'm not sure if this will back up my statements but these days, in no supply battles, the majority of strikers, instead of shooting 1 missile at an enemy WHO CLEARLY IS AT LOW HEALTH, they want to put a full salvo on them and make their 2+ allies who were battling the player die before the missiles get to him. That annoys the absolute frick out of me. I always assume those are the players who just bought the turret and are now getting into the wonderful world of salvo kills. 

Salvo for the cluttered group of enemies, or an obivious kill in the form of a lone slow fat hull.. for the rest single shots all the way. Like you said, most of the salvo's are wasted on enemies at low health. The most annoying part of using salvo are your own stupid team mates though, especially Isida's who should stay behind you and do the healing.. they just commit suicide in an attempt to get the beam hooked on. Team mates are the worst enemy for Striker.

 

Oh boy and protection against your own splash damage is a must have with the uranium core alteration, it's waaaay too powerful for the user running around without protection. I still don't have Striker protection; seems there won't be a sale any sooner than christmas. People are starting to notice that I am firing slow rockets and they bump into me.

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Salvo for the cluttered group of enemies, or an obivious kill in the form of a lone slow fat hull.. for the rest single shots all the way. Like you said, most of the salvo's are wasted on enemies at low health. The most annoying part of using salvo are your own stupid team mates though, especially Isida's who should stay behind you and do the healing.. they just commit suicide in an attempt to get the beam hooked on. Team mates are the worst enemy for Striker.

 

Oh boy and protection against your own splash damage is a must have with the uranium core alteration, it's waaaay too powerful for the user running around without protection. I still don't have Striker protection; seems there won't be a sale any sooner than christmas. People are starting to notice that I am firing slow rockets and they bump into me.

 

That’s right — 50 % discount on crystals, premium, paints, kits, golds, upgrades and speedups… AND containers*.

 

Since upgrades are done in the garage, must be for all players - I would think...

 

Ah never mind.... those are not modules... my bad...

Edited by wolverine848

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Nerf Burning

 

It's OP. It's a guaranteed death sentence, even though you only got a 1 second or less blast of it. 

 

Especially with that new Vulcan alt, the Vulcan only has to hit me with 2 pellets and I'm instantly burned to crisp. 

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It's OP. It's a guaranteed death sentence, even though you only got a 1 second or less blast of it. 

 

Especially with that new Vulcan alt, the Vulcan only has to hit me with 2 pellets and I'm instantly burned to crisp. 

Vulcan has to be in overheat mode for the alt to work. 

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Imho they should reduce the afterburn damage from 300 to 200 or something like that. This would solve a couple of problems.

No, they should make the burning damage an upgradeable parameter. M1 burns would deal about 100 points of damage per second while m4 deals 200 points of damage per second.

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