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I feel like if the brn was nerfed firebird might be too weak... Darn it devs, it was perfect before!

Edited by Pyre
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I feel like if the brn was nerfed firebird might be too weak... Darn it devs, it was perfect before!

Somehow or other, Vulcan burn and Firebird burn are hooked in together. What affects one, affects the other. They upgraded Firebird burn, which also made Vulcan burn faster. We asked for a decrease in burn and got increased damage at the cost of longer wind up. Now Vulcan has incendiary alt but doesn't go into effect until Vulcan overheats. Since Vulcan self burn is tied in with Firebird's burn, I don't know if or how that effects Vulcan's alt affects Firebird. I don't know, it all sounds too confusing to me.  

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Guys, for real, hammer is way to overpowered. Really bad 'game unbalance' of tanki. Thanks!

It is like so annoining to me that I am thinking of leaving the game and a lot of tankers with me.

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Guys, for real, hammer is way to overpowered. Really bad 'game unbalance' of tanki. Thanks!

It is like so annoining to me that I am thinking of leaving the game and a lot of tankers with me.

Not even close. Firebird is like 10 times more overpowered.

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Give us the option to disable protection modules in no-supply battles.

 

Hello again everyone, as you know, protection modules make a big impact in the gameplay of high ranks, especially when there are no supplies involved. In theory, a team with the same modification of a single turret as the enemy team will win if the enemy team has a considerably less % of protection against said turret. 

 

I've noticed that protection modules are basically the decider of the battle from the start. One team has 10-25% varying protections against the enemy turrets while the other team has 35-50% against the former team. This is somewhat demotivating because my mentality, and possibly others, would be to just delay our defeat long enough to milk some more EXP and crystals. 

 

Now sometimes, it's the opposite of what I expect and the team with the disadvantage wins but it's almost always because of bad strategy by the stronger team or the lack of players who can turn their turret or make smart decisions when under pressure in the stronger team. 

 

 

I've thought about how it would affect the balance of the battles, particularly Polygon CPs and Noise CTFs. In Polygon CPs, it would be more intense and strategy dependent because you get killed faster but the upside is that you get to kill faster as well.  :)

 

In Noise CTFs, it won't really go so well because now the Red team can dominate a bit more comfortably but not too comfortable now that the blue team can also take advantage of them not having protections. 

 

 

What do you guys think? 

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IMO the old afterburn damage was much more balanced than this new one. Back in my old account, I could survive a firebird attack with my M1 Titan. But now I have to spam double armor and  repair kits to stay alive.

Edited by Prisk
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IMO the old afterburn damage was much more balanced than this new one. Back in my old account, I could survive a firebird attack with my M1 Titan. But now I have to spam double armor and  repair kits to stay alive.

And even then you're still at risk of dying.

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Protection modules aren't that powerful without supplies, because I take 50% like I am just killing someone with DA no big deal 

 

But if there are supplies and you damage goes to 25% from 100% (if they use DA) and after all that effort they just use repair kit then protection modules are OP 

Edited by Truthteller
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I support. I think that the creator should have more options. I wouldn't mind fighting in a battle with everything turned off. Then all you have is your basic MUed tank with nothing to make it stronger than the crystals you put into it. That goes for drones, too. 

Edited by u812ic
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No way. Battles will be overrun with op thunder, twins and firebird. Modules must be permanently enabled to prevent domination by these op turrets. Modules give non buyers some semblance of survivability against m4 turrets. To remove such an ability is an incredibly stupid proposal Very bad idea. I dont support it. --

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No way. Battles will be overrun with op thunder, twins and firebird. Modules must be permanently enabled to prevent domination by these op turrets. Modules give non buyers some semblance of survivability against m4 turrets. To remove such an ability is an incredibly stupid proposal Very bad idea. I dont support it. --

It is logical to use turrets which are currently OP like Thunder, Smoky or maybe Fire, Freeze.

 

I played with Shaft. Shaft was nerfed and Thunder was buffed. I have M0 Thunder. I switched to Rico.

 

Rico was nerfed and Smoky was buffed. I switched to Smoky.

 

If Smoky was nerfed, I would switch to another OP turret, probably Fire or Freeze.

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No way. Battles will be overrun with op thunder, twins and firebird. Modules must be permanently enabled to prevent domination by these op turrets. Modules give non buyers some semblance of survivability against m4 turrets. To remove such an ability is an incredibly stupid proposal Very bad idea. I dont support it. --

Then you take firebird too, isn't it so simple? Gosh, please don't expect me to use shaft at Polygon CP. If you equip useful turrets, you would be able to kill your enemies easily. So there wouldn't be any OP.

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Then you take firebird too, isn't it so simple? Gosh, please don't expect me to use shaft at Polygon CP. If you equip useful turrets, you would be able to kill your enemies easily. So there wouldn't be any OP.

A player should not be forced to use a turret. Modules should never be disabled so that twins, thunder and firebird users will be too powerful compared to railgun and shaft. Protection modules serve to nerf somewhat the OPness of turrets, namely the above three. Without 45%+ protections from those 3 turrets it's practically impossible to stay alive for more than 3-4 seconds. One more thing, not everyone can afford all turrets and there is no such things as useful turrets alone. Any turret can be useful if used skillfully. Now shaft has such high DPS at close range, it can be used like smoky in Polygon CP and you can capture points with it.

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I think that restricting a certain equipment, will be probably only available when the devs will make it applicable for parkour or private battles, as they see it as a way to get quicker to more crystals. On the other hand devs didn't want the modules to be seen as a way to be simply a life-extender and more as a tactical element in battles, but they basically already are a life-extender.

 

If I imagine these battles I would see a problem with strong burning effect in the game and that there is then in general hardly a way to escape it.

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He's not advocating that they be removed from the game, just to be able to create a Pro battle with them turned off. If you don't want to participate in this type of battle, then don't join. Same thing with supplies turned off. Some players don't like to participate in battles with supplies turned off, so they stick with MM or find a Pro battle with them turned on. Same applies here. 

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I'm sure many of you have noticed as well. I don't know WHAT tanki did to the firebird, but it is rediculously over powered now. I can't even play on DM anymore cause it's nothing but FIREBIRDS. De-op the firebird! In the tanki v-log once, they said that the Hornet was every-other-hull. Well now the firebird is every-other-turret!! Idk what it's like for you liuetenants and Generallisimo's, but it is MURDER for warrant officers, and lower. Sorry if this goes to as a rant, but it is a rant. I am so sick of the firebird, I just wanna break it in half. What do you guys think?

I AGREE! Firebirds are really overpowered they really should get a nerf and the extra damage after they stop firing is sooo annoying. so yeah i agree

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No way. Battles will be overrun with op thunder, twins and firebird. Modules must be permanently enabled to prevent domination by these op turrets. Modules give non buyers some semblance of survivability against m4 turrets. To remove such an ability is an incredibly stupid proposal Very bad idea. I dont support it. --

I don't like max modules , especially against railgun , as they make DP loose it's effect.

I AGREE! Firebirds are really overpowered they really should get a nerf and the extra damage after they stop firing is sooo annoying. so yeah i agree

Me too, even in team battles, a supported firebird makes me wanna burn it.

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A Request to Give Attention to Striker one more time

 

if one plays with striker M3, one will see how poorly it is balanced as compared with other turrets. and the alteration price wow. first of all striker is hard to hit the target, unlike thunder, rail, smokey, twins or any other turrets. and it is ever more harder to get or lock the target to launch the missiles. i bet in a small or medium map, other turrets wont feel that difficult to hit a hornet or wasp as much as striker faces. simply put, on a big map, it has serious disadvantages, in close combat it has disadvantages, .. look at all the other turrets, the, the developers should seriously try out striker with better focussed attention once more.  Pla do justice to striker. usually in battlefields, though i dont have a protection against striker i never felt threatened by it as much as other turrets do.

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if one plays with striker M3, one will see how poorly it is balanced as compared with other turrets. and the alteration price wow. first of all striker is hard to hit the target, unlike thunder, rail, smokey, twins or any other turrets. and it is ever more harder to get or lock the target to launch the missiles. i bet in a small or medium map, other turrets wont feel that difficult to hit a hornet or wasp as much as striker faces. simply put, on a big map, it has serious disadvantages, in close combat it has disadvantages, .. look at all the other turrets, the, the developers should seriously try out striker with better focussed attention once more.  Pla do justice to striker. usually in battlefields, though i dont have a protection against striker i never felt threatened by it as much as other turrets do.

well you should , I use striker as my main turret and I can't tell you how strong it is , no one feels threatened by it thus no one uses protection against it and basically everyone attacks you without hesitation which makes them easy targets (if you can ambush....) , if you can use that advantage , you can always come up on top of the leaderboard , especially in DMs , no kidding !!

 

please do not pay striker any more attention , leave it as it is , it's perfect .

Edited by mhh.2000
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