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Let's Discuss Game Balance


Maf
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In my opinion Wasp is quite balanced, but it's just a more difficult hull that, like Hornet, requires more specific tactics and gameplay style, compared to a medium or heavy hull.

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Changes to burning

 

I dont like the way burning works right now. Its kinda OP, but beatable by drugging more. So here is my idea to change it:

 

 

 

  • Reduce burning damage from 300 to around 200 or less. Maybe 180.
  • Burning is not affected by Double Armor.
  • Repair Kits do not cancel the burning, BUT
  • Burning does not count as damage for the purpose of stopping the repair kit from working AND
  • The repair kit keeps working until damage is taken.

 

This means that a repair kit will still offset the burning, unless you are hit by another turret or direct damage from the firebird itself.

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balls won't bounce very far?,what part of close range do you not understand.

for example uranium missile is op and it gives striker great close range capabilities  but it sacrifice long range and its still crap at melee.

what are the drawbacks ?.

twins need stable plasma you say, well lets see twins has great damage good range  great fireing rate good impact force and you are telling me it needs more !!.

firebirds compact tank is op and need to be removed ? nah its still just a melee turret what needs fixing is the afterburns interference with repair,

also the devs should add more big maps to MM that will downplay the threat of melee turrets.

So true what you said.

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an M2 railgun with double damage... should it be possible of killing an m2 hornet or Viking m2 in 1 shot?

 Or is this WAY to OP .... personally... it's way to overpowered...

 

Either give hornet and viking a buff     (yes please!!!)

Or either... nerf railgun...

M2 Railgun with Double Power can kill M2 Hornet. Strong shot with Double Power may kill Viking too.

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Not just the burning but Fire is damm powerful in all ranks and with the alteration that lets it burn through Armor...man those alterations are too powerful that it no longer is possible to stay alive for couple minutes without getting killed.

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Not just the burning but Fire is damm powerful in all ranks and with the alteration that lets it burn through Armor...man those alterations are too powerful that it no longer is possible to stay alive for couple minutes without getting killed.

Thank you so much! Finally, a Helper who agrees with the community !!!

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I dont like the way burning works right now. Its kinda OP, but beatable by drugging more. So here is my idea to change it:

 

 

 

  • Reduce burning damage from 300 to around 200 or less. Maybe 180.
  • Burning is not affected by Double Armor.
  • Repair Kits do not cancel the burning, BUT
  • Burning does not count as damage for the purpose of stopping the repair kit from working AND
  • The repair kit keeps working until damage is taken.

 

This means that a repair kit will still offset the burning, unless you are hit by another turret or direct damage from the firebird itself.

I think the best way to balance firebird is to make it how it was several years ago - with low base damage and moderate burning damage.

1. First, burning damage should only begin after the enemy tank is no longer exposed to the flames. It does not kick in during the exposure to flames.

2. When a firebird shoots at an enemy tank, it deals only the basic damage for the duration of firing. After the firebird stops shooting, burning damage (according to the temperature of the tank) will begin to take effect. If the firebird shoots again during this period, the burning damage will stop immediately and firebird will start dealing only basic damage again.

3. This version will be far more balanced while still making it competitive.

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I think the best way to balance firebird is to make it how it was several years ago - with low base damage and moderate burning damage.

1. First, burning damage should only begin after the enemy tank is no longer exposed to the flames. It does not kick in during the exposure to flames.

2. When a firebird shoots at an enemy tank, it deals only the basic damage for the duration of firing. After the firebird stops shooting, burning damage (according to the temperature of the tank) will begin to take effect. If the firebird shoots again during this period, the burning damage will stop immediately and firebird will start dealing only basic damage again.

3. This version will be far more balanced while still making it competitive.

That could work, but I think the base damage would need to be increased.

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That could work, but I think the base damage would need to be increased.

Agreed, but the heating rate must be reduced. It should take minimum 3 seconds to reach max temperature. At m4, basic damage should be around 700 and burning damage can be 200.

Edited by SageoftheSixPaths
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Buring needs a nerf but can we please address Duplet Alt for Hammer? That thing is way too OP

This is a topic for Firebird, not Hammer...

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ik but I'm that alt is a way bigger problem than Afterburn, especially when I'm running into Lieutenant Generals with that M3 vik hammer kit and that kit

I think you got it all backwards. Besides you can just get hammer protection and that alone will solve your duplex nightmare. But firebird will just cut through even 50% protections against it like hot knife on butter.

 

Not to mention that smoky, Vulcan, and hammer also have fire alterations.

Edited by DieselPlatinum

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In my opinion Wasp is quite balanced, but it's just a more difficult hull that, like Hornet, requires more specific tactics and gameplay style, compared to a medium or heavy hull.

More specific tactics=camping with Rail

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In my opinion Wasp is quite balanced, but it's just a more difficult hull that, like Hornet, requires more specific tactics and gameplay style, compared to a medium or heavy hulls

wasp and hornet are not balanced at all.

I get one shotted by almost any turret and sometimes without alterations..

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