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Let's Discuss Game Balance


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On 12/7/2019 at 7:49 PM, TheCongoSpider said:

What about the RGC Magnums that go on the front lines? Do you despise them as much as the ones who camp? 

yeah in regard to Magnum the "front line" is appropriate term ?

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On 12/7/2019 at 11:41 AM, iWillHealYou said:

I really dislike Magnums because of it's mechanics. But I don't mind RGC Magnums, it's mechanics are related to the game. However, I don't like the fact that players only starting using it after the Hornet's Overdrive. 

I would think that more magnum players would use non RGC versions of the turret after realizing what hornet can do.

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1 hour ago, DieselPlatinum said:

I would think that more magnum players would use non RGC versions of the turret after realizing what hornet can do.

Does Mortar alteration work with Viking OD (lays 15-20 mines)?  

Or is it like Smoky auto-cannon & Viking OD ... reverts to stock...

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1 hour ago, The_Pakistani said:

Remove critical damage from this alt of smoky > Autocannon > Alteration_smoky_autocannon.png

Without critical the turret + alt would then be useless.  It only tickles targets until a critical is reached.

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1 hour ago, wolverine848 said:

Does Mortar alteration work with Viking OD (lays 15-20 mines)?  

Or is it like Smoky auto-cannon & Viking OD ... reverts to stock...

I have no idea, I don't have Mortar alteration.

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5 hours ago, wolverine848 said:

Does Mortar alteration work with Viking OD (lays 15-20 mines)?  

Or is it like Smoky auto-cannon & Viking OD ... reverts to stock...

Yes, it lays mines on each shot that doesn't directly hit a tank (in the server's eyes). 

It's really stupid sometimes when an enemy Mortar mines an escape path like this example that happened the other day At least they only get it once or twice. I can't seem to post images atm. 

 

Edited by TheCongoSpider

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7 hours ago, wolverine848 said:

Without critical the turret + alt would then be useless.  It only tickles targets until a critical is reached.

What about? Thunder's alt without splash damage? Firebird's alt without burning? Freeze's alt without freezing? Blah blah? Only removing critical damage from smoky will make it useless ? hahaha

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4 minutes ago, The_Pakistani said:

What about? Thunder's alt without splash damage? Firebird's alt without burning? Freeze's alt without freezing? Blah blah? Only removing critical damage from smoky will make it useless ? hahaha

Do any of the alts you mention reduce the stock damage by 85%?  ???

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11 minutes ago, wolverine848 said:

Do any of the alts you mention reduce the stock damage by 85%?  ???

Thunder's alt burn butts of your tank? They freeze your tank's butt? They do?

Now look what smoky do.

Fastest reloading, easy to aim, critical damage + freezing / burning your tank's butt. Tell which other turret do the same?

Smoky is turret for skill less kids. Just sit n put brick on space bar and there you go.

I'm happy I've played a lot with smoky before these so called alts. 

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8 minutes ago, The_Pakistani said:

Thunder's alt burn butts of your tank? They freeze your tank's butt? They do?

Now look what smoky do.

Fastest reloading, easy to aim, critical damage + freezing / burning your tank's butt. Tell which other turret do the same?

Smoky is turret for skill less kids. Just sit n put brick on space bar and there you go.

I'm happy I've played a lot with smoky before these so called alts. 

Autocannon takes away 85% of the damage of all shots except for critical - so yes - without the critical, autocannon would be completely useless.  Not sure what about that you don't understand.

 

Why don't you answer my question?  What alts you mention above subtract 85% of the stock damage in order to give a benefit to the turret?

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2 minutes ago, wolverine848 said:

Autocannon takes away 85% of the damage of all shots except for critical - so yes - without the critical, autocannon would be completely useless.  Not sure what about that you don't understand.

 

Why don't you answer my question?  What alts you mention above subtract 85% of the stock damage in order to give a benefit to the turret?

Put damage aside. Its rapid firing can put your tank in dust within nano secs even if you have 50% protection with DA active.

P.S: I didn't posted here to argue with you. I want developers to look smoky's current mechanics.

 

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13 minutes ago, The_Pakistani said:

Put damage aside. Its rapid firing can put your tank in dust within nano secs even if you have 50% protection with DA active.

P.S: I didn't posted here to argue with you. I want developers to look smoky's current mechanics.

 

I think many of the alts need attention.  Mortar is ridiculous - especially when combined with Viking OD.

FYI... I have all the smoky alts.  Incendiary is better than autocannon.

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16 minutes ago, The_Pakistani said:

Put damage aside. Its rapid firing can put your tank in dust within nano secs even if you have 50% protection with DA active.

P.S: I didn't posted here to argue with you. I want developers to look smoky's current mechanics.

And you really think that taking away the critical shot from Autocannon will make it balanced? 

 

9 hours ago, wolverine848 said:

Does Mortar alteration work with Viking OD (lays 15-20 mines)?  

Or is it like Smoky auto-cannon & Viking OD ... reverts to stock...

Here's the screenshot. Freshly planted by an Overdriven Mortar Magnum. 

 

hWI2t7S.png

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Developer Hazel Rah said a while ago that he does not want to make any changes to XP/BP formats. If he had to make changes, he'd make it impossible for M2 to play in the first place, so the current solution is better than nothing. If you think about it, the higher protection makes sense, since M2 is at a disadvantage in everything else - speed, turning, reload speed, weight, etc.

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Hornet and Magnum is stupidly overpowered combo. Put a drone to the equation and you are basically non-stop spawn killed even with Heavy hull. Disturbing they do not bother with these broken mechanics.

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13 hours ago, TheCongoSpider said:

And you really think that taking away the critical shot from Autocannon will make it balanced? 

Here's the screenshot. Freshly planted by an Overdriven Mortar Magnum. 

 

hWI2t7S.png

lol, you need the Titan's dome to clean this up ?

On the other hand they can add this alt to the list of the alts that are disable with viking OD.

Edited by Viking4s

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46 minutes ago, Flexoo said:

Hornet and Magnum is stupidly overpowered combo. Put a drone to the equation and you are basically non-stop spawn killed even with Heavy hull. Disturbing they do not bother with these broken mechanics.

While I don’t disagree, I guess you can say the same for pretty much every turret with Hornet, especially the long-range turrets. I remember a post by someone saying that Hornet needed to also nullify your protections and DA from yourself so that you couldn’t just walk up to someone, nuke them, and just keep on going. It’s pretty obvious that something like this needs to happen in order to kill Hornet-Magnum.

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1 hour ago, Tidebreaker said:

While I don’t disagree, I guess you can say the same for pretty much every turret with Hornet, especially the long-range turrets. I remember a post by someone saying that Hornet needed to also nullify your protections and DA from yourself so that you couldn’t just walk up to someone, nuke them, and just keep on going. It’s pretty obvious that something like this needs to happen in order to kill Hornet-Magnum.

I think the complete ignore is too much and needs to be removed and replaced by a 75% protection ignore.

 

 

Edited by DieselPlatinum
Also congrats on this topic achieving its 200th page.

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On 12/9/2019 at 10:17 PM, The_Pakistani said:

turret for skill less kids. Just sit n put brick on space bar and there you go.

"Let's Discuss Twins!" is that way. ?

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On 12/10/2019 at 1:14 PM, Flexoo said:

Hornet and Magnum is stupidly overpowered combo. Put a drone to the equation and you are basically non-stop spawn killed even with Heavy hull. Disturbing they do not bother with these broken mechanics.

They tried to rectify it with the splash damage nerf, but if anything, that just made RGC more powerful relative to Stock, since RGC innately encourages you to obtain direct hits most if not all of the time. 

 

On 12/10/2019 at 6:27 AM, The_Pakistani said:

Yes

So you want it to take at least 10 seconds to kill a light hull on equal footing? Spend up to at least 40 seconds trying to kill a heavy hull with 50% protection and double armour? Meanwhile Stock is able to 4-shot a light hull in half that time and take down other hulls more safely (peek-a-booing) and having a critical shot at random intervals?
 

No, that will not work. You're technically safer against an Autocannon Smoky than a Stock Smoky that can hide after every shot. 

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1 hour ago, TheCongoSpider said:

They tried to rectify it with the splash damage nerf, but if anything, that just made RGC more powerful relative to Stock, since RGC innately encourages you to obtain direct hits most if not all of the time. 

 

So you want it to take at least 10 seconds to kill a light hull on equal footing? Spend up to at least 40 seconds trying to kill a heavy hull with 50% protection and double armour? Meanwhile Stock is able to 4-shot a light hull in half that time and take down other hulls more safely (peek-a-booing) and having a critical shot at random intervals?
 

No, that will not work. You're technically safer against an Autocannon Smoky than a Stock Smoky that can hide after every shot. 

What I don't like about autocannon is that it can deliver crit hits at almost 3 times the rate that stock smoky can deliver.

 

It would be nice if they reduced the damage dealt by Crits by 15 to 20%. But it would need to be compensated by a reduction of the nerf in base damage by 30 or 40%.

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6 hours ago, DieselPlatinum said:

What I don't like about autocannon is that it can deliver crit hits at almost 3 times the rate that stock smoky can deliver.

 

It would be nice if they reduced the damage dealt by Crits by 15 to 20%. But it would need to be compensated by a reduction of the nerf in base damage by 30 or 40%.

The Crit-hit represents a 50% damage boost over average damage of a regular hit.

Yes - the autocannon allows that boost more often.  But at same time all non-Crit shots (majority of shots) take an 85% reduction.  It balances out fairly evenly.

 

Your suggestion just redistributes the damage in a different way - making it less like a smoky by nerfing the main aspect that makes it a smoky.

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44 minutes ago, wolverine848 said:

The Crit-hit represents a 50% damage boost over average damage of a regular hit.

Yes - the autocannon allows that boost more often.  But at same time all non-Crit shots (majority of shots) take an 85% reduction.  It balances out fairly evenly.

 

Your suggestion just redistributes the damage in a different way - making it less like a smoky by nerfing the main aspect that makes it a smoky.

Maybe it can deal 75% weak damage. But I feel that the crit damage is too much combined with such a fast firing rate.

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