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Let's Discuss Game Balance


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30 minutes ago, wolverine848 said:

Good luck with that!   They don't understand that phrase.    (see attempts to tweak isida vampirism back in the day)

Well, you're correct. That's the problem with Tanki. They either nerf OP things to hell or buff UP things far beyond galaxies 

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On 4/26/2020 at 1:26 PM, agtdestructor said:

Isida and hammer, but much more hammer, now even with the 3 shots I cannot destroy A Viking or hunter, almost all the pellets are lost and the reload is too long, they did not compensate when they nerfed it.

The same goes for shaft, now it can kill you with one shot and 3 or 4 without even aiming.

  • Hold up, Isida and Hammer? Ocelot and Wolf modules are rare sight in battle nowadays. However, when Duplet first released, almost every tankers have M4 Wolf (or today's equivalent of Mk7+) equipped because of how OP it was back then. Now, it got rebalanced by the scatter range. 
  • For the part of "3 shells cannot destroy a Viking or Hunter", they are either using Defender Drone or/and combination of high level Wolf module. Or you are a bit far away....
  • The issue of Shaft you are talking about, " can kill within a shot and 3 or 4 without even aiming".
    • If you notice, Shaft's Sniping damage got buffed by 10% a while back. Pop that with 20/20 Brutus, Hornet's OD and Heavy Capacitor, you are guarantee to OHKO any non-Juggernaut tanks.
    • In addition, the most controversial alternation "Rapid Fire Mode" made Shaft a burst firing pistol, capable of dishing 2115 damage per burst in average. With Scout Radar and Booster, maximum protection against Shaft (Eagle module, Titan's dome and Defender) became obsolete.

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On 4/18/2020 at 5:10 AM, The_Pakistani said:

I have 47 protection from vulcan with DA active. My enemy is with hornet and defender and with no protection. He destroyed my tank in nano secs? Either remove modules from game (which are 100% useless against buyers) or nerf drones. Having protection against drones is like have mk0 {fake mk7 (20/20)} and hornet OD which re-charge in 30 secs with drones means your butts can't survive even on re-spawn...

Its mostly for all turrets but against gauss & vulcan with shop exclusive alts this game have became purely pay2win.

Fourty seven percent of Shark module and DA.... get oofed by Hornets. There is no way a Hornet-Vulcan can shred you in "nano seconds", as it is impossible for the server processing data and the opponent's reaction that fast. Unless you are trying to say Hornet-Vulcan shreded you immediately (less than 1 second).

"Either remove module ot nerf drones." I rather nerf drones because I see a lot of negative comment toward it, but please don't nerf that innocent Brutus, it's not even close to OP. Removing modules will not go well, no Grizzly and Falcon modules means they become even more more annoying. I need Spider module to protect myself from those annoying mines.

 

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Vulcan is due for a slight nerf I think, and, mostly, reduce its obnoxious sound volume. If one is shooting close by its the only thing you hear!

 

The problem is the Hornet OD that is presently OP. It last way too long and ignore spawn invulnerability. Devs recently nerfed Hunter OD by maybe 80%? I don't think Hornet OD needs an 80% nerf, but it needs one. Hunter didn't deserve such a heavy nerf, and is now especially disadvantaged with the new Hull alts negating its abilities, IMHO.

 

Booster drone is OP and need to be toned down a bit.

Edited by Reddkuest
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17 minutes ago, Reddkuest said:

Booster drone is OP and need to be toned down a bit.

No. It has been nerfed so much that you actually kill your DD supply through a couple of days playing with it, not to mention your Batteries.

How convenient it must be for you to completely ignore Defender. Let's kill it by making it consume 20 DAs, shall we?

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6 minutes ago, Tidebreaker said:

No. It has been nerfed so much that you actually kill your DD supply through a couple of days playing with it, not to mention your Batteries.

How convenient it must be for you to completely ignore Defender. Let's kill it by making it consume 20 DAs, shall we?

Let me rephrase: Booster Drone combined with Hornet is OP. I am not familiar with Booster, but I see it used a LOT by Hornet players.

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Just now, Reddkuest said:

Let me rephrase: Booster Drone combined with Hornet is OP. I am not familiar with Booster, but I see it used a LOT by Hornet players.

How do you not see the masses of Hornet-Vulcans with Defender? How?

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4 minutes ago, Tidebreaker said:

How do you not see the masses of Hornet-Vulcans with Defender? How?

Game is broken.  Latest changes are just throwing it in the garbage can.

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55 minutes ago, Tidebreaker said:

How do you not see the masses of Hornet-Vulcans with Defender? How?

Likely because I play Shaft and Defender doesn't matter much when I pop DD. But yeah, Defender can also be a problem.

 

Now, I fail to see why why you get angry with someone who has nothing to do with game balance. You could have mentioned Defender and made a comparison VS Booster efficiency without climbing at walls. ?

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18 minutes ago, Reddkuest said:

Likely because I play Shaft and Defender doesn't matter much when I pop DD. But yeah, Defender can also be a problem.

 

Now, I fail to see why why you get angry with someone who has nothing to do with game balance. You could have mentioned Defender and made a comparison VS Booster efficiency without climbing at walls. ?

I too, think Booster shouldn't be nerfed. Its active time has been decreased and it's pretty heavy-maintenance. Of course, the maintenance issue doesn't apply for players with 20k+ DD, but to everyone else who has the drone, it does.  

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So I made a valid point. Vulcan with hornet or hunter is to overpowered. If you even try to heal yourself and the vulcan is still shooting you, you do not gain full health. These developers seriously need to dramatically reduce the amount of damage vulcan does with an alt. MM is so unbalanced because most of the players have vulcan and hornet or vulcan and hunter. 

 

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2 minutes ago, destroyerrocks said:

So I made a valid point. Vulcan with hornet or hunter is to overpowered. If you even try to heal yourself and the vulcan is still shooting you, you do not gain full health. These developers seriously need to dramatically reduce the amount of damage vulcan does with an alt. MM is so unbalanced because most of the players have vulcan and hornet or vulcan and hunter. 

 

Try to heal yourself with any of the following combos targeting you...

hornet-Rail, hornet-Magnum, Hornet-vulcan, Hornet-Gauss, Viking-Rail, Viking-Striker, Viking-Magnum, Viking-Thunder, Viking-Magnum, Viking-Hammer...

See the pattern?

 

How is Vulcan-Hunter an OP combo?  Vulcan sucks up close and Hunter needs to be close to use it OverDrive.

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1 hour ago, wolverine848 said:

Try to heal yourself with any of the following combos targeting you...

hornet-Rail, hornet-Magnum, Hornet-vulcan, Hornet-Shaft, Hornet-Gauss, Viking-Rail, Viking-Striker, Viking-Magnum, Viking-Thunder, Viking-Magnum, Viking-Hammer...

See the pattern?

 

How is Vulcan-Hunter an OP combo?  Vulcan sucks up close and Hunter needs to be close to use it OverDrive.

Fixed. Vulcan-Hunter is an OP combo because with Fire Immunity you can't possibly take any afterburn damage. Also with Defender, it can destroy everything in its path. Hunter is also better in every way when it comes to Hunter vs Viking/Hornet (not just overdrive-wise, but also has better speed than Viking (and acceleration), it has more hit-points than Hornet and it has more weight than both of them, possibly combined. Also Vulcan-Hunter with Incendiary Band and Fire immunity, my god. 

 

It could be adequate to use it in Assault, Rugby, CTF or even Siege. See, you don't need Viking or Hornet to overthrow battles. (idc if you react with confused or anything btw, I'm just trying to counter your point that Viking and Hornet aren't the only things that are OP)

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Feel free to fire forever, but the Heat Immunity augment should automatically disable Incendiary Band alteration. No overheat = no incendiary. Logical mechanics. I totally enjoy this combo, but it doesn't seem fair.

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3 hours ago, destroyerrocks said:

So I made a valid point. 

I don't know about that. Just sounds like you don't know how to counter it. 

Vulcan with hornet? I get that it's OP but became of the Overdrive.

Vulcan with alts? Yeah that would also make it OP.

Vulcan in general? Meh, they haven't been much of a thorn in my side besides those previous scenarios.

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5 hours ago, wolverine848 said:

How is Vulcan-Hunter an OP combo?  Vulcan sucks up close and Hunter needs to be close to use it OverDrive.

Useful if there is speedy Wasp planting a nuke right next to you or some opposing Titan decides to put up a tent right next to you.

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4 hours ago, Towns said:

Fixed. Vulcan-Hunter is an OP combo because with Fire Immunity you can't possibly take any afterburn damage. Also with Defender, it can destroy everything in its path. Hunter is also better in every way when it comes to Hunter vs Viking/Hornet (not just overdrive-wise, but also has better speed than Viking (and acceleration), it has more hit-points than Hornet and it has more weight than both of them, possibly combined. Also Vulcan-Hunter with Incendiary Band and Fire immunity, my god. 

 

It could be adequate to use it in Assault, Rugby, CTF or even Siege. See, you don't need Viking or Hornet to overthrow battles. (idc if you react with confused or anything btw, I'm just trying to counter your point that Viking and Hornet aren't the only things that are OP)

Are you basing this solely on the fact that Hunter was the first hull to have the hull alterations?  ALL the hulls can have the immunity now.

You see way, way more hornets in battles than Hunters.  It's not even close.  And that's because it's OD is more universal and helps it earn score much better than Hunter. On my other account I have both Vulcan & Hunter.  That combo sucks compared to Dictator-Vulcan.

FYI - Hunter does not have better speed than Viking.  And my list of combos was in response to fighting healing.

44 minutes ago, Benefactor said:

Useful if there is speedy Wasp planting a nuke right next to you or some opposing Titan decides to put up a tent right next to you.

Useful is not the same as OP.  The combination is not OP like many others.

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1 hour ago, wolverine848 said:

Are you basing this solely on the fact that Hunter was the first hull to have the hull alterations?  ALL the hulls can have the immunity now.

You see way, way more hornets in battles than Hunters.  It's not even close.  And that's because it's OD is more universal and helps it earn score much better than Hunter. On my other account I have both Vulcan & Hunter.  That combo sucks compared to Dictator-Vulcan.

FYI - Hunter does not have better speed than Viking.  And my list of combos was in response to fighting healing.

Useful is not the same as OP.  The combination is not OP like many others.

Yeah, while hunters stats are great and everything. It's OD is a completely different story. I can't even find a use for its OD because the main mechanic (disabling enemy supplies) got nerfed into oblivion.

 

The only use I can find for hunters OD is a quick way to get the OD missions done while having a nice stable hull that's fast enough to get back into cover and isn't too bouncy.

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11 hours ago, KillerDiesel said:

Yeah, while hunters stats are great and everything. It's OD is a completely different story. I can't even find a use for its OD because the main mechanic (disabling enemy supplies) got nerfed into oblivion.

 

The only use I can find for hunters OD is a quick way to get the OD missions done while having a nice stable hull that's fast enough to get back into cover and isn't too bouncy.

It's now the only counter to a nuke.

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So everyone's been complaining that "magnum ruins battles" quite lately. So here are the changes I propose for it to truly be balanced.

 

Allow all turrets to hit the barrel of magnum if it's sticking out from behind a short wall.

this would allow other turrets to damage the magnum just from the other side of the wall. So the magnum would have to be careful about that.

 

Make it's splash radius, splash damage, and damage depend on the amount of time the projectile spends in the air.

like for example

· Less than one second would deal 213-436 points of damage and a splash radius of 5 metres.

· 1-2.5 seconds would deal 427-872 points of damage and a splash radius of 10 metres.

· 2.5-3.5 seconds would deal 641-1308 points of damage and a splash radius of 15 metres.

· 3.5-5 seconds would deal 855-1745 points of damage and a splash radius of 20 metres.

· Anything more than 5 seconds of air time may deal 10% extra damage.

 

So before anyone calls me out here I used the average damage figures of mk1 and mk8 and obviously it would have to be adjusted for all the other modifications as well. And yes, the average splash damage should be close to gauss's or close to what it used to be.

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@DOUBLE-6

What are your thoughts on making every Overdrive Dictator's Overdrive?  Because once upon a time, every player had the same Full-Supplies Overdrive (minus the freezing effect), no matter the hull.  Personally, I wouldn't mind playing that metagame, as it would mean no OP Hornets, no Berserk Vikings, etc. etc.

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