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Let's Discuss Game Balance


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10 minutes ago, asem.harbi said:

Ok so I have an idea how to nerf Hunter OD - when a player use the Hunter OD  he will be stunned too, like the others..

Are you crazy man why then it's OD when the all will have it 

hello,

hunter needs to come near tanks to use its overdrive ... its a minus point. 

 

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Just now, MurderHornet said:

Or your team can have a Hornet as well. Remember, it's only the one Hornet with OD active is the threat, not everyone else. Hornet is easy enough to kill as is.

ah come on , one camper hornet buffed with alterations and drone is enough ...

it will make you run out of battlefield. its so irritating when a hornet is present in dominating team ... it catches a nice place and then buffs with supplies and then the game starts ... kill - hide - come out - kill -repair and again kill .. i respawn and die instantly , no chance of shooting .. even if i shoot .. its fully buffed with stupid stuff which makes it hard to kill ?

don't you hate it ? ofc many regret my idea .. coz they love present hornet to be used by themselves to kill 

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21 hours ago, krish123-super said:

yeah , i got a idea on how to nerf it : when a player uses hornets OD, the players own protections are ignored by enemies while using scout radar. 

Its a nice idea coz the player gets killed with ez 

It's not a good idea, because overdrives are special abiluties, not augments, that have pros and cons.

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Just now, mjmj5558 said:

It's not a good idea, because overdrives are special abiluties, not augments, that have pros and cons.

yeah .. ?.. good point : but we are having trouble from hornets op over drive  right .. i mean many are complaining to make it nerfed 

that's why i proposed an idea. let's see, what happens

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28 minutes ago, krish123-super said:

yeah .. ?.. good point : but we are having trouble from hornets op over drive  right .. i mean many are complaining to make it nerfed 

that's why i proposed an idea. let's see, what happens

So a nerf would change my name from MurderHornet to It-hurts-but-not-so-badHornet?

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1 hour ago, krish123-super said:

hunter needs to come near tanks to use its overdrive ... its a minus point. 

Hunter by being close to its target can return flags and takes rugby ball, which a far away hornet can't do. So when there is a loss for one hull there is an advantage for the other one. In that respect they both are powerful in their own area. Looking at kills only for comparison is just not good enough. A Hornet with melee turrets will have to come closer to its enemy too and if he wants the ball he will have to kill the tank, while hunter can use the EMP to stun it.

Edited by Viking4s

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2 minutes ago, Viking4s said:

Hunter by being close to its target can return flags and takes rugby ball, which a far away hornet can't do. So when there is a loss for one hull there is an advantage for the other one. In that respect they both are powerful in their own area. Looking at kills only for comparison is just not good enough. A Hornet with melle turrets will have to come closer to its enemy too and if he wants the ball he will have to kill the tank, while hunter can use the EMP to stun it.

but hunter being nerfed by aguments ?

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Just now, krish123-super said:

but hunter being nerfed by augments ?

Partially:
- 2 different augments that are in competition with each other
- augment bought with real money
- there is only one slot for hull augment in competitions with other augment - fire, construcion...
- low to mid ranks will see seldom of this augment 
=> so that nerfing is low in likelihood

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8 minutes ago, Viking4s said:

Partially:
- 2 different augments that are in competition with each other
- augment bought with real money
- there is only one slot for hull augment in competitions with other augment - fire, construcion...
- low to mid ranks will see seldom of this augment 
=> so that nerfing is low in likelihood

at least a step is taken to nerf it, omg no one to support me ...

then why do all make a board written on it nerf hornet nerf hornet are seen (o_O)

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7 minutes ago, krish123-super said:

at least a step is taken to nerf it, omg no one to support me ...

then why do all make a board written on it nerf hornet nerf hornet are seen (o_O)

Devs will probably look at the overall xp gain per hull, and change what they can do keep it similar to other and reduce the perception of over power (which is mainly driven by player not happy to be killed).
Hornet Kills, Titans defends, Mammoth rampage, Hunter is highly versatile... 
 

They are bashing Hopper now ? and Wolfy put me on ignore mode ?

Edited by Viking4s

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3 minutes ago, E_polypterus said:

*Cough* Adrenaline *Cough* 

That and a few more of these augments should never have  existed. Yuck.

i use less repair kit when playing with adrenaline...

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27 minutes ago, Viking4s said:

Hunter by being close to its target can return flags and takes rugby ball, which a far away hornet can't do. So when there is a loss for one hull there is an advantage for the other one. In that respect they both are powerful in their own area. Looking at kills only for comparison is just not good enough. A Hornet with melee turrets will have to come closer to its enemy too and if he wants the ball he will have to kill the tank, while hunter can use the EMP to stun it.

When they say that hunter must come near to the target, as the hornet can shoot from million meters without any failure hit.. 

No most of the hornets comes in the middle of the enemy team either melee turret or long range turret, so both hornet and hunter are close range ODs but Hornet can shoot from far further why? cuz Hunter OD is OP in its area 

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23 minutes ago, asem.harbi said:

When they say that hunter must come near to the target, as the hornet can shoot from million meters without any failure hit.. 

No most of the hornets comes in the middle of the enemy team either melee turret or long range turret, so both hornet and hunter are close range ODs but Hornet can shoot from far further why? cuz Hunter OD is OP in its area 

It is not being OP, it is its Ability. Both Hunter and Hornet are excelling with them in key battle modes. I still see many wasp around, so players are very happy nuking.
As there is 2 more hulls in the game you will see less Hunter and less Hornet. I had many battles with 3-5 Hoppers todays, hopping a lot, trying to figure out what to do with its ability.

Edited by Viking4s
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It should NOT ignore the protection given by titans d0me. Whenever under a titan dome you’re supposed to feel safe. But with hornets ( Hunter and wasps too) it’s almost like I almost feel no safer than before.

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34 minutes ago, E_polypterus said:

It should NOT ignore the protection given by titans d0me. Whenever under a titan dome you’re supposed to feel safe. But with hornets ( Hunter and wasps too) it’s almost like I almost feel no safer than before.

Titans' dome is safe until a pesky hornet point his nose, then it is time to hide. Waps are so fast, and nothing protect you from their nukes, it is hard to escape even with Hornet, even if you kill them they nuke you ? .

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On 10/5/2020 at 10:12 AM, MurderHornet said:

Or your team can have a Hornet as well. Remember, it's only the one Hornet with OD active is the threat, not everyone else. Hornet is easy enough to kill as is.

You must go up against some pretty noob hornet players.  With drones equipped they are not 'easy' to kill.

And I like how everyone defending hornet assumes hornet users just charge out and issue challenges.  They hit from cover first and make their kills = no return fire.  It's not a dual.

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Balance does not exist.  Luckily non-buyers are not locked into one account with lots of invested money, therefore not having mental difficulties to start a new account.   Best for a non-buyer is to play one account until WO5 and then start a new account.  That way you can have some balance in the game play and be rewarded for your skills, if any.

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13 minutes ago, At_Shin said:

You jest? ?. You want to avoid getting nuked? Try driving away. That gives you more chances of survival than fleeing from a hornet with an active OD. Seriously,  you must be having problems with controlling your tank coz it is generally easy to avoid a wasp's bomb.

You pro! ? Me noob ?  too many walls and teammates around blocking me (yes I am blaming others ? ).
But I am getting better at driving away, a little bit more and I will survive more often, they only got me by the tips of my tank. 

Edited by Viking4s

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1 hour ago, At_Shin said:

You jest? ?. You want to avoid getting nuked? Try driving away. That gives you more chances of survival than fleeing from a hornet with an active OD. Seriously,  you must be having problems with controlling your tank coz it is generally easy to avoid a wasp's bomb.

Easy?  hardly.

The situation you describe is 1) seeing the wasp approaching and 2) being already in motion and 3) not distracted by something else in the middle of a battle.

See how often you escape the bomb playing a Titan.

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31 minutes ago, Ap3xA1pha said:

Which paint is that? I must know...

It’s the War Winner paint from the Stolen Christmas War last December

Edited by SporkZilla
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