Jump to content
EN
Play

Forum

Let's Discuss Game Balance


Maf
 Share

Recommended Posts

4 minutes ago, MysticBlood said:

@wolverine848 yes I do have 15 alt acc. but i prefer to use this acc because its my first acc to not have any drones in garage.

That's not what I asked.

"I notice most of your hours are spent on Rail-Hornet.  Did you advocate to have Hornet OD nerfed during all that time?"

  • Saw it 1

Share this post


Link to post
Share on other sites

@wolverine848 No, I did not want the hornet to be nerfed. I would have been ok if they decided to nerf hornets time from 20 sec to 10 but instead they ruined it by changing a feature by adding a new status effect.

Edited by MysticBlood
  • Like 2

Share this post


Link to post
Share on other sites

4 minutes ago, MysticBlood said:

@wolverine848 No, I did not want the hornet to be nerfed. I would have been ok if they decided to nerf hornets time from 20 sec to 10 but instead they ruined it by changing a feature by adding a new status effect.

Every  update they make is with the motive of making more money out of it without considering how it will effect the nbs

  • Thanks 1

Share this post


Link to post
Share on other sites

8 hours ago, cosmic666 said:

Nope, the FLYING CHEAT is way more OP. And defender along with vulcan got a nerf. The defender drone does not make you fly, stun, and set you on fire all at the same time. Neither can it make you jump onto buildings, the outside edge of walls, are jump in the air to land on of top of an enemy to return a flag.

The issue with Defender is that it makes OP combos even more OP. Hopper, being a light hull, benefits from Defender greatly. Nerfing Defender would also decrease the effectiveness of Hopper - a good thing.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

As an ex-Hornet main, I have to say, that I like the AP Status now. While some AP Augments are just totally useless on some turrets, the existence of it is okay in my books. I use Hopper, or "Flying Cheat" now according to @cosmic666, and I still die a lot.

Edited by yellowghetto
  • Like 1

Share this post


Link to post
Share on other sites

Instead of nerfing the Defender Drone, the best course of action would be to delete every drone for good. They were a bad idea in Tanki to begin with, literally giving you hacks. A lot of problems could be solved with the removal of Drones.

Share this post


Link to post
Share on other sites

13 hours ago, asem.harbi said:

@cosmic666 both are OP Ok where is the problem?

MMMM look in the mirror to answer that 1.

If you can't see the huge difference, then you like so many others are a lost cause.

FLYING CHEAT dominates like no other piece of equipment, just like HORNET did before that.

I have a hunter/vulcan with defender drone 10/20 at lieutenant colonel rank. Hunter is MK6 9/10 upgrades, VULCAN mk7 1 upgrade. I have MK 4/5/6 protections all with good upgrades, and i still struggle to do anything against the FLYING CHEAT when they have taken our flag. My G/S is way above theirs in most battles but means nothing at all.

On this account if i see FLYING CHEATS dominating like they nearly always do, i just go for kills and make sure i come top on the inevitable losing team.

Even at these low ranks they are starting to clearly make a huge impact in battles.

They cannot be stopped by conventional means from dominating battles.

Along with the serverley broken MM system, the xp/cry ratio, the very low score you receive, this OP hull gives rise to one sided battles in almost every battle i go into, regardless if i win are lose. These reasons more than any are why i only do missions then stop.

Comparing defendr to the FLYING CHEAT is like comparing MK3 to MK7, no comparison whatsoever.

I've seen it enough times to realise that nothing comes close to what it can do because of its OP overdrive and its basic mechanics, this gives it a unhealthy advantage over every other hull.

These are the FACTS regarding the FLYING CHEAT.

  • Saw it 1

Share this post


Link to post
Share on other sites

6 hours ago, ThirdOnion said:

The issue with Defender is that it makes OP combos even more OP. Hopper, being a light hull, benefits from Defender greatly. Nerfing Defender would also decrease the effectiveness of Hopper - a good thing.

No nerfing the FLYING CHEAT would be a good thing.

  • Saw it 1

Share this post


Link to post
Share on other sites

why does hopper not have the one second delay after you hit the shift button before the overdrive does anything?

I was playing hunter in CTF with a bunch of hoppers and I couldn't stun them because they stun me first. Why? because they have no delay and they move faster making it impossible to time my hunter overdrive. Coincidentally I have stun immunity for hunter, but I don't use it. Why? because there are so many turrets and hopper that keep lighting me on fire so I have heat immunity on all the time. Wow! Hopper overdrive does physical health bar damage and hunter overdrive doesn't? 

I wanted to try convince whomever game developer reading this, if any, to just strip hopper of every ability except jumping, which is a massive advantage by itself, but I am more likely to convince someone to just give hunter some love

and/or simply....

Get ride of the one second delay on hunter overdrive that hopper doesn't have.

 

no game developer will look at this anyway

  • Agree 2

Share this post


Link to post
Share on other sites

11 hours ago, MysticBlood said:

@wolverine848 yes I do have 15 alt acc. but i prefer to use this acc because its my first acc to not have any drones in garage.

tbh, I really laughed after reading your post.. First what do you do with your 15 alts?? also is this related to your discussion here, why did you mention that?

Btw, I have a lot of hopes I love football I love swimming I love watching videos I love mobile games I love running 

trying to simulate your post ?

  • Haha 2

Share this post


Link to post
Share on other sites

If we got rid of Hunter's one second delay, it would make the hull extremely annoying to fight against, just as annoying as Hopper is.

Perhaps a better solution is to give Hopper the delay instead, or remove it's stunning ability completely.

  • Saw it 1
  • Agree 12

Share this post


Link to post
Share on other sites

11 hours ago, MysticBlood said:

No, I did not want the hornet to be nerfed. I would have been ok if they decided to nerf hornets time from 20 sec to 10

So.

You liked having God-mode-On equipment (yes, the ability to bypass every single defense, regardless of how many and how much was spent IS God-mode-On) but you don't like how difficult it is to kill someone with Defender.  Seems a bit hypocritical to me.

  • Saw it 1
  • Agree 1

Share this post


Link to post
Share on other sites

14 minutes ago, Tanker-Arthur said:

If we got rid of Hunter's one second delay, it would make the hull extremely annoying to fight against, just as annoying as Hopper is.

Perhaps a better solution is to give Hopper the delay instead, or remove it's stunning ability completely.

I'm fine with either solution.

But with a short range, why does hunter need the delay?  Most (all?) ODs work as soon as you hit shift.  Hunter's does not and in this day-and-age (well, not so much during 2x health) it can be killed before it actually goes off.  Pretty sure Hunter is the only OD that suffers that penalty.  Gotta say - it is very frustrating to get close enough to use it and still not be able to affect others - and - losing a big chunk of the charge to boot.  Kill a Wasp and the bomb STILL GOES OFF.

  • Like 1
  • Saw it 1

Share this post


Link to post
Share on other sites

1 minute ago, wolverine848 said:

I'm fine with either solution.

But with a short range, why does hunter need the delay?  Most (all?) ODs work as soon as you hit shift.  Hunter's does not and in this day-and-age (well, not so much during 2x health) it can be killed before it actually goes off.  Pretty sure Hunter is the only OD that suffers that penalty.  Gotta say - it is very frustrating to get close enough to use it and still not be able to affect others - and - losing a big chunk of the charge to boot.  Kill a Wasp and the bomb STILL GOES OFF.

It's most likely because Hunter can disable/pause every other hull's overdrive (except hopper).

And Wasp's bomb has a 3 second delay, giving people some time to run, or Hunters to come in and disable it.
Hunter's only has a one second delay, which is hard to react against....

Unless of course, you have a Hopper, which can instantly stun the Hunter and hop away, and is therefore the only hull in the game that can reliably neutralize Hunter's overdrive.

  • Agree 2

Share this post


Link to post
Share on other sites

@wolverine848 but the thing about the original hornet OD is to counter against titans dome and counter the defender drone plus I would not have mind if the developers nerfed the hornet time to be shorter because 20 seconds was too long. Because of the length time it had which was too long; is what made hornets OD too op. 

  • Like 1

Share this post


Link to post
Share on other sites

Just now, SporkZilla said:

Hunter is the only hull I use, and I'm happy with its OD as it is

But Hopper's OD is OP

 

I agree. Hopper shouldn't be able to stun in the first place, or even set enemies afire.

The best way to nerf it without getting lots of Hopper users mad would be to remove the stun, as well as the burn effect, but allow Hopper do do like 500-1000 damage to all enemies near it when it jumps.

Share this post


Link to post
Share on other sites

4 minutes ago, Tanker-Arthur said:

I agree. Hopper shouldn't be able to stun in the first place, or even set enemies afire.

The best way to nerf it without getting lots of Hopper users mad would be to remove the stun, as well as the burn effect, but allow Hopper do do like 500-1000 damage to all enemies near it when it jumps.

What kind of damage?

At least we can resist the current afterburn with a hull augment.

Share this post


Link to post
Share on other sites

6 minutes ago, MysticBlood said:

@wolverine848 but the thing about the original hornet OD is to counter against titans dome and counter the defender drone plus I would not have mind if the developers nerfed the hornet time to be shorter because 20 seconds was too long. Because of the length time it had which was too long; is what made hornets OD too op. 

Shorter still allowed it to kill anything.

What good is the Titan dome when 6 - SIX - other ODs either ignore it or bypass it.

And if you don't mind 10 seconds, what is wrong with the AP effect?  You still get to do the same thing to your target(s) as you did before with 1 second less than you propose.  Yeah you have to have LOS - but so what.  Hunter has to have LOS and also be 22m from the target.  Mammoth has to be 7m and wasp also has to get close.

  • Saw it 1
  • Agree 1

Share this post


Link to post
Share on other sites

1 minute ago, wolverine848 said:

What kind of damage?

At least we can resist the current afterburn with a hull augment.

Instant damage. Basically, when it jumps, it instantly damages all enemies near it. But after that one moment of being damaged, the tanks nearby will be fine. 

Basically, its like if Hopper fired a Magnum shot towards the spot it was standing at whenever it jumped.

Share this post


Link to post
Share on other sites

Just now, Tanker-Arthur said:

Instant damage. Basically, when it jumps, it instantly damages all enemies near it. But after that one moment of being damaged, the tanks nearby will be fine. 

Basically, its like if Hopper fired a Magnum shot towards the spot it was standing at whenever it jumped.

Would DA reduce that damage?

Share this post


Link to post
Share on other sites

3 minutes ago, Tanker-Arthur said:

Yes.

The blast could also knock enemies around, like a much weaker version of Juggernaut's overdrive.

That would be worse than the burning damage if it actually flipped you.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...