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Just now, asem.harbi said:

Protections after 100%

Hi guys, I have a new idea about protections. I think sometimes protections being really powerful. Like a certain player under Titan's Dome with 50% protection module with Defender and DA. I think it's really powerful, maybe something frustrating when it becomes under 100%, so my suggestion is to make protection could pass 100% in certain cases.

Ok what will happened to player after fighting someone with protection higher than 100%?? The answer, your turret damage indicator will turn into Green and you will convert to heal him. So you should stop fighting and wait sometime until this beast shrink its strength (like Titan Dome disappear) and then continue fighting.

Why this malicious idea? I want to ruin the game more than it's now.

Protections after 100% should also deflect projectiles.


For example, if you shoot a guy that has 200% protection, you will deal the full damage.....to yourself.

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3 hours ago, Tanker-Arthur said:

Protections after 100% should also deflect projectiles.


For example, if you shoot a guy that has 200% protection, you will deal the full damage.....to yourself.

I need that for Magnum.

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2 hours ago, Tanker-Arthur said:

For example, if you shoot a guy that has 200% protection, you will deal the full damage.....to yourself.

If you shoot a guy who has 300% protection, you will deal double the full damage.....to yourself. And it goes on like that; 400%, 500%, etc

Edited by Tanker-Arthur

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Recently, we had a topic in the game discussion forum, where you could vote for the most OP and UP drones (what should be buffed or nerfed). In the buff section, you can't see clear results, but 2 drones got a lot of votes in the what drones should be nerfed poll. Unsurpisingly, these 2 drones are defender and crisis.

Defender

 What should this drone do?

      It should grant extra armour, when you really need it.

 What it does now?

      It triples your hp literally for the whole battle, you become undestroyable. 

 What should be changed?

  •      The duration of the additional supply power should be 10s instead of 30s. Now, you have to use the ability when you really need, for example when you want to score a goal, attack the base etc.
  • Recharge time of the additional supply effect: 50s, so basically, you can have additional armour for the 1/6 of the battle without dieing, and you can have it for more time if you die (because then the cooldown will be resetted)
  • You can still activate normal DA faster.

Crisis

 What should this drone do?

     Change the mechanism of supplies. Instead of having more supplies at once, you can. only have one supply, but that supply grants a better effect than the normal one.

 What it does now?

     It makes the DA and DD better, like it should do, however, it makes your speed much better, making the battle unfair. Before crisis, i thought that armour and damage is much more important than speed. I had to realize that speed is the most important factor of the game: with really high speed, you can escape from anyone, make suprise attacks, and you can literally make the impossible possible (we can call it legal fly hacks with hopper etc.)

What should be changed?

  •   Extra speed should be +40%, not +70%. With this change, you can still have a really gigh speed, but you won't have more extra supply power than the supply grants itself.
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3 hours ago, Tanker-Arthur said:

If you shoot a guy who has 300% protection, you will deal double the full damage.....to yourself. And it goes on like that; 400%, 500%, etc

If I have Magnum protection and I self-destruct, will all Magnums get killed as well? ?

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Just now, BloodPressure said:

If I have Magnum protection and I self-destruct, will all Magnums get killed as well? ?

Yes, all Magnums near you will be damaged/killed.....but only if they are your teammates. O_O

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32 minutes ago, Tanker-Arthur said:

Yes, all Magnums near you will be damaged/killed.....but only if they are your teammates. O_O

Healing a teammate with support nanobots will kill the entire enemy's team o_O

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Just now, BloodPressure said:

Healing a teammate with support nanobots will kill the entire enemy's team o_O

If a player with Isida heals a person who has -100% Isida Protection, the Isida player would do damage to the player they are healing.

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Next they will bring out a tank that is not a tank, like say a tank that can basically fly when using certain maxed out drones, and also it will have 3 overdrives rolled into 1, and also a WO5 using this combo will be able to out play legends and cap all the flags in about 2 mins, and if you happen to kill this tank, that is not a tank, chances are it will have flown on top of a wall are a building so you can't return your flag.

Mark my words, this tank that has no tracks, and is not really a tank, will be in the game very soon. 

Of course i could be wrong.

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8 hours ago, SONIC-BOOM said:

Next they will bring out a tank that is not a tank, like say a tank that can basically fly when using certain maxed out drones, and also it will have 3 overdrives rolled into 1, and also a WO5 using this combo will be able to out play legends and cap all the flags in about 2 mins, and if you happen to kill this tank, that is not a tank, chances are it will have flown on top of a wall are a building so you can't return your flag.

Mark my words, this tank that has no tracks, and is not really a tank, will be in the game very soon. 

Of course i could be wrong.

Imagine pitching that idea to tanki 7-8 years ago. I'm sure they would be appalled by it

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Had 3 battles on main, FLYING HACK dominated all 3 battles. 

Battles did not run there full course.

2 FLYING HACKS, magnum, gauss, on top of walls behind cover killing at will.

So i did the smart thing in all 3 battles, i went to garage and stayed there.

Rejoined battle, got killed by FLYING HACK on wall, back to garage.......we lost 5-0.....good game, nice and balanced.

2021.......Same old, same old. Legal cheats killing and capping with ease.

All my accounts are now parked apart from main. Gonna do the challenge the easy way, missions, garage when needed then on hold until next dalies come around.

Devs want to bring OP LEGAL HACKS into the game, then i will do whatever it takes to make sure i do ok, don't give a hoot about the rest of the team, make sure i get 6 stars win, lose, are draw. 

Should now be a easy challenge, just be selfish and as OP as you can possibly get, you get low rankers in battle, wipe the silly noobs out for staying in against much higher ranks.

After all, it's the way the devs have designed TO, the more OP the better, seems to be the way they want it.

We might have moved forward in time, but the game just keeps going BACKWARDS, reminds me of certain players who post on here. 

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I feel like Crisis should be completely wiped clean and reworked into something like this:

  • When your health drops below 50% of your max health, Crisis activates a passive healing effect that heals you back up to the 50% health threshold.
  • Healing per second: 25-75

 

Example: Wasp M3 has 2000 health.

  • 50% of 2000 is 1000
  • When the enemy damages you and you have less than 800 health left, the drone starts to heal you.
  • Once you have more than 1000 health, the drone stops healing you.
  • The healing effect cannot be activated again until you drop below 1000 health once more.'

 

Or something similar to that.
Basically, I feel like if a drone's name is "Crisis", it should help you when you are in a crisis......not make your enemies suffer a crisis.

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I hate the game when it becomes more complicated. Before we just have the Firebird who has a burn effect. Freeze the only freezer turret. Now it turned into a more complicated, and the game turned into a more complexed heats everywhere. I hate that.

Firebird turned from a turret who fire the tanks, into a turret who have a burn character to give it to other tanks.

In basic, Firebird was a whole turret who can burning the tanks and raise their heat. Now it just a normal turret who can do damage, with a heat addition character given.

Fox module didn't protect you from firebird's burning given effect.

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3 hours ago, Tanker-Arthur said:

I feel like Crisis should be completely wiped clean and reworked into something like this:

  • When your health drops below 50% of your max health, Crisis activates a passive healing effect that heals you back up to the 50% health threshold.
  • Healing per second: 25-75

 

Example: Wasp M3 has 2000 health.

  • 50% of 2000 is 1000
  • When the enemy damages you and you have less than 800 health left, the drone starts to heal you.
  • Once you have more than 1000 health, the drone stops healing you.
  • The healing effect cannot be activated again until you drop below 1000 health once more.'

 

Or something similar to that.
Basically, I feel like if a drone's name is "Crisis", it should help you when you are in a crisis......not make your enemies suffer a crisis.

There is a logic in that, but i guess developers first created the drone then named it, so we shouldn't rework it because of its name.....

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Yeah, I do agree that turrets should either self inflict status when such occasion arises. I.e hammer AP rico AP, emp salvo, crus OD.
Or they should be consistent and not self inflict status effects. So far, the only one that does make you get a self inflicted status is dragonbreath. Remove this, or make all others which can legally self inflict a status, actually self inflict statuses or rework them.

Below, dragonbreath augment self inflicting burn status.

unknown.png?width=429&height=331

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40 minutes ago, E_polypterus said:

But Firebird should get a nerf too either in after burn duration or damage dealt.

I feel like it should get a nerf in damage dealt.


Revert it back to the pre-August 2018 Firebird, where the damage wasn't consistent and you dealt more burn damage the hotter your enemy was. (Which, by the way, doesn't do as much damage as 300 per second)

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Just now, asem.harbi said:

I hate the game when it becomes more complicated. Before we just have the Firebird who has a burn effect. Freeze the only freezer turret. Now it turned into a more complicated, and the game turned into a more complexed heats everywhere. I hate that.

Firebird turned from a turret who fire the tanks, into a turret who have a burn character to give it to other tanks.

In basic, Firebird was a whole turret who can burning the tanks and raise their heat. Now it just a normal turret who can do damage, with a heat addition character given.

Fox module didn't protect you from firebird's burning given effect.

True, Firebird and Freeze have both lost their charm over the years. :(


Same with Thunder lol, now we got Twins, Ricochet with it's alt, Striker, Magnum, and Gauss who all deal splash damage.

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4 minutes ago, Tanker-Arthur said:

I feel like it should get a nerf in damage dealt.


Revert it back to the pre-August 2018 Firebird, where the damage wasn't consistent and you dealt more burn damage the hotter your enemy was. (Which, by the way, doesn't do as much damage as 300 per second)

tbh, i didnt have much problem with the damage dealt by it as it already has the lowest DPS dealt among the other two melee range turrets. I think it's afterburn should be nerfed, it was owerpowered ever since the afterburn effect got increased a long time ago i cant remember when...

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Just now, E_polypterus said:

tbh, i didnt have much problem with the damage dealt by it as it already has the lowest DPS dealt among the other two melee range turrets. 

Agreed! I don't understand why the developers overlooked the fact that a large portion of Firebird's damage comes from afterburn.

 

Just now, E_polypterus said:

I think it's afterburn should be nerfed, it was owerpowered ever since the afterburn effect got increased a long time ago i cant remember when..

It's afterburn effect was increased in fall of 2018, and I highly agree with you. That change has ended up causing game balance problems for years.

  • Increasing the afterburn to 300 per second also increased Vulcan's overheat to 300 per second (cause apparently they use the same code lol), and thus, Vulcan suffered heavily.
  • Vulcan was then buffed to compensate for the new overheat (seriously, I don't understand why they could've just made overheat and afterburn 2 separate mechanics).
  • The new, early 2019 Vulcan ended up being too strong so it was nerfed heavily by having it's damage decreased AND the damage got reduced while it was overheating.
  • Vulcan ended up being bad again, and thus the devs ended up reworking it in February 2020 to the version we have today.
  • Sometime after, some random people complained that Firebird was bad because everyone was using a Firebird Protection Module to resist the massive afterburn damage. Thus, the protection modules got nerfed and now no longer protect against burn damage (and as a plus, they no longer protect against freezing effects).
  • And then Firebird became overpowered again........so the developers decided to just kill the turret and add....sigh.....Heat Immunity.
  • And thus, we got buyer-friendly Hull Augments now.
  • As a plus, Heat immunity now made Vulcan extremely powerful....so yeah. It's all been one big domino effect.
Edited by Tanker-Arthur
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1 hour ago, Tanker-Arthur said:

Agreed! I don't understand why the developers overlooked the fact that a large portion of Firebird's damage comes from afterburn.

 

It's afterburn effect was increased in fall of 2018, and I highly agree with you. That change has ended up causing game balance problems for years.

  • Increasing the afterburn to 300 per second also increased Vulcan's overheat to 300 per second (cause apparently they use the same code lol), and thus, Vulcan suffered heavily.
  • Vulcan was then buffed to compensate for the new overheat (seriously, I don't understand why they could've just made overheat and afterburn 2 separate mechanics).
  • The new, early 2019 Vulcan ended up being too strong so it was nerfed heavily by having it's damage decreased AND the damage got reduced while it was overheating.
  • Vulcan ended up being bad again, and thus the devs ended up reworking it in February 2020 to the version we have today.
  • Sometime after, some random people complained that Firebird was bad because everyone was using a Firebird Protection Module to resist the massive afterburn damage. Thus, the protection modules got nerfed and now no longer protect against burn damage (and as a plus, they no longer protect against freezing effects).
  • And then Firebird became overpowered again........so the developers decided to just kill the turret and add....sigh.....Heat Immunity.
  • And thus, we got buyer-friendly Hull Augments now.
  • As a plus, Heat immunity now made Vulcan extremely powerful....so yeah. It's all been one big domino effect.

I think the terminology of going round in huge circles sums it up just right.

Conclusion to the aforementioned HUGE circle, OP gear that caters to buyers.

Every combo you can think of has the ability of being OP, some way more than others, this is due to the alts/augments/drones, and to a very high degree the FLYING HACK.

The constant reworking of various gear in the garage has to stop at some point, this in itself will bring some semblance of balance to the game.

The tricky part is getting a balance right that the MAJORITY of players can live with, a balance the devs have woefully neglected for years.

The imbalance to the actual balance of the game is all of the devs own making. 

Maybe this year the devs will make a big effort and start this tricky process off, by reworking the horrendous MM / rank spreads / xp/cry ratio, along with countless other changes that desperately need doing. 

The lower ranks in particular need time to adjust. Make it so it takes much longer to rank, a factor of 3 to the xp earned in order to rank should be sufficient enough to allow this to happen. Not to mention it will stave off coming up against much stronger players, and give them time to upgrade their garage. 

That last point will definitely bring some much needed balance to at least the lower ranks, up to say general.

To further boost my last point, how many legends have you seen with a ridiculously low G/S, a g/s that would be laughed at by majors, and in some cases even lower than that rank. 

Lots of work is needed to bring the game back from the farce that it has turned into.

Only the hardcore buyers benefit from anything the devs do to supposedly enhance the playing experience.    

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