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Let's Discuss Game Balance


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5 hours ago, master_howitzer said:

@asem.harbi wow, just wow. You only chose to read like half of what I said. I did a second message about why viking overdrive's long reload time gets shorten by 4 different things and you ignored it completely and only quoted the first thing I said about viking overdrive.

Sorry I have read the topic in a hurry and haven't read everything, this was a wrong from me.

5 hours ago, master_howitzer said:

And about you module switching: if one side only uses rapid fire railgun, rapid fire thunder, and auto cannon for mouth breathing little kids, then maybe they deserve to loose hard against smart players like you switching modules all the time.

If you mean by "rapid fire railgun" that Scout alteration, yes it's OP and annoying in the same time. But your suggestion with 90% protection will terminate them literally, and don't forget it will affect every other turret also. In example I think you agree that Freeze isn't OP, ok what if you used a 90% protections against him!! what is their fault to use this protections against him, and again I think my point is valid, don't forget you will use 3 slots against most 3 effective players in enemy team with 90% prot. It's way too much.

Oh also even for the OP Scout Railgun, 90% against it will make it just to do "96 dmg" per shot, for sure it's unreasonable.

5 hours ago, master_howitzer said:

And have fun playing with defender drone helpers on your side loosing points to them, or against them not being able to get them outta your base while you get spawn killed because they don't die. I always leave the battle immediately if I see one.

And I haven't understand here, you criticize me or criticize yourself? I said you came with a dilemma because helpers will have a strong protections.

But if you mean the current state while they have 20%-25% protections, I don't think it's OP and wont make me leave the battle because of this.

5 hours ago, master_howitzer said:

and it is a good thing shaft's arcade shot doesn't have good range because it shoots as fast as smoky or even faster with that stupid alteration

Regardless if Shaft arcade shots are strong or weak or whatever, I said Shaft with Viking is such a trash combo. Many times Shafts with Viking OD couldn't kill me, and for sure it's a horrible thing because Viking OD is really slow in charging and lastly they hardly could kill one with it.

5 hours ago, master_howitzer said:

and you are wrong about hunter overdrive beating viking overdrive, because of the delay, range, stun time of three seconds of hunter overdrive vs 7 seconds of viking overdrive, unlimited range depending on the turret and the fact that viking overdrive blows you away in less than 2 seconds and in 3 seconds if you have a module on. (I'm repeating myself) Does hunter overdrive turn viking overdrive off completely? NO

Yes you're true here, I think this is balanced that they both have different ways of reacting with each other. But you said Viking is the most OP so I answered you.

Btw, I can agree with you if we exclude Hopper OD, so maybe I agree Viking is OP.

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If you fail to kill the first tank, the shot should bounce back at you like a self-damage. That would be a reasonable rework.

The augment is meant to be one kill skills, if you do it then instant recharge. If you fail then wait and shoot again, shoot as many time until you succeed. 
I like it is is a very good augment for players that steal-kill or target lightweight tanks.

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1 hour ago, Tokamak said:

If you fail to kill the first tank, the shot should bounce back at you like a self-damage. That would be a reasonable rework.

The augment is meant to be one kill skills, if you do it then instant recharge. If you fail then wait and shoot again, shoot as many time until you succeed. 
I like it is is a very good augment for players that steal-kill or target lightweight tanks.

After I read the first sentence.. Disappointed 

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40 minutes ago, krish123_super said:

i will target light hulls ..after killing some .my damage is increased and then i will save the increase damage shot for jag and tada ..with booster one shot him ... HA HA

Actually there is a time limit I added and longer delay so it shouldn't be OP. BTW Heavy capacitors for shaft with booster actually 1 shots juggernaut without effort.

Edited by MysticBlood
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18 minutes ago, MysticBlood said:

Actually there is a time limit so and longer delay so it shouldn't be OP. BTW Heavy capacitors for shaft with booster actually 1 shots juggernaut without effort.

A Shaft with HC and Booster will do a total damage of 16,500 to Juggernaut, while Juggernaut have 20,000 HP. So it's impossible to kill the Juggernaut with one shot, except with Striker Cyclone with 8 Salvo rockets and Booster. So it will be at average of 25K.

49 minutes ago, krish123_super said:

i will target light hulls ..after killing some .my damage is increased and then i will save the increase damage shot for jag and tada ..with booster one shot him ... HA HA

For sure I wont leave it without a precise calculations

First MM battles have in average of 7 players (excluding Juggernaut), Railgun can do 1200dmg at average. After one kill the damage will convert to 2400, and if the second one died the damage will be 4800 to the third one (with Booster it's 19K so it wont kill Juggernaut) Ok if you killed the third one the damage will be 9600 with Booster it's 38K dmg, so after killing 3 tanks in a row (half of the map in other meaning) you can kill the jugger.

 

Krish, Mystic. Forgive me for ruining your jokes?

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2 minutes ago, asem.harbi said:

A Shaft with HC and Booster will do a total damage of 16,500 to Juggernaut, while Juggernaut have 20,000 HP. So it's impossible to kill the Juggernaut with one shot, except with Striker Cyclone with 8 Salvo rockets and Booster. So it will be at average of 25K.

For sure I wont leave it without a precise calculations

First MM battles have in average of 7 players (excluding Juggernaut), Railgun can do 1200dmg at average. After one kill the damage will convert to 2400, and if the second one died the damage will be 4800 to the third one (with Booster it's 19K so it wont kill Juggernaut) Ok if you killed the third one the damage will be 9600 with Booster it's 38K dmg, so after killing 3 tanks in a row (half of the map in other meaning) you can kill the jugger.

 

Krish, Mystic. Forgive me for ruining your jokes?

Bruh you forget that many use defender and have 50 percent moduals. Btw the moduals stick onto the juggernaut. Not the drones.

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1 minute ago, MysticBlood said:

Bruh you forget that many use defender and have 50 percent moduals. Btw the moduals stick onto the juggernaut. Not the drones.

But you didn't mentioned why Mustang have a horse logo

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8 minutes ago, MysticBlood said:

@asem.harbi basically its possible to One shot jugger with a maxed booster and HC for shaft if the modual wasn't equiped on.

I will take it with you step by step

Stock Shaft can do 3300 dmg, with HC it can do 4125 dmg. With Booster (x4) it will do basically 16,500 dmg. And Juggernaut have 20,000 HP so Shaft couldn't one-shot juggernaut ever. I haven't talk about Modules maybe you understood me wrong, if I want to take modules into account. So HC will do 8,250 to Juggernaut with 50% protection against Shaft.

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I'll repeat myself a second time. It doesn't have to be 90% just leave it at 75% or what it is right now, but only if the player has a module on from it. Get rid of the 25% protection from all 17 forms of damage in the game for all 7 minutes of the match. Especially 2 of those forms, juggernaut and afterburn.

Another thing: none of you are talking about this item in RED. 25% damage reduction from all 17 forms of damage for all the match.

Do any of you think that this is balanced?

@MysticBlood why are you trying to combine titan shield and defender drone into one super defense ability? When I see like three or four railguns on the enemy side and a good number of players on my team without railgun protection on, (I can not, will not play without railgun protection) all those railguns players farm my teammates and wait until they have viking or (in the past hornet) overdrive before aiming at me. Do you do the total opposite of what I am saying? Probably not

@wolverine848 Look again, I have titan. and on Mister_Howitzer too. Can you honestly say you get hit by the AP status effect that often? I know its less than 10 seconds. It feels like 5 seconds. Wiki doesn't say exactly how many seconds. It doesn't happen to me enough for me to count the exact number of seconds. The annoying gauss hornet in siege mode or sometime CP trend has died. What single turret are you dying to in one second? Viking overdrive? Fire vulcan ass cancer? auto cannon smoky for kids? I don't see very many railgun hornets anymore. I feel like I survive AP status effect all the time on the rare chance that it happens. I notice on cramped maps, I hear the hornet overdrive activation sound, but don't get hit AP. Hornet is dead. Its annoying to use and annoying to get hit by. It goes in the trash.

So about your problem with getting foiled by the other overdrives like wasp and mammoth and other titans: you must not notice the star icon over the enemy wasp and mammoth zooming toward you to take you out. Or maybe you're trying to ram at them and use their splash damage against them? Don't do that. I don't have much hands on experience using titan overdrive because its boring, but I know what works and what doesn't. Kid shield is massive so putting the generator as far back as possible and behind a wall if possible away from hunter, then move forward and possibly block hunter again is the best solution. Because who cares if you get hunter overdrived in a still-active kid shield. And get a head start backing up with incoming mammoth and wasp. You can outrun the wasp bomb unless the wasp passes you and then drops. I see it all the time. And you can definitely unrun mammoth. And if your teammates don't back up too and block you, well RIP. Look around and look at your radar for enemies trying to flank with mammoth or wasp. Oh look here comes enemy titan with overdrive ready. Too bad that titan has to travel a little bit further to turn off your shield because you put your shield as far back as possible and in that time the enemy titan takes more damage and dies. Did you know wasp bomb and aires projectile get turned off by kid shield activation? Aires overdrive is a joke to attack with. Anyone paying attention can easily dodge it. Even up close with that stupid delay shot.

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@FrozenRailgun this dude isn't bothered by 6 or 7 vikings on the enemy side blowing him away one after another over and over again with high damage splash damage spam, magnum mine spam, impact force spam, or long range twins or long range ricochet off of a wall spam. Spam Spam Spam

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20 minutes ago, master_howitzer said:

 

@wolverine848 Look again, I have titan. and on Mister_Howitzer too. Can you honestly say you get hit by the AP status effect that often? I know its less than 10 seconds. It feels like 5 seconds. Wiki doesn't say exactly how many seconds. It doesn't happen to me enough for me to count the exact number of seconds. The annoying gauss hornet in siege mode or sometime CP trend has died. What single turret are you dying to in one second? Viking overdrive? Fire vulcan ass cancer? auto cannon smoky for kids? I don't see very many railgun hornets anymore. I feel like I survive AP status effect all the time on the rare chance that it happens. I notice on cramped maps, I hear the hornet overdrive activation sound, but don't get hit AP. Hornet is dead. Its annoying to use and annoying to get hit by. It goes in the trash.

So about your problem with getting foiled by the other overdrives like wasp and mammoth and other titans: you must not notice the star icon over the enemy wasp and mammoth zooming toward you to take you out. Or maybe you're trying to ram at them and use their splash damage against them? Don't do that. I don't have much hands on experience using titan overdrive because its boring, but I know what works and what doesn't. Kid shield is massive so putting the generator as far back as possible and behind a wall if possible away from hunter, then move forward and possibly block hunter again is the best solution. Because who cares if you get hunter overdrived in a still-active kid shield. And get a head start backing up with incoming mammoth and wasp. You can outrun the wasp bomb unless the wasp passes you and then drops. I see it all the time. And you can definitely unrun mammoth. And if your teammates don't back up too and block you, well RIP. Look around and look at your radar for enemies trying to flank with mammoth or wasp. Oh look here comes enemy titan with overdrive ready. Too bad that titan has to travel a little bit further to turn off your shield because you put your shield as far back as possible and in that time the enemy titan takes more damage and dies. Did you know wasp bomb and aires projectile get turned off by kid shield activation? Aires overdrive is a joke to attack with. Anyone paying attention can easily dodge it. Even up close with that stupid delay shot.

Between your two accounts you have a total of less than 30 hrs.  I have < 80 hrs on Striker and I consider myself an amateur with striker.  So that should give some perspective on your experience with Titan.

I never said I die from a single enemy in 1 second.  It's often multiple enemies and they have between 5 seconds and 9 seconds.  It's not difficult for legend players to inflict 4000 damage in that time. Maybe you have some special defense the rest of us don't know about? Played Siege a lot over the last few days because of missions and I died multiple times inside the dome or it was deactivated.

Who cares if you see the stars on the enemies.  If you run from the dome they accomplished their goal.  How can you not see that?  The dome becomes useless when you ARE NOT INSIDE IT.

The Titans I see surviving longest are the shaft-titans that hide in a corner and pick off the odd enemy that comes within their narrow field of fire.  The moment they take one hit the dome goes up.  Of course these players are almost useless in CTF and any similar mode because they never kill the flag stealer and their dome is useless to most team-mates.

The Titans that die quickest are in the danger zones way more often, like Siege or CP, where they are the target of multiple enemies.  That's me.

Edited by wolverine848
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11 minutes ago, master_howitzer said:

@FrozenRailgun This dude isn't bothered by 6 or 7 Vikings on the enemy side blowing him away one after another over and over again with high damage splash damage spam, Magnum mine spam, impact force spam, or long range twins or long range ricochet off of a wall spam. Spam Spam Spam

I do get annoyed but it doesn't make me slap Griffin module to my tank.  <3

20 minutes ago, master_howitzer said:

It doesn't have to be 90% just leave it at 75% or what it is right now,

50% is already enough.... We already have dudes complaining that 50% defence is OP and render turrets right next to oblivion.

Edited by FrozenRailgun
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43 minutes ago, master_howitzer said:

 

@MysticBlood why are you trying to combine titan shield and defender drone into one super defense ability? When I see like three or four railguns on the enemy side and a good number of players on my team without railgun protection on, (I can not, will not play without railgun protection) all those railguns players farm my teammates and wait until they have viking or (in the past hornet) overdrive before aiming at me. Do you do the total opposite of what I am saying? Probably not

First of all, I was giving you an example how defender the way it is now is op. 2. Adding defense to moduals: if this idea were to be implemented it would throw off turret balance. 3. Did  you read the part where I said it can be applied to any modual when paired with current defender? 4. Mate, this idea would just make the game even more unbalanced.

 

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@wolverine848 but striker requires a lot more effort than titan shield. do hours mean anything if some turrets are harder than others? the only experience you need to have with titan shield is know the dos and the donts. which I told you already.

wow I have 30 hours combined, I would have guessed lower.

are you saying you don't even try to give yourself a head start to run away from mammoth or wasp bomb? what is worse: getting pushed out of your shield for a second by those two overdrives and then moving back into the shield after the bomb goes off, or just dying in 2 seconds. Not giving yourself a head start and letting mammoth run you over and wasp pass you would be a don't.

do you know what I am talking about when I say put your shield as far back as possible so the limited range overdrives have a hard time reaching you? the siege point has a lot of range compared to a control point. The siege point doesn't have to be inside the shield with you. Out of hunter overdrive reach.

I don't think anybody will respond to the other short sentences I typed in red, orange, and yellow, so I am probably done here. No game dev will look at this anyway. Thanks for agreeing with me about defender drone. GL

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@wolverine848 but striker requires a lot more effort than titan shield. do hours mean anything if some turrets are harder than others? the only experience you need to have with titan shield is know the dos and the donts. which I told you already.

wow I have 30 hours combined, I would have guessed lower.

are you saying you don't even try to give yourself a head start to run away from mammoth or wasp bomb? what is worse: getting pushed out of your shield for a second by those two overdrives and then moving back into the shield after the bomb goes off, or just dying in 2 seconds. Not giving yourself a head start and letting mammoth run you over and wasp pass you would be a don't.

do you know what I am talking about when I say put your shield as far back as possible so the limited range overdrives have a hard time reaching you? the siege point has a lot of range compared to a control point. The siege point doesn't have to be inside the shield with you. Out of hunter overdrive reach.

I don't think anybody will respond to the other short sentences I typed in red, orange, and yellow, so I am probably done here. No game dev will look at this anyway. Thanks for agreeing with me about defender drone. GL

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