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Let's Discuss Game Balance


Maf
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Now to just give a bit of an introduction. Ever seen people using Mechanic drone and Dictator often? Yes, ofcourse we all have. It's a broken piece of item that allows players do get disgusting free score without gaining experience.

Current Stats:

Spoiler

Dictator OD - 10 score per person benefiting - 20m range

Mechanic - 7 score per person benefiting - 15-25m range

Supplier - 5 score per person benefiting - 15-25m range

Trickster - 10 score per person benefiting - 20-30m range

Engineer - 1 score per person benefiting - Infinite range

We have all seen some games where a player is conveniently high. Let us assume you get 3 players atleast, 3 od's a game and roughly 10 mechanic drone activations with 3 players. That's around 90 score from the 3 od's with 3 players and 210 score from 10 mech uses with 3 players. 300 score for free casually seems pretty amazing to want to abuse right?

Literally no other hull awards score, Ares doesn't get score for players that heal from the BFG Cannon, Titan doesn't get scores relative to the damage reduction it's dome gives it's allies.

Why does dictator OD give the user score just for using it with allies? You might as well give Titan bonus score for players in their dome that take less damage per second too, so maybe we may see more titans not camping and using their overdrive in spawn during a SGE game etc. Same with Ares depending on the heal provided to the team.

And now, mechanic can be used pretty much anytime without being shafted, whereas supplier is limited to having a supply not active to use it.  Also supplier gets shafted when ally's or own Dic OD is used due to the prior reason.

Trickster, a difficult one to use, especially when you have to force yourself to be slow and reach the objective to use it with the team, also ally dictator OD's will prevent you from being able to use it.

Engineer drone, a drop orientated drone gets shafted in a small map especially where allies play without understanding the drones usage, 1 score per person is hideous, anyone who uses engineer drone deserves much more than a bonus score of 1. Whilst it works well in maps like stadium, it's not like we can pick our maps.

My score adjustments (ranges kept the same):

Spoiler

Dictator OD - 2 score per person benefiting - 20m range

Mechanic - 1 score per person benefiting - 15-25m range

Supplier - 3 score per person benefiting - 15-25m range

Trickster - 3 score per person benefiting - 20-30m range

Engineer - 2 score per person benefiting - Infinite range

This should hopefully reduce the amount of ridicule seen in the game.

If people are not happy with these score adjustments, you either, A) care for efficiency so you farm score, B) you simply don't understand why this change needs to be made.

If people don't like the adjustment's I have made, then sobeit, we can have different changes proposed:

Spoiler

Ares OD - gets score relative to isida does with it's healing,

Titan OD -> CHANGE up OD, status effects exists, being inside the area of a dome will give you 200 'bonus' armor for as long as you stay inside the dome, once you leave, the bonus armor is gone, or once you die or once the dome disappears. The user gains 3 score for each ally that gained a bonus armor initially.

Of course these are just ideas, but seeing people use a combo to mainly farm efficiency, I don't want to see a single one of them in my games.

Point to note; I do not use any of these items; I am not doing this for my own benefit in bias, I have seen what this does, it just isn't right, it deserves a change, I could start abusing 'score farming' but unfortunately, I have better ways to enjoy playing this game.

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On 1/31/2021 at 6:17 PM, SONIC-BOOM said:

Nice one, just faced that same player in battle about half hr ago, EMP gauss with spectrum module.

I was the only player that knew he was the main reason we were losing so went after him every time. 

He looks good getting blown to bits, never liked these spectrum module players. Makes you wonder why they give up their 50% modules for 22%. 

One thing about the spectrum modules is that you don't need to adjust your protection in the garage. You don't need to worry about any turret, mines or turret changes on the other side. You have to earn it (competition or helpers). The ones I've bumped into are usually very skilled. You will rarely find one on the losing side. If I see one on the enemies, I might think about moving on. Seeing 2 on the enemy side means a group and is a no brainer. Only exception is if I bump into Andra and Sister.

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On 1/31/2021 at 6:17 PM, SONIC-BOOM said:

Nice one, just faced that same player in battle about half hr ago, EMP gauss with spectrum module.

I was the only player that knew he was the main reason we were losing so went after him every time. 

He looks good getting blown to bits, never liked these spectrum module players. Makes you wonder why they give up their 50% modules for 22%. 

One thing about the spectrum modules is that you don't need to adjust your protection in the garage. You don't need to worry about any turret, mines or turret changes on the other side. You have to earn it (competition or helpers). The ones I've bumped into are usually very skilled. You will rarely find one on the losing side. If I see one on the enemies, I might think about moving on. Seeing 2 on the enemy side means a group and is a no brainer. Only exception is if I bump into Andra and Sister.

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On 1/31/2021 at 6:17 PM, SONIC-BOOM said:

Nice one, just faced that same player in battle about half hr ago, EMP gauss with spectrum module.

I was the only player that knew he was the main reason we were losing so went after him every time. 

He looks good getting blown to bits, never liked these spectrum module players. Makes you wonder why they give up their 50% modules for 22%. 

One thing about the spectrum modules is that you don't need to adjust your protection in the garage. You don't need to worry about any turret, mines or turret changes on the other side. You have to earn it (competition or helpers). The ones I've bumped into are usually very skilled. You will rarely find one on the losing side. If I see one on the enemies, I might think about moving on. Seeing 2 on the enemy side means a group and is a no brainer. Only exception is if I bump into Andra and Sister.

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On 1/31/2021 at 6:17 PM, SONIC-BOOM said:

Nice one, just faced that same player in battle about half hr ago, EMP gauss with spectrum module.

I was the only player that knew he was the main reason we were losing so went after him every time. 

He looks good getting blown to bits, never liked these spectrum module players. Makes you wonder why they give up their 50% modules for 22%. 

One thing about the spectrum modules is that you don't need to adjust your protection in the garage. You don't need to worry about any turret, mines or turret changes on the other side. You have to earn it (competition or helpers). The ones I've bumped into are usually very skilled. You will rarely find one on the losing side. If I see one on the enemies, I might think about moving on. Seeing 2 on the enemy side means a group and is a no brainer. Only exception is if I bump into Andra and Sister.

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On 1/31/2021 at 11:17 PM, SONIC-BOOM said:

Nice one, just faced that same player in battle about half hr ago, EMP gauss with spectrum module.

I was the only player that knew he was the main reason we were losing so went after him every time. 

He looks good getting blown to bits, never liked these spectrum module players. Makes you wonder why they give up their 50% modules for 22%. 

Tbh those spectrum modules with defender makes them broken, unsure how they are with the current part nerfed. But yeah, I also hunted him often in that game to make him come after me so that my allies don't get emp'd often and can save other points, which lead us to a victory for that game. If I see an EMP Gauss, I'm going for their head, not gonna be like Thor in Infinity war. ?

5 hours ago, NooNooHead said:

One thing about the spectrum modules is that you don't need to adjust your protection in the garage. You don't need to worry about any turret, mines or turret changes on the other side. You have to earn it (competition or helpers). The ones I've bumped into are usually very skilled. You will rarely find one on the losing side. If I see one on the enemies, I might think about moving on. Seeing 2 on the enemy side means a group and is a no brainer. Only exception is if I bump into Andra and Sister.

I'm sorry, but when such players use EMP Gauss, it's really not skill, let's be honest, it's the top toxic augment in existence. Like as annoying as IB HI is, an EMP is more of a pain if your team can't handle them, which seeing how majority of Tankers play, that is the case.

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I see where you're coming form, but what's the end goal of this suggestion? What are you trying to achieve with these adjustment and how does it Improve the game as a whole? You seem to rather dislike EXP farming, don't mind me asking but what's wrong with it? It's a gameplay style at the end of the day and besides, If the goal is to cut off score farming; how does lowering the current bonus point help?

You'd basically just end up getting less points from before and that's it, players would still go about farming points as any bonus points is better than gaining nothing. Also something to consider is you're not guaranteed to always find allies to share the effects to get bonus points, so It's wrong to say you're getting 300 points but at the Same time It definitely is plausible.

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59 minutes ago, Thiedes said:

I see where you're coming form, but what's the end goal of this suggestion? What are you trying to achieve with these adjustment and how does it Improve the game as a whole? You seem to rather dislike EXP farming, don't mind me asking but what's wrong with it? It's a gameplay style at the end of the day and besides, If the goal is to cut off score farming; how does lowering the current bonus point help?

You'd basically just end up getting less points from before and that's it, players would still go about farming points as any bonus points is better than gaining nothing. Also something to consider is you're not guaranteed to always find allies to share the effects to get bonus points, so It's wrong to say you're getting 300 points but at the Same time It definitely is plausible.

As long as modes like ASL with its single defence point exists, a lot of players will continue playing with such combos. The OD already benefits many allies as is, but to get a lot of free score, it's hideous. We've all seen the isida dic spams on the mad tanks event, and then the other event, and this one has a fair few too. I just want to see people play a bit real competitively.

These also make completing 'top 3' spots very easy for players who use such, and very difficult for players who have 'weak' equipment.

The work non dic mech players put in vs the work let's say a twins ares defender puts in, for that massive score difference, like that's a bit of a madness, noone can lie about that.

---

Another possible adjustment, The score bonus will go from 100% for first person benefiting, then 50% for a second person, and then like 10% weak bonus for any additional allies bonusing.

It's just a heavy source of free score that grants a lot of crystals in return for hardly any experience earnt. Game economy go brr more than it already has.

Rare case; player used OD and repairs mainly, doesnt damage anyone, the mines may not kill anyone, they can have down to 0 exp from that or a bit few from small heals, but 1k score, to currently give them like what, 5k crys? 1 word, hideous.

Edited by Akame

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Heres a basic test I ran, was in  6V6 Red Alert.

Combo; Thunder Adrenaline, Dictator Stun immunity, mechanic, spider, falcon and owl all maxed.

Didn't want to use Isida, wanted to play it a bit offensive. I wasted some mechanic bonuses on purpose, the free score was hideous.

Recorded a whole game to check what score I would have got if no bonus score existed.

Spoiler

unknown.png

Now I got 223 free score for just spamming 1's and OD with some allies. Map was 6v6 so i got up to 4 people if i was lucky at times. Imagine an 8v8 or even larger.

My total battle score was 477. Basically, 46.75% of the battle score I earnt was given from my drone and OD. I had to force myself to use some repairs when I was away from allies, I did not like the free score gaining, it's too crazy.

Without such hideous bonuses, I would have got 254 score. Which still sets me in first place. Literally no bonus score is needed.

To also interpret further, the 4.5k GS dudes combo:

Spoiler

SPOILER_unknown.png

Now he joined a when there were 4 mins 33 s left in the game. Now he almost overtook the people who were in the start by abusing the mechanic and dictator OD's score bonus. Hideous.

I basically gained around twice the crystals that I would have realistically if score bonuses were not a thing. Abusing this combo literally gets you a lot of crystals for potentially doing less work then another player tries hard to. Efficiency farming be like.

Reduce the score bonuses or abolish them, we dont need that. Why did they even add it, so people would use it properly with teams and not selfishly?? Aite, let hornet OD get score for every AP'd target that dies, that is support, let Ares get score for the heals, let Titan get score for giving protection to players. That way people won't use those OD's selfishly either but as a team maybe.

 

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Perhaps the free score given by certain items, and by Dictator overdrive is too much - but I can tell you are not a regular Dictator user :P .

The free score for Dictator's overdrive was added for a reason - and it was an important addition.

The reason is because Dictator's overdrive gives supplies and charge to everyone else, so for instance it gives Viking/Ares/Crusader/Wasp free overdrives which enables them to get more score. I would also say Hornet, as Hornet's overdrive back at that time was "selfish" whereas it is now more team based, of course.

The score may be less important now because stars from battle placement now matter less since the challenge changes - before the changes it was very important to try to get top-2 or whatever every game, or as high as possible, to get those 3 stars per match towards your challenge progress. This is still important for those "Finish Top 3 missions".

Basically before Dictator overdrive gave score you were actually hurting your own ability to get top-2 by giving other people overdrive - because if you gave them overdrive your Viking teammate would get another overdrive and get a lot more score than you, for instance. So this lead to situations where people intentionally didn't share their overdrive, and it also made it hard for Dictator players to get top-3.

Now there is arguably too much free score, but there does need to be some. Maybe the amount should be capped at 30, or should be 5 per ally instead of 10 - but unless you remove Dictator's ability to grant allies overdrive charge you can't entirely remove the free score, or make it as low as you suggested initially (2 would be too little). I like your suggestion here:
 

Quote

Another possible adjustment, The score bonus will go from 100% for first person benefiting, then 50% for a second person, and then like 10% weak bonus for any additional allies bonusing.

Something along those lines would work well for Dictator's overdrive, and maybe for some drones too.

Definitely like some of your suggestions - I agree free score for certain drones could do with a re-work, and perhaps Titan/Hunter/Hornet could also get some kind of extra score when their Overdrives benefit allies. Also fully agree that Ares overdrive must give score for healing, doesn't seem right to make sense to me that it doesn't.

Edited by DestrotankAI9
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Regardless of that I agree with you

On 2/4/2021 at 9:04 PM, Akame said:

We have all seen some games where a player is conveniently high. Let us assume you get 3 players atleast, 3 od's a game and roughly 10 mechanic drone activations with 3 players. That's around 90 score from the 3 od's with 3 players and 210 score from 10 mech uses with 3 players. 300 score for free casually seems pretty amazing to want to abuse right?

 

It seems really OP, Maybe I will try to upgrade my Dic and start using this combo.

But in my honest opinion, disagree with you about 2 score per ally. Dictator's OD is highly dependent on sharing the supplies with allies, it's in real too weak, we all have enough supplies to use, I suggest the nerf shouldn't go down more than 5 scores. Also I see the Hull itself is something unusable in real matches, compared to Viking or Hunter, it seems just a tall foolish giraffe. Also you suggested to buff Titan to 3 scores per ally, while the OD is constant in the ground for 20 seconds and the number of allies who will come to the dome is more than the players who will benefits with Dictator.

9 hours ago, Thiedes said:

I see where you're coming form, but what's the end goal of this suggestion? What are you trying to achieve with these adjustment and how does it Improve the game as a whole? You seem to rather dislike EXP farming, don't mind me asking but what's wrong with it? It's a gameplay style at the end of the day and besides, If the goal is to cut off score farming; how does lowering the current bonus point help?

You'd basically just end up getting less points from before and that's it, players would still go about farming points as any bonus points is better than gaining nothing. Also something to consider is you're not guaranteed to always find allies to share the effects to get bonus points, so It's wrong to say you're getting 300 points but at the Same time It definitely is plausible.

Score is an important thing in the game, it should be balanced! What the thing in the game that more important the result and position? For sure we should care about Scores and battle result.

Edited by asem.harbi

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9 hours ago, NooNooHead said:

One thing about the spectrum modules is that you don't need to adjust your protection in the garage. You don't need to worry about any turret, mines or turret changes on the other side. You have to earn it (competition or helpers). The ones I've bumped into are usually very skilled. You will rarely find one on the losing side. If I see one on the enemies, I might think about moving on. Seeing 2 on the enemy side means a group and is a no brainer. Only exception is if I bump into Andra and Sister.

Unless you have Defender, using Spectrum B is actually a detriment at the Legends. So what if it's against every turret? Most of my engagements are 1v1 to begin with, and I'd much rather either have no protection or 50% for that scenario.

This is coming off of my experience with having 20% Spectrum for several months.

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I was about to record you a video with abusing this drone but something happened..

Btw, I thought it work for every time you use a supply. I forgot that there was a 30s reload, but still effective and I will still use it.

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Saw this today, people are still trying to abuse the free score giving system.

unknown.png

If anything, at least place a cap on the score you can get per use, poor 3 souls who got their score massively overtaken by a broken score mechanism, seemed like it was a 10v10.

Nice score gap right? 1585 score to 470 and then 242 score for 3rd who got the most kills in that team.

Unfortunately I don't have the footage of the game, but this result itself, is visual abomination.

Removing ASL may be a solution, but that would be temporary, these players would simply migrate to a SGE.

But like, clearly it's okay. It's as bad as free shards for container farming. High gain, for not having to earn exp, if that's the way Tanki wants to keep things, sobeit. I'll still pummel every isida dic mech I see with whatever I have.

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Why are we so worried about score?

I'm more concerned about gameplay balance, like Defender and Crisis Drones. 

Drones like Mechanic actually HELP free-to-play players finish missions such as "Finish in the top 3 places on the Winning Team".

Most of the things that grant big scores don't make you turn "GodMode".

For example, Mechanic and Lifeguard both involve repair kits, but Mechanic doesn't allow you to survive a Wasp's bomb of something like that, whilst Lifeguard does.


I honestly think the extra score you get is a good trade-off.
If you nerf the score earning to Mechanic or Dictator, it would discourage players to use the items to boost their teammates, but the thing is, boosting teammates was the main reason why they are added in the first place. 

So unless you make the score-boosting game items grant a sense of "GodMode", than no, I wouldn't want the score earnings to be nerfed.

Edited by Tanker-Arthur
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10 hours ago, Tanker-Arthur said:

Why are we so worried about score?

I'm more concerned about gameplay balance, like Defender and Crisis Drones. 

Drones like Mechanic actually HELP free-to-play players finish missions such as "Finish in the top 3 places on the Winning Team".

Most of the things that grant big scores don't make you turn "GodMode".

For example, Mechanic and Lifeguard both involve repair kits, but Mechanic doesn't allow you to survive a Wasp's bomb of something like that, whilst Lifeguard does.


I honestly think the extra score you get is a good trade-off.
If you nerf the score earning to Mechanic or Dictator, it would discourage players to use the items to boost their teammates, but the thing is, boosting teammates was the main reason why they are added in the first place. 

So unless you make the score-boosting game items grant a sense of "GodMode", than no, I wouldn't want the score earnings to be nerfed.

I'd rather face broken Defender+module players and Crisis players. Seeing people who don't aim to play and aim to sit back and just try farm score, that's just disgusting.

You didn't see the image in my last reply on this thread? FrEe To pLaY with 1.5k score? :) Introduce a cap on the bonus. Mechanic is already OP, it can fully heal teammates. THAT itself is the reward, IT does NOT need bonus scores, same with Dictator OD. IF such items need bonus scores, then the SIMILAR can be done for hulls like Ares, Hornet and Titan to force people to use it in a 'Team orientated way'.

Last time I checked, it was mostly the 'buyers' abusing such a combo (especially for efficiency), free to play? I bet.

Someone elses screenshot; more f2p players?? ROFL please don't make me laugh xo

unknown.png

Edited by Akame
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On 2/6/2021 at 9:26 AM, Thiedes said:

 

You'd basically just end up getting less points from before and that's it, players would still go about farming points as any bonus points is better than gaining nothing. Also something to consider is you're not guaranteed to always find allies to share the effects to get bonus points, so It's wrong to say you're getting 300 points but at the Same time It definitely is plausible.

Did you forget groupers exist? People usually also group for this.

 

14 hours ago, Tanker-Arthur said:



I'm more concerned about gameplay balance, like Defender and Crisis Drones. 

Drones like Mechanic actually HELP free-to-play players finish missions such as "Finish in the top 3 places on the Winning Team".

 

You sir, haven't been disgusted by such gameplay yet clearly.

I do not have time to censor any ign's. Live streams be like, let's promote score farming :TOKekW:

Spoiler

unknown.png

unknown.png

unknown.png

This is balance right? Amazing gameplay right? Mechanic certainly needs a large reduction for score, you even get points for healing someone who is already at full health, WOW _HeLpInG_.

THERE has been a SURPLUS of such DISGUSTING combos. This makes the combos of IB HI look insignificant cuz the player still has to go around looking for enemies. But no, it's okay, just sit in base with a couple of friends, while most likely grouping. It's totally fine and fun to chill at back, hit repairs, hit OD's to farm easy crystals. Gameplay and content.

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Just give points differently. Lets say, we have 6 points for mechanic if you heal at least half-damaged teammate. When teammate's HP is almost full you'll have only 3 points.

Also, I think it is essential to point out, that we need more visualization in those effects. So, I as a teammate can clearly see what effect my comrade have in his barrel to use and in what radius. There will be less situations with missuses, so you can give less score for such actions.

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1 minute ago, The_Voltage said:

Just give points differently. Lets say, we have 6 points for mechanic if you heal at least half-damaged teammate. When teammate's HP is almost full you'll have only 3 points.

Also, I think it is essential to point out, that we need more visualization in those effects. So, I as a teammate can clearly see what effect my comrade have in his barrel to use and in what radius. There will be less situations with missuses, so you can give less score for such actions.

Yeah, would be good to get score dependant on the hp technically healed from mechanic, although does tanki have ways to implement it, I wonder.

That certainly sounds much fair to have. Dictator OD could follow a similar mechanism with its supplies effect giving 5 score and then the other 5 score depends on the amount it heals a player?

Now that feels like a real score plan.

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About the ones who mitigate the score and marginalize it, I have a one question for you. If after every game finished, they kick-out all of the players without a Scoreboard screen. Will you complete playing? Yes gameplay is the most fun and we all play for it, but the result is a really important thing and it's the incentive to play, if there wasn't a scoreboard, I won't complete playing as my playing will be a meaningless.

But about this point I want to go further and say even premium account is unbalanced and make some players took more prizes than they did Look at the highest Score I had in MM https://prnt.sc/vmnugi. And how after all of my effort, someone already I surpassed him in the battle, but he surpassed me really in the Scoreboard with more rewards (I mean the 2nd of my team), though the difference in the score is a big.

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On 2/4/2021 at 1:04 PM, Akame said:

Now to just give a bit of an introduction. Ever seen people using Mechanic drone and Dictator often? Yes, ofcourse we all have. It's a broken piece of item that allows players do get disgusting free score without gaining experience.

Current Stats:

  Reveal hidden contents

Dictator OD - 10 score per person benefiting - 20m range

Mechanic - 7 score per person benefiting - 15-25m range

Supplier - 5 score per person benefiting - 15-25m range

Trickster - 10 score per person benefiting - 20-30m range

Engineer - 1 score per person benefiting - Infinite range

We have all seen some games where a player is conveniently high. Let us assume you get 3 players atleast, 3 od's a game and roughly 10 mechanic drone activations with 3 players. That's around 90 score from the 3 od's with 3 players and 210 score from 10 mech uses with 3 players. 300 score for free casually seems pretty amazing to want to abuse right?

Literally no other hull awards score, Ares doesn't get score for players that heal from the BFG Cannon, Titan doesn't get scores relative to the damage reduction it's dome gives it's allies.

Why does dictator OD give the user score just for using it with allies? You might as well give Titan bonus score for players in their dome that take less damage per second too, so maybe we may see more titans not camping and using their overdrive in spawn during a SGE game etc. Same with Ares depending on the heal provided to the team.

And now, mechanic can be used pretty much anytime without being shafted, whereas supplier is limited to having a supply not active to use it.  Also supplier gets shafted when ally's or own Dic OD is used due to the prior reason.

Trickster, a difficult one to use, especially when you have to force yourself to be slow and reach the objective to use it with the team, also ally dictator OD's will prevent you from being able to use it.

Engineer drone, a drop orientated drone gets shafted in a small map especially where allies play without understanding the drones usage, 1 score per person is hideous, anyone who uses engineer drone deserves much more than a bonus score of 1. Whilst it works well in maps like stadium, it's not like we can pick our maps.

My score adjustments (ranges kept the same):

  Reveal hidden contents

Dictator OD - 2 score per person benefiting - 20m range

Mechanic - 1 score per person benefiting - 15-25m range

Supplier - 3 score per person benefiting - 15-25m range

Trickster - 3 score per person benefiting - 20-30m range

Engineer - 2 score per person benefiting - Infinite range

This should hopefully reduce the amount of ridicule seen in the game.

If people are not happy with these score adjustments, you either, A) care for efficiency so you farm score, B) you simply don't understand why this change needs to be made.

If people don't like the adjustment's I have made, then sobeit, we can have different changes proposed:

  Reveal hidden contents

Ares OD - gets score relative to isida does with it's healing,

Titan OD -> CHANGE up OD, status effects exists, being inside the area of a dome will give you 200 'bonus' armor for as long as you stay inside the dome, once you leave, the bonus armor is gone, or once you die or once the dome disappears. The user gains 3 score for each ally that gained a bonus armor initially.

Of course these are just ideas, but seeing people use a combo to mainly farm efficiency, I don't want to see a single one of them in my games.

Point to note; I do not use any of these items; I am not doing this for my own benefit in bias, I have seen what this does, it just isn't right, it deserves a change, I could start abusing 'score farming' but unfortunately, I have better ways to enjoy playing this game.

With these changes, why would anyone play dictator?

They give boosts to team-mates, and that includes their OD.  If they get OD more often they should generate a much higher score, as ODs on many hulls are quite OP.  If those team-mates fail to capitalize on supply and OD boosts, it's on them.

But dictators OD is not OP unto itself.  Free supplies?  Big deal.  Won't help it kill massive amount of enemies.  And the SB won't do much for capping as Dictator is slow and clumsy.

Dictators are not nearly as prevalent as you suggest.  Still way more hoppers, hornets and vikings in battles.

Edited by wolverine848
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28 minutes ago, asem.harbi said:

About the ones who mitigate the score and marginalize it, I have a one question for you. If after every game finished, they kick-out all of the players without a Scoreboard screen. Will you complete playing? Yes gameplay is the most fun and we all play for it, but the result is a really important thing and it's the incentive to play, if there wasn't a scoreboard, I won't complete playing as my playing will be a meaningless.

But about this point I want to go further and say even premium account is unbalanced and make some players took more prizes than they did Look at the highest Score I had in MM https://prnt.sc/vmnugi. And how after all of my effort, someone already I surpassed him in the battle, but he surpassed me really in the Scoreboard with more rewards (I mean the 2nd of my team), though the difference in the score is a big.

Premium does not boost score.  It boosts experience and doubles the crystals they get based on where they placed on the scoreboard before Premium is applied.

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