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Let's Discuss Game Balance


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12 hours ago, Benefactor said:

Viking OD occurs twice in a full battle. Every other hull gets to use their OD at least 4+ times in battle. So what is so OP about the Viking OD? You just have to play STG/RFG with the Nuke box when you see opponent Vikings in battle.

Actually Vikings OD can go more than 2 times a match depending on user. Sure you may say it has a slow charge but thats for passive charge. When you get 6 or more kills charge is actually fast. 0.5 charge per point. Of course its gonna be slow charge if you are just camping and hiding in corners and not landing kills. So you asked "Whats OP about it?" The duration with its damage multiplier and status augments used when active and its increased fire rate. 7 Seconds is too long for its OD practically has no counters against it if they have advantage with range. Secondly you have not supported your claim why it is not OP. How can you justify its usage. More simply put, how can you justify why vikings OD isnt OP despite the stats showing that it is the most overused hull. And please dont give me because of it looks good. (I am aware of its usage before its OD release and it was balanced in usage but after the OD release it became more unbalanced.) Now please tell me how can you justify its uses till this day. 

Edited by MysticBlood
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2 hours ago, PirateSpider said:

Yeah, you don't don't even need OD to counter Viking OD either. Since Viking is wide and long, you can just hit its corners and it'll throw off the Vikings aim temporarily, which makes it lose precious moments of firing at its exact target. Only way a Viking can counter this is by having heavyweight augment equipped.

You can also hide from the Viking.

They say that Viking can counter every single OD. Well that may be true, but it can also be countered by every single OD.

 

I am more annoyed by wasp and hopper OD. They can easily use their shear speed to catch up to you and then activate OD and with wasp you're dead 90% of the time. Hopper only kills you if you don't have a repair kit handy. And there's literally only 2 maybe 3 things that can counter them.

Hopper was nerfed to the ground with acceleration, Strafing, lost the ability to charge instantly after scoring goals and capture flags. Jump is pretty garbage without speed boosts, its reverse acceleration is nerfed, they also nerfed the stun from 3 seconds to 1 second, after the stun nerf now hoppers ability to stun is garbage plus it does not make enemies drop flags or balls anymore. Its strafing is worse than crusader and ares now. The only thing I see hopper is good for is catching golds. The only thing that makes hopper good in battles are defender, trickster, and crisis... Without these drones hopper is easy pray against other turrets and its garbage. As for wasps OD, it gives three seconds to get away, thats plenty enough time for hulls to escape except for heavy hulls. The only time the wasps od is annoying is when the user uses shock freeze and places the N-2 bomb but other than that wasps OD is easy to escape. Despite wasps N-2 bomb getting status effects it actually made it more decent to use in battles. Before it got status effects wasps bomb was pretty useless since most enemies can get away. Plus wasps weren't even used a lot in MM that much anymore. Now status effects for it made it decent and playable to play in MM In this time frame.

Edited by MysticBlood

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2 hours ago, G-92 said:

@PirateSpider It's like you said, they can't negate it's overdrive. Lacking in the necessary skill to do so I assume.

Their problem and nothing to do with vikings overdrive. 

There are few to no counters for its OD. (Well now a days we have jammer but its still useless against higher ranks or people with more experience.) The only thing that can counter a vikings OD is titan. But sometimes tanks can still get destroyed from this OD despite being under titans protection dome. Actually Im kinda glad titans OD exist to counter such an annoying OD from viking.

Edited by MysticBlood
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There's no doubt in my mind that Freeze's critical damage is OP. With AP Freeze and Supercharge, I was able to VERY easily melt through a Twins/Mammoth/Booster and a Firebird/Viking/Defender without BD and a Maxed Drone. (I was using Lvl-11 Trickster because I had to score a goal for a mission)

 

As for Firebird, I haven't tried it since the critical damage was nerfed, but back when the critical damage was tripled, I was able to kill a Juggernaut with Incendiary Mix, Supercharge, and Lvl-11 Booster. The Juggernaut was even getting healed by a Support Nanobots Isida and he had also used his Overdrive. (I used Heavyweight Construction which lessened the effect of the Juggernaut's OD).

Edited by GrayWolf8733
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1 hour ago, MysticBlood said:

Hopper was nerfed to the ground with acceleration, Strafing, lost the ability to charge instantly after scoring goals and capture flags. Jump is pretty garbage without speed boosts, its reverse acceleration is nerfed, they also nerfed the stun from 3 seconds to 1 second, after the stun nerf now hoppers ability to stun is garbage plus it does not make enemies drop flags or balls anymore. Its strafing is worse than crusader and ares now.

How sad for the flying tank that is not a tank. ?

Now the process starts all over again with tesla, wonder how many months It will be before it gets the nerf we all no it will get.

You have to hand it to the devs, they get you every time.  

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6 minutes ago, G-92 said:

How sad for the flying tank that is not a tank. ?

Now the process starts all over again with tesla, wonder how many months It will be before it gets the nerf we all no it will get.

You have to hand it to the devs, they get you every time.  

Actually after the few nerfs for hopper I didnt mind it but after the stun was cut to 1 second and stun no longer makes players drop balls or flags its garbage unless I use the three drones I just listed. 

Edited by MysticBlood

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1 hour ago, MysticBlood said:

Secondly you have not supported your claim why it is not OP. How can you justify its usage. More simply put, how can you justify why vikings OD isnt OP despite the stats showing that it is the most overused hull.

Because it fits all kinds of playing styles perfectly. That is why even if you remove its OD and keep ODs for other hulls, people will still flock to it. Its not Vikings fault that the other two medium tracked hulls are lame to use, its hunter and dictators fault. Actually scratch that, its the devs fault for making them so lame to use.

1 hour ago, MysticBlood said:

Hopper was nerfed to the ground with acceleration, Strafing, lost the ability to charge fast after scoring goals and capture flags. Jump is pretty garbage without speed boosts, its reverse acceleration is nerfed, they also nerfed the stun from 3 seconds to 1 second, after the stun nerf now hoppers ability to stun is garbage plus it does not make enemies drop the flag anymore. Its strafing is worse than crusader and ares now. The only thing I see hopper is good for is catching golds. The only thing that makes hopper good in battles are defender, trickster, and crisis... Without these drones hopper is easy pray against other turrets and its garbage. As for wasps OD, it gives three seconds to get away, thats plenty enough time for hulls to escape except for heavy hulls. The only time the wasps od is annoying is when the user uses shock freeze and places the N-2 bomb but other than that wasps OD is easy to escape. Despite wasps N-2 bomb getting status effects it actually made it more decent to use in battles. Before it got status effects wasps bomb was pretty useless since most enemies can get away. Plus wasps weren't even used a lot in MM that much anymore. Now status effects for it made it decent and playable to play in MM In this time frame.

All wasp and hopper need is speed boost, that's just common sense. Hopper can fly across half the map easily with speed boost, and not just that, but it can also stun and burn nearby enemies allowing for quick getaways. The only counter against hopper would be titan or juggernaut. 3 defenders and a whole minefield can't even stop it. 

As for wasp, its always been a problem in the low ranks because the hulls down there are much slower and less health. Now the devs made a dumb decision and gave it almost all of hunters abilities. It would've been fine if it was only given the burn effect. Now unless you have a resistance or immunity augment to any of them, the initial blast takes off a good chunk of your health, the stun lasts 3 seconds, and if you're A medium hull you have 5 seconds to look for a repair, or an ally isida, freeze, dictator or the burn kills you.

1 hour ago, MysticBlood said:

There are few to no counters for its OD. (

 

1 hour ago, MysticBlood said:

7 Seconds is too long for its OD practically has no counters against it if they have advantage with range.

hornet and crusader are also long range, and unlike Viking, they don't need to stay exposed.

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12 minutes ago, PirateSpider said:

Because it fits all kinds of playing styles perfectly. That is why even if you remove its OD and keep ODs for other hulls, people will still flock to it. Its not Vikings fault that the other two medium tracked hulls are lame to use, its hunter and dictators fault. Actually scratch that, its the devs fault for making them so lame to use.

All wasp and hopper need is speed boost, that's just common sense. Hopper can fly across half the map easily with speed boost, and not just that, but it can also stun and burn nearby enemies allowing for quick getaways. The only counter against hopper would be titan or juggernaut. 3 defenders and a whole minefield can't even stop it. 

As for wasp, its always been a problem in the low ranks because the hulls down there are much slower and less health. Now the devs made a dumb decision and gave it almost all of hunters abilities. It would've been fine if it was only given the burn effect. Now unless you have a resistance or immunity augment to any of them, the initial blast takes off a good chunk of your health, the stun lasts 3 seconds, and if you're A medium hull you have 5 seconds to look for a repair, or an ally isida, freeze, dictator or the burn kills you.

 

hornet and crusader are also long range, and unlike Viking, they don't need to stay exposed.

Hornets OD doesnt work well with Ap status unless its line of sight within a certain radius. Crusader, its OD damage is low and theres no guarantee that youll always  hit the target with its OD. It misses targets from afar. Hoppers only way to be effective in battle is with those three drones I clearly listed. Lastly I have clearly stated that it was balanced Prior to ODs. But now you still did not clearly explain why its still being Overused Today after the OD's was introduced. How can you still JUSTIFY its usage in this current state? At this point it is still seen as a balance issue. In this perticular case.

Edited by MysticBlood

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3 minutes ago, MysticBlood said:

But now you still did not clearly explain why its still being Overused Today after the od was introduced. How can you still JUSTIFY its usage. At this point it is seen as a balance issue.

Why don't you justify the usage of hopper and wasp? I've already said my piece.

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7 minutes ago, PirateSpider said:

Why don't you justify the usage of hopper and wasp? I've already said my piece.

Hopper I dont see many of them as much as I have seen Vikings. The only time i see them if they are using the three drones. But other than that I dont see many. Wasp I dont see many maybe one or two per team but they are easily destroyed by long range turret class. 

Edited by MysticBlood

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30 minutes ago, At_Shin said:

Sounds like a good strategy. There is nothing wrong with playing like a camper too. I'm sure you will find more ways to defeat tesla users. 

What cult? ?. It's just a new turret, there is no Tesla cult. Players are intrigued by the new gaming style Tesla provides and its great power. There's nothing wrong with playing with it so you might as well try it out. 

Well duh! :rolleyes:

Its OP-ness is undebatable but giving it the title of most OP turret is not. Tesla doesn't even have the greatest DPS of all melee hulls. (That title belongs to Isida or, Freeze when supercharged). There are so many OP things in this game! We will need a new topic to discuss the most OP turret.

going a little off topic in the spoiler -

  Hide contents

 

My views about the game have changed since then. When I made the topic you mention I was angry at the devs. I wished for everything to be equally powerful in the game - this was my idea of game balance. Clearly, the devs' idea of game balance differed than mine. They later went on to buff up defender, booster and even introduce crisis. 

I refused to use these drones because they contradicted with my idea of game balance. However, my idea of game balance began to change when they introduced trickster (which is arguably an OP drone but lots of fun too). As you can see from my profile I am a trickster user. Then recently, they destroyed the driver drone - my first level 20 drone.

It was since then that I realized my idea of game balance will never come to tanki. I accept that fact and now I am not bothered by booster/defender users (Though, I still feel great when I destroy their tanks :D). I might use these drones in the future; I am open to that idea now.

 

Similarly, I am not bothered about using Tesla or with other players using Tesla. It is OP, and everything else is too - this is Tanki. If you are using a tank good at killing tanks equipped with tesla, chances are that your tank is OP too. Nothing wrong with that of course - it all fits with the devs' idea of game balance.

Spoiler

It is not you are not bothered, you just gave up, entirely, and accept the fate that none of our suggestions are gonna change the game even slightly. The Devs only do whatever they want and whatever they like. I'm 100% certain that if you are not giving up your initial thought, there is no way those guys can accept your application as a mod.

 

That's why I always believe helpers are pathetic. They are unpaid. They spend a lot of time of it. And they even have to get the post. I joined a few discord servers of different PC games. Yes, DIscord mods in there are also unpaid. But at least they are getting new DLCs of that game for free and some Devs acknowledge their work and make them NPCs in the game. What do you get in return for your work? A module, and a few in-game currency that you can spend it in the game? It is like you work in Mc Donald and they pay you with Mc Donald coupons. How stupid does that sound?

 

Edited by At_Shin
Refrain from using inappropriate language.

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15 hours ago, At_Shin said:

But, I am sure you know which changes I am talking about

Nope, please elaborate and enlighten us all with your insight about how the devs listen to player feedback. The important stuff, not dopey shot effects, or new interface, or tanks that are to loud, etc, etc.  

Tell us about the game breaking OP updates they churn out every other month, player feedback lol, give it a rest and engage in some common sense and stop taking us for fools.

The only player feedback they might have listened to are the ones that will not cost them money, are the ones they were already thinking about.   

 

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12 minutes ago, G-92 said:

Nope, please elaborate and enlighten us all with your insight about how the devs listen to player feedback. The important stuff, not dopey shot effects, or new interface, or tanks that are to loud, etc, etc.  

Tell us about the game breaking OP updates they churn out every other month, player feedback lol, give it a rest and engage in some common sense and stop taking us for fools.

The only player feedback they might have listened to are the ones that will not cost them money, are the ones they were already thinking about.   

 

Well I can give you a list of somethings developers took into consideration from players feed backs.

1. Hornets OD Nerf 

2. Added Ap immunity because many complained about hornets OD though to be fair old hornets OD was OP.

3. They nerfed hopper. From the start it was OP but its fine now. They did listen to players by nerfing the stun . And other characteristics such as fast strafing, and its OD got nerfed due to heavy player feed back from forum.

4. Added jammer immunity to solve hopper stealing golds. But also prevented others from using OD. Many did complain about hoppers OD. (This is how this useless status effect happened.)

5. Many people complained about some status augments being too weak after the crit update. So they decided to buff some status augments with crit chance.  

Theres alot more I can list but I dont wanna flood here. 

Edited by MysticBlood
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27 minutes ago, MysticBlood said:

Well I can give you a list of somethings developers took into consideration from players feed backs.

1. Hornets OD Nerf 

2. Added Ap immunity because many complained about hornets OD though to be fair old hornets OD was OP.

3. They nerfed hopper. From the start it was OP but its fine now. They did listen to players by nerfing the stun . And other characteristics such as fast strafing, and its OD got nerfed due to heavy player feed back from forum.

4. Added jammer immunity to solve hopper stealing golds. But also prevented others from using OD. Many did complain about hoppers OD. (This is how this useless status effect happened.)

5. Many people complained about some status augments being too weak after the crit update. So they decided to buff some status augments with crit chance.  

Theres alot more I can list but I dont wanna flood here. 

You can always use the <spoiler> option. Please do continue....

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1 hour ago, MysticBlood said:

5. Many people complained about some status augments being too weak after the crit update. So they decided to buff some status augments with crit chance.  

If that's the case, then what kind of drugs were the people on back then? They should've vouched for the removal of status augments. ?‍♂️

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2 hours ago, MysticBlood said:

Well I can give you a list of somethings developers took into consideration from players feed backs.

1. Hornets OD Nerf 

2. Added Ap immunity because many complained about hornets OD though to be fair old hornets OD was OP.

3. They nerfed hopper. From the start it was OP but its fine now. They did listen to players by nerfing the stun . And other characteristics such as fast strafing, and its OD got nerfed due to heavy player feed back from forum.

4. Added jammer immunity to solve hopper stealing golds. But also prevented others from using OD. Many did complain about hoppers OD. (This is how this useless status effect happened.)

5. Many people complained about some status augments being too weak after the crit update. So they decided to buff some status augments with crit chance.  

Theres alot more I can list but I dont wanna flood here. 

1. After over a year, great job.

2. AP immunity is added together with the introduction of AP status effect. So, it is nothing related to players feedback.

3. It is still annoying. It has tiny hitbox and that fact that it is able to jump over obstacles can be broken in many modes. Take a look at the latest vlog for a great example of this.

4. Did anyone actually use jammer immunity? I see literally zero people using it.

5. You sure this is what people asking for?

Edited by Warpriest
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5 hours ago, Warpriest said:

1. After over a year, great job.

2. AP immunity is added together with the introduction of AP status effect. So, it is nothing related to players feedback.

3. It is still annoying. It has tiny hitbox and that fact that it is able to jump over obstacles can be broken in many modes. Take a look at the latest vlog for a great example of this.

4. Did anyone actually use jammer immunity? I see literally zero people using it.

5. You sure this is what people asking for?

Actually many people complained about hornets OD when ap immunity didnt exist. 

2. As i said for jammer immunity 

8 hours ago, MysticBlood said:

Added jammer immunity to solve hopper stealing golds. But also prevented others from using OD. Many did complain about hoppers OD. (This is how this useless status effect happened.)

at the end I have clearly stated that this immunity is useless. 

3. As I said for this one 

8 hours ago, MysticBlood said:

. Many people complained about some status augments being too weak after the crit update. So they decided to buff some status augments with crit chance

Yes many people on forum did complain about the status augments becoming too weak after the CRIT UPDATE...

Edited by MysticBlood

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Thank you Dev team, for trolling the f2p players on purpose and making the buyers happy with consistent fodder they can kill. 

Never have i seen such intentional and broken stats and functions of Tesla in the history of tanki.

See these 4 players? they pretty much camped our own Assault Goal post with 4 titans taking turns turning on shields and just killing everyone at spawn.

Seriously, if you are doing this for the sake of comedy or feeding your wallets or whatever dark personality you have for a bit of entertainment going to work everyday. 

Your blatant disregard for game balance is probably neigh non-existent. 

 

Seriously, Thank you and keep the same cycle of making people rage quit. 

vzQtTdg.png

 

Edited by PEW_PEW_YO_MOMMA
inserting image
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47 minutes ago, PEW_PEW_YO_MOMMA said:

Thank you Dev team, for trolling the f2p players on purpose and making the buyers happy with consistent fodder they can kill. 

Never have i seen such intentional and broken stats and functions of Tesla in the history of tanki.

See these 4 players? they pretty much camped our own Assault Goal post with 4 titans taking turns turning on shields and just killing everyone at spawn.

Seriously, if you are doing this for the sake of comedy or feeding your wallets or whatever dark personality you have for a bit of entertainment going to work everyday. 

Your blatant disregard for game balance is probably neigh non-existent. 

 

Seriously, Thank you and keep the same cycle of making people rage quit. 

vzQtTdg.png

 

They troll everyone, not just buyers. Now this game is call Tesla Online, just like it is used to call Hornet Online. And no matter what we said they don't give a damn about it. See @MysticBlood reply? The Devs "listened to players feedback" and "fixed" stuff after more than a year, and some people are losing their mind, singing hallelujah praise the lord.

It should have been done right at the beginning, especially when the situation is extremely obvious like Tesla, Hornet and Vulcan HI + IB.

In fact, instead of listening to players, the actual reason of those changes are more likely to be the Devs have released a couple of P2W updates and they sense the frustration of many players. So they "listen to the players feedback" and release what players like. Look, for almost every single "good" change, there are always a P2W update release around the same time. e.g. The OP AP augments and the Hornet OD change. Releasing jammer immunity but making it legendary loot and unobtainable otherwise.

Edited by Warpriest
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9 hours ago, MysticBlood said:

Actually many people complained about hornets OD when ap immunity didnt exist. 

2. As i said for jammer immunity 

at the end I have clearly stated that this immunity is useless. 

3. As I said for this one 

Yes many people on forum did complain about the status augments becoming too weak after the CRIT UPDATE...

Your questions:

13 hours ago, MysticBlood said:

1. Hornets OD Nerf 

2. Added Ap immunity because many complained about hornets OD though to be fair old hornets OD was OP.

3. They nerfed hopper. From the start it was OP but its fine now. They did listen to players by nerfing the stun . And other characteristics such as fast strafing, and its OD got nerfed due to heavy player feed back from forum.

4. Added jammer immunity to solve hopper stealing golds. But also prevented others from using OD. Many did complain about hoppers OD. (This is how this useless status effect happened.)

5. Many people complained about some status augments being too weak after the crit update. So they decided to buff some status augments with crit chance.  

My reply to your questions, IN ORDER:

  1. They "fixed" it after over a year. The situation is super clear right at the beginning: "Hornet's OD was OP". And you think it is a good thing for a late submission of an assignment?
     
  2. The introduction of AP immunity is added together with Hornet OD changes and the introduction of the OP AP augments. Patch Update #626 - Released 29th October 2020 - Web Version Patch Notes - Tanki Online Forum (tankiforum.com). So your point is invalid. You switched subject by not discussing in your reply.
     
  3. Hopper is still OP in modes that require rushing. Have you seen the latest v-log? If not, take a look at the end where a guy literally flying in ruby mode. Did the Devs express anything of addressing it? NO! In fact, they embrace it. Are you trying to suggest that gameplay video is what a "fine Hopper" should look like?
     
  4. You can't prove the two things are related. Even if they does, jammer effect is useless. We both agree on that. So the Devs fixed it, by NOT fixing it. Even worse, they make jammer immunity legendary loot. This makes players harder to get legendary augments from containers.
     
  5. Give me a few example of that, just like I gave you proof in (2). I haven't notice anyone complaining about that, except the users of the augment of course. We saw Riddler keep saying Tesla is fine as is, if the Devs decided to listen to him and do nothing about Tesla. Is that count as "listen to player's feedback"? Obviously not. Since you mentioned "many people complain about that", it should be an easy task for you. 

So far, your point 1 - 4 are invalid, and you have yet to prove (5).
 

13 hours ago, MysticBlood said:

Theres alot more I can list but I dont wanna flood here. 

Hit me with those, that's what the spoiler tag is for as others have pointed out. I'm listening.

Edited by Warpriest
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7 hours ago, Warpriest said:

 

7 hours ago, Warpriest said:

Your questions:

My reply to your questions, IN ORDER:

  1. They "fixed" it after over a year. The situation is super clear right at the beginning: "Hornet's OD was OP". And you think it is a good thing for a late submission of an assignment?
     
  2. The introduction of AP immunity is added together with Hornet OD changes and The introduction of AP immunity.  Patch Update #626 - Released 29th October 2020 - Web Version Patch Notes - Tanki Online Forum (tankiforum.com). So your point is invalid. You switched subject by not discussing in your reply.
  3. Hopper is still OP in modes that require rushing. Have you seen the latest v-log? If not, take a look at the end where a guy literally flying in ruby mode. Did the Devs express anything of addressing it? NO! In fact, they embrace it. Are you trying to suggest that gameplay video is what a "fine Hopper" should look like?
     
  4. You can't prove the two things are You can't prove the two things are related.  Even if they does, jammer effect is useless. We both agree on that. So the Devs fixed it, by NOT fixing it. Even worse, they make jammer immunity legendary loot. This makes players harder to get legendary augments from containers.
  5. Give me a few example of that, just like I gave you proof in (2). I haven't notice anyone complaining about that, except the users of the augment of course. We saw Riddler keep saying Tesla is fine as is, if the Devs decided to listen to him and do nothing about Tesla. Is that count as "listen to player's feedback"? Obviously not. Since you mentioned "many people complain about that", it should be an easy task for you. 

So far, your point 1 - 4 are invalid, and you have yet to prove (5).
 

Hit me with those, that's what the spoiler tag is for as others have pointed out. I'm listening.

 

7 hours ago, Warpriest said:

 

1. Well granted took them about a year to nerf hornets OD but there were not enough complaints about it until later on within the year for the devs to actually nerfed the hull.

2. After I read the patch notes again, and confirming what you said. 

7 hours ago, Warpriest said:

The introduction of AP immunity is added together with Hornet OD changes and the introduction of the OP AP augments. Patch Update #626 - Released 29th October 2020 - Web Version Patch Notes - Tanki Online Forum (tankiforum.com). So your point is invalid. You switched subject by not discussing in your reply.

 

18 hours ago, Warpriest said:

AP immunity is added together with the introduction of AP status effect. So, it is nothing related to players feedback.

These two statements clearly contradict each other. Which meant my point was valid. Plus you didnt sound so sure. Nice try mate....

3. Hopper is only OP when its using the Crisis drone, defender, or trickster. Overall, without these drones it is balanced.

4. 

7 hours ago, Warpriest said:

Even if they does,

LOL I couldn't stop laughing when I read it like this...Im pretty sure you meant (Even if it does)... Okay my bad I'll stop laughing at your grammer.

5. 

7 hours ago, Warpriest said:

 I haven't notice anyone complaining about that, except the users of the augment of course. 

Well then, you answered the statement yourself. Those two phrases dont mix. What's the point of saying this portion if you already answered yourself? Lol back then, many had status augments.  Technacally that falls under the "many portion" Not all...

I am well prepared for your next argument...please make sure you don't leave loop holes for me to exploit. To be honest, I haven't encountered someone that argued this well in a very long time.. So please entertain me. This is fun.

Added this sound track to make it funny well reading this.

Edited by MysticBlood
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5 hours ago, MysticBlood said:

1. Well granted took them about a year to nerf hornets OD but there were not enough complaints about it until later on within the year for the devs to actually nerfed the hull.

After 6 months or more complaining about the damn thing.

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