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@Warpriest @MysticBlood is a wannabe mod. He knows full well that TO is a broken mess of OP updates and that the devs knowingly release OP updates, they do this in order to make money to appease their P2W players and rake in the cash from them.

Just like his chum, he supports the tank that flies and was probably gutted that it got the nerfs it did.

It also does not matter what update the devs bring out @RIDDLER_8 will say it's good, regardless if it's OP or not. @RIDDLER_8 is ok though ?

6 hours ago, MysticBlood said:

Well granted took them about a year to nerf hornets OD but there were not enough complaints about it until later on within the year for the devs to actually nerfed the hull.

Absolute tripe. And the devs only nerfed it after they had milked the buyers for lots of cash. You do post some rubbish at times, actually, make that all the time.

 

6 hours ago, MysticBlood said:

Hopper is only OP when its using the Crisis drone, defender, or trickster. Overall, without these drones it is balanced.

Any tank that can fly and camp on top of walls/buildings is OP, nice try Mate, but yet again very wrong.

Get back to me when you start making sense, you could also try and post some hard truths instead of watering down your replies and making excuses for the deplorable way in which the devs treat most of their player base.

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7 hours ago, MysticBlood said:

 

1. Well granted took them about a year to nerf hornets OD but there were not enough complaints about it until later on within the year for the devs to actually nerfed the hull.

2. After I read the patch notes again, and confirming what you said. 

 

These two statements clearly contradict each other. Which meant my point was valid. Plus you didnt sound so sure. Nice try mate....

3. Hopper is only OP when its using the Crisis drone, defender, or trickster. Overall, without these drones it is balanced.

4. 

LOL I couldn't stop laughing when I read it like this...Im pretty sure you meant (Even if it does)... Okay my bad I'll stop laughing at your grammer.

5. 

Well then, you answered the statement yourself. Those two phrases dont mix. What's the point of saying this portion if you already answered yourself? Lol back then, many had status augments.  Technacally that falls under the "many portion" Not all...

I am well prepared for your next argument...please make sure you don't leave loop holes for me to exploit. To be honest, I haven't encountered someone that argued this well in a very long time.. So please entertain me. This is fun.

Added this sound track to make it funny well reading this.

1. There was even a thread dedicated to the Hornet issue. Not enough complaint you said? Are you preparing to say the same thing for Tesla this time? Not enough complaint, so the Devs will and should give a zero damn about it?

 

2. How does that contradict? Your claim is based on the assumption that AP immunity it designed to weaken Hornet's OD. It is not. It is aimed to counter the OP AP augments which are introduced in the same patch. What you are claiming is merely a side effect. Just ask everyone around, what's the reason for them to use AP immunity?

I know one, when I'm on fire in a match. The opponents usually switch to Vulcan protection and AP immunity. Because I'm using Vulcan and Crusader. Are you going to argue that "the Devs listened to players feedback and released a hull which has a hard counter to prevent it become too strong"? The two things are facts, but the relationship between them is not.

 

3. Then Hopper is OP, since everyone can abused it, especially the latter two drones can be accessed by everyone. You can also argue that Tesla is OP only when paired with these drone, but this is not how logic works. You can't just pair it with Brutus, said "hey, it looks fine" and do nothing about it.

If you are not convinced, left me give one example of what @G-92 claimed. I once played CTF in the Desert map. A Magnum-Hopper just jumped on to one side of the wall and start raining Magnum shots near the enemy base.  No one can shoot him back because he is behind cover. And no one can reach him as well obviously. That doesn't require any type of drones to achieve that. Now the question is, does that sound wrong to you?

 

4. So you agree with my statement after all?

Besides, what so special for me to use the wrong grammar occasionally? I'm not a native English speaker. I speak 3 languages daily. So what's wrong of making mistakes sometimes? Even you spell "grammar" wrong and make a few mistakes in your wall of text. But I'm not gonna to laugh because it sounds like a stupid thing to do. (Grammer is a surname, BTW)

5. You are switching topics again and have provided zero proof. You said many people were complaining about it. So it should be fairly easy dig out a few topics and posts. Something like "buff the XXX augment". Remember, just because you think in one way doesn't means there are "many people" thinking the same. E.g. your claim of Viking OD is OP.

Edited by Warpriest
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1 hour ago, G-92 said:

@Warpriest @MysticBlood is a wannabe mod. He knows full well that TO is a broken mess of OP updates and that the devs knowingly release OP updates, they do this in order to make money to appease their P2W players and rake in the cash from them.

Just like his chum, he supports the tank that flies and was probably gutted that it got the nerfs it did.

It also does not matter what update the devs bring out @RIDDLER_8 will say it's good, regardless if it's OP or not. @RIDDLER_8 is ok though ?

Absolute tripe. And the devs only nerfed it after they had milked the buyers for lots of cash. You do post some rubbish at times, actually, make that all the time.

 

Any tank that can fly and camp on top of walls/buildings is OP, nice try Mate, but yet again very wrong.

Get back to me when you start making sense, you could also try and post some hard truths instead of watering down your replies and making excuses for the deplorable way in which the devs treat most of their player base.

Okay you claim that hopper is OP on its own, but have you at least tried it after its nerfs??? Its balanced now. But heres the catch dont use crisis defender or trickster on the hull.. then make a final judgement. You cant have made such claims like those if you haven't tried it. XD

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2 hours ago, G-92 said:

@RIDDLER_8 is ok though

Yeah I actually respect the dude. He always replies in a respectful manner no matter what.

2 hours ago, G-92 said:

And the devs only nerfed it after they had milked the buyers for lots of cash.

That's the only reason why they let it be for so long, its all about the $$$$$$.

2 hours ago, G-92 said:

Any tank that can fly and camp on top of walls/buildings OP.

In my book, it should just be removed. No questions asked.

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1 hour ago, MysticBlood said:

Okay you claim that hopper is OP on its own, but have you at least tried it after its nerfs??? Its balanced now. But heres the catch dont use crisis defender or trickster on the hull.. then make a final judgement. You cant have made such claims like those if you haven't tried it. XD

OP, is not exactly the right word to describe it. The existence of Hopper itself is a mistake, similar to Magnum.

  1. It has virtually the smallest hitbox. Don't be fool by the size of it, and say "hey, it is about the same size of Hornet". Unlike tracked hulls, hovering hulls exposed side with the least surface area (i.e. the front of the hull) towards enemy fire. And they are able to move sideways while doing so. These two combined make hovering hull much harder to hit than tracked hulls of the same grade. Especially Hopper, which is tiny.
     
  2. It jumps!!! It allows to you reach places that you are not supposed to. Some places are a bad choices. But others, e.g. the walls in the Desert map, is a perfect camping spot. No one can reach you, but you can rain hell to the enemies.
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35 minutes ago, Warpriest said:

Totally balanced. What could possibly go wrong?

True it really is balanced XD

Tesla Mk4 is basically Tesla M4

 

Only thing that could go wrong is if players decided to upgrade to Mk5 or higher.

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18 minutes ago, Warpriest said:

OP, is not exactly the right word to describe it. The existence of Hopper itself is a mistake, similar to Magnum.

  1. It has virtually the smallest hitbox. Don't be fool by the size of it, and say "hey, it is about the same size of Hornet". Unlike tracked hulls, hovering hulls exposed side with the least surface area (i.e. the front of the hull) towards enemy fire. And they are able to move sideways while doing so. These two combined make hovering hull much harder to hit than tracked hulls of the same grade. Especially Hopper, which is tiny.
     
  2. It jumps!!! It allows to you reach places that you are not supposed to. Some places are a bad choices. But others, e.g. the walls in the Desert map, is a perfect camping spot. No one can reach you, but you can rain hell to the enemies.

Well the jump is pretty garbage without a ramp or a speed boost. On its own.

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24 minutes ago, MysticBlood said:

Well the jump is pretty garbage without a ramp or a speed boost. On its own.

I don't consider it garbage if it can jump onto a higher elevation without needing a ramp.

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55 minutes ago, PirateSpider said:

I don't consider it garbage if it can jump onto a higher elevation without needing a ramp.

Try it yourself thats the proof you need and dont use the three drones i have previously listed. Common just try 3 or 4 matches with it. Doesnt hurt to try it.

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3 minutes ago, MysticBlood said:

Try it yourself thats the proof you need and dont use the three drones i have previously listed. Common just try 3 or 4 matches with it. Doesnt hurt to try it.

I don't use hopper on any of my accounts but the ones that I play mm on always have a few hoppers who jump on to places just near the boundary using shaft or striker and it's impossible to hit them. I have tried it in a few matches and it's not completely garbage even without Booster, defender or Crisis.

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31 minutes ago, MysticBlood said:

Try it yourself thats the proof you need and dont use the three drones i have previously listed. Common just try 3 or 4 matches with it. Doesnt hurt to try it.

I already did last month, it can do as I have previously listed with ease.

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4 hours ago, Warpriest said:

OP, is not exactly the right word to describe it. The existence of Hopper itself is a mistake, similar to Magnum.

  1. It has virtually the smallest hitbox. Don't be fool by the size of it, and say "hey, it is about the same size of Hornet". Unlike tracked hulls, hovering hulls exposed side with the least surface area (i.e. the front of the hull) towards enemy fire. And they are able to move sideways while doing so. These two combined make hovering hull much harder to hit than tracked hulls of the same grade. Especially Hopper, which is tiny.
     
  2. It jumps!!! It allows to you reach places that you are not supposed to. Some places are a bad choices. But others, e.g. the walls in the Desert map, is a perfect camping spot. No one can reach you, but you can rain hell to the enemies.

Duh, of course its jumps maybe get a hint and look at the hull name "hopper." Its strafing is worse than crusaders and ares. It has a slow start and low acceleration rate for a light hull class. And its speed is slower than hornets.

Honestly if you cant get a hopper camping on the edge of the map just use magnum yourself. Thats what the turret is for. We all have it in our garages. 

(One of the vlog's  did state that they are gonna add something or time limit on how long you can camp on the edge of the map before you self destruct.)

Edited by MysticBlood
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10 minutes ago, Karot said:

Im waiting on a tesla nerf...

I mean they litterally just released this turret couple days ago to everyone in their garages. They cant just nerf stuff right away without seeing the numbers in full term. Maybe thell nerf it after 2 or 3 weeks. (Its just estimated time)

Edited by MysticBlood
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27 minutes ago, MysticBlood said:

(One of the vlog's  did state that they are gonna add something or time limit on how long you can camp on the edge of the map before you self destruct.)

According to the V-Log, that timer thing is nothing related to what you said. It is planned to change from instant death in the kill zone to a count down to warn you about that, "Hey, you are in the kill zone. Leave within 10 seconds or you will die".

But hopper campers obviously are not in the kill zone when they are camping, or they are long dead. So unless the Devs actually enlarge the kill zone, the count down implementation actually helps Hopper to camp, because there are now more rooms of error for them to recover from mistakenly walking into the kill zone.

Edited by Warpriest
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4 minutes ago, Warpriest said:

According to the V-Log, that timer thing is nothing related to what you said. It is planned to change from instant death in the kill zone to a count down to warn you about that, "Hey, you are in the kill zone. Leave within 10 seconds or you will die".

Technacally its a form of time did you not read the part where I said 

 

28 minutes ago, MysticBlood said:

One of the vlog's  did state that they are gonna add something or time limit

"Something or a time limit." Read carefully next time. XD

Edited by MysticBlood
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5 minutes ago, Warpriest said:

According to the V-Log, that timer thing is nothing related to what you said. It is planned to change from instant death in the kill zone to a count down to warn you about that, "Hey, you are in the kill zone. Leave within 10 seconds or you will die".

But hopper campers obviously are not in the kill zone when they are camping, or they are long dead. So unless the Devs actually enlarge the kill zone, the count down implementation actually helps Hopper to camp.

I think the hoppers should self destruct as soon as they touch the kill zones, the kill zone should be extended as well.

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15 minutes ago, Warpriest said:

According to the V-Log, that timer thing is nothing related to what you said. It is planned to change from instant death in the kill zone to a count down to warn you about that, "Hey, you are in the kill zone. Leave within 10 seconds or you will die".

But hopper campers obviously are not in the kill zone when they are camping, or they are long dead. So unless the Devs actually enlarge the kill zone, the count down implementation actually helps Hopper to camp, because there are now more rooms of error for them to recover from mistakenly walking into the kill zone.

We dont actually know what this update will do.. The developers don't fully disclose everything about the upcoming updates sometimes it is changed in the process then its updated. Just like how we thought before that the critical damage update will ruin the games balance and ruin the game as a whole.. But no after a while it came to show that it made more turret augments balanced and more. See we wont know what the next on comming update will bring. 

Edited by MysticBlood

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16 minutes ago, MysticBlood said:

Technacally its a form of time did you not read the part where I said 

 

"Something or a time limit." Read carefully next time. XD

So you are referring to something you vaguely remember? Because honestly I don't recall it is mentioned anywhere.

Anyway let's say it is true. What you are suggesting is not on the development plan https://en.tankiwiki.com/Development_Plans. Good luck waiting for it to be implemented if it is not even on the plan. Maybe, one day... One day

 

44 minutes ago, MysticBlood said:

Duh, of course its jumps maybe get a hint and look at the hull name "hopper." Its strafing is worse than crusaders and ares. It has a slow start and low acceleration rate for a light hull class. And its speed is slower than hornets.

Honestly if you cant get a hopper camping on the edge of the map just use magnum yourself. Thats what the turret is for. We all have it in our garages. 

I don't know how many times have you fight against Hoppers, but all I can tell you that it is a very poor experience. They are like pest. Hard to hit and very annoying. Also, just because the equipment itself has a lot of drawback, doesn't mean the fundamental of it suit this game. "Hopper jumps, just like real hoppers". Yeah, but that just a name. Introducing vertical movement in a game that was designed entirely for horizontal movement since day one is always considered as game breaking and risky. This should be considered twice before implementing it. E.g. you never see projectile weapons like grenade launcher being introduced in CS as a main weapon. And obviously, the implementation we have in Tanki is bad.

Edited by Warpriest
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3 minutes ago, MysticBlood said:

We dont actually know what this update will do.. The developers don't fully disclose everything about the upcoming updates sometimes it is changed in the process then its updated.

 

  • Self-destruction changed to a warning countdown in maps death zones

https://en.tankiwiki.com/Development_Plans.

Last point, in case you missed it.

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5 minutes ago, Warpriest said:
  • Self-destruction changed to a warning countdown in maps death zones

https://en.tankiwiki.com/Development_Plans.

Last point, in case you missed it.

 

 

9 minutes ago, MysticBlood said:

Just like how we thought before that the critical damage update will ruin the games balance and ruin the game as a whole.. But no after a while it came to show that it made more turret augments balanced and more. See we wont know what the next on comming update will bring. 

Back to you in case you missed my second point. I have clearly also said this statement.

Edited by MysticBlood

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