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Let's Discuss Game Balance


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3 minutes ago, MysticBlood said:

Not if freeze augments can keep disabling them. In my opinion the adrenaline types that do need a buff is the long range class. 

 

1 minute ago, wolverine848 said:

unjustly nerfed by freezing augments.

Actually, yeah, that's a good point.

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7 hours ago, frederik123456 said:

Any turret in particular? Because in my opinion, adrenaline is generally a very solid augment.

Let's be honest. No one would use Adrenaline if people have a choice except Vulcan. Now Vulcan users choose Adrenaline not because it is a good choice, but because it is the best of the worst.

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5 hours ago, Warpriest said:

Let's be honest. No one would use Adrenaline if people have a choice except Vulcan. Now Vulcan users choose Adrenaline not because it is a good choice, but because it is the best of the worst.

I don't agree with that. Adrenaline is still one of the best choices (except for when there are too many enemies with freeze) for isida freeze or ricochet (maybe others too, these are just examples I'm fairly sure about.

Vulcan is a very strong turret even without premium status effect augment. That is why so many people use it and why so many use protection module against it. Thunder is a prime example of the opposite.

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The classic "Oh crap, the enemy Vulcan is too good. Let me just pull out my 50% damage protection and make him useless." moment.

fFVByer.png

It is stupid for players can just switch protection modules mid-game. What's the purpose of upgrading turrets and specializing builds when the entire team can just pull out an 50% damage protection and, BAMB, that threatening guy is suddenly useless, as if his GS has been reduced by half.

Edited by Warpriest
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22 minutes ago, Warpriest said:

The classic "Oh crap, the enemy Vulcan is too good. Let me just pull out my 50% damage protection and make him useless." moment.

fFVByer.png

It is stupid for players can just switch protection modules mid-game. What's the purpose of upgrading turrets and specializing builds when the entire team can just pull out an 50% damage protection and, BAMB, that threatening guy is suddenly useless, as if his GS has been reduced by half.

You were 33/9 and first overall in the battle.  Why are you still complaining?  Upset you couldn't go 55/9 ?

?‍♂️

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5 hours ago, Warpriest said:

The classic "Oh crap, the enemy Vulcan is too good. Let me just pull out my 50% damage protection and make him useless." moment.

 

Meanwhile you are using the most popular modules with Armadillo kekw.

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5 hours ago, Warpriest said:

The classic "Oh crap, the enemy Vulcan is too good. Let me just pull out my 50% damage protection and make him useless." moment.

fFVByer.png

It is stupid for players can just switch protection modules mid-game. What's the purpose of upgrading turrets and specializing builds when the entire team can just pull out an 50% damage protection and, BAMB, that threatening guy is suddenly useless, as if his GS has been reduced by half.

Lol another vulcan bot. Why dont you try thunder and then you are going to see what is the weakest weapon in a game.

+ literally everyone has thunder protection in their garage

Edited by fire_shoter
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9 minutes ago, fire_shoter said:

+ literally everyone has thunder protection in their garage

I personally have Mk6 Grizzly module that is collecting dust in my Garage. 

I don't use other modules unless I have to.

Edited by FrozenRailgun
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35 minutes ago, fire_shoter said:

+ literally everyone has thunder protection in their garage

lol the first ever module I bought was against thunder, and it was the first thing I upgraded as much as I could

so true though, thunder used to be deadly back in the day, now its pretty useless

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6 minutes ago, sarim2345_the_master said:

lol the first ever module I bought was against thunder, and it was the first thing I upgraded as much as I could

so true though, thunder used to be deadly back in the day, now its pretty useless

"back in the day" that would have been a paint... maybe Emerald...

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7 hours ago, Warpriest said:

The classic "Oh crap, the enemy Vulcan is too good. Let me just pull out my 50% damage protection and make him useless." moment.

Hahahaha "too good", you can't be serious.

When I see people putting emp immunity and smoky protection against me, I interpret that as "This guy is so annoying, I wish could slap him through screen.".

No one is making you "useless" because of skill. I have vulcan protection even against bots that can't turn turret because they will eat me in seconds otherwise.

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9 hours ago, wolverine848 said:

You were 33/9 and first overall in the battle.  Why are you still complaining?  Upset you couldn't go 55/9 ?

?‍♂️

What do expect? A guy with 0/9 crying about it? Please...

 

What you should be thinking is how do I perform normally if 33/9 is what I can do while almost everyone on the enemy team has Vulcan protection. Just because you have bad performance in general doesn't mean others have to follow the same path.

It is 50% damage reduction, used by almost everyone on the entire team. Just by description itself is enough to show how impactful it is. If a guy managed to perform well under such harsh circumstances, it means that he is good.

Edited by Warpriest
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4 hours ago, fire_shoter said:

Lol another vulcan bot. Why dont you try thunder and then you are going to see what is the weakest weapon in a game.

+ literally everyone has thunder protection in their garage

Yeah, and this "bot" managed to beat you. Guess you are no match to a bot then?

You already said Thunder is clear underpowered. So what's the point of comparing an underpower turret against a decent turret?

As for Thunder protection, yes, everyone has it, but no one is using. Take a look at my screenshot, is anyone using it besides me? I use it because these four modules I have are the only one I have fully upgraded.

Edited by Warpriest

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3 hours ago, stat.padder said:

Hahahaha "too good", you can't be serious.

When I see people putting emp immunity and smoky protection against me, I interpret that as "This guy is so annoying, I wish could slap him through screen.".

No one is making you "useless" because of skill. I have vulcan protection even against bots that can't turn turret because they will eat me in seconds otherwise.

What about the entire team put out  emp immunity and smoky protection against you? What are you gonna do? 

Edited by Warpriest

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Anyway, the changes of equipment change is gonna be implemented anyway. No matter how you guys like it, it is going away. So good luck guys.

 

BTW this is how I perform when no one on the enemy team is using Vulcan protection. This is Siege mode. And before anyone of you calling me a camper, no I'm not. This is an easy game after all. Plus you are match against kids from time to time. There is no reason for you to get below 1 K/D in this game.lsDfiHZ.png

 

Edited by Warpriest
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This is more regarding the game's economy as opposed to the game's balance, but there's no thread for the game's economy and it's just the balance for currency so I'd say it's allowed here.

---

You know you're living in bizarro world when almost half of the players in a battle have all four protection module slots, but only one person has Premium. It makes me wonder if Premium becoming very inaccessible is the reason the game's economy is super bad right now, and realize how Premium was instrumental for helping players (especially new ones) succeed.

unknown.png

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14 minutes ago, Okami said:

This is more regarding the game's economy as opposed to the game's balance, but there's no thread for the game's economy and it's just the balance for currency so I'd say it's allowed here.

---

You know you're living in bizarro world when almost half of the players in a battle have all four protection module slots, but only one person has Premium. It makes me wonder if Premium becoming very inaccessible is the reason the game's economy is super bad right now, and realize how Premium was instrumental for helping players (especially new ones) succeed.

unknown.png

I can think of two kinds of people who would use Premium

  1. Low level players
  2. Crisis users (to deal with their drug addiction problem)

Otherwise, premium is useless

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1 hour ago, Warpriest said:

What do expect? A guy with 0/9 crying about it? Please...

 

What you should be thinking is how do I perform normally if 33/9 is what I can do while almost everyone on the enemy team has Vulcan protection. Just because you have bad performance in general doesn't mean others have to follow the same path.

It is 50% damage reduction, used by almost everyone on the entire team. Just by description itself is enough to show how impactful it is. If a guy managed to perform well under such harsh circumstances, it means that he is good.

You cry a lot.  I mean a LOT.  Give it a rest.  No one sympathizes with your "plight".

And since you had high score in the battle your example sucks.  Everyone in battles encounters that, but they don't whine as much as you do.  Or toot their own horn as much either.  So I'm curious - what colour is the sky in your world?

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1 hour ago, Warpriest said:

Anyway, the changes of equipment change is gonna be implemented anyway. No matter how you guys like it, it is going away. So good luck guys.

 

BTW this is how I perform when no one on the enemy team is using Vulcan protection. This is Siege mode. And before anyone of you calling me a camper, no I'm not. This is an easy game after all. Plus you are match against kids from time to time. There is no reason for you to get below 1 K/D in this game.lsDfiHZ.png

 

LOL... you had... a whole THREE more kills.. Awesome.  Just freakin' awesome!   ?

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27 minutes ago, wolverine848 said:

You cry a lot.  I mean a LOT.  Give it a rest.  No one sympathizes with your "plight".

And since you had high score in the battle your example sucks.  Everyone in battles encounters that, but they don't whine as much as you do.  Or toot their own horn as much either.  So I'm curious - what colour is the sky in your world?

So that's is categorized as crying in the Wolvey dictionary. OK. If you don't like it, you are free to ignore it. No one force you to read and reply, although you can't even read properly anyway. The close button is on the upper right corner of the screen, feel free to use it sunshine.

 

Also, you missed the point entirely. I was complaining about everyone can just switch protection modules at anytime, creating situations that a player has to face which the entire enemy team has protection against him. It is also mentioned in the latest V-Log in case you missed that.

It is not about winning, or losing. In fact, such situation is unlikely to happen unless a particular player is performing exceptionally well (or in other words, most threatening to the enemy team). So I understand that you never meet those situations and have no idea how that feels.

 

24 minutes ago, wolverine848 said:

LOL... you had... a whole THREE more kills.. Awesome.  Just freakin' awesome!   ?

Thanks and I have much less death as well. Also, why are you counting kills in Siege mode? Isn't the point of Siege is to capture points and preventing the enemy from capturing?

If you think that's not impressive enough, beat me Wolvey.

 

BTW, you live up to your name. As aggressive as Wolverine in Marvel. Acting before thinking. Unfortunately, you don't have Adamantium claws to rip people in half and super regen to heal you. So all you can do is screaming, laughing and keyboard fighting. Perhaps, that will make you feel better and give you the sense of "I'm better than you, you filthy mortals".

Edited by Warpriest
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Also one thing @wolverine848, you know there are many flaws in this game, countless, in fact. And you know the Devs are unlikely to change the way players are hoping for. 

If you have given up of saying about it, because you know the Devs will do nothing about it, the choice is yours. And I respect that.

Yet, I chose to talk about it, or cry about it in your vocabulary, as soon as the flaws exist and I want you at least give me the minimal respect as a human being.

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6 hours ago, Warpriest said:

What about the entire team put out  emp immunity and smoky protection against you? What are you gonna do? 

I won't do anything if I have competent team. If they equip emp immunity, that  makes them vulnerable to ap, stun and burning. They might struggle against other weapons after they equip smoky module. The end result can still be very good. 

 

If my team is incompetent or constantly kill-steals (pushing me out of the way or blocking my shots after I apply emp) then I change to cryo, burning smoky or supercumulative rounds. 

 

The last augment works well with supercharge. I can easily kill anyone or have higher chance to kill someone with active paladin OD (unless they have armadillo then I need help of a teammate so I activate my OD next to striker or vulcan user to give them supercharge).

 

6 hours ago, Warpriest said:

Yeah, and this "bot" managed to beat you. Guess you are no match to a bot then?

 

Hmm, I checked your and fire_shoter's profiles and saw something interesting. A guy(you) with premium that can't  even have 20k exp per hour Vs fire_shoter's 32.4k per hour-REALLY high (127 hours of usage) which probably would have been even higher had he had premium like you (at least I don't remember seeing you without one, but I can't remember seeing fire_shoter with it for quite some time). 

Exp per hour is not that important, but it is kind of a hint that one player is way more active in battle, so as a teammate I would rather be matched with fire_shoter than you. He looks way more dangerous, or as you like to call yourself "too good". I would think of his opinion on vulcan protection as more relevant than yours.

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46 minutes ago, stat.padder said:

Hmm, I checked yours and fire_shoter's profiles and saw something interesting. A guy(you) with premium that can't  even have 20k exp per hour Vs fire_shoter's 32.4k per hour (127 hours of usage) which probably would have been even higher had he had premium like you (at least I don't remember seeing you without one, but I can't remember seeing fire_shoter with it for quite some time). 

How do you even calculate XP per hour, since the profile doesn't give such info? You have to consider

  • the XP gain has changed multiple time during the course of the game
  • multiple limited time events with double XP
  • players who may or may not get premium from container from time to time
  • Much more...

And you decided to ignore all these factors? I mean come on, who do Math like this?

Quote

at least I don't remember seeing you without one, but I can't remember seeing fire_shoter with it for quite some time

Then your memory failed you, as you have failed to do Maths correctly, twice already in fact. I just got my premium last week from container out of luck. And I'm not stupid enough to buy premium.

Quote

Exp per hour is not that important, but it is kind of a hint that one player is way more active in battle, so as a teammate I would rather be matched with fire_shoter than you. He looks way more dangerous, or as you like to call yourself "too good". I would think of his opinion on vulcan protection as more relevant than yours.

Look kid, just make sure you get your "evidence" right before trying to roast people. And most importantly, don't recall your memory and state it as fact. As it has shown twice already, it is not reliable.

Oh, and one more thing, don't fall asleep in Math class. It helps.

Edited by Warpriest
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1 hour ago, stat.padder said:

Hmm, I checked your and fire_shoter's profiles and saw something interesting. A guy(you) with premium that can't  even have 20k exp per hour Vs fire_shoter's 32.4k per hour-REALLY high (127 hours of usage) which probably would have been even higher had he had premium like you (at least I don't remember seeing you without one, but I can't remember seeing fire_shoter with it for quite some time). 

Exp per hour is not that important, but it is kind of a hint that one player is way more active in battle, so as a teammate I would rather be matched with fire_shoter than you. He looks way more dangerous, or as you like to call yourself "too good". I would think of his opinion on vulcan protection as more relevant than yours.

Holy cow, @stat.padder. I keep thinking how do you managed to get the 32.4k XP per hour from @fire_shoter. Then I realized you just do

XP gained from Vulcan / total play time of Vulcan

 

And you are trying to say fire_shoter is more active because of this? For god sake, who did Maths like this? There are so many factors that can greatly affect the result you have decided to ignore ompletely.

Now I struggle to understand how do you get 20k XP per hour from me, since the same formula doesn't give me the same result.

Edited by Warpriest
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