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Let's Discuss Game Balance


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Ofc Mammoth+Twins it's easy combo (instead mammoth may bе titan/dictator/viking) , but... Which gun (except may be viking+railgun) in this hulls requires some skill?))

And again, the mammoth Twins + yes, it is simple, but ... where we can show good results on it?) While the mammoth/titan + volcano found on ALL maps (of 2-5 in team :D) on top of the tap.

You say that the Twins a simple, corny oblivious to gun game that surpasses it in every way, and requires far less skill ... Why?

So far, this is kinda one of the only things tha youv said that i agree with. I read the post before looking at who wrote it and i practically fell out of my chair when i saw you wrote it(jk, im lying in bad right now :P).

 

I recently got twins, and it does require much more skill than most people think(at least with hunter and hornet). It is very simple, but it has planty of disadvantages when fighting evenly skilled players with evenly matched equipment for its rank. Twins M1 releases very early in kits, makeing many people angry and they call it op. Its only op for the peiple who have used it a bit. Twins is easy to use, but hard to master. The acheivment for getting 500k exp called "A Brick Will Do The Trick" is not quite entirly true. It does kind of show somthing about twins, but there is plenty of skill involved when its not paired with Titan,Mammy,Viking, or Dictator. Because of the low heath and the inabilty to use cover when fireing, noob twins users can easily be killed, and heavey hulls just need to be avoided, which isnt that hard. Its mainly when a twins sneaks up on someone where its definite death. To counter a Twins tatics, just keep your camera constantly looking around so you can see the huge slow death mchine lumbering towards you. Twins paints are also fairly easy to get too. If they are that bad, then mu sime paints for it and you'll be fine, or use a firbird to counter it. Twins realy can dominate the battle feild, but thats mainly because of all the spoiled noobs in the Engliwh communuty. I only hate that when they are on my team, but other than that imbperfectly fine with them :P

 

 

Btw, Polygon CP is not a "noob" battle mode/map.... its just a great way to gain exp and crystals fast in the lower ranks.....but there are plenty of druggers there to deal with, so it baleclnces out. Imagine the amount of deuggrs that are in 5 normal battles all crammed into one maos were everyone is trying to converge into the center like if there was a gold there. Thats what Poly CP is, and thats why Thunder,Freeze, Twins, and Firebird rock there because you can get like 4 kills at once.

Edited by MrCheezyPotato
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If we talk about M3, then Twins is hard on Hornet and Wasp.

- You have to get pretty close to deal good damage

- your hull moves fast, so aiming gets harder (twins bullets are slow)

- if someone hits you, your hull gets lifted of the ground

 

It is way easier on Viking and Hunter..

 

 

I am Wasp Rail, and I often have this problem with twins in my team:

- I sneak into the enemy base, noone sees me and I move closer and closer to the flag

- my twins teammate comes from behind, starts to shoot enemies that did not even look in my or his direction.. and so they turn around.. and kill me -.-.   Even if Twins has almost no reload, it should sometimes stop fireing ;)

- If he would wait until I have the flag, then the enemies turn around because of the flag alert sound. Then he can shoot and let a storm brake loose... but please not earlier :)

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If we talk about M3, then Twins is hard on Hornet and Wasp.

- You have to get pretty close to deal good damage

- your hull moves fast, so aiming gets harder (twins bullets are slow)

- if someone hits you, your hull gets lifted of the ground

 

It is way easier on Viking and Hunter..

M3 Twins is hard on Wasp, but on Hornet it works just fine, played both combo 's on the test server.

- You have to get close, but that counts for all hulls when they have Twins mounted,

  with Hornet you are able to close "no damage gaps" very quickly, next hit the enemy at a corner

  to get him off-aim

- Aiming isn 't that hard, it 's not harder than aiming with a close-range turret, the steady stream

  of plasma allows for quick corrections

- Depends on which turrets hits you: can be a problem

 

Twins is (ofcourse) indeed easier on Hunter or Viking.

 

http://en.tankiforum.com/index.php?showtopic=269208&do=findComment&comment=4753624

Edited by Lord-of-the-Snipers
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Maybe the general usage of Vulcan is skilless, but I at least have some skill with it.

Ever tried one-handedly holding a point while sipping Dr. Pepper?

It's harder than it sounds. .-.

Nah, i did it with Fanta Grape soda, and instead vulcan i had Railgun

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Why is it that any player with a vulcan, any rank, is more powerful than me? Impact force is too great even full length of any map, takes only a few hits to eradicate my full M2 Hornet - this is not balanced, when I play against Vulcan I have to leave because I cannot compete even against the lowest ranks. Really really infuriating to work so hard to get rank up and good gear to be made to look like a new player by any noob with Vulcan.

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Why is it that any player with a vulcan, any rank, is more powerful than me? Impact force is too great even full length of any map, takes only a few hits to eradicate my full M2 Hornet - this is not balanced, when I play against Vulcan I have to leave because I cannot compete even against the lowest ranks. Really really infuriating to work so hard to get rank up and good gear to be made to look like a new player by any noob with Vulcan.

Thats starting to happen even at my rank...

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 None Twins will not be very correct for you aim(sorry, I do not really know how to "shake the aim" will be in English (Мафиоза помаги пожалуйста))

"knock the aim off", I guess.

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Why is it that any player with a vulcan, any rank, is more powerful than me? Impact force is too great even full length of any map, takes only a few hits to eradicate my full M2 Hornet - this is not balanced, when I play against Vulcan I have to leave because I cannot compete even against the lowest ranks. Really really infuriating to work so hard to get rank up and good gear to be made to look like a new player by any noob with Vulcan.

May be you never spent real money on Tanki; you got "punished".

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Why is it that any player with a vulcan, any rank, is more powerful than me? Impact force is too great even full length of any map, takes only a few hits to eradicate my full M2 Hornet - this is not balanced, when I play against Vulcan I have to leave because I cannot compete even against the lowest ranks. Really really infuriating to work so hard to get rank up and good gear to be made to look like a new player by any noob with Vulcan.

Sad but true, but don 't give up. Looking at your garage, sticking with one combo, and a very decent DL you are

doing just fine, respect!

Loosing from a Vulcan is no shame and maybe the Vulcan "wins" now but perhaps the better question is:

who is developing himself and learning a lot more during the game.

 

You got a fine combo...but I might be biased... ;)

Soon a Hornet M3 I hope and if you are looking for a nice paint: have a look at Savanna.

 

May be you never spent real money on Tanki; you got "punished".

He gets punished by OP equipment: that 's all

 

heh heh....sad but true

Remains to be seen, future will tell ;)

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Group of Isidas -> healing each other -> overpowered team

 

 

I played a 7vs7 battle together with Generalissimos, mostly M4 gear.

Kungur, Drops+, Supplies-, MUs+

 

It was a pretty good battle, but then the enemy team suddenly changed equipment

 -> and we faced 4 Isidas and 3 "normal" tanks

 

 

From that moment on, we lost.. and had no chance to do anything against it.

That Isidas moved in a group, and we simply did not manage to kill them fast enough.

While we tried to takkle the Isidas, the other tanks took our flag or took us appart - or both -.-

 

 

 

Thinking about this, I came up with the Idea, that an Isisda's healing should be lowered only if it heals another Isisda.

So it's damage and healing stays the same, but when healing another Isida, this healing is nerved with -30..-40%

 

 

this would also lower the Vulcan Problem a little, as it becomes more feasible to take Isida groups out.

Edited by BlackWasp777
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Group of Isidas -> healing each other -> overpowered team

 

 

I played a 7vs7 battle together with Generalissimos, mostly M4 gear.

Kungur, Drops+, Supplies-, MUs+

 

It was a pretty good battle, but then the enemy team suddenly changed equipment

 -> and we faced 4 Isidas and 3 "normal" tanks

 

 

From that moment on, we lost.. and had no chance to do anything against it.

That Isidas moved in a group, and we simply did not manage to kill them fast enough.

While we tried to takkle the Isidas, the other tanks took our flag or took us appart - or both -.-

 

 

 

Thinking about this, I came up with the Idea, that an Isisda's healing should be lowered only if it heals another Isisda.

So it's damage and healing stays the same, but when healing another Isida, this healing is nerved with -30..-40%

 

 

this would also lower the Vulcan Problem a little, as it becomes more feasible to take Isida groups out.

You definitely have some clever ideas. +

 

Isada M3/M4 is already strong, maybe OP, and within range you are as good as finished.

Isida packs are ofcourse even worse, so I would certainly applaud such a nerf in

Isida 's healing each other.

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Sigh....drugging freezes are actually kinda op at m2.....when they focus on attacking instead of freezeing, they really do become dangerous..... the reason so many say freeze sucks right now is because all the old freeze players created their own tatics, which dont work with modern freeze, and many freezebplayers are also noobs in general, so when you look a those things as a whooe you will see tha freeze sucks. But there are people becomeing much better with the current freeze, and i suspect that in a few months freeze will seem much more balenced than now. The devs obviously were much better with freeze when they were creating it since they already knew the tatics for it, so it seemed pretty balenced to them and the testers, but normal players dont know as many detail, and many people were suprised by the sudden update so the thing that makes freeze look bad is simply something that has existed throughout all of life in every universe and every species; Lack Of Skill

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Talking about Freeze: did it get a small "secret" buf?

 

It might be my imagination, but it seems like the freeze-effect is a bit stronger and

settles in a bit earlier as well.

(this is the experience I had as a victim, not as an iceman)

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Talking about Freeze: did it get a small "secret" buf?

 

It might be my imagination, but it seems like the freeze-effect is a bit stronger and

settles in a bit earlier as well.

(this is the experience I had as a victim, not as an iceman)

True, Freeze may have some things that were added to counter the less freezing part. It could have a longer lasting slowing effect on targets, and it could have its freezeing start to kick in a bit faster and sooner too. Many players just look at the immediate affect of it, or they may look at the stats in the garage, but the garage stats may not show everything. Shaft, for example, does not show its penetrating power directly in the garage, you need to open the mu menu first, and many of the stats on turrets and hulls that nevr change arnt shown unless you go to the Tanki wiki to look at it. And vulcan too, its self-burning strength does not change with mu upgrades, so its not shown in the garage. The only reason i know about that is because i happened to see it at one point there and i saw someone else comment on that too.

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The Freezeing rate is not shown in the garage stats. You can see it only if you check the wiki.. and there the freezing speed is unchanged. I just checed the russian wiki... even there is no change.

But ok, the wikis are always a little slow ;)

 

 

 

I still have the impression that it was changed.. or it is a lag effect (Freezer freezes me already longer then the server lag let me see it)

 

At my rank I face M2 freezers most of the time, and they became more effective.. and I think this is nice :)

 

I used my alt to try out my freeze M3... but I am too long away from using freeze, to really tell if there is a difference or not.

I just noticed, that it is still not freezey enough, to successfully encounter M4 hulls/turretts (they still turn too fast and could finish me off by outmouvering me).

 

If all of you notice it as well, it is a welcome step :)

 

Adjust Freezing Rate to M0..M3

Edited by BlackWasp777
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I think freeze M0 is actually pretty balenced, as are most M0 weapons. M1 is where the unbalances start to happen.... at M0, winners in battles are mainly from skill, not equipment upgrades..i just wish there was some M0 club or something so people could have balanced battles and have actually skilled players instead. The good thing about noobs in low ranks is that experienced player can farm flags so they can rank up a bit more easily in alts :D

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I personally think Ricochet takes the most skill to use, and it is the best gun in the game if you can master it. If you are able to master it you can destroy anyone, as its DPS is better than freeze. (when I last checked) I have gotten to a point where I am very skilled with it,but by no means even close to mastering it. The best Hulls for it are Hornet (occasionally), Hunter (favorite), and Viking. Aside from this I think firebird M1 needs to be nerfed a little or become more expensive/available at a higher rank.  

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The problem with Vulcan is that when the developers released it they thought t that players would be skillful about the cooldown time. However it is the opposite, as before my alt got hacked, facing M3/M4 Vulcan and Mammoth with my Rico and Hunter M3 is impossible. I think it would be a good idea for developers to A) fire protection paints not protect from self inflicted damage, and B) A unique overheating, unable to be healed with Isida. However this overheating effect would be nerfed from what it is now, as it cannot be healed by Isidas, only repair kits.

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I personally think Ricochet takes the most skill to use, and it is the best gun in the game if you can master it. If you are able to master it you can destroy anyone, as its DPS is better than freeze. (when I last checked) I have gotten to a point where I am very skilled with it,but by no means even close to mastering it. The best Hulls for it are Hornet (occasionally), Hunter (favorite), and Viking. Aside from this I think firebird M1 needs to be nerfed a little or become more expensive/available at a higher rank.

 

Yeah, I also say Rico is the best if youv got the skills, but then again that applies for any turret. There isnt any turret will make you last on leaderboard every battle. When people say a turret sucks, it actually means that it sucks with the tatics that most player use, the tatic it was meant for, or both. Rico is meant for tatics that can be hard to use, which is why many Rico players suck, but iv also seen alot of very skilled ones too :)

 

Firebird m1 isnt actually that op for very long, and it becomes pretty bad in warrent officers. I actually never really though firebird was any good until i bought it at WO3 and played Poly CP, but they really arnt ever a problem for me.

 

The problem with Vulcan is that when the developers released it they thought t that players would be skillful about the cooldown time. However it is the opposite, as before my alt got hacked, facing M3/M4 Vulcan and Mammoth with my Rico and Hunter M3 is impossible. I think it would be a good idea for developers to A) fire protection paints not protect from self inflicted damage, and B) A unique overheating, unable to be healed with Isida. However this overheating effect would be nerfed from what it is now, as it cannot be healed by Isidas, only repair kits.

Thats a creative idea! Makeing Vulcan's overheating unhealable, but i doubt it would acyually do much because the isidas would just heal the vulcans when they are damaged and the overheating would basically just be canceled out until they stop fireing and the isida moves on. It may work though, or if Vulcans are impossibe to heal while they are fireing and overheating because the buring is just so unique or something

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