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the Daily Missions system needs to be in balance with the game. This means players shouldn't be earning more crystals than they are spending, otherwise the game would start dying (not Tanki-want-all-of-our-money thing, it's a general practice in any MMO, a rule of survival). To keep this balance we are adjusting the crystal/supply prize ratio for Daily Missions. Sometimes it gets decreased, at other times it gets increased. So, it's a dynamic thing really, being analyzed by our GDs and analysts.

 

 

I don\t know what they are analyzing, but from my perspective Missions have been nerfed to the point that I no longer do them, and rarely play the game, its just makes me upset and raises all the negative things Devs have been implementing in the  past, I lose all interest in playing after viewing the mission at log in.

Edited by swede1

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Wait, first off lets make something clear, if I missed any question, please restate it clearly.  There's many posts in this topic, hard to keep track specially if said questions springs out of other discussions / previous posts.

 

Now on to product kits, I never bought any kits, was never into any of these.  In fact when the first paint kit came out I thought to myself "what a bunch of ____ , who's gonna buy that ____ ".  The same day my friend stina came in waving her new sexy dress Irbis right in my face.  Goes to say that if you don't like the kit doesn't mean there isn't people out there buying it.

 

+ if like me you don't want 1 thing in a kit and pay for all other stuff in the kit that you don't want , then see this great tip from @MadDog21[issue 34] Delayed Gratification and Fiscal Self-discipline

sorry i got busy with work...i never doubt your frien'd tina's intentions..but..she was just mislead by thecompany.she must be in her 20's and may even be 14.i generally make sure i buy my nephew who is 10 only when i have understod what is better and why it is even though looks can be deceptive? :)

 

all i ask for is some decent paints in some expensive kits..

 

1.hunter,rico and lumberjack--> well...not a good combo.anyone who uses rico like me..would know that rico is really incapable of killing mammoth m3-m4..so you need a medium hull with maximum hp...Dictator is too slow and hunter is just too weak..viking is best deal for rico..but company wants to promote hunter so they lure people into buying this kit.all i am saying is previously kits were way better man..i know its your job to defend tanki but dont defend the undefended.. :)

Edited by ajitvik

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Hi :)

 

Sorry been away for a couple of days 

 

 

sorry i got busy with work...i never doubt your frien'd tina's intentions..but..she was just mislead by thecompany.she must be in her 20's and may even be 14.i generally make sure i buy my nephew who is 10 only when i have understod what is better and why it is even though looks can be deceptive? :)

 

all i ask for is some decent paints in some expensive kits..

 

1.hunter,rico and lumberjack--> well...not a good combo.anyone who uses rico like me..would know that rico is really incapable of killing mammoth m3-m4..so you need a medium hull with maximum hp...Dictator is too slow and hunter is just too weak..viking is best deal for rico..but company wants to promote hunter so they lure people into buying this kit.all i am saying is previously kits were way better man..i know its your job to defend tanki but dont defend the undefended.. :) 

 

I don't think I need to defend them or that they need to promote hunter or something.  There's plenty of those on the field anyway, and there's many like me who'd prefer the minor speed boost and handling over a few health points of viking.  Call it personal preference.  As for the kits, already answered in previous posts, its again a matter of preference, or based on your rank, dare I say it can even be more of a matter of what's not in your garage yet.  

In my case I want a decent Hunter-Thunder-Picasso kit, cause that's what I don't have in my garage, that's why other kits offered on dictator or mammoth will never appeal to me, cause I already have them, and I hate mammoth, always hated it, hideous thing,, beurrrkkkk !!!

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I'd like clarification over the rumor that the down-vote option was removed because in trying to implement a reputation system, so many players would have had such terrible reputations using the current data from the down-vote system that it would have caused huge problems.   

Already answered by ostrica, but just to add, no, that thing definitely wasn't a huge problem.  Just a minor annoyance.  And to be honest clans were more affected by it than devs or player reputations, which btw was removed within the very week the +1 and -1 buttons was introduced on the forum.  The "reputation" menu you see on a player profile is just there as a mere "others' posts I liked" and "posts of mine liked by others".

 

Thanks for pointing it out though, perhaps its time to change that thing too, in due time of course :)

 

I don\t know what they are analyzing, but from my perspective Missions have been nerfed to the point that I no longer do them, and rarely play the game, its just makes me upset and raises all the negative things Devs have been implementing in the  past, I lose all interest in playing after viewing the mission at log in.

Check this post of mine and let me know how bad that nerfing was in comparison to Daily Rewards, the actual thing that Daily Missions came in to replace : http://en.tankiforum.com/index.php?showtopic=289674&view=findpost&p=5071320  If after that you still think Daily Missions is a rip-off from Daily Rewards program let me know.

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Eh, ... This link you've added in "Why do helpers even do what they do? " is actually not an interview of mods but non mod players who help(ed) around in forum.
[issue 33] [interview] Community Focus: The Forum Helpers

 Cheers mate, must have gotten the wrong link on that one :)

  

Why did you guys remove 100% pass? You guys just spat in our face, you're putting premium members over us. Why? Cause flash will be deleted in 2-3 months.

Myths and Rumors?

More like Truths and Facts

Again, game balance.  Its been discussed how too much crystals or too much discounts or too little of them affect balance of a game.  Similarly progression of players through ranks in any game is a critical thing to balance.  If too many players rank up too quickly its bad for the game, if they're too its equally bad.  Nevertheless the 50% SMP is still here for those who want a quicker progression (btw 50% is a lot, like a lot lot lot, try compare with similar games with similar progression routes) and also those premium users who really want to speed things up can have their premiumship boost stacked over the 50% SMP they can buy in the garage and get a net of 100%.

 

 

I know, that neither of you is a programmer. But please answer me as you can:

 

When have the game become laggy? I've noticed after the anti-cheat system installment that the game is much more buggy, the servers are wrose. Please explain what you know about this thing.

 

Does the system requirements went up? Since 01.01.2014?

 

Does the Standalone Flash Player using count as using 3rd party-software? As a lot of player use it, it's an important question. If it's legal, then write it down.

 

Does the "claim@" of the customer service answer letters? How much time does it take?

 

TIA

 

This is very true that since anti-cheat system was implemented the latency and responsiveness was hugely impacted, and its not something we can remove just like that, else you'll start seeing tanks flying in each battle like it used to be the case in 2012.  As hackers find more ways to cheat the anti-cheat system is updated and its all natural that at some point its so big that even the massive server processors start choking on them a bit.  All that was known since a good while now, hence new game with less doors open for cheaters at its core (unity), rather than having an extra program sitting on top of doing the bouncer works (anti-cheat)

 

No system requirement didn't go up at all.  At least not for the game itself.  But the way browsers evolved and many other apps on your pc evolved which run in parallel when you're gaming may have an impact on your overall system performance.

 

No, we even have an official thread here that explains how to get tanki running on standalone projectors :)

 

All of customer service is accessible only through help@tankionline.com 

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Forgive me for not replying sooner. Work n all that.

You see, this is why it's failing. You don't even know what is driving players away despite being told on several occasions. I'm not talking about the events surrounding the recent tanki scandals. It is the constant drip, drip drip of TO nonsense and the continuous refusal to adequately address the negative aspects that plague this game. Game balance and fairness takes a back seat to profit margins. Always has, always will. Here are some quick points. I'm sure there are plenty more things I or others could mention.

 

ostrich_head_in_sand.png <--- gotta love this one :D

  • Not doing enough about cheats, mults & saboteurs.
    Check my post above, and also the many previous ones, specially the ones in response to @Canadian_Eh about the same issue and you'll know more about why its not been 100% as you wished for it, and why wayyyyyy wayyyyyy before you were even thinking about complaining about it developers were already started on making a better solution in a new game
  • Not punishing players enough when they're doing the above.
    In case you don't already know cheaters and mults are monitored as much as possible, over 500 battles each day, but the way it is right now its like a fishing net and some fishes do get through, not the best method, that's why new game.
  • Not rewarding players when they're reporting the above.
    thank goodness.  If that happened I'd leave modding and admin and just go in battle record a few videos and get my crystal banks beefed up :D  but hey, new game 
  • /vote is a /joke.
    see previous post about /vote system and you'll know its not as easy as you think to just type /vote and expect magic to happen.  that said, its not rosy and dandy, and hence, new game
  • No kick as promised.
    yeah,  again, see my previous reply to @Canadian_Eh about that issue and you'll know why they've pushed towards new game
  • Guilty of constantly tweaking parameters to maximise profit instead of seeking best balance. 
    Nice clip, I'm more of a gater, and all this kind of remind me of that episode where the whole team was thrown in jail upon vague accusation .... anyway, on topic, best balance is a ideal, see my previous post about it and 's post about it.  Also better balancing approaches in new game
  • Introducing premium accounts that give power advantages for cash only.
    there only ever was 1 such advantage given in the form of a paint, no one liked it, not even me, it got nerfed!  Damn it, now I can't end this line in new game
  • Tricking players into searching for xt items one week at a heavy cost, then saying they could buy them via premier accounts the next.
    No one tricked anyone into getting xt items, this thing was always there as a lucky thing, and whoever wanted to hunt it down were given the possibility to do so knowing it may come at a big cost.  Were they tricked into or forced in doing so?  And using your line of reasoning doesn't it look like announcing it 1 week was a bad plan if the plan was to "make profit" off it?  If anything a company seeking to make "profit" by such means would have given the "trick" much earlier and wait for sooo many people to lose their "money" on it, then after a month or so announce it on premium.

    By the way, all those who think the "xt hunt" is a profit making source for this game are just plain silly.  If anything its a loss making incentive to make it random and lucky like this for anyone who need not buy anything to get it
  • Not addressing differences in the price of crystals quick enough.
    blame economics and payment intermediaries.
  • Buggy mouse controls.
    more of an optional thing for people who can't live with their hands off a mouse, besides this game was never designed to be used for controllers other than a keyboard, but know what it is?  New game
  • Constant lags.
  • blame the internet 90% , 8% anti-cheat and flash, 1% hosting, 1% tanki
  • Early battle termination saga.
    blame flash
  • Increasing turrets but not really increasing paints.
    hmmm, actually that's true, the overall game balance since introduction of new turrets haven't been that great, and even after a good balancing, the paints themselves need their characteristics changed a lot, but, doing that would be similar to doing a whole rebalance like in late 2012.  vewy vewy bad.  hence new game
  • Taking too long for hammer paints.
    as discussed above
  • Not doing enough about mindless drugging.
    hold on, you know we've had that thing called smart supplies now, you do know that right? :blink: 
  • Nerfing Daily Missions
    See my reply to swede1 above about daily missions
  • Changing camera controls without giving us vomit bags first.
    :wacko:  :wacko:   let us know if those problems persist, if they do I'd advise staying away from VR headsets as well.
  • Adding the dialogue box when changing equipment in battle.

kCGrpQp.png
wait that ^ makes people leave tanki ?!!? :blink: 

 

etc, etc etc...

 

These are the reasons why people leave. Not because someone with an 'apparent' grudge uploads a few videos. But i'm sure you will find a quick and easy way to refute all of this. It's what you do. Let's add NOT LISTENING to the list.

 

 

^ See spoiler for my yellow texts.  Also, this is getting all too cyclical now.  Same things being brought up again and again despite being answered countless times.  I'm happy to answer new stuff be they positive or highly critical, just please not the same thing over and over again though 

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^ See spoiler for my yellow texts.  Also, this is getting all too cyclical now.  Same things being brought up again and again despite being answered countless times.  I'm happy to answer new stuff be they positive or highly critical, just please not the same thing over and over again though 

 

As a player, I write down some of what irritates me and the others I play with to the point of finding alternative entertainment and it's all for naught. Not even a thank you for your considered input. Just excuse after excuse after excuse. You either learn from what we say or don't. Seems like you've chosen not to learn. Oh well, your choice.

 

I'm out of this topic now. Consider yourself victorious. I need some ice-cream.

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Right now, I believe that there are only two Game Violators. We can all agree that that number is nowhere near enough to fulfill the needs of the players. What I don't understand is vagueness behind the selection of Game Violators. The only thing we know is that they are selected from amongst Chat Mods(That too vaguely. The chat mods I talked to said that even they have not a clear idea of selection So either they're not allowed to tell or it really is that vague) . The reason for that is also not too clear to me. If Game violators could be selected directly from the community, they could be trained specifically for that task. Identifying mults and saboteurs within a battle is a totally different task from cleaning up trash on chat.

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This is very true that since anti-cheat system was implemented the latency and responsiveness was hugely impacted, and its not something we can remove just like that, else you'll start seeing tanks flying in each battle like it used to be the case in 2012.  Please note that the flyhackers CAN NOT ruin a battle. I don't want to argure in endless texts. In the no reload hackers' and jumphackers' case, the /vote system would work excellent. There should be more GameViolator. If possible, I may apply too. I think this is the best solution. As hackers find more ways to cheat the anti-cheat system is updated (...And it cause a lot of trouble for the players using low-speed internet connection) and its all natural that at some point its so big that even the massive server processors start choking on them a bit.  Yes, we have noticed the bugs/lags by the server. Hope the devs working on it. All that was known since a good while now, hence new game with less doors open for cheaters at its core (unity), rather than having an extra program sitting on top of doing the bouncer works (anti-cheat) Unity is something totally different. To discuss it, we should use a different topic/forum.

And yes, that's why I asked you. If we don't want "an extra program sitting on top" the easiest and fastest solution is the well known vote system.

 

No system requirement didn't go up at all.  At least not for the game itself.  With the same internet connection you receive informations wrose.But the way browsers evolved and many other apps on your pc evolved which run in parallel when you're gaming may have an impact on your overall system performance.Yes, I totally reinstall my PC in every 3-4 months. There isn't any program which can destroy every cookie file, ect.

 

No, we even have an official thread here that explains how to get tanki running on standalone projectors :)

 

All of customer service is accessible only through help@tankionline.com 

 

 

Will the /vote system be developed, are the players able to apply to GameViolator?

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Hi :)

 

Sorry been away for a couple of days 

 

 

I don't think I need to defend them or that they need to promote hunter or something.  There's plenty of those on the field anyway, and there's many like me who'd prefer the minor speed boost and handling over a few health points of viking.  Call it personal preference.  As for the kits, already answered in previous posts, its again a matter of preference, or based on your rank, dare I say it can even be more of a matter of what's not in your garage yet.  

In my case I want a decent Hunter-Thunder-Picasso kit, cause that's what I don't have in my garage, that's why other kits offered on dictator or mammoth will never appeal to me, cause I already have them, and I hate mammoth, always hated it, hideous thing,, beurrrkkkk !!!

  

Already answered by ostrica, but just to add, no, that thing definitely wasn't a huge problem.  Just a minor annoyance.  And to be honest clans were more affected by it than devs or player reputations, which btw was removed within the very week the +1 and -1 buttons was introduced on the forum.  The "reputation" menu you see on a player profile is just there as a mere "others' posts I liked" and "posts of mine liked by others".

 

Thanks for pointing it out though, perhaps its time to change that thing too, in due time of course :)

 

 

 

Check this post of mine and let me know how bad that nerfing was in comparison to Daily Rewards, the actual thing that Daily Missions came in to replace : http://en.tankiforum.com/index.php?showtopic=289674&view=findpost&p=5071320  If after that you still think Daily Missions is a rip-off from Daily Rewards program let me know.

  

Cheers mate, must have gotten the wrong link on that one :)

  

 

 

Again, game balance.  Its been discussed how too much crystals or too much discounts or too little of them affect balance of a game.  Similarly progression of players through ranks in any game is a critical thing to balance.  If too many players rank up too quickly its bad for the game, if they're too its equally bad.  Nevertheless the 50% SMP is still here for those who want a quicker progression (btw 50% is a lot, like a lot lot lot, try compare with similar games with similar progression routes) and also those premium users who really want to speed things up can have their premiumship boost stacked over the 50% SMP they can buy in the garage and get a net of 100%.

 

 

 

 

 

This is very true that since anti-cheat system was implemented the latency and responsiveness was hugely impacted, and its not something we can remove just like that, else you'll start seeing tanks flying in each battle like it used to be the case in 2012.  As hackers find more ways to cheat the anti-cheat system is updated and its all natural that at some point its so big that even the massive server processors start choking on them a bit.  All that was known since a good while now, hence new game with less doors open for cheaters at its core (unity), rather than having an extra program sitting on top of doing the bouncer works (anti-cheat)

 

No system requirement didn't go up at all.  At least not for the game itself.  But the way browsers evolved and many other apps on your pc evolved which run in parallel when you're gaming may have an impact on your overall system performance.

 

No, we even have an official thread here that explains how to get tanki running on standalone projectors :)

 

All of customer service is accessible only through help@tankionline.com

 

  

^ See spoiler for my yellow texts.  Also, this is getting all too cyclical now.  Same things being brought up again and again despite being answered countless times.  I'm happy to answer new stuff be they positive or highly critical, just please not the same thing over and over again though

 

And then you call us Flooders......

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^ hehe :D


 

Right now, I believe that there are only two Game Violators. We can all agree that that number is nowhere near enough to fulfill the needs of the players. What I don't understand is vagueness behind the selection of Game Violators. The only thing we know is that they are selected from amongst Chat Mods(That too vaguely. The chat mods I talked to said that even they have not a clear idea of selection So either they're not allowed to tell or it really is that vague) . The reason for that is also not too clear to me. If Game violators could be selected directly from the community, they could be trained specifically for that task. Identifying mults and saboteurs within a battle is a totally different task from cleaning up trash on chat.

Will the /vote system be developed, are the players able to apply to GameViolator?

Vague is not the right word for that and I'm very sorry about it all coming out as vague on that subject matter.  

 

What it really is, is confidential.  Its actually the most confidential of all helper groups and it is true that not even chat mods or helpers from any other groups will know about it (except a few of course).  Game_Violator mods are hand-picked by the administration at its discretion and trained extensively in their tasks. They often have relay technical information back and forth to devs, as well as fulfil many other technical stuff and so we just cannot publicly open applications to this post as we do with other helping groups.

 

The nature of their work also requires confidentiality and mostly trustworthiness but also a lot , lot of personal dedication, and only the ones who've proven to be worthy and meet the very high selection criteria are picked up and trained.

 

As for the /vote, its already in there in the game and working.  Is it the best solution, definitely not.  But its the only one we can technically achieve at this point in time with this current game model.  Rest assured though for there's been tremendous emphasis on these game violation issues right since the beginning of the unity project, and possibly also further updates in that area for this game as well.

 

You'll find more details about it all in this topic → /vote and mods

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"Unfortunately, the Group is still not able to watch all voted and reported battles, but it usually checks around 400/500 battles per day."

 

Excuse me, Are you kidding me? I still do not agree with Tanki's strategy against the hackers.

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Right now, I believe that there are only two Game Violators. We can all agree that that number is nowhere near enough to fulfill the needs of the players. What I don't understand is vagueness behind the selection of Game Violators. The only thing we know is that they are selected from amongst Chat Mods(That too vaguely. The chat mods I talked to said that even they have not a clear idea of selection So either they're not allowed to tell or it really is that vague) . The reason for that is also not too clear to me. If Game violators could be selected directly from the community, they could be trained specifically for that task. Identifying mults and saboteurs within a battle is a totally different task from cleaning up trash on chat.

There are actually 22 Game Violators: http://en.tankiforum.com/index.php?showtopic=184456

 

Number of Game Violators needed in this game is probably 100+ .... and it is hard to get and train that many. Just like it's hard to get enough chat mods. And no, Game Violators aren't selected among chat mods, they are picked and trained differently, as you said yourself. Their admin is @Yele, so if you have any further questions and suggestions regarding game violations, please contact her. 

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There are actually 22 Game Violators: http://en.tankiforum.com/index.php?showtopic=184456

 

Number of Game Violators needed in this game is probably 100+ .... and it is hard to get and train that many. Just like it's hard to get enough chat mods. And no, Game Violators aren't selected among chat mods, they are picked and trained differently, as you said yourself. Their admin is @Yele, so if you have any further questions and suggestions regarding game violations, please contact her.

 

Contact her?? Impossible. She doesn't answer pms regarding stupid questions.

 

But i like your opinion about the grupsmembers' number.

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please, lets see you create an international business with that many people daily and also if you used your brain for once you would realize that people go to sleep and others come on :o

so there is well over 100k

i was talking about CONSECUTIVELY, not throughout the day. Tanki is going down, less and less people play it daily

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Again with the baseless "but there were so many players in the past!" claim. Now we are saying that even a month ago there were so many more players! Let's have some proof instead of spouting some numbers; on that note, where did so many people get the 120,000 number from? I keep seeing it in this thread. I've played this game since 2011 and have rarely seen such a number, only on massive holidays like Christmas. Maybe you are playing at the wrong times?

I personally saw 100k people online+ everyday... maybe you didn't see that many because of the time of day your in. At some points of the day the players now reach as low as 20k (without the effect of server update) back then it was the lest of 50k.

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I would like the developers to explain to us why we can not view their profile, while we can view pretty much every normal user's profile. For example:


@amelin

@arts80

@Anton Volkov

@vitaly

@denton

@dragonfly

 

What do you guys have to hide? Why did you want to restrict your data from the public view, and let everyone else out there in the open without asking first?

 

True discrimination.

Edited by tfwnogf

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easy on the foil hat fellas!  Garage and rank information and kills and death and crystals etc are not like super top secret information they're trying to hide from you and snowden.  

 

 

 

tinfoil_6.jpg

 

 

 

I tell you, its not a secret, these accounts are used for various testing and other non-gaming purposes.  One day its sergeant, the next day its gissmo, the next day its second-lieutenant (kinda like this other dude you completely missed out in your list).  So, there's no reason to feature these not-really-gaming accounts on the ratings system 

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easy on the foil hat fellas! Garage and rank information and kills and death and crystals etc are not like super top secret information they're trying to hide from you and snowden.

 

 

 

tinfoil_6.jpg

 

 

 

I tell you, its not a secret, these accounts are used for various testing and other non-gaming purposes. One day its sergeant, the next day its gissmo, the next day its second-lieutenant (kinda like this other dude you completely missed out in your list). So, there's no reason to feature these not-really-gaming accounts on the ratings system

How do you know Godmode_on is a dude and not a gal? :rolleyes: :rolleyes:

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