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Message added by Stratosphere

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http://prntscr.com/mcdut0

 

Would definitely love some clarification

 

Effective range has a 33% increase from M3 to M4? How much does it go step by step? In the RU Wiki, there's nothing from what I saw. Would definitely want to know, before I begin to micro-upgrade it tomorrow

Cross-checked the spreadsheet, will get back to you soon!

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Can you forward this to the developers? The Wiki says "Replacement for the standard" but the in-game description says "Replacement for the standart".

 

I put this here because I'm not sure if it's the game that got it wrong or the Wiki that got it wrong. 

 

In-game:

 Standart.jpg

 

 

 

 

 

Wiki:

 Standard.jpg

 

 

 

 

http://prntscr.com/mcdut0

 

Would definitely love some clarification

 

Effective range has a 33% increase from M3 to M4? How much does it go step by step? In the RU Wiki, there's nothing from what I saw. Would definitely want to know, before I begin to micro-upgrade it tomorrow

10m --> 15m is a 50% increase, not a 33%. 

Edited by TheCongoSpider
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Can you forward this to the developers? The Wiki says "Replacement for the standard" but the in-game description says "Replacement for the standart".

 

I put this here because I'm not sure if it's the game that got it wrong or the Wiki that got it wrong. 

 

In-game:

 Standart.jpg

 

 

 

 

 

Wiki:

 Standard.jpg

 

 

 

 

10m --> 15m is a 50% increase, not a 33%. 

 

 

 

^ Some of the Alteration's in-game descriptions contain typos, for clarity we corrected them when we added them to the Wiki. I've notified the developers. Thanks for reporting. ^_^

Edited by Stratosphere
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In the alterations page for the automated gunpowder loading mechanism, can you change the amplification time: -33% to charge rate: +33%?

 

Many just don't understand what amplification time is, but they'll understand charge rate better.

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In the alterations page for the automated gunpowder loading mechanism, can you change the amplification time: -33% to charge rate: +33%?

 

Many just don't understand what amplification time is, but they'll understand charge rate better.

Hi, thank you for your suggestion, we'll consider it.

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In the alterations page for the automated gunpowder loading mechanism, can you change the amplification time: -33% to charge rate: +33%?

 

Many just don't understand what amplification time is, but they'll understand charge rate better.

but that would be inaccurate informartion. charge rate +33% is not equal to amplification time -33%... it should be charge rate+50% for it to be equal to -33% amplification time. 

 

also, i think charge rate is not suitable as people could confuse it with the charging rate of the energy bar for reloading. i think "energy consumption rate" would be more suitable

Edited by ZloyDanuJI
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but that would be inaccurate informartion. charge rate +33% is not equal to amplification time -33%... it should be charge rate+50% for it to be equal to -33% amplification time. 

 

also, i think charge rate is not suitable as people could confuse it with the charging rate of the energy bar for reloading. i think "energy consumption rate" would be more suitable

How exactly is it inaccurate? 

 

As seen in the below screenshot, Magnum's "Amplification Time" is 3 seconds to fill 20 steps of charge. Decreasing the amplification time means allowing Magnum to fill the 20 steps of charge faster. In this case, decreasing it by 33% means that it fills the 20 steps 33% faster which would result in it being charged in 2 seconds (approximately). 

 

 Wiki-s-Magnum-Stats.jpg

 

 

 

Saying "Charge Rate: +33%" makes sense and is easier to understand. The only problem I have with this change is the inconsistency with the other alterations' effect descriptions. All of them, except for a few, decrease or increase a parameter that is shown in the Wiki for that turret. It doesn't matter if it's an upgradable or a non-upgradable parameter. It currently shows "Amplification Time: -33%". Amplification Time can be found on the Wiki for Magnum but "Charge Rate" cannot be found on the Wiki because "Amplification" is essentially "Charge Time". 

 

As for this, this wouldn't make sense. Magnum doesn't store energy like Firebird, Freeze, Isida, Shaft etc. They fire shell projectiles just like Smoky and Thunder. It's better to call it an ammo bar than an energy bar. 

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1st part

increasing charge rate by just 33% would mean it'll take 2,66 seconds to fully charge up. 

 

the alteration reduces it from 3 seconds to 2 seconds. 

 

charge rate has to increase by 50% for it to charge up in 2 seconds. 

 

 

 

2nd part

magnum does store energy, except that the energy isn't used to deal damage directly. it's used for propelling the projectile. thus, the higher the energy charged up before released, the higher the velocity and range of the projectile. 

Edited by ZloyDanuJI

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increasing charge rate by just 33% would mean it'll take 2,66 seconds to fully charge up. 

the alteration reduces it from 3 seconds to 2 seconds. 

charge rate has to increase by 50% for it to charge up in 2 seconds.

 

Actually increasing the charge rate by 33% means it'll take 2.01 seconds to fully charge while increasing it by 50% will mean that the new charge time is 1.5 seconds.

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Actually increasing the charge rate by 33% means it'll take 2.01 seconds to fully charge while increasing it by 50% will mean that the new charge time is 1.5 seconds.

increase charge rate by 33% means that it'll take 2,26 seconds (yes, i made a typo it's not 2,66)

 

increase charge rate by 50% means that itll take 2 seconds

 

for 1,5 seconds you'll have to increase it by 100%

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increase charge rate by 33% means that it'll take 2,26 seconds (yes, i made a typo it's not 2,66)

increase charge rate by 50% means that itll take 2 seconds

for 1,5 seconds you'll have to increase it by 100%

I think you did this on a calculator:

 

2 + 33% which you got 2.66

2 + 50% which you got 3.

 

I did this on a calculator:

 

3 - 33% which I got 2.01

3 - 50% which I got 1.5

 

 

You should also know that when we're increasing the charge rate, we're making it charge faster and take less time.

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Increasing charge rate by just 33% would mean it'll take 2,66 seconds to fully charge up. 

 

The alteration reduces it from 3 seconds to 2 seconds. 

 

Charge rate has to increase by 50% for it to charge up in 2 seconds. 

 

 

 

Magnum does store energy, except that the energy isn't used to deal damage directly. It's used for propelling the projectile. Thus, the higher the energy charged up before released, the higher the velocity and range of the projectile. 

Did some calculations, you're partly right. The only thing wrong is that if it were to be a 33% increase, it would take 2.25 seconds and not 2.66. 

 

 

While it may, to you, "store energy", it doesn't use it as ammo itself, right? It makes sense that it could be used to propel the projectile but you have to remember, it's just like Smoky, Thunder and Striker in the sense that they have to load the new shells or explosive rockets in Striker's case. I'm pretty sure that that bar is just used to show the progress of the new shell being loaded into the turret.

If it were to store energy, then it would have a non-upgradable parameter stating what number the "amount of energy" they have for full ammo bar is and the energy consumption which, lo and behold, Magnum does not. It would be wrong to say that Magnum has "energy" stored. 

Edited by TheCongoSpider
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Did some calculations, you're partly right. The only thing wrong is that if it were to be a 33% increase, it would take 2.25 seconds and not 2.66. 

yes, it's 2,26 actually. it was a typo i already explained that. 

 

 

 

While it may, to you, "store energy", it doesn't use it as ammo itself, right? It makes sense that it could be used to propel the projectile but you have to remember, it's just like Smoky, Thunder and Striker in the sense that they have to load the new shells or explosive rockets in Striker's case. I'm pretty sure that that bar is just used to show the progress of the new shell being loaded into the turret.

If it were to store energy, then it would have a non-upgradable parameter stating what number the "amount of energy" they have for full ammo bar is and the energy consumption which, lo and behold, Magnum does not. It would be wrong to say that Magnum has "energy" stored. 

then how come the bar decreases as you charge it up? 

 

what's the purpose of those non upgradeable parameterers? ricochet and shafts need them to calculate how many shots you can fire, but magnum has to fully reload eachtime you fire a shot so there's no purpose of it. 

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yes, it's 2,26 actually. it was a typo i already explained that. 

 

 

 

then how come the bar decreases as you charge it up? 

 

what's the purpose of those non upgradeable parameterers? ricochet and shafts need them to calculate how many shots you can fire, but magnum has to fully reload eachtime you fire a shot so there's no purpose of it. 

You and Diesel had already posted while I was still typing a reply so I did not see it. 

 

 

 This isn't enough to say that it's an energy tank. 

 

There's no purpose of saying that it's an energy tank. That bar is Magnum reloading a shell.  How about we compromise and say that the bar filling back up after a shot is the Magnum reloading and when you're about to shoot it, it uses a slingshot mechanic that propels the shell further the more you charge it?

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This isn't enough to say that it's an energy tank. 

 

There's no purpose of saying that it's an energy tank. That bar is Magnum reloading a shell.  How about we compromise and say that the bar filling back up after a shot is the Magnum reloading and when you're about to shoot it, it uses a slingshot mechanic that propels the shell further the more you charge it?

okay sure. 

 

 

but i still think that energy consumption rate would be less misleading as it explicitly contains "consumption" which indicates decrease whereas charging indicates "increase". and in this case, when you hold down the space bar, that yellow bar decreases. I think that the fact that charging gets associated with increase could mislead people to think that it would refer to the reload instead. 

 

in the non upgradeable parameteres there's number of steps charging which is okay because the steps increase (from 0 to 100). if you really want to use charging then maybe "steps charging rate"?  

Edited by ZloyDanuJI

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