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Topic for reporting errors, suggesting articles, and discussing the official Tanki Online Wiki.

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5 minutes ago, TheCongoSpider said:

@StealthMasterX Can you please tell us what the projectile speed penalty is for Incendiary Band and update the wiki?

I dont know yet, i heve requsted them, will let you know when they are added.

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I found mistake on prices of product kit.

           Prices on wiki          Prices in shop

Mk4     2050 tankoins          3200 tankoins

Mk5     2770 tankoins          4300 tankoins

Mk6     5130 tankoins          5760 tankoins         

Mk7     7320 tankoins          7700 tankoins

Is this just a mistake? or developers changed prices in shop to get more money? ?

idk about Mk1, Mk2 and Mk3 kits but maybe prices aren't collect.

Edited by tankpod1

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Can you give gauss microupgrades from mk1 to mk7 because it is showing gauss microupgrades from m0 to m3. Can you change it from gauss m0 to m3 microupgrades to gauss mk1 to mk7 microupgrades please?

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21 hours ago, tankpod1 said:

 

Post moved from the Bugs and Glitches Reports thread.

 

Kindly use this dedicated thread for any Wiki-related matters. ?

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On 5/6/2020 at 1:10 AM, tankpod1 said:

I found mistake on prices of product kit.

           Prices on wiki          Prices in shop

Mk4     2050 tankoins          3200 tankoins

Mk5     2770 tankoins          4300 tankoins

Mk6     5130 tankoins          5760 tankoins         

Mk7     7320 tankoins          7700 tankoins

Is this just a mistake? or developers changed prices in shop to get more money? ?

idk about Mk1, Mk2 and Mk3 kits but maybe prices aren't collect.

in the prices in the  wiki is for showcase in HTML5 version of this game

in showcase the price of a kit is discounted by 30% 

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7 hours ago, FreezeBoards said:

Can you give gauss microupgrades from mk1 to mk7 because it is showing gauss microupgrades from m0 to m3. Can you change it from gauss m0 to m3 microupgrades to gauss mk1 to mk7 microupgrades please?

yes, we know and will be updated soon

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10 hours ago, fghjkl54 said:

in the prices in the  wiki is for showcase in HTML5 version of this game

in showcase the price of a kit is discounted by 30% 

But if I discount price by 30%, price in shop and price on wiki don't match.  

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So I'm not satisfied with the EN Wiki's entry on the Nanomass Reactor Augment.  Currently, the Wiki lists the Augment as having one advantage "Destroying an enemy reloads the energy tank" and no drawbacks.  Yet, the description still says "Operational converter noticeably increases radiators' energy consumption", which indicates a clear drawback to the Augment. 

Looking at the patch notes, I find this for Nanomass Reactor: "Energy consumption decrease for healing mode removed."  While these Patch Notes don't have anything else on Isida energy consumption, I'm still bothered by that description.

Personally, I'd rather know what my equipment does rather than find out the hard way in battles, so I'd like a clarification on the matter.

Edit: Here are the patch notes I'm referring to:

 

Edited by N3tralRE

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4 minutes ago, N3tralRE said:

So I'm not satisfied with the EN Wiki's entry on the Nanomass Reactor Augment.  Currently, the Wiki lists the Augment as having one advantage "Destroying an enemy reloads the energy tank" and no drawbacks.  Yet, the description still says "Operational converter noticeably increases radiators' energy consumption", which indicates a clear drawback to the Augment. 

Looking at the patch notes, I find this for Nanomass Reactor: "Energy consumption decrease for healing mode removed."  It follows, then, that this Augment has the drawback of consuming more energy compared to stock Isida when damaging enemies. 

Personally, I'd rather know what my equipment does rather than find out the hard way in battles, so I'd like a clarification on the matter.

Edit: Here are the patch notes I'm referring to:

Hello. Nanomass Reactor allows you to refill your Isida's energy storage after a kill from the Isida itself (not a mine). Your energy consumption is increased only for attacking and not healing. All Nanomass Reactor Isidas now have:

 

  • 4 seconds of attacking
  • 12.5 seconds of healing
  • 20 seconds of neutral energy (holding spacebar but the beam is not attached to anyone)

The energy consumption when holding spacebar but not focusing on a target is not increased, hence why it stays at 20 seconds. 

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Just now, TheCongoSpider said:

Hello. Nanomass Reactor allows you to refill your Isida's energy storage after a kill from the Isida itself (not a mine). Your energy consumption is increased only for attacking and not healing. All Nanomass Reactor Isidas now have:

  • 4 seconds of attacking...

Just as I suspected.  Thanks for the clarification! 

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I was looking through the ranks to see what I would unlock at my next rank up. I noticed that the page has not been updated to show the new mk changes. It still shows the m1,m2,m3 changes. In addition to that the achievements on the profile page shows things such as get an m3 Hammer, or collect an all m2 garage. I have also gotten more then 200,000 xp with rail but I do not have any of the achievements for getting xp from any turret. I know that not everyone goes for these random task but I like having a something to try to beat and challenge my skills.

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22 hours ago, Supper said:

I was looking through the ranks to see what I would unlock at my next rank up. I noticed that the page has not been updated to show the new mk changes. It still shows the m1,m2,m3 changes. In addition to that the achievements on the profile page shows things such as get an m3 Hammer, or collect an all m2 garage. I have also gotten more then 200,000 xp with rail but I do not have any of the achievements for getting xp from any turret. I know that not everyone goes for these random task but I like having a something to try to beat and challenge my skills.

We know about all the individual rank pages are out of date, will update as soon as we are done with the other tasks. As for the achievements they will probably be moved in-game as posted on a Instagram story, so it probably won't be updated until then.

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1 hour ago, StealthMasterX said:

We know about all the individual rank pages are out of date, will update as soon as we are done with the other tasks. As for the achievements they will probably be moved in-game as posted on a Instagram story, so it probably won't be updated until then.

but where in Instagram i looked for it and couldn't find it (i don't have an account BTW)

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1 hour ago, fghjkl54 said:

but where in Instagram i looked for it and couldn't find it (i don't have an account BTW)

It was a temporary story that was posted for 24 hrs answering a similar question from a player asking about the achievements page.

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On 5/6/2020 at 11:31 AM, FreezeBoards said:

Can you give gauss microupgrades from mk1 to mk7 because it is showing gauss microupgrades from m0 to m3. Can you change it from gauss m0 to m3 microupgrades to gauss mk1 to mk7 microupgrades please?

Completed

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Yeah, so I've been getting augments in containers.  I usually have no idea which turret they are for since it isn't shown along with the augments name.  I then have to call up the Wiki and peruse the whole augment list to find what my shiny new augment is connected to.  Sooooo, i made a list and alphabetized it...yeah, I'm kinda that way.

This might be much too fiddly for the Wiki and is a tad redundant.   I kinda doubt you even want it in the Wiki, but if you might, here's the alphabetical list (save you a bit of work)  Anyway, the Augments and their respective turret or hull as of May 5, 2020:


 

Spoiler

 

Adaptive reload - Hammer
Assault rounds - Smoky
Autocannon - Smoky
Automated gunpowder loading mechanism - Magnum
Berserk - Ricochet
Broadband radiators - Isida
Cold Immunity - Hulls
Cold Resistance - Hulls
Compact fuel tanks - Firebird
Corrosive mix - Freeze
Cryo rounds - Smoky
Death Herald compulsator - Railgun
Destabilized plasma - Ricochet
Dragon's Breath - Hammer
Duplet - Hammer
Electromagnetic accelerator "Scout" - Railgun
Electromagnetic salvo - Gauss
EMP Immunity - Hulls
Heat Immunity - Hulls
Heat Resistance - Hulls
Heavy capacitors - Shaft
Heavy plasmagun - Twins
Heavyweight Construction - Hulls
High-capacity ammo clip - Hammer
High-precision aiming system - Smoky
High-pressure pump - Firebird
High-pressure pump - Freeze
Hyperspace rounds - Railgun
Incendiary band - Vulcan
Incendiary mix - Firebird
Incendiary rounds - Smoky
Large caliber rounds - Railgun
Light capacitors - Shaft
Lightweight Construction - Hulls
Minus-field stabilization - Ricochet
Missile launcher "Cyclone" - Striker
Missile launcher "Hunter" - Striker
Missile launcher "Uranium" - Striker
Mortar - Magnum
Nanomass reactor - Isida
Plasma accelerators - Twins
Plasma-torch - Ricochet
Rapid-fire mode - Shaft
Reinforced aiming transmission - Railgun
Reinforced aiming transmission - Vulcan
Reinforced gun carriage - Magnum
Remote rocket explosives - Striker
Round destabilization - Railgun
Round stabilization - Railgun
Rubberized rounds - Vulcan
Shock freeze - Freeze
Shooting speed regulator - Vulcan
Short-band emitter - Shaft
Sledgehammer rounds - Thunder
Slugger - Hammer
Small caliber charging machine - Thunder
Stable plasma - Twins
Stun Immunity - Hulls
Subcaliber rounds - Thunder
Supercumulative rounds - Smoky
Support nanobots - Isida

 

 

 

 

Edited by Joeguy
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Hello, can you please update product kits page? The current version is out of date. I am warrant officer 3 and I have mk 5 kits in shop. On the page is that I can buy mk5 on rank warrant officer 5 and higher.

Thanks

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On 5/17/2020 at 10:12 AM, lipan said:

Hello, can you please update product kits page? The current version is out of date. I am warrant officer 3 and I have mk 5 kits in shop. On the page is that I can buy mk5 on rank warrant officer 5 and higher.

Thanks

the page is only for HTML5 showcase kits

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51 minutes ago, TheCongoSpider said:

WHat is there to update to it? 

The description was changed from

"Modification for the demolition experts: launches 2 slow-moving rockets that deal devastating damage."

to

"An alteration for tankers who love big explosions. Your rockets will deal more damage, but they will travel more slowly, and you will only fire 2 rockets per salvo."

 

Most Augments had their in-game descriptions rewritten, will be updated on the Wiki shortly.

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9 minutes ago, Stratosphere said:

The description was changed from

"Modification for the demolition experts: launches 2 slow-moving rockets that deal devastating damage."

to

"An alteration for tankers who love big explosions. Your rockets will deal more damage, but they will travel more slowly, and you will only fire 2 rockets per salvo."

 

Most Augments had their in-game descriptions rewritten, will be updated on the Wiki shortly.

They rewrote a lot of the augments but still haven't fixed this. ?

Standart.png

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Whoa, the Dictator Micro-Upgrade page for "Delay Time" is way off...looks like a string of miscalculations.  Wiki says 44 minutes from MU5 to MU6 and it is about 1 hour 20 minutes in reality

It looks like all the hull Delay Times for Mk1 are miscalculated with the possible exception of Hornet

 

Step Protection Maximum speed Turning speed Weight Power Step cost Delay time Speed up cost
0 1500.00 7.30 75.00 1800.00 10.00 10 1m 20
1 1530.88 7.32 75.93 1837.06 10.14 100 10m 200
2 1561.76 7.35 76.85 1874.12 10.29 180 18m 360
3 1592.65 7.37 77.78 1911.18 10.43 270 27m 540
4 1623.53 7.40 78.71 1948.24 10.58 360 36m 720
5 1654.41 7.42 79.63 1985.29 10.72 440 44m 880
6 1685.29 7.45 80.56 2022.35 10.86 530 53m 1060
7 1716.18 7.47 81.49 2059.41 11.01 620 1h 2m 1240
8 1747.06 7.50 82.41 2096.47 11.15 700 1h 10m 1400
9 1777.94 7.52 83.34 2133.53 11.30 790 1h 19m 1580
10 1808.82 7.55 84.26 2170.59 11.44 - - -
Total: +308.82 +0.25 +9.26 +370.59 +1.44 4000 6h 40m 8000
Edited by Joeguy

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