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Topic for reporting errors, suggesting articles, and discussing the official Tanki Online Wiki.

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54 minutes ago, Tidebreaker said:

@coconuttree Thanks for mentioning that, will put it on our agenda.

and double armor also effect on it

i burn players with DA they recive 149 burning damage

Edited by fghjkl54
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40 minutes ago, fghjkl54 said:

and double armor also effect on it

i burn players with DA they recive 149 burning damage

Ah that reminds me, drones protect from burning damage. dunno about freezing

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1 hour ago, fghjkl54 said:

please add micro upgrade price and speed up and upgrade time about crisis drone

Hi. We have requested the stats from the developers.

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1 hour ago, intestinito said:

Hello, is it possible to add more paint descriptions to the new challenge paints aswell to other paints (like flame 2.0)? i don't feel comfortable with the generic paint descriptions ?
 

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Will look into what can be done.

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@Viking4s It's a work-in-progress feature - we're glad you enjoy it. Obviously we can't really think of anything suitable to do with the Adrenaline augments due to the damage increase being variable...but who knows, we might think of something later on.

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15 minutes ago, Tidebreaker said:

@Viking4s It's a work-in-progress feature - we're glad you enjoy it. Obviously we can't really think of anything suitable to do with the Adrenaline augments due to the damage increase being variable...but who knows, we might think of something later on.

Oh wow, i just realized! Really usefull, thanks!

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2 hours ago, Tidebreaker said:

@Viking4s It's a work-in-progress feature - we're glad you enjoy it. Obviously we can't really think of anything suitable to do with the Adrenaline augments due to the damage increase being variable...but who knows, we might think of something later on.

Just thought I'd let you know, when clicking on the "Stable Plasma" Augment the 15% decrease in projectile speed isn't displayed.

 

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17 minutes ago, D.A.R.K.N.E.S.S said:

Just thought I'd let you know, when clicking on the "Stable Plasma" Augment the 15% decrease in projectile speed isn't displayed.

 

Right, thanks for mentioning that. I updated the Augments page with the latest Patches, but not the page. It'll be taken care of soon.

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3 hours ago, Tidebreaker said:

Right, thanks for mentioning that. I updated the Augments page with the latest Patches, but not the page. It'll be taken care of soon.

Some more changes to be made:

 

Nanomass Reactor - add Energy Consumption when attacking +50% (red)

 

Missile Launcher "Hunter" - add Maximum projectile speed +100% (green)

 

Large Calibre Rounds - remove "Reloading +20%" and replace it with 

Charge time +50%. (red)

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Hunter's Overdrive: 

 

  • Supplies disable duration: 5 seconds ----> 8 seconds. 

 

Dictator's Overdrive:

 

  • Dictator does not receive experience points when using the Overdrive near allies.

 

Viking's Overdrive: 

 

  • Vulcan no longer has reduced damage when overheating so you can remove the part for Vulcan's special interaction with the Overdrive. 
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16 hours ago, Tidebreaker said:

@TheCongoSpider All but the LCR part have been edited. Keep in mind that for LCR, the charge penalty was removed and not the reload time penalty.

Ru wiki says +50%, not +20%.  I also tried it and it felt more than 20% but am not sure. 

Edited by coconuttree

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On 7/9/2020 at 2:44 PM, coconuttree said:

Wiki page "Temperature" has some outdated content.

1) It says double damage affects burning damage but I'm pretty sure it doesn't

2) The last point(about incendiary band) still describes the old vulcan mechanics, I think.

 

Another thing, it looks like there are many places where the old upgrade system (M0 , M1 , M2 etc) is used instead of the mk system. One such placeis in the temperature page itself regarding vulcan self damage(uses example of M2 vulcan). 

The temperature page has been updated to display the correct information. As for the double damage, it does seem to affect damage dealt

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21 hours ago, LOLKILLERTOTHEDEATH said:

As for the double damage, it does seem to affect damage dealt

This is news to me. Can you tell me how exactly it effects damage, coz I never get more than 300 per tick.

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On 7/16/2020 at 12:45 AM, coconuttree said:

Ru wiki says +50%, not +20%.  I also tried it and it felt more than 20% but am not sure. 

Over the last week, I made sure to go through the last couple of Patch Notes and update the Augments page accordingly. I can tell you that the reload increase is 20% as per patch 600.

The RU Wiki Augments page has a history of being glaringly outdated, and while they’ve got everything more or less correct now, I’m not sure why they still list LCR’s reload increase as 50%.

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There is a great article about temperature in the wiki https://en.tankiwiki.com/Temperature, however there is an example where a crucial point is missing to fully understand the mechanics at play.
 

Quote

Example: A target is simultaneously affected by a fully micro-upgraded M3 Firebird, an M1 Firebird without micro upgrades and the Freeze of any modification. Every second, the delta of the rate of change of temperature is (0.5/s + 0.26/s) - 0.6/s = 0.16/s; this value is partially compensated by its own cooling (-0.1/s). As a result, the tank heats up with a speed of 0.06/s.

There is no explanation from where the -0.6/s comes from and it is quite vital as it is reduce significantly the outcome.
Also you should update to the new MK values (like in the RU wiki).

 

 

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