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Players swopping sides in battle.


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It has become increasingly obvious to me that a lot of people are swopping sides in battle constantly. It is also clear that a lot of this is people working in teams, divided in the battle and as new people join they are changing side until they are all on the same side. I never noticed this much at lower ranks but it seems to be endemic in gissmo battles.

So my suggestion here is to limit how a player can change sides. At the moment there is no restriction. I suspect a restriction of as low a time as one minute will dramatically lower the amount of swopping from red to blue and vice-versa that goes on. By that I mean that when a player leaves a battle he should not be able to rejoin the same battle on the OPPOSITE side for at least one minute. This time could be altered if necessary but I suspect it is not far off right.

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this has been going on for some time and like MAFlOS0 said players can choose where ever they want to go on no one can restrict them ..this is how friends been playing for so long.. cause one side will be full then they change due to others leaving and they want to be with friends and i also have seen players jumping to build up one side then leave to other side and win on that team instead ..this disrupts the game and leaves players fighting when there team is gone down to only about three from eight players and there is no reason to stay besides getting your crystals which now are peanuts and if you were drugging the whole battle yea it sucks too loose

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Why restrict it though? Why not let people play in whatever team they want to play on?

Yeah like to play 19 against 1?

 

Actualy i also hate when everyone is changing teams because they are loosing.

Like i play in rio, our team is loosing, but when we are starting to killing them, 40% from enemy team join our team, but then i have to change team to keep battle balanced, then they are changing teams again, because now our team is winning (Now im playing using DageLV what is amazing strong account for those ranks so noobs switch teeams whenever they loose).

 

It have to be fixed.

Most of those, who want this idea to be rejected also are noobs who switch teams to play 19 against 1 or to play in winning team.

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This has been suggested before and the reason it won't be added is because the drawbacks from this restriction heavily outweigh the benefits. It will become very inconvenient for many players, who just want to switch teams in order to balance the game out or to simply get a different gaming experience. Besides, I see nothing wrong with, for example, 10 friends filling a Silence CTF battle with 5 on each side and then gradually switching teams as people join, so that they are all in one team - it's just an effective way to fill a battle. So with that in mind, this restriction simply won't improve the game as much as it will make it more inconvenient for players.

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Thank you MAFIOS0...

I will attempt to clarify the problem I think needs addressing. Say for instance, that you are looking for a battle to join, and you spot one battle with three gissmos on each side with the score more or less equal and decide to join the battle. By the law of averages you should find yourself on the winning team 50% of the time. This does not happen though. Often, five minutes after joining you find you are on a heavily losing side and wonder what happened. So, you press tab and realise that the original six gissmos are now all on the same side. Welcome to frustration city! This is often made worse by the fact that every time a colonel wants to join thinking they can keep up, they have to join your team, although that is a side issue to what I am getting at here. Someone may point out that I am not a gissmo yet myself, so I should say that I use an M4 combo with gissmo paints that are MU'd, so my presence would not in itself unbalance a game full of gissmos.

This happens to me so regularly now that when I join a battle I now keep an eye on movement from my team and leave if I see it happening. This quite often destroys the battle as the sides are then very badly imbalanced, and counters the argument that movement keeps the teams balanced. I also suspect that many players have spent a long time getting to gissmo and then get disillusioned by this problem which encourages them to find something different to play and thus leave tanki.

I am well aware that overdoing a solution will annoy people the other way, and groups of friends would then lose interest, but I believe it is not balanced quite right and needs tweaking a little, to restrict movement a little so that this problem diminishes. ( I don't think it can be solved totally without causing a problem the other way, but maybe someone will come up with a brilliant idea, who knows!)

The one minute restriction I mentioned before may even work at, say, 20 seconds as it would introduce a risk that the slot on the other team is filled before the guy changing sides can re-enter. I am not trying to say I have the definitive answer to this, which is why I believe it should be discussed here and between everyones ideas, a solution may be found.

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Thank you MAFIOS0...

I will attempt to clarify the problem I think needs addressing. Say for instance, that you are looking for a battle to join, and you spot one battle with three gissmos on each side with the score more or less equal and decide to join the battle. By the law of averages you should find yourself on the winning team 50% of the time. This does not happen though. Often, five minutes after joining you find you are on a heavily losing side and wonder what happened. So, you press tab and realise that the original six gissmos are now all on the same side. Welcome to frustration city! This is often made worse by the fact that every time a colonel wants to join thinking they can keep up, they have to join your team, although that is a side issue to what I am getting at here. Someone may point out that I am not a gissmo yet myself, so I should say that I use an M4 combo with gissmo paints that are MU'd, so my presence would not in itself unbalance a game full of gissmos.

This happens to me so regularly now that when I join a battle I now keep an eye on movement from my team and leave if I see it happening. This quite often destroys the battle as the sides are then very badly imbalanced, and counters the argument that movement keeps the teams balanced. I also suspect that many players have spent a long time getting to gissmo and then get disillusioned by this problem which encourages them to find something different to play and thus leave tanki.

I am well aware that overdoing a solution will annoy people the other way, and groups of friends would then lose interest, but I believe it is not balanced quite right and needs tweaking a little, to restrict movement a little so that this problem diminishes. ( I don't think it can be solved totally without causing a problem the other way, but maybe someone will come up with a brilliant idea, who knows!)

The one minute restriction I mentioned before may even work at, say, 20 seconds as it would introduce a risk that the slot on the other team is filled before the guy changing sides can re-enter. I am not trying to say I have the definitive answer to this, which is why I believe it should be discussed here and between everyones ideas, a solution may be found.

+1 it happens to me too

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It has become increasingly obvious to me that a lot of people are swopping sides in battle constantly. It is also clear that a lot of this is people working in teams, divided in the battle and as new people join they are changing side until they are all on the same side. I never noticed this much at lower ranks but it seems to be endemic in gissmo battles.

So my suggestion here is to limit how a player can change sides. At the moment there is no restriction. I suspect a restriction of as low a time as one minute will dramatically lower the amount of swopping from red to blue and vice-versa that goes on. By that I mean that when a player leaves a battle he should not be able to rejoin the same battle on the OPPOSITE side for at least one minute. This time could be altered if necessary but I suspect it is not far off right.

My PC constantly drops me out due to FLASH problems or the internet drops off.  If I am quick, then I can log back on staying in the game on the same side but occasionally I have been surprised to have different companions, having joined the opposition.  Not by choice I might add.

 

It is annoying if folk swap, not the odd one in a large game but when several do it.  It can spoil a game for sure.  

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My PC constantly drops me out due to FLASH problems or the internet drops off.  If I am quick, then I can log back on staying in the game on the same side but occasionally I have been surprised to have different companions, having joined the opposition.  Not by choice I might add.

 

It is annoying if folk swap, not the odd one in a large game but when several do it.  It can spoil a game for sure.  

The fact is that the games end up feeling rigged. You get pawned basically. Happens to most people I believe, unless you are part of a clan or have a group of friends you always play with. This is the tanki-culture that has come to be.

 

While there is actually nothing wrong with folk swapping and you can't really blame them, what actually frustrates the 'ditched' team is the fact that they were 'unaware' of it happening. Had they been aware, they'd have either quit earlier or atleast been better prepared for the scenario. The absence of a mechanism to alert the players when something like this is going on in the midst of a battle, is what needs addressal.

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It has become increasingly obvious to me that a lot of people are swopping sides in battle constantly. It is also clear that a lot of this is people working in teams, divided in the battle and as new people join they are changing side until they are all on the same side. I never noticed this much at lower ranks but it seems to be endemic in gissmo battles.

So my suggestion here is to limit how a player can change sides. At the moment there is no restriction. I suspect a restriction of as low a time as one minute will dramatically lower the amount of swopping from red to blue and vice-versa that goes on. By that I mean that when a player leaves a battle he should not be able to rejoin the same battle on the OPPOSITE side for at least one minute. This time could be altered if necessary but I suspect it is not far off right.

You may want to check this - http://en.tankiforum.com/index.php?showtopic=310558

 

It cannot directly address this problem you mention. Although, it may lend a helping hand.

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I think developers should include an auto-balancing feature, where teams are automatically switched if it is unbalanced in number of players. However, as they switch, they keep their score, but any flag, point, or kills stay on their original team. Is this a good solution?

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Just carry on playin'. Hardly happens to me that a player continously jumps to different teams. If I am in a team, leave to change, join the wrong team, leave and then someone takes my spot because there's a timer on the 'Play' button is going to be annoying.

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The fact is that the games end up feeling rigged. You get pawned basically. Happens to most people I believe, unless you are part of a clan or have a group of friends you always play with. This is the tanki-culture that has come to be.

 

While there is actually nothing wrong with folk swapping and you can't really blame them, what actually frustrates the 'ditched' team is the fact that they were 'unaware' of it happening. Had they been aware, they'd have either quit earlier or atleast been better prepared for the scenario. The absence of a mechanism to alert the players when something like this is going on in the midst of a battle, is what needs addressal..

I agree with that it is much as I thought.  It would be easy enough for it to be prevented, I should imagine.  Perhaps because so many find it so anoying, then it ought to be stopped.   I stopped playing long games because I realized it was a trap.  However it happens in short 15 min games also.  Clans ought to have a limit on how many  can play in any one game together.  If all Clan s were tagged that should be possible.

 

A similar thing happens in DM games, I have found on many games that 2 or more players are joining together, conspiring.  It is not the same thing as waiting to take on the weakened winner at all.  Often a pair can be seen going along the road together almost hand in hand like lovers!  :rolleyes:   In one game one of a pair apologized to the other for inadvertently shooting his mate by accident, instead of me.

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A similar thing happens in DM games, I have found on many games that 2 or more players are joining together, conspiring.  It is not the same thing as waiting to take on the weakened winner at all.  Often a pair can be seen going along the road together almost hand in hand like lovers!  :rolleyes:   In one game one of a pair apologized to the other for inadvertently shooting his mate by accident, instead of me.

I hate it when that happens. I tell them to go play TDMs... (like that works  <_< ). So I just avoid DMs like the plague unless I absolutely gotta do them for missions.

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I hate it when that happens. I tell them to go play TDMs... (like that works <_< ). So I just avoid DMs like the plague unless I absolutely gotta do them for missions.

ikr I only do that or be another player team if other people team up like that

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I think developers should include an auto-balancing feature, where teams are automatically switched if it is unbalanced in number of players. However, as they switch, they keep their score, but any flag, point, or kills stay on their original team. Is this a good solution?

absolutely not!@!!!! If i worked hard for that 10 flags and enemy then in no !!! way will i enjoy being transfered

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