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random mod: uaresjgkdf mate this idea will ruin game economy 

 

random reporter: omh 40% sale is better bcuz 50% will ruin economy!! 

 

random mod again: nope, this idea will ruin game economy 

 

//

 

YO WHAT IS THIS ECONOMY YOU KEEP TALKING ABOUT?

 

//

 

pls answer 

 

pls explain

 

becuz afaik THERE IS NO "ECONOMY" IN THIS GAME.

 

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...

Being a guy from the fields of commerce, what I would say is:

 

Business Economy is something that deals with issues relating to a business organization, management, expansion and strategy.

In general sense, you can say that profitability consists a major part of the economy.

 

Giving too many discounts, benefits, etc which can come out to be more than the overall cost, is said to harm/damage the economy...(Which has already been proved by the massive discounts given in earlier years)

Their revenues need to be more than their costs, and enough to keep the business going....

Too many discounts make people purchase less of crystals, and reduce the revenues...this results in lowering the game economy....you see?

Edited by BuriedSky
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I'm not talking about tanki devs income, im talking about in-game economy.

Neither am I talking about their income....the Tanki devs and the business of Tanki Online are actually different...Think the devs to be employees of the company...

When you purchase crystals, it goes to the company, when there are discounts, it gets cut down from the pocket of the company, and no real person's...no one suffers except the company...

If the company doesn't earn enough revenues, then the employees get no salary, and hence they will leave the organization, and when there's no one in the company, it will soon get closed...

 

P.S. - this was a hypothetical example to make you understand, don't go in the depths of this example..

Edited by BuriedSky
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Ok ok, let me add: The company that runs tanki owns other games as well. The dev's incomes are from tanki only (it seems). 

 

BUT. If there were more discounts, more people will buy. If more people buy, they can put even more of their earnings into making tanki better. You get what I mean?

 

Saying more discounts = less money is complete and utter sgkdf. 

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Ok ok, let me add: The company that runs tanki owns other games as well. The dev's incomes are from tanki only (it seems).

 

BUT. If there were more discounts, more people will buy. If more people buy, they can put even more of their earnings into making tanki better. You get what I mean?

 

Saying more discounts = less money is complete and utter sgkdf.

No no no! I said it's a hypothetical example...don't take it into depths...just understand only what I had written...That's a long story, to be able to be written...

 

I agree that more discounts are like 'baits' that make people buy, but giving TOO much of it is rather harmful, as the total revenues actually decline, compared to the increase in 'number' of purchases....(number, not amounts)

That's what happened in previous years, the discounts were too frequent, and they were like seriously TOO much...

A 10%-20% discounts and rare 40%-50% discounts are okay, but they can't go on so frequently like earlier...you see?

Edited by BuriedSky

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random reporter: omh 40% sale is better bcuz 50% will ruin economy!! 

i officially de-affiliate myself from said Reporter

 

No but seriously, they have a point but they're just using the wrong terms. It's not so much a matter of the 'in-game economy' as it is a business decision on Tanki's part. You want to reward players, but not so much that everyone stops buying and so the game loses funding...

 

(EDIT) It seems you made a pretty weak economic point here, lemme quote it and tear it apart:

 

BUT. If there were more discounts, more people will buy. If more people buy, they can put even more of their earnings into making tanki better. You get what I mean?

 

Saying more discounts = less money is complete and utter sgkdf. 

Yeeeaa...no. If there were large discounts very regularly, then the crystal prices of in-game equipment and other Garage stuff would be subsidised quite a lot of the time and so would cost less crystals to get. If they cost less, whilst people might be incentivised into spending more they would need to buy less. It's about balance - discounts can be an incentive to spend crystals (and by extension to buy them), sure, but it's pointless if there are so many discounts that it has the opposite effect.

 

Frequency of buying doesn't matter if everyone's buying very little. It's like a price-demand ('price elasticity of demand', to be specific) scenario... lower prices mean higher sales due to higher demand, but that can actually go the wrong way if you lower prices so much that your profits fall despite selling a lot more. An equilibrium level where sales are good and prices are reasonable is often most desirable for the highest overall profits.

Edited by GoldRock
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let me add, i've been here for 4+ years and never experienced this thing called in-game economy in this game. 

what i think is

 

first of all ive started playing in 2013 at that time we had a lot of good discounts 50% off x2 funds etc at that time tanki was establishing i.e Growing and rising at that time it was mandatory for tanki to keep their users (buyers or non buyers - ill use word user for both) happy , they could not afford to loose users or make them angry or upset (a lot less players played this game at that time compared to the present day users)

now when Tanki has established it has a lot of income , now its time for them to earn money as tanki has established now they offer low discounts as higher discounts can harm there income this isnt a game dealing in a few bucks this is a game of (i cant exactly tell) but estimation tells that they work in 100,000s of $ or atleast in 1000s and 10 000s of $, and they know that if even if a few users get upset it wont harm much + low discounts means more people not having the money to buy their dream gear which ultimately means that more people will simply buy crystals or premium.

 

Now your question that in game economy what is it . you see that american dollars have more strength than new zealand dollars , now for example if they give out more promotions crystals will have less worth if they give out 50% discount the item that costs 100k will cost only 50k so more people will have it easily and the struggle for crystals will die out now if they give 25% discount it will cost 75k that way less people will be able to purchase it thus the economy will remain strong if too many 50% discounts are given eventually the economy will drop every one will just wait for a coming by sale and buy a whole bunch of equipment (literally in 2014 i never measured equipment with its original price i always divided it by 2 (50% deduction) and then i set my goals for example i wanted to buy thunder m1 i had in mind that i had to collect 19k actual price is around 38k

 

so the conclusion is that if more people will easily be able to access something its importance will eventually and gradually finish out

 

a real life example is that you have 25 grams of gold now it costs something but if every one in the world or many people in the world would have 25 grams of gold then the price and importance of gold will decrease

Edited by Mr.Ace

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I agree with you even though it's too long to read

what i think is

 

first of all ive started playing in 2013 at that time we had a lot of good discounts 50% off x2 funds etc at that time tanki was establishing i.e Growing and rising at that time it was mandatory for tanki to keep their users (buyers or non buyers - ill use word user for both) happy , they could not afford to loose users or make them angry or upset (a lot less players played this game at that time compared to the present day users)

now when Tanki has established it has a lot of income , now its time for them to earn money as tanki has established now they offer low discounts as higher discounts can harm there income this isnt a game dealing in a few bucks this is a game of (i cant exactly tell) but estimation tells that they work in 100,000s of $ or atleast in 1000s and 10 000s of $, and they know that if even if a few users get upset it wont harm much + low discounts means more people not having the money to buy their dream gear which ultimately means that more people will simply buy crystals or premium.

 

Now your question that in game economy what is it . you see that american dollars have more strength than new zealand dollars , now for example if they give out more promotions crystals will have less worth if they give out 50% discount the item that costs 100k will cost only 50k so more people will have it easily and the struggle for crystals will die out now if they give 25% discount it will cost 75k that way less people will be able to purchase it thus the economy will remain strong if too many 50% discounts are given eventually the economy will drop every one will just wait for a coming by sale and buy a whole bunch of equipment (literally in 2014 i never measured equipment with its original price i always divided it by 2 (50% deduction) and then i set my goals for example i wanted to buy thunder m1 i had in mind that i had to collect 19k actual price is around 38k

 

so the conclusion is that if more people will easily be able to access something its importance will eventually and gradually finish out

 

a real life example is that you have 25 grams of gold now it costs something but if every one in the world or many people in the world would have 25 grams of gold then the price and importance of gold will decrease

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Discounts don't ruin the game, it's the fact that the method of using a Russian IP to obtain Crystals for cheap is getting around.

 

The price reduction over there is insane!

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Discounts don't ruin the game, it's the fact that the method of using a Russian IP to obtain Crystals for cheap is getting around.

 

The price reduction over there is insane!

One can use a Russian IP, but how does one bypass the payment wall?

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i officially de-affiliate myself from said Reporter

 

No but seriously, they have a point but they're just using the wrong terms. It's not so much a matter of the 'in-game economy' as it is a business decision on Tanki's part. You want to reward players, but not so much that everyone stops buying and so the game loses funding...

 

(EDIT) It seems you made a pretty weak economic point here, lemme quote it and tear it apart:

 
 

Yeeeaa...no. If there were large discounts very regularly, then the crystal prices of in-game equipment and other Garage stuff would be subsidised quite a lot of the time and so would cost less crystals to get. If they cost less, whilst people might be incentivised into spending more they would need to buy less. It's about balance - discounts can be an incentive to spend crystals (and by extension to buy them), sure, but it's pointless if there are so many discounts that it has the opposite effect.

 

Gold pls. I'm not asking for very large discounts regularly. I'm asking how very large discounts at holidays etc effect the "economy" in-game.

 

Let me give you an example of what I think an in-game economy is.

 

P2P Item selling.

P2P Item trading.

P2P Currency selling.

 

THIS is an in-game economy.

The other game I play, the company just turned the economy upside down because of one of their new updates. So something which costed 10000 crystals last week costs 5000 crystals today. (not actual currency of that game, but just trying to make it understandable).

 

The devs putting a price tag on only one form of currency, and putting a price tag themselves on all items, means there is no in-game economy as everything is done by devs. We have no opinion on this or anything. 

 

Tbh sales shouldn't even exist as they are a nuisance. Personal sales are fine but normal festive sales are pointless, it also makes the game easily P2W.

 

Frequency of buying doesn't matter if everyone's buying very little. It's like a price-demand ('price elasticity of demand', to be specific) scenario... lower prices mean higher sales due to higher demand, but that can actually go the wrong way if you lower prices so much that your profits fall despite selling a lot more. An equilibrium level where sales are good and prices are reasonable is often most desirable for the highest overall profits.

 

If everyone is buying little it still adds up, no?

Edited by HichigoShiiro

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Gold pls. I'm not asking for very large discounts regularly. I'm asking how very large discounts at holidays etc effect the "economy" in-game.

 

Let me give you an example of what I think an in-game economy is.

 

P2P Item selling.

P2P Item trading.

P2P Currency selling.

 

THIS is an in-game economy.

The other game I play, the company just turned the economy upside down because of one of their new updates. So something which costed 10000 crystals last week costs 5000 crystals today. (not actual currency of that game, but just trying to make it understandable).

 

The devs putting a price tag on only one form of currency, and putting a price tag themselves on all items, means there is no in-game economy as everything is done by devs. We have no opinion on this or anything. 

 

Yeah, I already said, referring to the 'in-game economy' when discussing such an issue is a misuse of terms...

 

If everyone is buying little it still adds up, no?

Not always - it's preferable to have 10 people buy something at 10,000 crystals over 50 people buying something at 1,000 crystals. That's the point I was making - depending on the price elasticity of demand i.e. the responsiveness of demand to a change in price of a particular good (which would actually apply here), it can be beneficial or detrimental to lower prices by certain amounts or beyond certain points. So using the same example, it would make sense to lower the price to 5,000 crystals if it means 30 people will buy the good, but not further to 1,000 crystals. That's the 'equilibrium level' (at which revenue is highest, dependent upon the price elasticity of demand) that I was talking about - and therefore, discounts would probably be beneficial for game income up to a certain point, after which they'd have a detrimental effect.

 

ro study for your BTECs ok

Edited by GoldRock

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Yeah, I already said, referring to the 'in-game economy' when discussing such an issue is a misuse of terms...

 

kden
 

Not always - it's preferable to have 10 people buy something at 10,000 crystals over 50 people buying something at 1,000 crystals. That's the point I was making - depending on the price elasticity of demand i.e. the responsiveness of demand to a change in price of a particular good (which would actually apply here), it can be beneficial or detrimental to lower prices by certain amounts or beyond certain points. So using the same example, it would make sense to lower the price to 5,000 crystals if it means 30 people will buy the good, but not further to 1,000 crystals. That's the 'equilibrium level' (at which revenue is highest, dependent upon the price elasticity of demand) that I was talking about - and therefore, discounts would probably be beneficial for game income up to a certain point, after which they'd have a detrimental effect.

 

Naw, this is why I said, there is no point having sales to begin with. 

 

ro study for your BTECs ok

 

I dont study btec anymore im doing ccna

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Man! Nothing is free in this world.You can never run a game by giving Free crystals or Discounts everyday.Be mature and think positive ;)

agreed

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Man! Nothing is free in this world.You can never run a game by giving Free crystals or Discounts everyday.Be mature and think positive ;)

If you read any of his posts, you would see he doesnt want more crystals or sales, he was only asking what the "in-game economy" was. And, as GoldRock said, "Yeah, I already said, referring to the 'in-game economy' when discussing such an issue is a misuse of terms..."

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sorry i did not read all the threads due to it almost 12 pm here

 

so you say things .....but really thing about it this way

 

for these sales what economy is there ..we are buying with crystals imaginary items can we hold them no .. do we own them no.. there all on computer screen and for the ones like me who pay cash for them we are the ones who put the money into the company to purchase the hydro / water / updates for the computer / things along this line.. and if it weren't for the buyers... would the game still continue .. i don't think so ..and feel free to correct me any time..

 

see when you work ( like i have so many years in the work field ) you get a pay check where you can physically buy what you want and pay for the needs for you house or place you live in..

 

see tanki is a computer game where there is no real money transferring from there hands to ours .. besides the players who pay then its a different thing..for the sales well in high and sight tanki owns the crystals the turrets and hulls and basically every thing in your garages .. think about it when you leave the game for good who gets all your stuff it goes back into the system for others to buy .. its the same with when you use drugs it just goes back into the computer to be sold or used by the next person.... only cause can you hold then or drive them ..nope .. and when it comes to reality its way more interesting and alive then a computer game ..

 

so to play the game its ok and when it comes to sales well its just a word to get us to use our crystals that  just get flipped over for the next account to use....its like a rotating door ..it just keeps going around and around again non stopping until the plug is pulled on the game../ or company..

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One can use a Russian IP, but how does one bypass the payment wall?

It's called having family members all over the world.

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