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Mines should have splash damage


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[sply] [drpb]

Well, real life mines don't have that much damage in a radius, especially anti-tank ones. Besides, you wouldn't even get that much from this if it was implemented. I mean, how often do you get 2 tanks really close to one another and one of them goes over a mine?

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Once in tanki one mine took out 2 tanks....

 

In a jonathanc video....

He placed in on red side of serpuhov in the passage where the water tower is. Two enemies squeezed through the passage and the mine killed both

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Under review

[sply] [drpb]

Well, real life mines don't have that much damage in a radius, especially anti-tank ones. Besides, you wouldn't even get that much from this if it was implemented. I mean, how often do you get 2 tanks really close to one another and one of them goes over a mine?

GoldBox?

STG?

CTF modes while stealing flag from full base? 

In this case aLOT of tanks are together waiting for your death soo...

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Once in tanki one mine took out 2 tanks....

 

In a jonathanc video....

He placed in on red side of serpuhov in the passage where the water tower is. Two enemies squeezed through the passage and the mine killed both

what???

Well its 1:100.000 chance of happening i would guess. Why?

Its 0.0001mm based accurity that, they both together step on it.

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Then maybe the radius should not be too small. Maybe it should be the radius of I don't know, perhaps:

 maxresdefault.jpg 1000 MINES!!! 

If so, the mine should be a new supply altogether, and should cost around 200 crystals, maybe more. But a small radius would be better, if the price stayed the same.

Edited by DESTROYER_13

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Mines would have a radius about 1/2 to 2/3 of thunder;s radius before it got buffed.

i guess it should be the same of that of thunder or 3/4...else no fun :P

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It would be great in tournament's like tof but it would not be good if someone places mine in the gold box drop zone :P

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This is not a professional idea.

it adds nothing to the gameplay

it adds funs and splash damage ( multi-kill, 1 mine)

Edited by asdasemm

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I think mines are powerful enough as-is. They're not instakilling death frisbees at the higher ranks, but they still work as area denial. If you drive on a mine, it's usually your fault, and you take all of the damage. If they had splash damage, a single errant player next to you stepping on a mine could damage or destroy you too, which isn't very fun.

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I think mines are powerful enough as-is. They're not instakilling death frisbees at the higher ranks, but they still work as area denial. If you drive on a mine, it's usually your fault, and you take all of the damage. If they had splash damage, a single errant player next to you stepping on a mine could damage or destroy you too, which isn't very fun.

Yeah but it's also not very fun when you're hiding, perfectly in cover, and some teammate of yours exposes himself, get's shot by a thunder, and you take damage too..

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Yeah but it's also not very fun when you're hiding, perfectly in cover, and some teammate of yours exposes himself, get's shot by a thunder, and you take damage too..

Well... thunder not a mine.

I dont want to see mines that bounce..... or freeze.... or afterburn.... or heal..... or idk what

Edited by A_R_A_K_E_L_Y_E_N

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I mean realistically, a tank is huge and one mine probably will just fit the area the one tank covered... but then a mine is not that effective when you could drug double power and get multiple kills while a mine gets only one. 

 

But also, when you are camping outside of the enemy base waiting for a mine field to defuse and then some stupid guy just walks on a mine, activating all of the mines with splash damage, and end up getting yourself blown up. Plus, you could just set up a huge mine chain where one blown up mine activates all of the rest killing a bunch of tanks for the price of one dumb tanker.

Edited by sensei_tanker
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