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Player Driven Economy


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Okay, since I have been told it would be reviewed, I will explain further. For those of you who are familiar with EVE online, you should understand where I am going with this. If you do not, this link http://www.ibtimes.co.uk/eve-online-meet-man-controlling-18-million-space-economy-1447437 should help a little. Basically what it is, it is completely player driven. You buy things off of other players that they set the price for. How the game makes its money is by selling PLEX, the monthly account extender. That is also how players make in game money, by buying more than they will need and selling them to other players, for money. It is designed so that you don't have to pay real money, but it makes it much easier if you do.

 

Now on to tanki. My plan was to be able to have multiples of different items, that you can buy and sell to other players. It would also help as a garage cleaner, as when you no longer need something, you can let someone else use it. Instead of buying crystals now, you would buy hulls and turrets to sell to other players. That is how tanki would make money and the player would make crystals. Now I understand that there is a point in which players would no longer to buy things and no longer need crystals, however that could be fixed with say having a reward paint that costs 5 million cry that has 25% protection against all weapons. Under this new system, you will be able to place buy and sell orders, however there will need to be a safety check installed to make sure it does not get abused between friends and multiple accounts of the same user.

 

That is what I have now, as I think of more things to add I will add them.

 

Questions, comments, and concerns would be appreciated.

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