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Let's Discuss Protection Modules


CooperO
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hey!

where is the lion t-a m2 module ??

As explained correctly by @TheBlackChick above, the system doesn't let you pay for the M2 module and gives you the option to buy M3 only directly. This was an update some time ago that made it less expensive to get something to M3 since you don't have to buy M0, M1 and M2 and finally M3 now. But yes, this also means you can not buy M2 if your rank is high enough :/

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Why the heck is Clay LGC module outrageously pricey to MU !! 

I made some calculations and found out its cheaper to buy the module that contains the same protections -Kodiak T-F- and fully MU it.

Kodiak T-F discounted at 50% costs 125k flat while Micro-upgrades cost 450k so thats around 600k in total.

On the other hand, Clay used to cost 250k which is like the current modules but the cost of MU is ridiculous~750k...

Which actually makes it cheaper to buy Kodiak T-F and MU it even though i do have CLay already ._.

Edited by omarhero1

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Good idea, but there are more Firebirds then Ricochets at Polygon.

True... I hate how freeze is, in my opinion, better than firebird, but its rarely used, therefore less effective, because freeze effect is ruined by too many firebirds.

 

One area where being a buyer gives a huge advantage, as the modules are very expensive.

 

Most tankers up to Generalisimo have ~ 3 modules at M3-level, covering most of the turrets at least once.

But in battles you might be lucky to get two of those covered, and between 35%-40%.

 

But buyers... good chance they have way more than 3, in many combos that allow them to cover themselves from 3 most popular weapons in current battle, closer to 50%.

Drugs, kits, prot modules, premium.. Buyers ruin the game, wait no, TO being so P2W ruins the game

 

How do you obtain the Rock Legacy Module

You can't, no legacy modules are available anymore.

 

I'm torn between these two modules, (Thunder,Isida,Smoky) or (Thunder,Rail,Smoky)

Very hard choice, recent rails with alterations have been OP, and isida is just OP generally. I would say if you generally run long range turrets, you shouldn't be allowing isidas to get close, so go with TRS, but If you are a short range, then I dont know.... Edited by Kurt_KurtDGreat
Merged posts. Also, please refrain from using profanity.

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Why the heck is Clay LGC module outrageously pricey to MU !! 

I made some calculations and found out its cheaper to buy the module that contains the same protections -Kodiak T-F- and fully MU it.

Kodiak T-F discounted at 50% costs 125k flat while Micro-upgrades cost 450k so thats around 600k in total.

On the other hand, Clay used to cost 250k which is like the current modules but the cost of MU is ridiculous~750k...

Which actually makes it cheaper to buy Kodiak T-F and MU it even though i do have CLay already ._.

Prices for microupgrading M3s were halved a while ago, while prices for microupgrading LGC modules were not halfed. Tanki trying to replace LGC modules with the new ones without taking the old ones out completely.

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Prices for microupgrading M3s were halved a while ago, while prices for microupgrading LGC modules were not halfed. Tanki trying to replace LGC modules with the new ones without taking the old ones out completely.

But still, it doesnt justify paying double the price to MU a legacy module which basically have the exact same protections.

Thats quite senseless.

Edited by omarhero1
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But still, it doesnt justify paying double the price to MU a legacy module which basically have the exact same protections.

Thats quite senseless.

I bought the medic kit shortly before the paint-protection module. I was shafted.  Cherry offers inferior protection compared to the M3-module that now comes with the kit and if I want to MU-it, will cost me an arm and/or leg. :angry:

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Who here has Grizzly T-D and likes it or dislikes it?

It's a great module, i have Ursa-TE which is quite similar to this one except for Isida protection.

I would've definitely bought it if i hadn't had Rock LGC for twins-isida protection.

Generally, i strongly recommend it. 

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I have looked for a triple module of the following protections:

 

1. Hammer

 

2. Ricochet

 

3. Railgun

 

Does this protection module exist? I cannot find it in the garage.

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I have looked for a triple module of the following protections:

 

1. Hammer

 

2. Ricochet

 

3. Railgun

 

Does this protection module exist? I cannot find it in the garage.

no, there are the following:

 

1) rail thunder ricochet

2) rail smoky ricochet

3) rail smoky hammer

4) hammer twins ricochet

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So M0 modules cost 5,000 and have 10%.  M1 modules cost 30,000 and have 15%. 

 

If buy m0 and MU-it to m1, cost will be same as if I waited and bought m1?  (5,000 + 25,500 upgrades?)

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5k + 30k

35k to end up with 15% protection.  That's a lot of coin crystals.

 

I'm better of doing MUs on my Hunter m0 - the module protection pales compared to jump in armor from m0 to m1. Plus you get more speed.

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35k to end up with 15% protection.  That's a lot of coin crystals.

 

I'm better of doing MUs on my Hunter m0 - the module protection pales compared to jump in armor from m0 to m1. Plus you get more speed.

Here I give you a good strategy which can be used for m0 account:

 

1. Play with hunter m0 smoky m0 till Smoky m1 unlocks. (maximum 2 MUs each)

2. Then play with Smoky m1 and Hunter m0 till WO1. Then buy Viking m1. 

(You can also buy Mammoth m1 if Hunter m0 gets too weak)

3. MU Smoky and Viking not more than 3 or 4 times.

4. Get Boar or Simoom kit (at WO5 or 1 rank after) and full MU the hull and turret.

5. [save for m3 kit, or spend on modules/more turrets/hulls]

Edited by TheAncientMariner

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Here I give you a good strategy which can be used for m0 account:

 

1. Play with hunter m0 smoky m0 till Smoky m1 unlocks. (maximum 2 MUs each)

2. Then play with Smoky m1 and Hunter m0 till WO1. Then buy Viking m1. 

(You can also buy Mammoth m1 if Hunter m0 gets too weak)

3. MU Smoky and Viking not more than 3 or 4 times.

4. Get Boar or Simoom kit (at WO5 or 1 rank after) and full MU the hull and turret.

5. [save for m3 kit, or spend on modules/more turrets/hulls]

Current plan is...

 

Upgrade Hunter m0 all the way to m1 (m1 Hunter >>> Viking m1)

Upgrade smoky a few (already done) and use it until Thunder m1 unlocks.

Upgrade Thunder m1 a few (to keep it current)

 

My crystal to-exp ratio is better this time round and I know not to waste crystals on too many items so hopefully I can...

Buy Stinger Kit 

Buy Vesuvius Kit (as long as I can get Vik-m2 at least a couple ranks early) - else buy at rank on sale.

 

Will likely disregard Protection Modules until M2 - the 15% (vs 3 turrets) is more than offset by MUing the hull against all turrets.

 

As this is discussing an alt account gonna give Vulcan m2 a shot, even though I hear it's been nerfed a lot.

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Magnum protections r waaay too low for such an OP weapon.... The module system was imperfect as it could not accommodate the addition of new turrets without creating additional protections for older turrets. The introduction of striker and magnum (both really high damage dealing weapons) and the bad modules created for them have just made these turrets even more powerful. The module system is obsolete in this case. Idk why the devs aren't letting the players choose what protections they want from turrets themselves. I've already pitched the idea in I&S but its gonna rot like the other ideas there anyway. Even nives knows about this issue but what has been done? Nothing at all.

 

I hope they fix this soon

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Magnum protections r waaay too low for such an OP weapon.... The module system was imperfect as it could not accommodate the addition of new turrets without creating additional protections for older turrets. The introduction of striker and magnum (both really high damage dealing weapons) and the bad modules created for them have just made these turrets even more powerful. The module system is obsolete in this case. Idk why the devs aren't letting the players choose what protections they want from turrets themselves. I've already pitched the idea in I&S but its gonna rot like the other ideas there anyway. Even nives knows about this issue but what has been done? Nothing at all.

 

I hope they fix this soon

The problem with letting players choose what protections they want is because then the players might become too OP in certain maps. I do agree about the lack of protections however, it seems like the devs were too focused on the HTML5 and matchmaking to get these over and done with asap, they didn't have enough time to develop better modules (which take a lot of analysis and data researching besides the actual programming btw). Hopefully won't be long till HTML5 is here and we get faster and More updates :)

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what does i need for protection i have thunder m2 + viking m2  full micro and i need kodiak tc-m2 OR should i chooce kodiak t-f m2 

Griffon T-A(rail,thunder,shaft).dont bother getting any melee protection in combo ,with thunder viking in close range they rule you anyway with or without protection.

also kodiac T-C is pretty handy in small map.lots of people use twins in there.and rail gun and thunder is everywhere regarding the map size.

Edited by insane_grg

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Magnum protections r waaay too low for such an OP weapon.... The module system was imperfect as it could not accommodate the addition of new turrets without creating additional protections for older turrets. The introduction of striker and magnum (both really high damage dealing weapons) and the bad modules created for them have just made these turrets even more powerful. The module system is obsolete in this case. Idk why the devs aren't letting the players choose what protections they want from turrets themselves. I've already pitched the idea in I&S but its gonna rot like the other ideas there anyway. Even nives knows about this issue but what has been done? Nothing at all.

 

I hope they fix this soon

I know right, there should be a special module that lets you customize what protections you want.

How come there's only one module that protects against mines? (Besides the Spectrum Module)

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I bought Shark-T-E(smoky/Thunder/Vulcan) M 1 today .... well most of the time i m destroyed by these turrets and i thought it suits me.... for short range i prefer Storm-LGC ...I just wanted to ask whether Shark T E is worth any MU's. Im not planning to upgrade Storm though because its too expensive and is not well balanced...

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Its hard to see the current table as of now.... can someone make a chart/spreadsheet in which we can select the turrets we want protections against and it shows us the available combinations automatically?

 

I tried doing it but I dont know how to :(

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Its hard to see the current table as of now.... can someone make a chart/spreadsheet in which we can select the turrets we want protections against and it shows us the available combinations automatically?

 

I tried doing it but I dont know how to :(

Better yet, just get rid of the rather stupid practice of NAMING mostly random collections of protection modules and just let users "roll their own".  

 

QUIZ

 

Quick, what does a Kodiak TK protect against?  Don't remember?  Don't want to sift through a long list of irrelevant names to find out?  How about if I told you it was an FR-ST-MA module?  Could you guess FReeze-STriker-MAgnum?

 

Of course, this can be improved upon by always listing the turrets in alphabetical order, so really a FR-MA-ST module.

 

Okay, let's try again.  How about a Grizzly TC Module?  Got it?  No?  Still looking?  How about if you knew it as: HA-IS-VU?  Come on now.  That's right.  Nothing to look up.  No list to sort through.  It's... you've got it...  HAmmer-ISida-VUlcan.  Easy, right?  MUCH easier than the naming baloney.  Suddenly you're an EXPERT on protection modules!

 

So okay, let's try it the other way.  Which module protects against Smoky, Twins and Shaft?  If you said "Shark TD"... well, you're wrong.  It's Ursa TA, which would be SH-SM-TW.  But you wouldn't know an Ursa from a Shark without sifting through the long list of named modules.

 

One more chance:  What's the module name for Magnum, Ricochet and  Striker?  I'll wait while you go find it.

 

Still looking?  No, not the MA-RI-ST module.  That's too EASY!  The old stupid name BEFORE Tanki got smart and adopted a rational system.

 

Come on now, it's been 10 minutes and you STILL haven't found it?

 

TRICK QUESTION!

 

THERE IS NO SUCH THING.  See, when you have 13 different turrets, and up to 3 protections per module, that's 13*13*13 combinations which works out to be more than 2000 combinations!!  Even TANKI isn't stupid enough to try to name THAT many modules (but they did give nonsense names to about 100 modules).

 

So why not just let players build their OWN combinations and get rid of all the naming crap?  Let users buy any 1, 2, or 3 protection module for the current rate.  Add in 4 and 5 protection modules for suitable prices (say 750,000 / 1.5 million).  Heck, you could even have 13-protection modules for around eleventy-bajillion crystals.  But that's another discussion.

 

How about it Tanki?  You ready to get smart on protection modules?

Edited by BAMBIBX
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Better yet, just get rid of the rather stupid practice of NAMING mostly random collections of protection modules and just let users "roll their own".  

 

QUIZ

 

Quick, what does a Kodiak TK protect against?  Don't remember?  Don't want to sift through a long list of irrelevant names to find out?  How about if I told you it was an FR-ST-MA module?  Could you guess FReeze-STriker-MAgnum?

 

Of course, this can be improved upon by always listing the turrets in alphabetical order, so really a FR-MA-ST module.

 

Okay, let's try again.  How about a Grizzly TC Module?  Got it?  No?  Still looking?  How about if you knew it as: HA-IS-VU?  Come on now.  That's right.  Nothing to look up.  No list to sort through.  It's... you've got it...  HAmmer-ISida-VUlcan.  Easy, right?  MUCH easier than the naming baloney.  Suddenly you're an EXPERT on protection modules!

 

So okay, let's try it the other way.  Which module protects against Smoky, Twins and Shaft?  If you said "Shark TD"... well, you're wrong.  It's Ursa TA, which would be SH-SM-TW.  But you wouldn't know an Ursa from a Shark without sifting through the long list of named modules.

 

One more chance:  What's the module name for Magnum, Ricochet and  Striker?  I'll wait while you go find it.

 

Still looking?  No, not the MA-RI-ST module.  That's too EASY!  The old stupid name BEFORE Tanki got smart and adopted a rational system.

 

Come on now, it's been 10 minutes and you STILL haven't found it?

 

TRICK QUESTION!

 

THERE IS NO SUCH THING.  See, when you have 13 different turrets, and up to 3 protections per module, that's 13*13*13 combinations which works out to be more than 2000 combinations!!  Even TANKI isn't stupid enough to try to name THAT many modules (but they did give nonsense names to about 100 modules).

 

So why not just let players build their OWN combinations and get rid of all the naming crap?  Let users buy any 1, 2, or 3 protection module for the current rate.  Add in 4 and 5 protection modules for suitable prices (say 750,000 / 1.5 million).  Heck, you could even have 13-protection modules for around eleventy-bajillion crystals.  But that's another discussion.

 

How about it Tanki?  You ready to get smart on protection modules?

Good Idea... pitch this in I&S it will surely receive attention 

Edited by MJROCKS05

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