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Let's Discuss Protection Modules


CooperO
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I doubt TO will let player mix and match module protections. I think some combinations don't exist for a reason.

Hazel-Rah said that there will not be 4 turret protection modules because that would create a P2W situation.

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Actually with 13 turrets and a 3x module the number of possible combinations =   

 

13! / (3! * 10!)  = (13 * 12 * 11) / (1 * 2 * 3 ) = 286 possible 3x protection modules.

 

I have not yet done a full comparison but is seems for every turret there are no combos with two other turrets.

 

e.g. there are no Fire / Striker / (Any) modules nor Fire / Shaft (Any) modules

 

That is most likely the design intent. So do not expect a mix-and-match module system nor expect every one of the 286 combos to be made available.

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Its hard to see the current table as of now.... can someone make a chart/spreadsheet in which we can select the turrets we want protections against and it shows us the available combinations automatically?

 

I tried doing it but I dont know how to :(

Does this help?  Easier to see them all at a glance.

 

TRIPLE MODULES

Badger T-A    FIR FRZ HAM

Badger T-B    ISI FRZ RIC

Badger T-C    ISI THU FRZ

Badger T-D    FIR THU FRZ

Badger T-E    FIR ISI HAM

Badger T-F    FIR TWI FRZ

Badger T-G    SMO FIR FRZ

Badger T-H    FIR ISI FRZ

Badger T-J    FIR ISI STR

Lion T-A    FIR TWI HAM

Lion T-B    FIR TWI RIC

Lion T-C    FRZ RIC HAM

Lion T-D    TWI RIC HAM

Lion T-E    ISI RIC HAM

Lion T-F    TWI RIC STR

Grizzly T-A    SMO TWI FRZ

Grizzly T-B    RAI ISI HAM

Grizzly T-C    ISI HAM VUL

Grizzly T-D    SMO TWI ISI

Grizzly T-E    SMO FRZ RIC

Grizzly T-F     FIR HAM VUL

Grizzly T-G    SMO FIR HAM

Grizzly T-H    FRZ RIC VUL

Grizzly T-J    SMO RAI HAM

Grizzly T-K    FRZ HAM VUL

Grizzly T-L    FRZ HAM STR

Ursa T-A    SMO TWI SHA

Ursa T-B    SMO RAI RIC

Ursa T-C    SMO RIC SHA

Ursa T-D    TWI SHA VUL

Ursa T-E    SMO TWI RAI

Ursa T-F    TWI ISI VUL

Ursa T-G    SHA VUL STR

Ursa T-H    ISI RIC MAG

Ursa T-J    TWI STR MAG

Shark T-A    THU RIC VUL

Shark T-B    SMO RAI VUL

Shark T-C    SMO ISI THU

Shark T-D    TWI THU VUL

Shark T-E    SMO THU VUL

Shark T-F    ISI THU VUL

Shark T-G    THU RIC STR

Kodiak T-A    FIR RAI THU

Kodiak T-B    SHA HAM VUL

Kodiak T-C    TWI RAI THU

Kodiak T-D    RAI THU FRZ

Kodiak T-E    ISI THU SHA

Kodiak T-F    RAI THU RIC

Kodiak T-G    FIR TWI RAI

Kodiak T-H    SMO FIR RAI

Kodiak T-J    ISI SHA STR

Kodiak T-K    FRZ STR MAG

Kodiak T-L    FIR VUL MAG

Griffon T-A    RAI THU SHA

Griffon T-B    SMO RAI SHA

Griffon T-C    RAI SHA VUL

Griffon T-D    SMO RAI THU

Griffon T-E    RAI RIC SHA

Griffon T-F    SHA STR MAG

Griffon T-G    SHA HAM VUL

Griffon T-H    RIC SHA MAG

 

DOUBLE MODULES

Ocelot  D-A    FIR ISI    

Ocelot  D-B     ISI FRZ

Ocelot  D-C     FIR FRZ

Ocelot  D-D    ISI HAM

Panther D-A    SMO HAM

Panther D-B    TWI HAM

Panther D-C    SMO TWI

Panther D-D    TWI RIC

Orka D-A    SMO RAI

Orka D-B    RIC VUL

Orka D-C    THU RIC

Orka D-D    SMO VUL

Orka D-E    THU STR

Orka D-F    VUL STR

Eagle D-A    RAI SHA

Eagle D-B    RAI THU    

Eagle D-C    SHA STR

Eagle D-D    RAI STR

Eagle D-E    SHA MAG

Panda D-A    FIR THU

Panda D-B    FRZ SHA

Panda D-C    ISI VUL

Panda D-D    TWI MAG

Panda D-E     RIC MAG

Panda D-F    HAM MAG

 

SINGLE MODULES

Fox S-A        FIR

Fox S-B        FRZ

Fox S-C        ISI

WOLF S-A    HAM

WOLF S-B    TWI

WOLF S-C    RIC

DOLPHIN S-A     SMO

DOLPHIN S-B    VUL

Dolphin S-C    THU

Dolphin S-D    STR

SPIDER SA    MIN

FALCON S-A    RAI

FALCON S-B    SHA

FALCON S-C    MAG

_____________

 

FIR = FIREBIRD

FRZ = FREEZE

HAM = HAMMER

ISI = ISIDA

THU = THUNDER

RAI = RAILGUN

SHA = SHAFT

STR = STRIKER

SMO = SMOKY

TWI = TWINS

RIC = RICOCHET

MAG = MAGNUM

Edited by Nicola_M

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Top three modules:

 

Griffon T-A (Perfect long range paint, I prefer Thunder protection over Vulcan and I already have a Legacy Graffiti)

Badger T-G2 (Basically an upgraded version of Lumberjack and cheaper. 

Lion T-D (Perfect medium range paint, and I have Nano if I want to swap Twins for Smoky)

I have Lion T-D M1 → @78190-facebook78

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Please add Rail+Magnum module. A team made of magnum and rail are a winning team because you can't protect yourself from such a combo. Mangum is also OP at the moment. A module of Rail+Magnum would be kindly appreciated.

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They could make a "create your own triple module" as one of the top prizes in these contests. It can either start off at the normal parameters for each required M-level with the normal MU crystal requirements or a permanent, non-upgradeable +9%.

 

It would make for a unique prize.

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Look, everyone probably has at least some protection against every single turret in the game (except for me lol). Most people at my rank have around 40% protection on their modules. 

 

That's basically double armor which can be double armored again.

 

People will always start using protection against the best players in the game, causing the best players with actual skill to be ok/average players. 

 

Yes, I know they cost 250 000 crystals but they are actually OP. You basically cannot kill (unless you a magnum or shaft) anyone with the module on. Once 5 or 6 people start wearing your protection, you cannot do well anymore. 

 

I feel like legends are not OP because of their skill (which, franky, isn't even that good), or because of their m4 (i mean it sort of is) but because of how many 50% modules they own. Being able to have 75% protection against a certain turret is not even fair. 

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I don't think the modules are OP. The paints has almost the same tehnicals. The modules makes this game more great because you can choose your own paint with your own protection you need to use!

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Look, everyone probably has at least some protection against every single turret in the game (except for me lol). Most people at my rank have around 40% protection on their modules. 

 

That's basically double armor which can be double armored again.

 

People will always start using protection against the best players in the game, causing the best players with actual skill to be ok/average players. 

 

Yes, I know they cost 250 000 crystals but they are actually OP. You basically cannot kill (unless you a magnum or shaft) anyone with the module on. Once 5 or 6 people start wearing your protection, you cannot do well anymore. 

 

I feel like legends are not OP because of their skill (which, franky, isn't even that good), or because of their m4 (i mean it sort of is) but because of how many 50% modules they own. Being able to have 75% protection against a certain turret is not even fair. 

Yeah... modules (35% minimum) make a bigger difference than M4 vs m3 (~ 14% difference - 28% combined turret+hull)

 

I don't think the modules are OP. The paints has almost the same tehnicals. The modules makes this game more great because you can choose your own paint with your own protection you need to use!

Sure it's nice to be able to select a paint and protection separately.  But keep in mind paints were kind of OP even back before separation.

 

For 125k (who pays 250?) you get 35% to start... that's a giant nerf to damage being done to you.

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Look, everyone probably has at least some protection against every single turret in the game (except for me lol). Most people at my rank have around 40% protection on their modules.

 

That's basically double armor which can be double armored again.

 

People will always start using protection against the best players in the game, causing the best players with actual skill to be ok/average players.

 

Yes, I know they cost 250 000 crystals but they are actually OP. You basically cannot kill (unless you a magnum or shaft) anyone with the module on. Once 5 or 6 people start wearing your protection, you cannot do well anymore.

 

I feel like legends are not OP because of their skill (which, franky, isn't even that good), or because of their m4 (i mean it sort of is) but because of how many 50% modules they own. Being able to have 75% protection against a certain turret is not even fair.

Modules give more room for strategy. People can change turret when too many enemies are protected against their turret... People can change modules to be protected against the most threatening turrets... But against a group of organized people if they're big enough of a threat the one sent to engage them will always be using a turret they're not protected against as well as being protected from the turret they're using. It takes five minutes to change again but it takes only an instant for a group to switch for another member to engage you. Edited by GuidoFawkes

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What module provides 16% protection from Railgun in pro battle.

 

When I enter xp/bp pro battles, I saw a lot of people with number "16" after their ids.  I will assume that is the percentage of protection against Railgun.   But when I check the protection module, I do not see any protection module which provides 16% protection against Railgun.

 

Am I wrong on this?

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Thanks ThirdOnion for the quick response, and thanks for the link.

 

Actually in the XP/BP battles, I noticed that there is no (16%) protection after my IDs (not sure it is just not showing or something  else). By the way, I have M2 hull and M2 railgun without any  protection module against Railgun. 

 

I also noticed that sometime, one or two other guys do not have the number "16" after their IDs.   Not sure whether they got the 16% protection or not.

 

I will get a screen dump next time to show the problem.

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I also noticed that sometime, one or two other guys do not have the number "16" after their IDs.   Not sure whether they got the 16% protection or not.

M3 hulls don't get protection. M2 Hornet gets 16%, and Wasp M2 gets 8%.

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ThirdOnion,

    You are right.  Just checked it last night. When you press the "Tab" to check the xp/bp battle status. Players with M2 Hornet show with "16" after their IDs, and players with Wasp M2 show with "8" after their IDs.  No number shown for M3 hull.   AND, no number shown for yourself, even you are using M2 hull.   The last part causes confusion.  Now I know that it just does now show, but the  protection is there. :)

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I am just trying to plan future upgrades.  In a few ranks, I can get M3 protection module for Griffon T-E (railgun, ricochet, shaft) or Kodiak T-A (firebird, railgun, thunder).  I plan on fully upgrading one, but not both, so that when I become Marshall, I will then focus on M3 hull (Hunter) and Turret (railgun) fully upgrading these as well.

 

Which protection module do you think will be most helpful at the highest levels?  I mostly play with hunter/railgun combo and mostly like large to medium sized maps, but also like capturing plenty of flags and helping capture plenty of control points, etc.  

Edited by Beowulf

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I am just trying to plan future upgrades.  In a few ranks, I can get M3 protection module for Griffon T-E (railgun, ricochet, shaft) or Kodiak T-A (firebird, railgun, thunder).  I plan on fully upgrading one, but not both, so that when I become Marshall, I will then focus on M3 hull (Hunter) and Turret (railgun) fully upgrading these as well.

 

Which protection module do you think will be most helpful at the highest levels?  I mostly play with hunter/railgun combo and mostly like large to medium sized maps, but also like capturing plenty of flags and helping capture plenty of control points, etc.  

You like capturing flags on M-L maps but your go-to combo is Hunter/Rail?  Seems a little slow for that, but hey - play what you have fun with.

 

Probably first module then to M3 would be long-range, as enemies will have time to snipe at you coming & going - especially as Hunter is not all that speedy.

 

Shaft/Rail/Thunder (old prodigy) is standard long-range.  But Magnum has changed things up.  Would be good to have Magnum soon as well since it is good at targeting static tanks sitting there capturing CPs.

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