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Let's Discuss Protection Modules


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On 5/14/2020 at 4:28 PM, KamenRider said:

Hi

I would like to know which module is most effective against its turret (increases survivability against particular turret by greater margin) especially at 50%. 

 

Thanks

Owl (Gauss) is a great module to have, as Gauss is pretty common.

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Hi,

since there will be a new Turret relatively soon, I think that 3 Protection Module Slots will not cut it any more. Therefore it would be nice if the Developers also introduced a 4th Slot, so that we can have Protection against 1/4 of all 16 threats (including Mines).

However, this might be debatable, as Hull Alterations are already some kind of 4th Slot, even if they don't reduce the inherent Damage / DPS of a Turret ?

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On 6/27/2020 at 4:24 PM, T879 said:

Hi,

since there will be a new Turret relatively soon, I think that 3 Protection Module Slots will not cut it any more. Therefore it would be nice if the Developers also introduced a 4th Slot, so that we can have Protection against 1/4 of all 16 threats (including Mines).

However, this might be debatable, as Hull Alterations are already some kind of 4th Slot, even if they don't reduce the inherent Damage / DPS of a Turret ?

A fourth slot would be better than hull augments for sure as they can be accessed by all players and don’t influence on gameplay negatively as hull augments do.

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On 12/23/2019 at 6:34 AM, Tidebreaker said:

Vulcan is not used much, so you can ignore that,

How the game has changed from only 6 months ago.

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So I'm a Vulcan Titan player and as you already know, Vulcan play style requires players to constantly exposed in order to deal damage effectively.

 

Currently I have modules protected against Railgun and Thunder (since they are the two most common turrets) as well as Gauss. I'm now wondering should I swap Gauss with Vulcan, since Vulcan is getting more common.

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13 minutes ago, Aegis said:

Currently I have modules protected against Railgun and Thunder (since they are the two most common turrets) as well as Gauss. I'm now wondering should I swap Gauss with Vulcan, since Vulcan is getting more common.

stick with gauss, even a 5% module can protect you from being one shotted

i have guass module on alt acc, i regret not buying it on my main

one shot death is the worst, you have no way to fight back

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I really wondered from those who using protections against Striker and Freeze,

I see a lot of players when I play with Freeze using protection against it, while these turrets aren't that popular

I don't say that because I don't want anyone to use a protection against my turret, Yes I hope that, but really why you use protections against a rare turret

for me my list for me I can divied the protection in the 3 parts, 

Important protections : Railgun - Thunder - Smoky - Gauss

Protections that depend on you : Ricochet - Firebird - Vulcan - Magnum - Shaft

Protections that never ever you have to think : Freeze - Striker - Isida - Hammer - Twins

 

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3 minutes ago, asem.harbi said:

I don't say that because I don't want anyone to use a protection against my turret, Yes I hope that, but really why you use protections against a rare turret

The amount of time it takes to kill a player these days in Tanki is low. There are 14 different turrets that can kill you quickly given favourable conditions. Protection against any turret will help in some way. 

 

Striker deals the same damage as Thunder and has no damage dropoff. Striker is just easier to play around at range. Thunder is much more prevalent, but that doesn't make Striker kill players slowly. 

Freeze, while not being as powerful as it was last year, still has melee turret damage. It can kill you quickly and keep you within its maximum damage range if you try to escape by freezing you. 

 

Also a turret that might be rare for you may be more common for someone else. 

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19 minutes ago, TheCongoSpider said:

The amount of time it takes to kill a player these days in Tanki is low. There are 14 different turrets that can kill you quickly given favourable conditions. Protection against any turret will help in some way. 

Striker deals the same damage as Thunder and has no damage dropoff. Striker is just easier to play around at range. Thunder is much more prevalent, but that doesn't make Striker kill players slowly. 

Freeze, while not being as powerful as it was last year, still has melee turret damage. It can kill you quickly and keep you within its maximum damage range if you try to escape by freezing you. 

Also a turret that might be rare for you may be more common for someone else. 

First you and who reacts to you mjmj5558,

I don't talk here about powerful turrets or so... no I just talk about the popularity so for sure Striker isn't more common than Thunder or Freeze also isn't more popular than Firebird.

Freeze is a strong turret I play with it a lot, but it's not popular (where are the problem of my words?)

I thought you didn't understood what I mean but the last sentence declare that you understand, so why you discuss on other thing?

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29 minutes ago, asem.harbi said:

why you use protections against a rare turret

On this account I have 35% protection against Railgun, Thunder, and Gauss

I also have 35% protection against Hammer

I don't use the Hammer protection a lot, but it is useful when the best player on the other team is using Hammer

Sometimes the best players on the other team are not using the most popular turrets

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4 minutes ago, asem.harbi said:

First you and who reacts to you mjmj5558,

I don't talk here about powerful turrets or so... no I just talk about the popularity so for sure Striker isn't more common than Thunder or Freeze also isn't more popular than Firebird.

Freeze is a strong turret I play with it a lot, but it's not popular (where are the problem of my words?)

I thought you didn't understood what I mean but the last sentence declare that you understand, so why you discuss on other thing?

While some turrets are more popular than others, they are all powerful on their own. The existence of 2 Thunders on the enemy team doesn't automatically trump the existence of 1 Striker on the same team.

 

Each turret has their own gimmick. Firebird's powerful gimmick can be dealt with via repair kits and/or Heat Resistance and Immunity. Freeze has high DPS and slows your hull, allowing it to keep you within range. Even with Cold Immunity, it still has its high DPS that can kill you quickly of unprotected against. Protection against Freeze helps you survive longer against it. 

 

Popularity isn't the only thing some players base their protection choices off of. It could be a turret they have trouble fighting against in general. It could be the hard counter to the specific turret, augment and/or hull they're using. Protection allows you to survive longer against a turret, and if they choose to have more survivability against a relatively rare turret, that is fine. Nothing wrong with that. 

 

Like you, my main trio of protections these days are Gauss, Railgun and Thunder. The protection modules I choose are mostly based off of popularity, but also by what they can do to me in battle. I have melee protection on my accounts but ranged turrets are harder to deal with. This contradicta what you're trying to say with popularity. Yes, Firebird is popular, but itsStock Railgun is underpowered relatively. One Stock Railgun by itself isn't a huge threat but a Scout Railgun or an LCR Railgun is. But if the situation calls for one of those to be switched out, then so be it. Sometimes I switch one of them out for Ricochet or Hammer protection. 

 

24 minutes ago, asem.harbi said:

 Freeze is a strong turret I play with it a lot, but it's not popular (where are the problem of my words?)

There you have it. It's strong. Like I said before, popularity isn't the only factor in the protections players use. 

 

1 hour ago, asem.harbi said:

Important protections : Railgun - Thunder - Smoky - Gauss

Protections that depend on you : Ricochet - Firebird - Vulcan - Magnum - Shaft

Protections that never ever you have to think : Freeze - Striker - Isida - Hammer - Twins

I agree with your list, except I wouldn't phrase the third group as "Protections that never ever you have to think. I'd put "less important" as a generalisation. 

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On 10/15/2020 at 2:52 AM, TheCongoSpider said:

Firebird's powerful gimmick can be dealt with via repair kits and/or Heat Resistance and Immunity

Still doesn’t compensate for its after burn which takes effect for a long time. Even worse is CFT augment. Yes with the immunity augments they’re performance is decreased but there is no way to mitigate the effect in alterations offed battles. And Firebird protection seems almost useless with the fact that it doesn’t reduce the after burn.

Edited by E_polypterus

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@TheCongoSpider First I mean by my discussion is the constant protections, since I think most players didn't change their protections, I personally rarely to change my turret or hull in the middle of the game (I think it waste of the time), so for sure the protection will take more time also tiresome...

But if you mean that you have no problem to change your 3 protections slot in every game then I can say to you, you can also use the most rare protections without any word I can say to you? 

On 10/15/2020 at 12:22 AM, TheCongoSpider said:

There you have it. It's strong. Like I said before, popularity isn't the only factor in the protections players use. 

 

On 10/15/2020 at 12:22 AM, TheCongoSpider said:

Freeze has high DPS and slows your hull, allowing it to keep you within range. Even with Cold Immunity, it still has its high DPS that can kill you quickly of unprotected against. Protection against Freeze helps you survive longer against it. 

Believe me I see who use cold immunity against the freeze, is more stupid than who use protections against it, Imagine I neglect the grace (Heat Immunity) and going to buy Cold Immunity.

Yes again, Freeze is powerful but wait how many times you find some one use it? one player every 3 matches?

On 10/15/2020 at 12:22 AM, TheCongoSpider said:

Like you, my main trio of protections these days are Gauss, Railgun and Thunder.

On 10/14/2020 at 11:45 PM, asem.harbi said:

Clever intelligent strong smart perfect good genius? 

------------------------

On 10/15/2020 at 12:22 AM, TheCongoSpider said:

I agree with your list, except I wouldn't phrase the third group as "Protections that never ever you have to think. I'd put "less important" as a generalisation. 

Maybe I wronged with the last sentence you true.

Btw, I see must every player use at least Two of the Important protections (in my list), and one of the second list, ignoring the last tier.. And one of the Two important protections must be the Railgun, so you have Two other protections you can as you want but in the limits of my selects..

Lol, Im just kidding... I see what I said is correct but also I'm just kidding...

Btw, my protections are Railgun and Thunder these two are constant without any change, and the third is between Smoky and Gauss or any other turret.

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On 10/14/2020 at 4:07 PM, asem.harbi said:

Important protections : Railgun - Thunder - Smoky - Gauss

Protections that depend on you : Ricochet - Firebird - Vulcan - Magnum - Shaft

Protections that never ever you have to think : Freeze - Striker - Isida - Hammer - Twins

Me: I just use module based on my turret (and Spider module). 

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6 hours ago, FrozenRailgun said:

Me: I just use module based on my turret (and Spider module). 

your most 3 used protections are horrible?

protection against mines, excuse me it's useless, You convince me that it's more important than Falcon against Railgun?

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7 hours ago, asem.harbi said:

protection against mines, excuse me it's useless,

 

You convince me that it's more important than Falcon against Railgun?

Protection against mines is obsolete?! Um no. Situational yes, but it is useful.

It is more crucial than Falcon module yep (just saying...)

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On 11/6/2020 at 8:04 PM, FrozenRailgun said:

is more crucial than Falcon module yep (just saying

I see more Railguns than I see mines ?

But yes, Mine protection is very useful, especially in Magnum-Mortar alt infested battles...

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Guys!! I usually see the Spectrum module is such a useless, 20% against all, just a too bit. I think a combination of three max protections is way more better than a distracted 20% to all.

I think if it was higher than 20% in example up to 30% it will be more useful, but for sure to be given to just a certain rare helpers, anyone.

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6 minutes ago, asem.harbi said:

Guys!! I usually see the Spectrum module is such a useless, 20% against all, just a too bit. I think a combination of three max protections is way more better than a distracted 20% to all.

I think if it was higher than 20% in example up to 30% it will be more useful, but for sure to be given to just a certain rare helpers, anyone.

Unless you have Defender, using Spectrum B is actually a detriment at the Legends. So what if it's against every turret? Most of my engagements are 1v1 to begin with, and I'd much rather either have no protection or 50% for that scenario.

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My favourite is : Falcon, Grizzly, Griffin(Rail/Thunder/Magnum).

evry turrets are good and OP their position, but If you observe, the most annoying and really OP are these turrets. thats why i like and not just me think, this modules are very popular. 

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48 minutes ago, Akame said:

Mr. Smiley, Falcon and Owl have exceeded 5M exp.

Soon Spider gonna hit 5M exp, thanks boosted exp.

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Is spider a go-to module in every mm battle for you?

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