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Yeah that says 5.6 hours, which is clearly incorrect.

Playing time has only been recorded since sometime in 2015, so it is unfortunately impossible to know how long you played before then.
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Sorry, what?

Smoky's alt Supercumulative rounds. It says that the supercumulative rounds are more rare than the cumulative rounds but the critical damage is increased. I assume cumulative and supercumulative are referring to the critical hit rounds.

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Smoky's alt Supercumulative rounds. It says that the supercumulative rounds are more rare than the cumulative rounds but the critical damage is increased. I assume cumulative and supercumulative are referring to the critical hit rounds.

Yep. The SC alt increases the damage of a critical shot while reducing the frequency.

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not sure if this has too do with my FPS or something else.. my system has been upgraded with in the past month / new wiring and upgraded internet  75 / 10 upload.

 

seen this in a CP battle at only one base none of the others had these glass mirror tiles..i think 5 in total, do have a short video

 

I7ZYrjs.jpg

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Why dont you bring back old system for show details of equipment when pressing V . that was cool to see who have m4 or m3 and how many micro upgrades  they did :) . I hope to devs bring it back.

Yes! I would LOVE Alternativa bring that back. So I can tell who has strong hulls......

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Why dont you bring back old system for show details of equipment when pressing V . that was cool to see who have m4 or m3 and how many micro upgrades  they did :) . I hope to devs bring it back.

Agreed, it was a bad update. GS is alright, but the old system is better.

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What does the tag "Merge" mean?

I see it on most of the topics in ideas and suggestions section.

It means that the topic will need to be merged into an existing topic but hasn't been to give it some time on the open forum.
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Tanks A and B are both Wasp M3/Railgun M3, approximately the same number of supplies, same alterations, no protections. Tank A has the basic Olive Drab paint and Tank B has animated paint, thus, Tank B has a higher gear score. As a casual observer, if I press V I'll see that Tank B is a better tank because of the higher gear score. So far, both Tanks have been unseen to me. Why should I assume that Tank B is a better tank with a higher probability of winning?

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Tanks A and B are both Wasp M3/Railgun M3, approximately the same number of supplies, same alterations, no protections. Tank A has the basic Olive Drab paint and Tank B has animated paint, thus, Tank B has a higher gear score. As a casual observer, if I press V I'll see that Tank B is a better tank because of the higher gear score. So far, both Tanks have been unseen to me. Why should I assume that Tank B is a better tank with a higher probability of winning?

Very true, but this isnt what bothers me (and everyone Ive talked to) so much about GS. With this new system, sometimes its totally impossible to tell what modification of turret or hull your enemy has. I would be fine if they added that but left GS (Or didnt)

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Very true, but this isnt what bothers me (and everyone Ive talked to) so much about GS. With this new system, sometimes its totally impossible to tell what modification of turret or hull your enemy has. I would be fine if they added that but left GS (Or didnt)

You're right, modifications can make a slight difference. I just read that Gold Boxes are considered a supply. Since supplies are part of the GS, then why not include Gold Boxes? Makes as much sense as adding paints to the GS. Besides, Gold boxes have more of an effect on the game than paint does.

 

So, how come Gold Boxes aren't included in the GS, but paint is?

Edited by u812ic
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I have a question totally unrelated to GS (which I think is useless and preferred when we could see MU levels of hull and turret.)

Question concerns the isida.  I know they changed the scoring for the isida and offensive play is rewarded,  but,  if an isida is playing a defensive/healing role,   does it get the same credit for healing a tank if the damage is self damage?  Not sure if it's a wrong perception,  but it appears that isidas healing vulcans with the burn alteration are not getting scores reflecting the amount of healing they must do to keep a vulcan going.  Seem to be getting normal scores healing most of the other turrets,  but vulcans,  thunders with splash damage and strikers seem to ding the isida healing them.   If the devs were trying to eliminate isidas power leveling by healing tanks dealing self damage this seems be a way to dissuade this activity.

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I have a question totally unrelated to GS (which I think is useless and preferred when we could see MU levels of hull and turret.)

Question concerns the isida.  I know they changed the scoring for the isida and offensive play is rewarded,  but,  if an isida is playing a defensive/healing role,   does it get the same credit for healing a tank if the damage is self damage?  Not sure if it's a wrong perception,  but it appears that isidas healing vulcans with the burn alteration are not getting scores reflecting the amount of healing they must do to keep a vulcan going.  Seem to be getting normal scores healing most of the other turrets,  but vulcans,  thunders with splash damage and strikers seem to ding the isida healing them.   If the devs were trying to eliminate isidas power leveling by healing tanks dealing self damage this seems be a way to dissuade this activity.

You no longer gain any score from healing self-damage, whether it’s Vulcan, Thunder, Twins, or anything else. Personally I think it’s one of the dumbest things ever.
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You no longer gain any score from healing self-damage, whether it’s Vulcan, Thunder, Twins, or anything else. Personally I think it’s one of the dumbest things ever.

If it was to stop power levelling, then it is good. The thing I find stupid is that they segregated Isida's playerbase to either being a greedy Isida or being a caring Isida. I barely see any "offensive" Isidas healing anyone. Those of them who do heal you, it takes so long to heal you and you're eager to get back into the battle because your supply time is being burnt while you wait for almost full if not full life HP. 

 

With Support Nanobots, I can't defend myself. My battles these days are ending up with me having 0 kills and at least 6 deaths (assuming my teammates protect me). Sometimes, I have to be the damage dealer of my group when my damage is basically cut in half. It infuriates me that I have to protect myself when there is a teammate there who is fully capable of taking down the target with my healing help. 

 

I require a teammate but I often find myself alone having to face a random drugged-up Viking because my teammate(s) abandoned me. 

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What is the difference between min & max damages of Railgun.? Please give me a detailed answer like when the minimum damage occurs & when the maximum damage occurs  :) Thanks in advance  :D

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@ @TheCongoSpider On my alt account I use Isida M2.8 majority of the time. Being mostly a healer, I bought Nanobots. Too many times, the tank I was healing was getting hit mega times more than I could heal and found myself face to face with the enemy that just killed my teammate. My killing scores were in the 20s most of the time, occasionally lower. I unequipped the alteration so I at least could have a fair chance at defending myself. As far as defence goes, I was beginning to feel like Vulcan at close range. But there was a consequence to that. Now, it takes me longer to heal a Mammoth and will run out of "juice" before it's fully healed. 

 

I've discovered that now my teammates aren't stopping to get healed, unless they don't have many (or none at all) RKs. Mostly, my teammates will load an RK rather that waiting to get healed, or go into battle with very little health than to let me heal them. In a recent battle, I felt absolutely useless as an Isida. I spent the entire battle topping off health bars rather than doing any real healing. It's as if I'm invisible to my teammates. They don't protect me like they used to. 

Edited by u812ic
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If it was to stop power levelling, then it is good. The thing I find stupid is that they segregated Isida's playerbase to either being a greedy Isida or being a caring Isida. I barely see any "offensive" Isidas healing anyone. Those of them who do heal you, it takes so long to heal you and you're eager to get back into the battle because your supply time is being burnt while you wait for almost full if not full life HP. 

 

With Support Nanobots, I can't defend myself. My battles these days are ending up with me having 0 kills and at least 6 deaths (assuming my teammates protect me). Sometimes, I have to be the damage dealer of my group when my damage is basically cut in half. It infuriates me that I have to protect myself when there is a teammate there who is fully capable of taking down the target with my healing help. 

 

I require a teammate but I often find myself alone having to face a random drugged-up Viking because my teammate(s) abandoned me.

 

I have similar problems, and honestly I feel like doing something questionable to the devs after the changes to Isida. I used to be a personal Isida to anyone I could; now, when I try, the teammate doesn’t protect me, and since I can’t protect myself, I die almost instantly. I don’t have the style required to be offensive, so everything I’ve done with Isida is kind of useless now.
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What is the difference between min & max damages of Railgun.? Please give me a detailed answer like when the minimum damage occurs & when the maximum damage occurs  :) Thanks in advance  :D

It uses a randomish algorithm that only the devs know. Most of the time you will deal damage somewhere in between the few numbers, very rarely will you do maximum or minimum damage.

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