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first we were getting posting notices from the CM's and now were getting Discord account players on line ? what happened to privacy .. if adding discord then what about the other chat rooms tanki has . such as steam or facebook ?

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Edited by Bydo

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2 minutes ago, Given said:

Are 'Main' missions on the list of priorities, have they been mentioned anywhere in recent times?

We haven't received any official information yet. For now the priority seems to be new Mk equipment and their kits.

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19 minutes ago, Bydo said:

first we were getting posting notices from the CM's and now were getting Discord account players on line ? what happened to privacy .. if adding discord then what about the other chat rooms tanki has . such as steam or facebook ?

The Discord widget serves as more of an advert to the community server. Discord tags are not fully shown, just nicknames so it should not be much of a privacy concern.

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28 minutes ago, Ninja said:

The Discord widget serves as more of an advert to the community server. Discord tags are not fully shown, just nicknames so it should not be much of a privacy concern.

Sir this is only part of the chat community . why don't we have the others also listed ? why only one.

and yes there are account names which we use in Discord which are against tanki rules , if I joined and it was listed then what I get banned for forum chat rules but no rules apply in Discord ? ( sorry can't say account name )

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Just now, Bydo said:

Sir this is only part of the chat community . why don't we have the others also listed ? why only one.

There is simply a limited amount of screen space before you start making the page feel cluttered. Perhaps more options could be explored in the future ?

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3 minutes ago, Ninja said:

There is simply a limited amount of screen space before you start making the page feel cluttered. Perhaps more options could be explored in the future ?

to me having the postings from the CM news and then open chat is more then enough. I personally don't like having the news plus the discord on my accounts too bad there is no way to have them closed . so we don't have to look at them all the time. it makes my screen small

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1 minute ago, ABOUDAHADDOU said:

Regarding the future update which relates to changing from [M0 ~ M3] to [Mk1 ~ Mk7], will it be added with Christmas update before, before or after ?.

Unfortunately there is no date set yet. The update will arrive when developers feel it is ready and has been fully tested. 

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Thank you Mr. Ninja!
But for Isida, why is he getting a small amount of points when he helps his comrades, isn't this his basic job? How does his own healing rate decline and at the same time the earning rate drops?

Edited by ABOUDAHADDOU
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1 hour ago, ABOUDAHADDOU said:

Thank you Mr. Ninja!
But for Isida, why is he getting a small amount of points when he helps his comrades, isn't this his basic job? How does his own healing rate decline and at the same time the earning rate drops?

Healing is not its "job". It has the ability to heal, and can make that ability a priority, but it can also make attacking enemies its priority. 

 

As for getting low score, it was always 10 points for fully healing the number of maximum hitpoints their teammate has. Then it was changed to 15 in late january, which saw heavy use in Support Nanobot Isidas healing each other and gaining plenty score plenty quick. 

It was then lowered to 12, which I find is a good number and the number it should have been, after they decreased Isida's healing per second. 12 is higher than 10.

 

If you are complaining about this because of you not getting many points for healing your team's Juggernaut in TJR, well the same principle applies to that. You get 12 points for healing the total number of hitpoints of that teammate. if you are healing an M4 Wasp, and all in one go, you heal it from 1 HP to 2,000 HP, then you will get 12. If it's continuously getting hit while you heal it, and you end up healing 4,000 hitpoints to it, you will get 24 points. 

 

Juggernaut has a lot of HP, and that principle applies there. Heal all 10k+ HP of the Juggernaut, and you will get your 12 points. Do note that non-Support Nanobot isidas are not able to fully repair a Juggernaut, even with double damage. Only Support Nanobot Isidas are able to do that. It takes your entire energy bar to do it, but it is possible. If you want to get score from healing in TJR, heal your non-Juggernaut teammates. But don't neglect your own Juggernaut. Heal it whenever you can (whenever there are no enemies around and your Juggernaut is wounded). 

 

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TheCongoSpider!
But if you buy a Nanobots support adjustment or add it and you add it, you get a lot of points (like my past) and you get 20 points for a full recovery.
So why does this make a difference?

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What happened to the Supply Kits? The 1500 of everything for 20$. Or the 750 Batteries for like 10$?     Its been gone for a while and i'm not playing until you guys put them back. Its INSANELY EXPENSIVE to play this game without them. Its a quick way to lose tons of money.    Is Tanki trying to get rid of people? Keep doing things like this.

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13 minutes ago, mleahy said:

What happened to the Supply Kits? The 1500 of everything for 20$. Or the 750 Batteries for like 10$?     Its been gone for a while and i'm not playing until you guys put them back. Its INSANELY EXPENSIVE to play this game without them. Its a quick way to lose tons of money.    Is Tanki trying to get rid of people? Keep doing things like this.

They have been removed as of this update: 

 

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25 minutes ago, Ninja said:

They have been removed as of this update: 

 

  TANKI literally just lost about 500$ a year from me. You know how many games there are out there?   Well its about time I change games. Fallout 76 looks good.       Its sad because I had built up for years a clan, had Tanki Videos.   BYE BYE TANKI - HAVE FUN DYING

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2 minutes ago, mleahy said:

  TANKI literally just lost about 500$ a year from me. You know how many games there are out there?   Well its about time I change games. Fallout 76 looks good.       Its sad because I had built up for years a clan, had Tanki Videos.   BYE BYE TANKI - HAVE FUN DYING

On 8/17/2016 at 11:04 AM, Miahak said:

 Attention: 

 

This topic is not meant for discussions, only direct questions and direct answers.

 

If you don't know the answer to a question, Do not post your guesses or other unneeded comments.

 

Strictly game related questions and answers.  Off-topic comments will be promptly removed!

Please post any complaints you have here: 

 

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2 hours ago, Given said:

Never understood how long the duration of a 'tick' is, or how it's visible in the game. Can anyone explain? ?

"Damage per tick" is when the turret deals damage. Commonly confused with DPS (Damage per second), damage per second differs from damage per tick because DPS is how much damage is dealt within a second, while DPT is how much is dealt everytime the indicator "ticks", which is not necessarily once per second."

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3 minutes ago, Stratosphere said:

"Damage per tick" is when the turret deals damage. Commonly confused with DPS (Damage per second), damage per second differs from damage per tick because DPS is how much damage is dealt within a second, while DPT is how much is dealt everytime the indicator "ticks", which is not necessarily once per second."

I asked the question after reading your above post somewhere, by the way. ? Okay, so being more clear:

"Not necessarily once per second"- More than a second or less than one or dependent on the temperature the enemy tank has reached?

Which indicator ticks?

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2 hours ago, Given said:

I asked the question after reading your above post somewhere, by the way. ? Okay, so being more clear:

"Not necessarily once per second"- More than a second or less than one or dependent on the temperature the enemy tank has reached?

Which indicator ticks?

As I always saw it, it depends on the weapon. I.e. Vulcan ticks much faster than most other turrets. I haven't played in a while though, so I may be remembering incorrectly...

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4 hours ago, Given said:

I asked the question after reading your above post somewhere, by the way. ? Okay, so being more clear:

"Not necessarily once per second"- More than a second or less than one or dependent on the temperature the enemy tank has reached?

Which indicator ticks?

Damage indicator

 

So for example this is one "tick":

Spoiler

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and these are 5 ticks:

Spoiler

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3 hours ago, Pyre said:

As I always saw it, it depends on the weapon. I.e. Vulcan ticks much faster than most other turrets. I haven't played in a while though, so I may be remembering incorrectly...

True, but there are instances where on the Vulcan's screen, the tick damage happens every 0.25 seconds, and the tick damage is fixed. I don't know how their HP bar looks on the enemy being hit's screen, but I'd see one number happening 4 times a second. 

 

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Are there any special glasses made by tanki, so that the players can see through clearly during lags. It feels like the world spins, atleast 3 times in a battle. Please do a favor for me by finding those glasses. #LAG_TANKI #ANTI-LAG GLASSES

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