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Turret: Rocket launcher Vs Artillery.


Viking4s
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18/01/2017

 

Check out the latest article about the Striker (Rocket Launcher):

 

Newspaper Flash Flood article

 

[special Review] Decoding the Striker

 

[French Special] La Nouvelle Tourelle: Striker
 
Contest:

[issue 60] [Contest] Striker Parkour!

 

25/12/2016 

The rocket launcher, called striker, is available in game. See:

Patch Update #430 - New Striker turret, new Alterations and decoration  - Tanki Online Forum

Contest — 7 Strikers to give away and lots of prizes

 


 

What are you thoughts on these turrets? Share your opinion!

 



Summary of the turret concept from the V-logs:
Artillery Rocket Launcher
* Control turret up and down only, first you specify a shot angle (from 0 to 90 degrees)
* Then press and hold space bar to control the projectile speed (the longer you hold the further the shell flies)
* Splash damaged when you hit the target
(Forum discussion update: see more details here from Hazel-Ra)

RL Description: two turrets with 2 barrels each. Each barrels contains one missile, therefore 4 missiles available in total. The Missile/projectile move slowly towards their target (slower than twins plasma balls). Each turret shoot in alternance (like Twins turrets).
* The missile when exploding create Splash damaged (like thunder shell).

RL 2 shooting modes:

  • Primary mode (a passive mode) similar to other turrets (shoot straight)
  • Secondary mode (an active mode: search and destroy type). Hold the space-bar and a laser beam pointer will shows up, wait for the laser to lock on the enemy target and then release the space-bar. Then 4 missiles will be shoot (in a quick sequence) and will search and destroy the locked enemy. However the targeted tank can still avoid the wall of missiles, especially light hulls, nevertheless they might still be damaged by the splash damage of the exploding missile.

(Forum discussion update: see aditinoal details here from Hazel-Ra)

turret_artillery_vlog.png Turret_rocket_launcher_vlog_2.png

Related links:

Patch Update #430 - New Striker turret, new Alterations and decoration  - Tanki Online Forum

Contest — 7 Strikers to give away and lots of prizes

Ideas for Turrets! - Tanki Online Forum
V-log 102 (from 8:40 to 9:46) - Tanki Online Forum
V-log 106 (from 0:30 to 01:08) - Tanki Online Forum

V-log 111 (from 0:28 to 1:50) - Tanki Online Forum

Name for the new turret - Tanki Online Forum

 

 


Edit: 13/11/2016: Original post:

 

 

According to the V-log 102 (from 8:40 to 9:46), TO is considering 2 new turrets: Artillery and Rocket Launcher. However, probably none or only one would make it to the game as developers still have a lot of major technical problems for these turrets and whether or not they will come up with solutions to the problems will decide if the turrets will be added or not. Nevertheless we can still explore the 2 concepts and discuss further.


Summary of the turret concept from the V-log with updates:

Artillery Rocket Launcher
* Control turret up and down only, first you specify a shot angle (from 0 to 90 degrees)
* Then press and hold space bar to control the projectile speed (the longer you hold the further the shell flies)
* Splash damaged when you hit the target
(Update: see more details here)
* Aiming mode is a two shot mechanics
* Missile/projectile moving slowly (slower than twins powerballs)
* Splash damaged like thunder shell
(Update: see more details here)
turret_artillery_vlog.png Turret_rocket_launcher_vlog_2.png

 

Related links:
Ideas for Turrets! - Tanki Online Forum
V-log 102 (from 8:40 to 9:46) - Tanki Online Forum
V-log 106 (from 0:30 to 01:08) - Tanki Online Forum

 

 

 

Edit: 27/09/2016.

100 respondents to the poll of August/September 2016.

 

ARTY_vs_RL_Poll_1_Aug_Sep2016.png

 

 

Edit: 17/12/2016

 

 

17/12/2016 A Rocket Launcher prototype has been seen in action on different maps for the last 2 days in the hand of 

Opex-Rah an alt account of TO developer .

 

 Check out a video of the Rocket Launcher prototype in action here in the Newspaper Flash Flood article.

giphy.gif

 

According to the V-log 102 (from 8:40 to 9:46) TO is considering 2 new turrets: Artillery and Rocket Launcher.

A couple of week later the V-log 106 (from 0:30 to 01:08) confirmed that the Rocket Launcher is in advanced development.

 

Recently the V-log 111 (from 0:28 to 1:50) provided an update on the advancement on the Rocket Launcher and precise the turrets secondary shooting mode (the active mode).

 

However, probably none or only one would make it to the game as developers still have a lot of major technical problems for these turrets and whether or not they will come up with solutions to the problems will decide if the turrets will be added or not. Nevertheless, we can still explore the 2 concepts and discuss further on the latest detailed shard by the V-log. Nevertheless, we can still explore the 2 concepts and discuss further on the latest detailed shard by the V-log.

 

 

Edited by Viking4s
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Worth noting that developers still have a lot of major technical problems for these turrets and whether or not they will come up with solutions to the problems will decide if the turrets will be added or not. So basically, the V-log announcement wasn't a case of "There will definitely be these two turrets", but more like "Depending on circumstances, it's likely that these will be the next turrets in the game".

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Better now than after its released. Or you mean in another forum topic?Damage indicator is already in discussion too but not in the game yet.The description of the turret are pretty clear to me, I don't think they would change much.You didn't vote !?

Yes but, damage indicators topic is created last year, long time before idea was accepted. Don't get me wrong, I find this sort of topic interesting. Just, informations we have are only from the V-LOG, which is not enough for a constructive discussion.

 

Ehm, poll is not quite good.

Edited by Phoenix.Raised

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If i had to choose..... i think that the rocket launcher over artillary . Its like when they announced that Hammer would he added . Almost all FPS shooter games have some sort of shot gun so we desided to add hammer . And since most FPS shooter games also have some sort of RPG / Bazooka and almost none have arty whatsoever ( and when they do its typically in campaine mode and its A.I controlled)

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If Tanki Online made exceptions in the past, in order to follow up with the other games, then here and now needs to stop. When Tanki Online was released, it was a unique game, and still is, as a unique idea of fighting tanks that are like toys. With these kind of turrets, especially "Rocket launcher" turret, it loses its originality.

 

I have to admit that the idea of ​​"Rocket launcher" is pretty lame. The idea itself is not intuitive, simply uninteresting to this concept of the game. "Lock and load" concept is one one of the most used concepts in video games. Boring and lame, without a shred of originality.

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One thing is pretty sure... 

 

This is not a A Rocket Luncher. 

 

It should be able to lunch more than one rocket at the same time.

 

It shouldn't be like shaft.

 

When I lunch a rocket my cammera will be replaced in the rocket's cammera and I will be able to change the rocket's direction with the arrows. 

Edited by delnina2
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When I lunch a rocket my cammera will replace in the rocket's cammera and I will be able to change the rocket's direction with the arrows. 

Yes, good observation. I also wonder when the rocket is launched, whether the camera follows a rocket or remains focused on the tank.

 

Also imagine the situation when more than 6 players fire missiles at the same time. Rockets are ripping the air like a comets, with a lot of smoke. While the missiles hit their targets, FPS would be quite low.

 

any1 know when it will come about or no?

By the way, worth noting that developers still have a lot of major technical problems for these turrets and whether or not they will come up with solutions to the problems will decide if the turrets will be added or not. So basically, the V-log announcement wasn't a case of "There will definitely be these two turrets", but more like "Depending on circumstances, it's likely that these will be the next turrets in the game".

 

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Yes, good observation. I also wonder when the rocket is launched, whether the camera follows a rocket or remains focused on the tank.

 

Also imagine the situation when more than 6 players fire missiles at the same time. Rockets are ripping the air like a comets, with a lot of smoke. While the missiles hit their targets, FPS would be quite low.

Yes true, But when a vulcan shoots my FPS is low. Due to that I don't think the FPS issue should prevent it...

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Wait, wait a minute ... 

 

The only difference bettween Artillery and Rocket Luncher (Though it's not even close to be a rocket luncher) is that Rocket luncher have a scope and Artelliry don't !? 

The way that a tanki's developer's mind works is amazing... 

 

Also I have a little tip for you Tanki. Foucs on fixing the lags which are very but very annoying. Instead of creating/forming new turrets. 

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Also I have a little tip for you Tanki. Foucs on fixing the lags which are very but very annoying. Instead of creating/forming new turrets.

 

You know there is dedicated topic for lag :ph34r: such as this one (have fun) or this one (less fun).

 

You don't have to talk about it on every topic. That is becoming boring, so cliché and typically a multing attitude.

 

 

 

 

[...]

 

Wrong topic mate. Complaint book is here Complaint books.

 

You don't have to talk about it on every topic. That is really boring, so cliché and typically a multing attitude (mult that you want TO to remove).

 

 

 

 

Yes, good observation. I also wonder when the rocket is launched, whether the camera follows a rocket or remains focused on the tank.

 

Also imagine the situation when more than 6 players fire missiles at the same time. Rockets are ripping the air like a comets, with a lot of smoke. While the missiles hit their targets, FPS would be quite low.

It's a good question, which one do YOU prefer or would be likely more interesting for the game to your POW. (this is the topic)

I prefer the option were the camera focus on the tank and you can follow from far. Ideally have a small window with a second camera (like in Skype where you see your face 100x100 px on the corner) which show what the missile sees.

 

 

Leave the lag out of this (this is pointless here), it's a problem for the TO DVP to fix and manage. If it's not technically possible or too much calculation for the system and They really want to have this in the game then they will have to find the right trade-off between those.

 

This is not the topic we discuss here.

 

 

 

Edited by Viking4s

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It's a good question, which one do YOU prefer or would be likely more interesting for the game to your POW. (this is the topic)

I prefer the option were the camera focus on the tank and you can follow from far. Ideally have a small window with a second camera (like in Skype where you see your face 100x100 px on the corner) which show what the missile sees.

I think that small additional window in the corner, would distract the attention of the player. Because sometimes a second is important, no matter that "Rocket launcher" works as a sniper (Shaft).

 

Maybe it is best that at the time of missile launch, camera follows the rocket, for half a second, and then go back at the tank.

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  • Developer

I find it lame that this topic is about it's poll, rather than turrets discussion. So I'll jump in to add some facts so you can discuss new turrets instead :)

 

Rocket Launcher introduction is a bit misleading. Currently we are plan this turret with two shot mechanics. Just like Shaft got two, but it doesn't mean it will work as shaft's sniper scope. In normal mode RL might work similar to Twins. You got two launchers and you shoot missiles one by one in straight line. Difference to Twins should be slower projectiles (maybe), slower rate of fire, more damage and of course splash damage.

 

In secondary mode you hold you space button and targeting laser turns on. Note that this will not be Shaft's aim mechanic. You will be able to move freely and aiming will not be first person. All you need to do is to point your turret at your enemy, see as laser pointer stays on target and keep it that way for a few seconds. If you successfully manage to do that you'll launch a barrage of self-aiming missiles. Self-aiming is a problem that require some RnD but we'll get there, I hope.

 

If this mechanic sounds familiar to you than you probably played Unreal Tournament, which got some awesome guns indeed. I see there might be some comments of not-originality-of-this-idea but there are hardly any original ideas about any TO's turrets. Taking best what we can find and adapting it to this game seems a better idea, rather than making fancy new mechanics. Crazy mechanics might be good for singleplayer as Serious Sam games, but for multiplayer you better keep it adequate.

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^ Thank you. Any info about minimum/maximum damage?

This one is tricky. I want to try long range missiles. As they will be slow there is not a big deal to avoid them, but this will add another difference to Twins and Ricochet. Naturally missiles won't be able to go to infinity, due to engine constraints (hehe).

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This one is tricky. I want to try long range missiles. As they will be slow there is not a big deal to avoid them, but this will add another difference to Twins and Ricochet. Naturally missiles won't be able to go to infinity, due to engine constraints (hehe).

Still, missiles are guided?

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  • Developer

Still, missiles are guided?

Have you read about that laser aiming thing I've mentioned above?

I think you didn't read about that laser aiming thing I've mentioned above.

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Have you read about that laser aiming thing I've mentioned above?

I think you didn't read about that laser aiming thing I've mentioned above.

Yes I did. But what I ment is after you press the fire key and the enemy tank moves, missiles are following that enemy tank or not? At least a little bit. Like you said they are slow, from a distance it will be easy to avoid them. Edited by Phoenix.Raised

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Yes I did. But what I ment is after you press the fire key and the enemy tank moves, missiles are following that enemy tank or not? At least a little bit.

I think you should read about that laser aiming thing I've mentioned above again. There is exact answer to your question.

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Yes I did. But what I ment is after you press the fire key and the enemy tank moves, missiles are following that enemy tank or not? At least a little bit. Like you said they are slow, from a distance it will be easy to avoid them.

I think they'll be following that enemy tank, at least that's what I've understood.

Edited by falcosenna1

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I think they'll be following that enemy tank, at least that's what I've understood.

Never mind. I asked after the moment you press the space key, not while you are still aiming.

 

Aim → press space → ? → missiles are hitting the target

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