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The Isida M2 alteration has a 23% higher healing capacity and 1% higher damage capacity compared to a stock Isida (I compared both full magazines). Also of course about a nearly doubled selfheal capacity. Well the question is if the Isida with the alteration will be able to survive long enough to empty out its magazine with the 4 sec longer consumption time.

 

Edit: I had to correct the values due to a misinterpretation of the change.

Edited by Tani_S
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Ok, here are the stats after using the "Faster Horizontal Tracking" and "High Caliber Ammo" alterations on an M4 Railgun.

 

Min Dmg: 1120

Max Dmg: 2240

Reload: 6 sec

Rotation 121.5 deg/s

 

Tanki says that these alterations shouldn't change gameplay, but holy sh*t. Using Double Damage, an M4 Railgun wielding these alterations with a skilled player at the trigger has just become the new God of Tanki Online. You can't out run him, you can beat his reload but good luck beating him in a damage trade. Tanki really needs to rethink these things and check the stats of turret before they release game changing alterations like this...

I'm shaking in fear of what the M3 Alterations will be. Probably more damage increases at turret rotation cost or worse.

Do you have a big account where you bought them?


News Section Updated - Sales on Alterations

New POLL added!

Edited by AshsPikachuDwij
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Have you ever tried to play with the first alteration of Thunder (Reduce Damage, Reduce Reload)? If you have, what are your observations? How many shots are required to destroy hornets and vikings? I guess it will be 4 and 5 respectively. Is it worth buying this sale?

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Do you have a big account where you bought them?


News Section Updated - Sales on Alterations

New POLL added!

No unfortunately, I have no higher level account, and I have no experience using them. I did the math myself, calculated the stats, and those are the results if you were to use those particular alterations on an M4 Railgun.

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I'd have to put the best one at the high capacity drum for Hammer M2

 

Hammer M2's reload is 4.47 seconds to reload the full clip and it gets, of course, 3 shots.

With the alteration its reload it 6.03 seconds for the full clip and gets 5 shots

 

The second best would have to be the new alteration for railgun

 

Higher damage and longer reload make Railgun M2 like it was before the re balance

 

Coming in for a very close third is the alteration for Shaft M2.

 

Slower scope mode turning speed and higher damage.

 

I had a NoobTanker18 account which I all but abandoned because of the re balance. The turning speed was just too fast for me to handle and the damage was weakened far too much in my honest opinion.

 

I'm doing much better on this account, though! About to get Hammer M2 this Thursday and its new alt after the turret sales! With DD the full 5 shot clip will do a whopping 7,350 damage, enough to kill 2 Mammoths and leave one half dead!

Edited by Epic_Space_Mango18
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Have you ever tried to play with the first alteration of Thunder (Reduce Damage, Reduce Reload)? If you have, what are your observations? How many shots are required to destroy hornets and vikings? I guess it will be 4 and 5 respectively. Is it worth buying this sale?

 

 

I'd have to put the best one at the high capacity drum for Hammer M2

 

Hammer M2's reload is 4.47 seconds to reload the full clip and it gets, of course, 3 shots.

With the alteration its reload it 6.03 seconds for the full clip and gets 5 shots

 

The second best would have to be the new alteration for railgun

 

Higher damage and longer reload make Railgun M2 like it was before the re balance

 

Coming in for a very close third is the alteration for Shaft M2.

 

Slower scope mode turning speed and higher damage.

 

I had a NoobTanker18 account which I all but abandoned because of the re balance. The turning speed was just too fast for me to handle and the damage was weakened far too much in my honest opinion.

 

I'm doing much better on this account, though! About to get Hammer M2 this Thursday and its new alt after the turret sales! With DD the full 5 shot clip will do a whopping 7,350 damage, enough to kill 2 Mammoths and leave one half dead!

 

 

Topics merged.

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So, another experience I've had was against an M2 hammer with the high capacity drum alteration. I forget the player's name but they were also using hornet. I was playing on the New Year's map, protecting my team's base when he came along out of the corner of my eye. During this time I had double armor on from having picked up a box. I attempted to fire at him but this is where the 1.1 second charge up time for Railgun becomes a negative.

 

When he fired at me, the recoil caused me to just barely miss him. At first I thought I'd be okay. I didn't take too much damage. But, Hammer having a faster reload and generally the same damage output as Railgun M2's shots within the average shot parameters, he shot me again before I could reload. As I did, he drove around to the other side of me, having speed boost on, I missed again as he made his third shot and my health was now under half.

 

Now I was a little scared.

 

After another 2.18 seconds he shot again.

 

That's when I realized he was using the high capacity drum alteration. As I reloaded, I was about to hit space to fre one last time to at least weaken him, but he made his fifth and final shot, ending me.

 

I sat there for a second, thinking to myself I just got totally, with out a doubt, straight up OBLITERATED by a light hull when I'm borderline heavy hull AND had double armor. This happened just the other night and so, I've decided, during the sales I will be purchasing M2 Hornet, M2 Hammer after I rank up which i don't have much longer to go and the high capacity drum alteration for hammer. If little tanks like that can easily lay waste of big tanks like my Voltage (One of the weakest M2 kits -_-) then why not buy that tank during the sales?

 

I will say one thing though. I will never underestimate Hammer's immense amount of power again.

Edited by Epic_Space_Mango18

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I bought 2 railgun alterations,one +40% damage and one turret rotation speed acceleration,

 

And my exp with these:

 

My m3 (14/50) equipped alterations do about 1000-1800 to enemy tanks most of times,but 70% of times damage is x>1200,which is good

 

I have exp of destroying mammoth m3 with double damage ONE shot and or mammoth +dictator in a line ONE shot (with double damage)

 

 

In terms of reload time ,yes you might get extra railgun hit from enemy ,meaning 1v1 with enemy railgun is harder because of about 1.5 sec later reload .

 

Turning speed: this Ine is really good,faster turret rotate speed,meaning when you lean to a wall and can't move ,your turret will do just fine very fast (about 1.5x of current rotation speed)

 

Overall: I recommend that ,if u have m4 railgun that can do about 2000 damage ,which is terrible and with that rotation speed it will be like freeze m4 turning speed

 

 

 

Best for :camping -long rake battles

Edited by MentallyDeranged

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You can buy all alterations, but you can equip only one alteration per M level, which means that you have to decide which of the Rail M2 alts. you want to use.

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Yeah you are right! One alteration for each "M" level. But there is only Railgun having 2 alterations at same "M" level...

 

You can buy all alterations, but you can equip only one alteration per M level, which means that you have to decide which of the Rail M2 alts. you want to use.

Will soon update MAIN POST

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M1 alteration for Firebird: - cone angle + range

This should be corrected in the main post where it appears. It doesn't increase the overall range, merely the range of max damage, resulting in better damage done at distances within the range.

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So far, I've noticed most of the alterations make turrets far more powerful, but sadly, I have yet to try any. Along with that, some alterations are bad for the turret they're associated with. Below, you will see my opinions on some of these alterations.

 

Other alterations that are negative for guns are the alt for M2 Thunder, weakening damage, and Thunder already has to make quite a few shots to kill medium tanks, which are most common in my opinion. It's meant for close range combat, so what if you get stuck in a one on one with an enemy who has a close range gun like Ricochet? Well, Ricochet is, in my opinion, the second best close range turret, the best being Hammer.

 

Also, you still take self damage from splash damage, not as much, but you're still taking damage on top of Richochet's high rate of fire. Not exactly my cup of tea.

 

The Slugger Alteration for Hammer M1 has to be the worst.I watched a youtube video of a tanker who was playing CTF on Noise and had just paid 50,000 crystals for this alteration. It makes the bullet spread tighter, but also decreases the turret turning speed by such an insane amount. Why the devs did that, I don't know, but this player could hardly get a show on anybody, let alone even get a single kill! The tighter bullet spread means you need to be more precise with your aiming, but with such a slow turning speed, I bet even a Mammoth could do circles around you without taking a hit.

 

Maybe that's an over exaggeration, but it's just how I feel from seeing that video.

 

For Railgun M2, the Shell stabilizer means the Rail gun gets a +50% minimum damage increase and a -25% maximum damage decrease. So, you're basically getting constant average shot damages. I have no idea how much this is, but I did try this alt on the test server the other week, finding myself getting killed more often than without it. Most tanks were two shots, but with this alteration, it made those tanks, such as Hornet a three shot tank. Sadly the new Alteration wasn't out during that time, so I couldn't experience it. I hear a lot it makes Railgun the way it was before the re balance update.

 

The alteration for M1 Railgun is also on the lower end of the spectrum in my opinion. You get faster horizontal aiming at the expense of vertical auto aim, which Railgun already lacks in, in comparison to the rest of the turrets in the game, Ricochet having the best, I hear a lot of. Railgun turns fast enough in my opinion, but if it doesn't for you, try turning your tank as well, since turning both will make your turning speed faster in a sense. If you have this alt, it's best to use Dictator with your Railgun since it's height will allow you to hit higher up enemies easier. Also, Dictator rocks back and forth a lot. If you rapidly it forward and backward, you will see what I mean.

 

For Isida M1, the broadband emitters alteration is just a waste of 50,000 crystals. You get less range, but a bigger cone angle. Too lazy to turn your turret? Seriously. This Alteration comes in for a close second as the worst Alteration in relation for the Slugger alt for Hammer.

 

The assault ammunition alteration for M1 Smoky can be a bad alt if you don't know how to use it. (like myself) I just shoot the enemy, I don't shoot specific shots to blow them off aim, so this alteration would be bad for me, but can be good for others who know where to shoot.

 

So, other than those few, the other Alterations are very good for your turret, which ever turret you use. I'm Planning on getting M2 Hornet today when the server restarts at 8pm tonight, starting the 40% hull sale, or is that tomorrow? I'm also planning on getting M2 Hammer when I rank up in the next few thousand exp and I'm getting the High Capacity Drum alteration for it. I will have 170,000 crystals roughly when I rank up so I have more than enough for those items and save about 30,000 crystals! :D

Edited by Epic_Space_Mango18

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So, other than those few, the other Alterations are very good for your turret, which ever turret you use. I'm Planning on getting M2 Hornet today when the server restarts at 8pm tonight, starting the 40% hull sale, or is that tomorrow? I'm also planning on getting M2 Hammer when I rank up in the next few thousand exp and I'm getting the High Capacity Drum alteration for it. I will have 170,000 crystals roughly when I rank up so I have more than enough for those items and save about 30,000 crystals! :D

Hammer M2 = 100k +

High Capaticy Drum alteration = 100k

TOTAL : 200k +

 

then How?

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Hammer M2 = 100k +

High Capaticy Drum alteration = 100k

TOTAL : 200k +

 

then How?

Hammer m2 (117100) +Alt. (100k)

Total 227k

50% off on both

so he can get them for 114k.

Edited by tankerkuldeep
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I gonna buy smoky alt.

But confused between freeze and rail alt.

I use freeze in arena cp with titan where freezing effect is not much useful.

Also tell me which m2 alt. for rail is good?

 

 

Can we equip 2 alteration (m1 and m2 ) together?

Edited by tankerkuldeep

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I gonna buy smoky alt.

But confused between freeze and rail alt.

I use freeze in arena cp with titan where freezing effect is not much useful.

Also tell me which m2 alt. for rail is good?

 

 

Can we equip 2 alteration (m1 and m2 ) together?

Yeah i think you can have multiple equipped, but the new alt is best. The one increasing damage but makes reloading a couple seconds longer

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Yeah i think you can have multiple equipped, but the new alt is best. The one increasing damage but makes reloading a couple seconds longer

yes we can

 

alt.png

 

Now after buying rail m3 i can buy one m1 and one m2 alt.

 

Smoky or freeze?

 

I think smoky alts. would be better bcuz after balance update critical damage is not much useful but impact force can change direction of light hulls.

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yes we can

 

alt.png

 

Now after buying rail m3 i can buy one m1 and one m2 alt.

 

Smoky or freeze?

 

I think smoky alts. would be better bcuz after balance update critical damage is not much useful but impact force can change direction of light hulls.

If you are a skilled smoky user , then its alteration is useful. Its M2 alteration is good I guess but M1 is for skilled ones..

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