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Any thoughts about the first Thunder alteration? The one about reload?

I tried it out the last time the test server was open. The faster rate of fire was fun and it was more effective at closer ranges (still 3 shots to kill a light hull), but the splash damage isn't quite as useful as the normal version (most players aren't clumped up for long, you'll want as much damage as possible in one shot) and it's less handy for fighting people at a distance.

 

If you have an extra 50k (sales!) lying around, it's fun to play with, but it's not an alteration that feels like an upgrade over the stock version (unlike Compact Tanks or Plasma Core Accelerators), so you may be better of MUing your stuff instead.

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I got the Twins M1 alteration. From that distance, it's really hard for the shots to hit enemies.Way harder than say, smoky. It's like using striker's arcade mode except without the splash as a backup.

Edited by GLADIATOR440

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My feedback on Rail high-caliber ammo alteration (more damage, slower reload):

 

Having played with it in a few standard battles, it confirms the impression I had when there was the radical balance change to Rail back in Oct: with this alteration, Rail is much stronger. It's more or less back to what it was before.

 

Don't get misled by the average damage per minute being the same, the additional damage you deal per shot is crucial. A nice effect is that one can score significantly more kills, rather than just assisting in a kill.

 

With the slower reload, more care is required to making each shot count (with the fast reload of Rail, I acquired the bad habit of pulling the trigger too early, i.e. not caring too much if a shot misses).

 

I think without the alteration, Rail is only better in very specific situations, like 1-1 vs an agile Hornet which anyway needs two shots, or possibly in a Rail duel out in the open (when there's any cover, I'd prefer the alteration - more damage is key..).

 

For any seasoned Rail user in normal battles, I recommend buying this alteration, you won't regret it..

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My feedback on Rail high-caliber ammo alteration (more damage, slower reload):

 

Having played with it in a few standard battles, it confirms the impression I had when there was the radical balance change to Rail back in Oct: with this alteration, Rail is much stronger. It's more or less back to what it was before.

 

Don't get misled by the average damage per minute being the same, the additional damage you deal per shot is crucial. A nice effect is that one can score significantly more kills, rather than just assisting in a kill.

 

With the slower reload, more care is required to making each shot count (with the fast reload of Rail, I acquired the bad habit of pulling the trigger too early, i.e. not caring too much if a shot misses).

 

I think without the alteration, Rail is only better in very specific situations, like 1-1 vs an agile Hornet which anyway needs two shots, or possibly in a Rail duel out in the open (when there's any cover, I'd prefer the alteration - more damage is key..).

 

For any seasoned Rail user in normal battles, I recommend buying this alteration, you won't regret it..

Awesome will add it soon to the Main post...

 

I tried it out the last time the test server was open. The faster rate of fire was fun and it was more effective at closer ranges (still 3 shots to kill a light hull), but the splash damage isn't quite as useful as the normal version (most players aren't clumped up for long, you'll want as much damage as possible in one shot) and it's less handy for fighting people at a distance.

 

If you have an extra 50k (sales!) lying around, it's fun to play with, but it's not an alteration that feels like an upgrade over the stock version (unlike Compact Tanks or Plasma Core Accelerators), so you may be better of MUing your stuff instead.

Thanks for the review.. Will add this later too

 

I got the Twins M1 alteration. From that distance, it's really hard for the shots to hit enemies.Way harder than say, smoky. It's like using striker's arcade mode except without the splash as a backup.

 

So you don't like it? Most of my friends who got them are loving it... Maybe you are not accustomed to this kind of twins try playing with it and maybe you will learn to use it

Just got Fire M3, what alteration do you think I should get for it? Thanks.

Yeah Get the Fire M2 alteration.....

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Shell Stabilization or High-Caliber Ammo, which is better?

I haven't bought shell stabilisation, but I don't think it brings a lot. I like having a lucky shot. High-caliber ammo on the other hand is very strong in my opinion..

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Shell Stabilization or High-Caliber Ammo, which is better?

 

 

I haven't bought shell stabilisation, but I don't think it brings a lot. I like having a lucky shot. High-caliber ammo on the other hand is very strong in my opinion..

High Caliber Ammo is better.. Shell stabilization just makes the shots of equal damage , i.e no more unlucky and lucky shots

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OMG today I upgraded my Hammer to M4 + I bought the new alteration with higher capacity.

 

NO CHANCE against me - even if they have protection. :-)

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^Agreed. But after running out of all 5 shots, it's GGWP. :ph34r:

 

I thought it would be very painful with turning speed reduced with Slugger, but strangely it's not that bad. I can still tun the turret.

Edited by Phoenix.Rising

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I gonna buy smoky alt.

But confused between freeze and rail alt.

I use freeze in arena cp with titan where freezing effect is not much useful.

Also tell me which m2 alt. for rail is good?

 

 

Can we equip 2 alteration (m1 and m2 ) together?

For Rail M2 I bought High-Caliber Ammo alt. today during the discount.

In fact it is very very amazing, I can sometimes 1 shot light hulls if they dont have rail protection, and with double damage you can almost kill any tank, even mammoth M1. But everything has pros and cons, this alt. makes the reloading time up to 6.5 sec. So you have to use this alt. in team battles, its bad in games with few players and in small maps. Last thing try to shoot at already damaged tanks, with this method you will have 1 shot kill in 80% of the time.

Sorry for the long reply.. take a potato

Edited by nabiL94

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If any of you bought faster horizontal tracking for rail ? Is it good ? I know that, then you lose vertical angle for 30 %, but you get 30% faster rotation of turret.

Horizontal tracking boosts M4 Railgun's rotation to 121-122~ deg per second (I did the math, it's in a previous post I made on page 7 of this topic)

The 30% loss of vertical aim is a small price to pay for such a massive rotation boost. The decrease of upwards vertical aim is 2 degrees which brings Railgun's upward aim to 5 degrees, and the vertical downwards aim is decreased to 7 degrees. As I said, a small price to pay, as experienced railgun users should know how to rock their hull, so these penalties are non existent, as for example Hornet can rock up and down anywhere between 10-15 degrees, making railgun more versatile than Vulcan in some respects (Granting you have the space to abuse this 10 degree rocking angle)

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^Agreed. But after running out of all 5 shots, it's GGWP. :ph34r:

 

I thought it would be very painful with turning speed reduced with Slugger, but strangely it's not that bad. I can still tun the turret.

I messed around with the Slugger alt on the test server, on M3 Hammer, I didn't M4 it, and the rotation speed using it is quite frankly about as fast as a standard M0 Railgun, if that makes sense. It gives Hammer a more of a precision feel rather than trying to spray everywhere. You know what I mean?

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The Slugger Alteration for Hammer M1 has to be the worst.I watched a youtube video of a tanker who was playing CTF on Noise and had just paid 50,000 crystals for this alteration. It makes the bullet spread tighter, but also decreases the turret turning speed by such an insane amount. Why the devs did that, I don't know, but this player could hardly get a show on anybody, let alone even get a single kill! The tighter bullet spread means you need to be more precise with your aiming, but with such a slow turning speed, I bet even a Mammoth could do circles around you without taking a hit.

 

Maybe that's an over exaggeration, but it's just how I feel from seeing that video.

Maybe for M2. -_- Which I kind of agree there. The Slugger and Extended Drum alterations really shine when they're applied to an M4 Hammer (or at least close enough to it, maybe 30/50), because M4 Hammer's relatively faster reload and turning speed somewhat offsets the negative effects of the alteration.

 

With slugger on M4, as long as you're using a medium hull, you'll be alright, the turning speed is just a slight nuisance. Doubly so if you're used to playing Rail or Shaft. Extended Drum, though, is more suited for heavy hulls, because in DMs, you're not gonna last when you expend your whole clip, unless you're using heavy or camping behind a wall (coward :P ). Overall, I disagree with your review but only because (looking at your rank) you're probably basing it on M2 Hammer, not M4 (which, if you have it, I highly, HIGHLY recommend the alterations for!)

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I'm debating on whether or not to get the Minus-Field Stabilization alteration for Ricochet. I haven't tested it myself very much, and as a result I'm not sure if it's worth the crystals or not. It seems to have good reviews and is identical in effect to the Plasma Core Accelerators for Twins (which are highly rated), but I'm wondering if the doubled range and velocity is worth the lower rate of fire. PCA is good because it helps you hit your targets consistently at a distance and Twins has infinite ammo, which both help make up for the 20% reduction in DPS. Ricochet is a bit easier to use at medium range, so I'm not sure if the benefit is as great.

 

Any thoughts?

Edited by Thekillerpenguin

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I'm a thunder addicted user the one which I have bought the arma piercing ammo alt and had bought the Lightweight ordnance auto loader alt as well. Thus, I can tell u that I'm totally satisfied with these alts I have. Firstly, the reload time for m4 thunder is 1.97 which is suitable for me despite the reduced damage. Secondly, the arma piercing alt comes purely handy when I play in very small to mid maps all of which I have to encounter the enemy players face to face causing me to self-damage and most times self destruct. Hence for, the splash damage for me is easy to be ignored.

 

I have bought the minus-field stabilization alt and the plasma core accelerators both of which are built for my style of game play (keep safe distance and fire :ph34r:)

 

The Legends Hall

Edited by SulfuricAcid

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I'm debating on whether or not to get the Minus-Field Stabilization alteration for Ricochet. I haven't tested it myself very much, and as a result I'm not sure if it's worth the crystals or not. It seems to have good reviews and is identical in effect to the Plasma Core Accelerators for Twins (which are highly rated), but I'm wondering if the doubled range and velocity is worth the lower rate of fire. PCA is good because it helps you hit your targets consistently at a distance and Twins has infinite ammo, which both help make up for the 20% reduction in DPS. Ricochet is a bit easier to use at medium range, so I'm not sure if the benefit is as great.

 

Any thoughts?

Well I have seen the alteration in gameplay... The range is quite long so would be useful in large map with heavy hulls. If you pl;ay in medium maps with light/medium hulls then the alteration is  a waste!

 

I'm a thunder addicted user the one which I have bought the arma piercing ammo alt and had bought the Lightweight ordnance auto loader alt as well. Thus, I can tell u that I'm totally satisfied with these alts I have. Firstly, the reload time for m4 thunder is 1.97 which is suitable for me despite the reduced damage. Secondly, the arma piercing alt comes purely handy when I play in very small to mid maps all of which I have to encounter the enemy players face to face causing me to self-damage and most times self destruct. Hence for, the splash damage for me is easy to be ignored.

 

I have bought the minus-field stabilization alt and the plasma core accelerators both of which are built for my style of game play (keep safe distance and fire :ph34r:)

 

The Legends Hall

 

 

Maybe for M2. -_- Which I kind of agree there. The Slugger and Extended Drum alterations really shine when they're applied to an M4 Hammer (or at least close enough to it, maybe 30/50), because M4 Hammer's relatively faster reload and turning speed somewhat offsets the negative effects of the alteration.

 

With slugger on M4, as long as you're using a medium hull, you'll be alright, the turning speed is just a slight nuisance. Doubly so if you're used to playing Rail or Shaft. Extended Drum, though, is more suited for heavy hulls, because in DMs, you're not gonna last when you expend your whole clip, unless you're using heavy or camping behind a wall (coward :P ). Overall, I disagree with your review but only because (looking at your rank) you're probably basing it on M2 Hammer, not M4 (which, if you have it, I highly, HIGHLY recommend the alterations for!)

 

 

For Rail M2 I bought High-Caliber Ammo alt. today during the discount.

In fact it is very very amazing, I can sometimes 1 shot light hulls if they dont have rail protection, and with double damage you can almost kill any tank, even mammoth M1. But everything has pros and cons, this alt. makes the reloading time up to 6.5 sec. So you have to use this alt. in team battles, its bad in games with few players and in small maps. Last thing try to shoot at already damaged tanks, with this method you will have 1 shot kill in 80% of the time.

Sorry for the long reply.. take a potato

All these reviews will be added after some days :)

 

 UPVOTES TO THE MAIN POST WILL BE GREATLY APPRECIATED :)

Edited by AshsPikachuDwij

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