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I bought 2 railgun alterations upon they revealed in garage,so I have more experience lol

 

Pros:

My railgun m3 is 14/50 highest damage with alteration was around 1900 no joke lol

 

Imagine m4 railgun with alterations lol ,then 2300 damage per shot = ahh bad luck everybody lol

 

+ with rotate speed tweak it's like riding m9 railgun and with nitrous very very fast like freeze m3 turning speed

 

Cons: I can tell nothing but you may consider later reload time than normal m3s ,so watch out for 1v1 railgun situations!

Edited by MentallyDeranged

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I bought 2 railgun alterations upon they revealed in garage,so I have more experience lol

 

Pros:

My railgun m3 is 14/50 highest damage with alteration was around 1900 no joke lol

 

Imagine m4 railgun with alterations lol ,then 2300 damage per shot = ahh bad luck everybody lol

 

+ with rotate speed tweak it's like riding m9 railgun and with nitrous very very fast like freeze m3 turning speed

 

Cons: I can tell nothing but you may consider later reload time than normal m3s ,so watch out for 1v1 railgun situations!

I bought M2 alteration High-Caliber Ammo, when I buy Rail M3, can I still use this alteration with Rail M3 ?

Edited by nabiL94

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        Overall, the new M2 alteration for freeze, Corrosive Mix, is an average alteration with some perks and several drawbacks. What the alteration does is it increases the DPS by 10% and removes the trademark freezing effect. The worst part is that if a light hull or a viking goes zooming by, you actually deal less damage than if you still had the freezing effect because you lose your ability to keep your target in range. This gives it much less of a belonging in CTF mode, especially defence as I bet you've already contemplated. You are also less helpful in TDM mode because losing the freezing effect also means that you can no longer cool down allied Vulcans or Save firebird victims. The gameplay becomes duller when you sacrifice the freezing effect, but in places where the freezing effect is useless, like drug wars full of speed boost and repair kit, single point CP mode, or duking it out against an opposing close range turret with high rotation speed such as Firebird, Isida, Twins, Other Freezes, Hammer without the alteration "Slugger", and the occasional overly bold ricochet, that extra damage can be enough to propell you to a victory, or survive to damage another enemy. In DM, the extra damage does increase your kill amount, and when combined with the M1 alteration "High Pressure Pump" gains even more killsteals and sometimes destroys light hulls before they can get out of your death range. Although, the lack of the freezing effect and the decreased cone angle means that they will be out of your range and, not slowed by the freezing effect, long gone unless you can chase them and corner them for the kill.

 

       With that in mind, is the damage more valuable than the freezing effect and the price of 100k crystals? Personally, I'm dubious and this review is not a reccomendation for any tanker with diverse play styles. Although, if unlike me, you comb the server looking for a drug war, have no problem grinding in a single point CP map with already repetitive gameplay made boring with the simplest turret imaginable, and shout with joy upon the sight of a twins titan on the other team, or in a DM, then yes, this alteration would be very benefitial. On a side note, I don't see why you couldn't use it in an organized Fire Wasp Hornet battle as you do not get rid of the burn effect.

 

The end! Thanks for reading and I hope my opinion of the new alteration Corrosive Mix helped give you an opinion. -@NamesAreForNoobs

Edited by NamesAreForNoobs
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I bought M2 alteration High-Caliber Ammo, when I buy Rail M3, can I still use this alteration with Rail M3 ?

Of course you can, it will stay in your garage.

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So far, I've noticed most of the alterations make turrets far more powerful, but sadly, I have yet to try any. Along with that, some alterations are bad for the turret they're associated with. Below, you will see my opinions on some of these alterations.

 

Other alterations that are negative for guns are the alt for M2 Thunder, weakening damage, and Thunder already has to make quite a few shots to kill medium tanks, which are most common in my opinion. It's meant for close range combat, so what if you get stuck in a one on one with an enemy who has a close range gun like Ricochet? Well, Ricochet is, in my opinion, the second best close range turret, the best being Hammer.

 

Also, you still take self damage from splash damage, not as much, but you're still taking damage on top of Richochet's high rate of fire. Not exactly my cup of tea.

 

The Slugger Alteration for Hammer M1 has to be the worst.I watched a youtube video of a tanker who was playing CTF on Noise and had just paid 50,000 crystals for this alteration. It makes the bullet spread tighter, but also decreases the turret turning speed by such an insane amount. Why the devs did that, I don't know, but this player could hardly get a show on anybody, let alone even get a single kill! The tighter bullet spread means you need to be more precise with your aiming, but with such a slow turning speed, I bet even a Mammoth could do circles around you without taking a hit.

 

Maybe that's an over exaggeration, but it's just how I feel from seeing that video.

 

For Railgun M2, the Shell stabilizer means the Rail gun gets a +50% minimum damage increase and a -25% maximum damage decrease. So, you're basically getting constant average shot damages. I have no idea how much this is, but I did try this alt on the test server the other week, finding myself getting killed more often than without it. Most tanks were two shots, but with this alteration, it made those tanks, such as Hornet a three shot tank. Sadly the new Alteration wasn't out during that time, so I couldn't experience it. I hear a lot it makes Railgun the way it was before the re balance update.

 

The alteration for M1 Railgun is also on the lower end of the spectrum in my opinion. You get faster horizontal aiming at the expense of vertical auto aim, which Railgun already lacks in, in comparison to the rest of the turrets in the game, Ricochet having the best, I hear a lot of. Railgun turns fast enough in my opinion, but if it doesn't for you, try turning your tank as well, since turning both will make your turning speed faster in a sense. If you have this alt, it's best to use Dictator with your Railgun since it's height will allow you to hit higher up enemies easier. Also, Dictator rocks back and forth a lot. If you rapidly it forward and backward, you will see what I mean.

 

For Isida M1, the broadband emitters alteration is just a waste of 50,000 crystals. You get less range, but a bigger cone angle. Too lazy to turn your turret? Seriously. This Alteration comes in for a close second as the worst Alteration in relation for the Slugger alt for Hammer.

 

The assault ammunition alteration for M1 Smoky can be a bad alt if you don't know how to use it. (like myself) I just shoot the enemy, I don't shoot specific shots to blow them off aim, so this alteration would be bad for me, but can be good for others who know where to shoot.

 

So, other than those few, the other Alterations are very good for your turret, which ever turret you use. I'm Planning on getting M2 Hornet today when the server restarts at 8pm tonight, starting the 40% hull sale, or is that tomorrow? I'm also planning on getting M2 Hammer when I rank up in the next few thousand exp and I'm getting the High Capacity Drum alteration for it. I will have 170,000 crystals roughly when I rank up so I have more than enough for those items and save about 30,000 crystals! :D

 

 

I tried it out the last time the test server was open. The faster rate of fire was fun and it was more effective at closer ranges (still 3 shots to kill a light hull), but the splash damage isn't quite as useful as the normal version (most players aren't clumped up for long, you'll want as much damage as possible in one shot) and it's less handy for fighting people at a distance.

 

If you have an extra 50k (sales!) lying around, it's fun to play with, but it's not an alteration that feels like an upgrade over the stock version (unlike Compact Tanks or Plasma Core Accelerators), so you may be better of MUing your stuff instead.

 

 

My feedback on Rail high-caliber ammo alteration (more damage, slower reload):

 

Having played with it in a few standard battles, it confirms the impression I had when there was the radical balance change to Rail back in Oct: with this alteration, Rail is much stronger. It's more or less back to what it was before.

 

Don't get misled by the average damage per minute being the same, the additional damage you deal per shot is crucial. A nice effect is that one can score significantly more kills, rather than just assisting in a kill.

 

With the slower reload, more care is required to making each shot count (with the fast reload of Rail, I acquired the bad habit of pulling the trigger too early, i.e. not caring too much if a shot misses).

 

I think without the alteration, Rail is only better in very specific situations, like 1-1 vs an agile Hornet which anyway needs two shots, or possibly in a Rail duel out in the open (when there's any cover, I'd prefer the alteration - more damage is key..).

 

For any seasoned Rail user in normal battles, I recommend buying this alteration, you won't regret it..

 

 

For Rail M2 I bought High-Caliber Ammo alt. today during the discount.
In fact it is very very amazing, I can sometimes 1 shot light hulls if they dont have rail protection, and with double damage you can almost kill any tank, even mammoth M1. But everything has pros and cons, this alt. makes the reloading time up to 6.5 sec. So you have to use this alt. in team battles, its bad in games with few players and in small maps. Last thing try to shoot at already damaged tanks, with this method you will have 1 shot kill in 80% of the time.
Sorry for the long reply.. take a potato

 

 

I'm debating on whether or not to get the Minus-Field Stabilization alteration for Ricochet. I haven't tested it myself very much, and as a result I'm not sure if it's worth the crystals or not. It seems to have good reviews and is identical in effect to the Plasma Core Accelerators for Twins (which are highly rated), but I'm wondering if the doubled range and velocity is worth the lower rate of fire. PCA is good because it helps you hit your targets consistently at a distance and Twins has infinite ammo, which both help make up for the 20% reduction in DPS. Ricochet is a bit easier to use at medium range, so I'm not sure if the benefit is as great.

 

Any thoughts?

 

 

I'm a thunder addicted user the one which I have bought the arma piercing ammo alt and had bought the Lightweight ordnance auto loader alt as well. Thus, I can tell u that I'm totally satisfied with these alts I have. Firstly, the reload time for m4 thunder is 1.97 which is suitable for me despite the reduced damage. Secondly, the arma piercing alt comes purely handy when I play in very small to mid maps all of which I have to encounter the enemy players face to face causing me to self-damage and most times self destruct. Hence for, the splash damage for me is easy to be ignored.

 

I have bought the minus-field stabilization alt and the plasma core accelerators both of which are built for my style of game play (keep safe distance and fire :ph34r:)

 

The Legends Hall

 

 

Maybe for M2. -_- Which I kind of agree there. The Slugger and Extended Drum alterations really shine when they're applied to an M4 Hammer (or at least close enough to it, maybe 30/50), because M4 Hammer's relatively faster reload and turning speed somewhat offsets the negative effects of the alteration.

 

With slugger on M4, as long as you're using a medium hull, you'll be alright, the turning speed is just a slight nuisance. Doubly so if you're used to playing Rail or Shaft. Extended Drum, though, is more suited for heavy hulls, because in DMs, you're not gonna last when you expend your whole clip, unless you're using heavy or camping behind a wall (coward :P ). Overall, I disagree with your review but only because (looking at your rank) you're probably basing it on M2 Hammer, not M4 (which, if you have it, I highly, HIGHLY recommend the alterations for!)

 

 

I bought 2 railgun alterations upon they revealed in garage,so I have more experience lol

Pros:
My railgun m3 is 14/50 highest damage with alteration was around 1900 no joke lol

Imagine m4 railgun with alterations lol ,then 2300 damage per shot = ahh bad luck everybody lol

+ with rotate speed tweak it's like riding m9 railgun and with nitrous very very fast like freeze m3 turning speed

Cons: I can tell nothing but you may consider later reload time than normal m3s ,so watch out for 1v1 railgun situations!

 

 

 

        Overall, the new M2 alteration for freeze, Corrosive Mix, is an average alteration with some perks and several drawbacks. What the alteration does is it increases the DPS by 10% and removes the trademark freezing effect. The worst part is that if a light hull or a viking goes zooming by, you actually deal less damage than if you still had the freezing effect because you lose your ability to keep your target in range. This gives it much less of a belonging in CTF mode, especially defence as I bet you've already contemplated. You are also less helpful in TDM mode because losing the freezing effect also means that you can no longer cool down allied Vulcans or Save firebird victims. The gameplay becomes duller when you sacrifice the freezing effect, but in places where the freezing effect is useless, like drug wars full of speed boost and repair kit, single point CP mode, or duking it out against an opposing close range turret with high rotation speed such as Firebird, Isida, Twins, Other Freezes, Hammer without the alteration "Slugger", and the occasional overly bold ricochet, that extra damage can be enough to propell you to a victory, or survive to damage another enemy. In DM, the extra damage does increase your kill amount, and when combined with the M1 alteration "High Pressure Pump" gains even more killsteals and sometimes destroys light hulls before they can get out of your death range. Although, the lack of the freezing effect and the decreased cone angle means that they will be out of your range and, not slowed by the freezing effect, long gone unless you can chase them and corner them for the kill.
 
       With that in mind, is the damage more valuable than the freezing effect and the price of 100k crystals? Personally, I'm dubious and this review is not a reccomendation for any tanker with diverse play styles. Although, if unlike me, you comb the server looking for a drug war, have no problem grinding in a single point CP map with already repetitive gameplay made boring with the simplest turret imaginable, and shout with joy upon the sight of a twins titan on the other team, or in a DM, then yes, this alteration would be very benefitial. On a side note, I don't see why you couldn't use it in an organized Fire Wasp Hornet battle as you do not get rid of the burn effect.
 
The end! Thanks for reading and I hope my opinion of the new alteration Corrosive Mix helped give you an opinion. -@NamesAreForNoobs

 

 

 

I bought the 5 shot clip alteration for hammer. I don't know that it is so great because you are either going to wait a fairly short time to reload after 3 shots or a long time after 5. For melee it is great, I can usually kill 4 or 5 who are trying to get the gold. I think it is going to come in handy for getting flags, like in Rio, where you come in kill everybody run with the flag. I have it almost to M4 and the Viking it sits on is full M4.

 

 

All these posts will be now added to the OP

 

Once added I will edit the post!

 

EDIT : New reviews are added! Sorry for the delay

 

My next posts follows some new updates

 

POLL EDITED!

Edited by AshsPikachuDwij

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New Update(will be coming soon) :

- Players Reviews are all up to date! If you feel your review is missing, please tell me and I will add it.

 

-New Original Post will follow :) It will contain details about alterations and all other useful stuff :)

 

- News Section will be moved to top

 

-BB code will be used for name of tankers who give reviews instead of plain text!

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800 is M4 Railgun's lowest damage and 1600 for the highest. This alteration adds 40% damage to both making Railgun M4 do from 1,120 to 2,240 which is rather high! With this, you can ONE shot ALL M0 hulls, all M1 hulls and all light and medium M2 hulls, then all light M3 hulls then above that it's Two shots for medium and heavies. M4 light hulls are still a one shot, mediums are two shots and heavies 2 or 3.

 

Although the reload is slower, being 6 seconds, it's still amazing to see such power! So, for any of you higher rankers with Rail M3 or M4, what's your experience with this alteration?

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I did a little research, and an M4 Railgun using High Cal Ammo actually does more damage than the pre balance Railgun (High damage, long reload)

with a better reload as well, making M4 Railgun the most OP turret when using High Cal Ammo

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It's really nice and comes handy, I had great experience with it, sometimes one shooting m3 hornet/wasp because I have railgun m4, sometimes even one shot a hornet with 46% protection.

 

Medium hulls are definitively 2 shots and 1 with DD, really nice to dominate DM battles when no one uses rail protection. Sometimes, sometimes I one shot m3 mammoth/ titan and I love that, such a great power going up to 4000 damage.

 

At m4, we don't really care about the reloading speed, for me that's a small factor. The problem is when I face another railgun 1vs1, since the other railgun have a faster reload speed, I often get beaten by them. Thanks god, I always wear 50% protection against railgun so they will never one shot me.

 

Please Tanki don't nerf it :P

Edited by stanzhang

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I did a little research, and an M4 Railgun using High Cal Ammo actually does more damage than the pre balance Railgun (High damage, long reload)

with a better reload as well, making M4 Railgun the most OP turret when using High Cal Ammo

Weeeellllll if you get lucky enough you'll get 2,240 damage in a shot then it's a 6 second wait to shoot again.

 

Hammer M4 takes 1.9 seconds in between shot reloads to do 1,017 damage. In 5.7 seconds it can do over 3,000 damage 

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Weeeellllll if you get lucky enough you'll get 2,240 damage in a shot then it's a 6 second wait to shoot again.

 

Hammer M4 takes 1.9 seconds in between shot reloads to do 1,017 damage. In 5.7 seconds it can do over 3,000 damage 

It can potentially oneshot M4 heavy hulls using DD -.-

Hammer M4 can't do that, can it? Even using DD it still take 2 shots to drop an M4 Heavy hull. That means M4 Railgun using this alteration is the most OP turret in any match.

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It can potentially oneshot M4 heavy hulls using DD -.-

Hammer M4 can't do that, can it? Even using DD it still take 2 shots to drop an M4 Heavy hull. That means M4 Railgun using this alteration is the most OP turret in any match.

M4 Hammer will still put out damage faster :3 Yeah but Railgun can one shot more tanks on DD :unsure:

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800 is M4 Railgun's lowest damage and 1600 for the highest. This alteration adds 40% damage to both making Railgun M4 do from 1,120 to 2,240 which is rather high! With this, you can ONE shot ALL M0 hulls, all M1 hulls and all light and medium M2 hulls, then all light M3 hulls then above that it's Two shots for medium and heavies. M4 light hulls are still a one shot, mediums are two shots and heavies 2 or 3.

 

Although the reload is slower, being 6 seconds, it's still amazing to see such power! So, for any of you higher rankers with Rail M3 or M4, what's your experience with this alteration?

Topic merged.

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It can potentially oneshot M4 heavy hulls using DD -.-

Hammer M4 can't do that, can it? Even using DD it still take 2 shots to drop an M4 Heavy hull. That means M4 Railgun using this alteration is the most OP turret in any match.

Don't think it is. I'm playing with Hornet/Rail m4 + high caliber ammo and yes it is strong, but by no means rules the battlefield. You don't get highest damage in most cases (keyword in your statement is "potentially"). Also, loads of players are wearing Rail protection.

 

Despite this alteration, Rail remains a highly specialised turret that can shine in certain situations, but requires some practice and a well working team to do so. Still wouldn't recommend it for the average DM battle..

Edited by Lightning78

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