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Please answer this Hate!

I have it and freeze protection can be less common than firebird protection, and you have a longer lasting energy pool than firebird. Freeze + Corrosive mix does more damage off the start but firebird's burn will give it the edge in the absence of a repair kit. If both parties use a repair kit, Freeze has the advantage. It's about even, you could even let a personal discount choose for you if you like.

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Review

Hammer High Capacity Drum Alteration

 

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I bought this alteration on 6th August, 2017 on the Summer Sale at 40% off. For most of you players out there, it may feel as if this alteration is not worth it, but, in reality, it is. I was in the dilemma of whether to buy Fire alt or Hammer alt (both m2). Firebird's alteration is already OP, far powerful than Hammer, however, firebird is strictly restricted to small maps, as large maps would either be hard to cross, or dangerous for light hulls. Hammer on the other hand, is short to mid ranged. If a duel was made with hammer and firebird (with alt), hammer would win for the increase in range. I decided to go for Hammer alteration. 

 

My English teacher taught us to write the advantages first, then the disadvantages, while being as unbiased as possible. I am sorry to say, but I can't be unbiased. I simply like this alt. The primary drawback of this alteration, as far as I have seen, is that it costs 100 000 crystals, and it feels weird to waste 4 shots to get back a full magazine.

 

The primary advantage of this is being able to kill heavy hulls, or some mediums who have equipped double armour. Hammer requires a full magazine to kill a viking, but with this alteration, I can kill a titan with 4 shots, and mammoths with 5. If you are on the winning team of a TDM, it won't come pretty handy, but if you are on the losing side, you can manage to finish of the enemies, even if they are powerful than you. With the non-alt, you couldn't.

 

I dislike the larger delay between shots though, and long reload time. I have to revolve around the enemy targets when I am about to shoot because of the delay. Often times I miss because of the enemy's shot. The worst part about this is, I am dead meat after I kill a medium and there is a team mate of him. It takes pretty much the same time of reloading and dying with viking. Worst part is that I can't run away unless I use speed. Hornets? I don't use them much with hammer because they die too early, and the 5 shots are wasted. 

 

The secondary advantage of this is capping flags. I can manage to kill fat smoky titans who stand on the enemy flag with this hammer. With this alt you can easily destroy the defenders of the enemy team, who are the primary obstacles during flag captures. Speed boost is mandatory. When I charge toward enemy base, I shoot the defenders thrice while moving towards them, and then I revolve around them and do my remaining 2 shots. Afterwards I escape with the flag. PS: use speed boost when you are just about to take the flag.

 

The third advantage of this is defending flags. You can annihilate a fire isida combo when they try to cap flags. The best part about this is, once you do 3 shots, the enemy expects you to be out of ammo, when in reality, you are 2/5s away from empty. 

 

Is this worth it? If you are going to cap or defend, then definitely YES! If you plan to use it in short maps, then make sure to equip a heavy or medium hull. This alteration isn't that good in Poly CP's though. In Poly CP's, death is certain, so shots are often wasted. If you manage to survive, and enemies are about to attack, however, you are in the advantage because you get to use all 5 shots for defence. 

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What were the criteria when you created such a list? I assume you don't recommend alterations that are too "situational" because some of those that are the bottom of your list are actually quite good if used properly.

Isn't an alteration all about boosting a specific parameter? In the end alterations are the most profitable for users who use their turret in a specific way; making them less alround.

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So in order, from top (being the best) to bottom (being the worst), this is the alts I would recommend:

 

 

 

1. Stable Plasma alt (twins).

2. High Caliber Ammo alt (railgun).

3. Assault Emmitters alt (shaft).

4. High Capacity Drum alt (hammer).

5. Precision Targetting System (smoky).

6. Assault Ammunition alt (smoky).

7. Compact Tanks alt (firebird).

8. High Pressure Pump alt (firebird & freeze).

9. Broadband Emmitters alt (isida).

10. Unstable Plasma alt (ricochet).

11. Minus Field Stabilization alt (ricochet).

12. Modified Firing Rate alt (Vulcan).

13. Armor Piercing Ammo alt (thunder).

14. Shell Stabilization alt (railgun).

15. Faster Horizontal Tracking (Vulcan & railgun).

16. Lightweight Ordinance Autoloader alt (thunder).

17. Slugger alt (hammer).

18. Plasma Core Accelerators alt (twins).

19. Support Nanobots alt (isida).

20. Heavy Capacitors alt (shaft).

21. Corrosive Mix alt (freeze).

 

 

Surprised you have Isida Broadband Emitters so high.

I use Isida a lot and would not spend > 200 crystals on that alt.

As far as I'm concerned Isida got the short end of the stick on alterations introduced so far.

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Surprised you have Isida Broadband Emitters so high.

I use Isida a lot and would not spend > 200 crystals on that alt.

As far as I'm concerned Isida got the short end of the stick on alterations introduced so far.

I have to update it.

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Just bought Hammer's M2 alteration today, i got nothing to say but perfect!

M4 Hammer combined with both alterations is literally OP

Edited by omarhero1

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Just bought Hammer's M2 alteration today, i got nothing to say but perfect!

M4 Hammer combined with both alterations is literally OP

Hmm, I don't know.. I find the reaaaaally slow turning speed of the first alt a bit too annoying for my liking. Guess it's good in small maps with few players, but honestly I hate it in huge maps, especially something like poly CP where players are coming at you from all angles ::

 

I agree the M2 alteration tho is simply brilliant :D

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Hmm, I don't know.. I find the reaaaaally slow turning speed of the first alt a bit too annoying for my liking. Guess it's good in small maps with few players, but honestly I hate it in huge maps, especially something like poly CP where players are coming at you from all angles ::

I agree the M2 alteration tho is simply brilliant :D

On the contrary, Slugger alteration works best in med/large maps where you dont have to turn your turret continuously.

It also allows you to inflict max damage at max range!! I hate it when i shoot at someone a few meters away from me and they dont get even half the damage.

With this alteration i can easily deal 1080 damage to anyone within 70m radius, which is pretty awesome :p

However, i never use it in small maps where turning turret is a necessity.

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On the contrary, Slugger alteration works best in med/large maps where you dont have to turn your turret continuously.

It also allows you to inflict max damage at max range!! I hate it when i shoot at someone a few meters away from me and they dont get even half the damage.

With this alteration i can easily deal 1080 damage to anyone within 70m radius, which is pretty awesome :p

However, i never use it in small maps where turning turret is a necessity.

Hmmm, you got a point :p I don't know, if there are many players in a map and they're all constantly attacking meaning you've got to be able to look out for them all the time, then I don't like the alt. But it is also true that this makes Hammer long range, so it does make more sense to play huge maps with it.

 

Wish I could have become comfortable with mouse controls, would be perfect to view enemies and not take ages to turn around my turret for nothing :D

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Hmmm, you got a point :P I don't know, if there are many players in a map and they're all constantly attacking meaning you've got to be able to look out for them all the time, then I don't like the alt. But it is also true that this makes Hammer long range, so it does make more sense to play huge maps with it.

 

Wish I could have become comfortable with mouse controls, would be perfect to view enemies and not take ages to turn around my turret for nothing :D

you should turn both turret and hull simultaneously. it helps a lot.

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If anybody has tried out the following alterations please provide a feedback;

 

Railgun M1 alt. 

Smoky M2 alt.

I hesitated getting the M1 Railgun alt but am glad I did. It makes a big difference (at least for me) in dueling situations. Guess it just depends on your playing style. I have noticed some further problems with vertical aiming, but it isn't as bad as I expected.

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I hesitated getting the M1 Railgun alt but am glad I did. It makes a big difference (at least for me) in dueling situations. Guess it just depends on your playing style. I have noticed some further problems with vertical aiming, but it isn't as bad as I expected.

How bad is the vertical aiminf? I plan on getting it when I get tornado kit.

 

 

Also guys for railgun when I have enough cry, I'm probably going to sget consistency alteratioj which does more or less same damage each shot. This is because I don't really like luck. Good idea?

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How bad is the vertical aiminf? I plan on getting it when I get tornado kit.

 

 

Also guys for railgun when I have enough cry, I'm probably going to sget consistency alteratioj which does more or less same damage each shot. This is because I don't really like luck. Good idea?

High caliber ammo is far better than Shell Stabilization, get high caliber ammo first and then if you plan on using railgun for a long time to come get faster horizontal tracking.

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What will the M3 alterations be?

The last message from the devs about them was saying that they want to remove them, because the Overdrives will come instead of them.

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If anybody has tried out the following alterations please provide a feedback;

 

Railgun M1 alt. 

Smoky M2 alt.

I like to equip the M2 alt. and make my gun to a trollsmoky  :)  The lack of the critical shot is hurting, but it's simply fun to use. I think it's especially useful in some specific maps like Bridges where you can shoot the drifty Viking of the running flagger off the bridges :lol:  

Edited by Tani_S
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The last message from the devs about them was saying that they want to remove them, because the Overdrives will come instead of them.

What???? That's nuts. 

1 - I paid crystals for my alteration. 

2. Overdrives can't possibly replace what the alterations do.

What overdrive will give me what MFS does for my Ricco?  I use it 100% of the time on Ricco.

 

Well, that's quite a good thing to remove alterations which cost lots of crystals. The overdrives can actually replace all alterations and are free to use.

Not even close.

 

Overdrives are limited duration and you only get them part-way through game.

Overdrives do not do the same things alterations do.

Overdrives are based on hulls not turrets.

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