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In general I think there should be some balance changes regarding the alterations:

  • Vulcan M2: for long-range though longer overheating time it's rather bad as other turrets perform better (i.e. Rail) in a peek-a-boo mode and for close range though shorter barrel startup and slowdown time it is rather bad as other turrets deal a lot more damage per sec. I think it needs more damage

The other alterations are more or less fine imho.

Yeah, the Vulcan M2 alteration is poorly designed.

 

Quicker spin-up should be for shorter, faster bursts.  Reducing overheat and damage is the opposite of how it should work.

They should keep damage as standard and the down-side is it overheats slightly faster.

 

As-is the  m2 alt does not make sense.

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Compact Tanks

Energy consumption: +50%
Max temperature: +150%
Rate of heating: +100%

 

Consumes energy 50% faster (300/second instead of 200/second) = 3.3 seconds attack instead of 5 second attack.

Heating rate goes from 0.4 to 0.8 and maximum temp at +150% does .... what?

 

Basic attack damage at m3 goes from ~ 3350 total down to 2211

How much burning damage is done?

 

Is there a net downside to the alteration?  Why would you not equip this?

Does it do damage faster, but less overall?  Or reverse - slower damage, but more damage over time?

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Compact Tanks

Energy consumption: +50%

Max temperature: +150%

Rate of heating: +100%

 

Consumes energy 50% faster (300/second instead of 200/second) = 3.3 seconds attack instead of 5 second attack.

Heating rate goes from 0.4 to 0.8 and maximum temp at +150% does .... what?

 

Basic attack damage at m3 goes from ~ 3350 total down to 2211

How much burning damage is done?

 

Is there a net downside to the alteration?  Why would you not equip this?

Does it do damage faster, but less overall?  Or reverse - slower damage, but more damage over time?

I am also confused on the physics of firebird (especially with the most recent mod on afterburn). I have heard that it isn't as helpful as it was before the consistent afterburn effect. If anyone actually knows something on this topic, please share. I don't use firebird or freeze too much...prefer the longer range turrets.

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The following alterations should be moved to m2 and have the price be increased because they are OP for an m1 alt.

 

·Stable plasma (twins)

·Minus field stabilization (ricochet)

 

 

The following alterations should be moved to m1 and have the price be lowered simply because they aren't worth 100k:

 

·Corrosive mix (freeze)

·Unstable plasma (ricochet)

·Shell stabilization (railgun)

Edited by DieselPlatinum
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Okay, I am seeing all the new alterations in my garage with a verbal description, but not quantitative explanations. Anyone know where to find the numbers behind the nice phrases :D  The wiki is not up to speed yet.

Also it is still a bummer you can't rent these.

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These new alterations make the game even more unbalanced... Fast firing railguns, rapid firing smoky... ohh boy, oh boy, when are they going to do some math before introduction?????

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Hammer Duplex OP, 1 shot kill M4 titan and mamthom,

 

Faster than railgun high caliber reload, also sure kill than rail min max guess.

No cannot 1 shot mammy or titan m4 . Only a few things can do , and some of them i got high doubts on how they did it ( hack ? ) .

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OK, I thought that this alteration was OP, and it is pretty good. 

 

I highly advise you guys to get it if you have hammer. It's burning is weak but important. Only 35k. 

Edited by sensei_tanker

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OK, I thought that this alteration was OP, and it is pretty good. 

 

I highly advise you guys to get it if you have hammer. It's burning is weak but important. Only 35k. 

Topic Merged.

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Any rico players that bought the "Plasma-Torch" alteration for it, have any analysis or feedback to give about it? I am considering buying it, but idk if I should buy now or be patient until they give some sort of sales to alterations. 

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Just bought a dragonbreath alteration on Hammer;

 

The burning is minimal and your opponent will not glow red. It chips about 300 damage per second for 2 seconds with a double power shot right in the face. However, it is extremely useful because hitting and running is now possible while you are trying to reload. The spread out bullet spread is not much of a problem at all either. 

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Any rico players that bought the "Plasma-Torch" alteration for it, have any analysis or feedback to give about it? I am considering buying it, but idk if I should buy now or be patient until they give some sort of sales to alterations. 

Not worth getting, it's terribly weak and the stock Ricochet is the way to go. 

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Any rico players that bought the "Plasma-Torch" alteration for it, have any analysis or feedback to give about it? I am considering buying it, but idk if I should buy now or be patient until they give some sort of sales to alterations. 

I don't have it but after seeing its stats from the wiki and it's performance in some battles, I can conclude that it's mainly good for either showing off or to flip others in parkour space mode.

 

Other than that it may be good for defending flags, but who are we kidding? Twins is a thousand times better for that with the Heavy plasma gun alteration.

Edited by Michael828
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Not worth getting, it's terribly weak and the stock Ricochet is the way to go. 

I don't have it but after seeing its statistics from the wiki and it's performance in some battles, I can conclude that it's mainly good for either showing off or to flip others in parkour space mode.

 

Other than that it may be good for defending flags, but who are we kidding? Twins is a thousand times better for that with the Heavy plasma gun alteration.

I was wondering of using the plasma torch alteration for DM or using it in combination with a light hull in team battles. The only thing I'm concerned about is how slow the projectile speed is, range isn't too much of a problem for me. I guess I'll just wait till there's a good discount on the alterations. I just wanna get all of ricochet's alterations just-in-case where I can use it, like I have with the long-range alteration which I use only when range seems needed, such as on maps like magistral or brest. 

 

I don't really like twins, I am not a fan of multiple not-centred barrels, including striker. But, since you say twins alteration is good, I'll test it later sometime on my lower rank account. 

 

Thanks for the comments!

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On second thought, I was lucky enough to catch the test server while it was open and manged to try the Plasma torch alteration.

 

Stats wise, it makes Rico better than Twins in DPS, impact force, and firing rate. The only problem is having to reload.

 

Avoid using this alteration in large maps, use it just for the smaller ones (forest,highland,desert,...). It can actually be quite effective.

 

 

 

I'm going to remove my previous post because now that I actually tried it, I know it isn't bad at all in certain maps.

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Main post needs an update. Not sure if the original poster is still active.

 

 

Ricochet. - Berserk Alteration - can you still kill tanks with the doubled energy consumption?

 

The full reload aspect seems appealing, but I’m wondering if the alteration is effective in battles. Any Berserk users care to weigh in?

 

It’s also expensive, so I’ll wait for the New Year sale and hope to pick up this and or other Alterations at a discount. So don’t worry too much about the price tag.

Edited by austen_pierce

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Main post needs an update. Not sure if the original poster is still active.

 

 

Ricochet. - Berserk Alteration - can you still kill tanks with the doubled energy consumption?

 

The full reload aspect seems appealing, but I’m wondering if the alteration is effective in battles. Any Berserk users care to weigh in?

 

It’s also expensive, so I’ll wait for the New Year sale and hope to pick up this and or other Alterations at a discount. So don’t worry too much about the price tag.

Welllll, I tested it with M4 ricochet in the test server in a no supply battle. If your enemy has any rico protection above 10%, the alteration isn't worth it tbh. I took a full clip and a few shots just to kill the person. The amount of ammo really is a stretch. 

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^thank you - that also tells me that in MM battles full of DA, RK, and Overdrives, this alteration just wont be usable.

I won't really say so. Remember, you have to get the kill and in matchmaking battles, you usually have help in killing enemies. Now there is also the chance that you used your last shot to hit the enemy and then a ranged turret kills it from afar with one shot and a new enemy is coming towards you. At that point, you're screwed since you need more than a full bar of ammo to actually kill them assuming you are alone at that point. 

 

The way I see it, this should be used as a  means of defence of a point/flag or kill stealing in DM. The fact that there are so many players using ricochet protections ( that are very high too ) discourages me from even considering saving up crystals to buying this alteration. It just isn't worth it for me. 

 

 

I'm hoping for a major alteration balance change soon and hopefully, it also includes price changes for a lot of alterations, especially the 200k Striker alteration. That isn't as worth it as the "Hunter: Uranium" alteration because it is very hard to time when to trigger the explosion and most times it is done too early and does 1/6th of the damage while the Hunter uranium deals a butt load of damage just for decreased speed. 

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