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I have shell stabilization alt on KillerDiesel, and it's pretty nice, I prefer it over standard railgun as it's quite more stabilized and actually deal higher average damage than standard because of the 50% increase in min damage.

Thanks, but I'm happy on stock.

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Corrosive Mix needs no buff, however, Incendiary Mix does need a buff.

 

M4 Isida do 1000 damage. Which mean M4 Freeze with Corrosive mix can compete with that.

 

For Incendiary Mix, buff it’s damage to 40%. This translate to 980 damage per second, with the bonus of using less energy.

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I think the compact fuel tanks and the incendiary mix should swap unlock ranks and prices.

I'm wondering if that's how it was supposed to be. Then again, they fed us wrong information about the alteration. 

Edited by TheCongoSpider

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I'm wondering if that's how it was supposed to be. Then again, they fed us wrong information about the alteration. 

Which one? Have they changed the wiki page since it was released. Or did incendiary get nerfed?

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Which one? Have they changed the wiki page since it was released. Or did incendiary get nerfed?

For Incendiary Mix, It used to say "Damage: +50%" but it was actually a 10% increase. The Wiki's information on it recently got changed after a player reported it being a 10% increase and not 50%. 

 

A 10% increase and a 50% increase is a big gap. We've been seeing the latter number for a good while now which entices us to buy it and the price and rank unlock fits it as well. 

 

Diesel said its price and unlock rank should be switched with Compact Tanks' own. If it is to stay at a 10% increase in damage then that is needed, otherwise, it would be overpriced and inconsistent with Freeze's Corrosive Mix alteration. Even at a 10% increase in DPS, it is not a good alteration and I explained it in this topic on page 29. I wondering if anyone even read it. 

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I was totally ripped off on the incendiary alt for firebird! 

Then they change the wiki after I ran the numbers. Garbage.

No wonder when I started using it I couldn't kill a tank as easily as I could with the compact tanks.

I wish I bought the auto cannon on the smoky now.

At least that would be worth the crystals! 

How do we even get that fixed?

Can a developer or mod please explain?

That is complete false advertisement!

Edited by enri_chill
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For Incendiary Mix, It used to say "Damage: +50%" but it was actually a 10% increase. The Wiki's information on it recently got changed after a player reported it being a 10% increase and not 50%. 

 

A 10% increase and a 50% increase is a big gap. We've been seeing the latter number for a good while now which entices us to buy it and the price and rank unlock fits it as well. 

 

Diesel said its price and unlock rank should be switched with Compact Tanks' own. If it is to stay at a 10% increase in damage then that is needed, otherwise, it would be overpriced and inconsistent with Freeze's Corrosive Mix alteration. Even at a 10% increase in DPS, it is not a good alteration and I explained it in this topic on page 29. I wondering if anyone even read it. 

That is garbage! I bought it under the pretense of the +50%...read my comments on the other thread. It was the highest DPS period!

Kill a light hull in under 2 seconds...and still have 10 seconds of burning left. No wonder it stinks! And I thought I was using it wrong. I kept racing toward tanks thinking I would 1050 dps them...but NOPE! Now it makes total sense...unfortunately!

 

I got totally ripped off! 

 

If people didn't read the wiki and bought it just because it sounded cool, I don't feel bad for them. They weren't expecting anything special.

 

There has got to be a way to refund people for this alt...If they bought it before the wiki was corrected. It is garbage!

Edited by enri_chill
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Duplet, really nice to have your entire team be getting spawn killed cause of some arse with the M3 Hammer Vik kit and this alt

Tell me about it.

35 hammer module (Wolf M3) on M4 Viking with DA and still getting one-shotted by duplets. 

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that doesn't even seems possible

It is NOT possible from a single m4 Hammer using duplet and DD to kill any m4 hull with DA + 35% protection.

The DA cancels out the DD....leaving two shots landing (assuming ALL pellets hit you) 1080 dmg per shot...total is 2,160 damage...then take off 35% and you are left with 1,404 damage MAX.

 

You were most likely getting hit by someone else or already had damage from another turret that you didn't notice.

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It is NOT possible from a single m4 Hammer using duplet and DD to kill any m4 hull with DA + 35% protection.

The DA cancels out the DD....leaving two shots landing (assuming ALL pellets hit you) 1080 dmg per shot...total is 2,160 damage...then take off 35% and you are left with 1,404 damage MAX.

 

You were most likely getting hit by someone else or already had damage from another turret that you didn't notice.

What if they were using a light hull or the hammer was using the booster drone?

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It is NOT possible from a single m4 Hammer using duplet and DD to kill any m4 hull with DA + 35% protection.

The DA cancels out the DD....leaving two shots landing (assuming ALL pellets hit you) 1080 dmg per shot...total is 2,160 damage...then take off 35% and you are left with 1,404 damage MAX.

 

You were most likely getting hit by someone else or already had damage from another turret that you didn't notice.

It does happen, is happening, and I've been killed dozens of times by hammers with duplet.

The 35 module *used* to give me a fighting chance, but up against duplets no chance at all.

 

You can quote all the figures you like but it means nada when I see it happening in front of me.

I spawn, hit DA, a hammer comes along, BANG-BANG I'm toast.

Edited by Nicola_M
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That is garbage! I bought it under the pretense of the +50%...read my comments on the other thread. It was the highest DPS period!

Kill a light hull in under 2 seconds...and still have 10 seconds of burning left. No wonder it stinks! And I thought I was using it wrong. I kept racing toward tanks thinking I would 1050 dps them...but NOPE! Now it makes total sense...unfortunately!

 

I got totally ripped off! 

 

If people didn't read the wiki and bought it just because it sounded cool, I don't feel bad for them. They weren't expecting anything special.

 

There has got to be a way to refund people for this alt...If they bought it before the wiki was corrected. It is garbage!

Two word: Make Incendiary Mix unlock @ 1st Lt and make it cheaper. MAKE IT BUFF TO 40%!!!!!!!!!

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Two word: Make Incendiary Mix unlock @ 1st Lt and make it cheaper. MAKE IT BUFF TO 40%!!!!!!!!!

I just want autocannon instead. I NEVER would have bought a 10% buff with NO afterburn. That is garbage. A dumb alt. Especially with Firebird only bringing 700 dps...that's simply a joke. I have no idea why they said it was +50% on the wiki when I bought it and then changed it all. 

Just swap the alt out. 

As far as fixing the alt...make it 50% like it was said to be:) 

Edited by enri_chill
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What if they were using a light hull or the hammer was using the booster drone?

I have no idea about the drone question. That may be the answer.

 

As far as the numbers I quoted they are correct. A light hull that is m4 has 2000 health.

It would survive assuming DA is active BEFORE it is shot (not pushed as they are getting shot) and that they have 35% protection. 

The TOTAL damage it would incur would be around 1400 and therefore survive with a little under 600 health. 

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Some alterations have rendered modules completely useless, pisses me off.

And thanks to these alterations, users get free frags from overwhelming hapless enemies.  It goes without saying, but M4 Duplet Hammers' ability to tear off 2160 health in at least 0.54 seconds (0.27 second reload between Duplet shots) is lethal for medium range, perhaps too lethal seeing how M4 Duplet Hammer's high "Burst Damage"-per-second can blow past fully healthy Medium and Heavy Hulls within range in a matter of at least 5.08 seconds (0.54 seconds to use up the first Duplet magazine, 4 s to reload a second magazine, and another 0.54 s to use up that magazine).  Only stock Rail, Shaft, and Magnum can match Hammer's Burst damage output, except Hammer easily outperforms those three at medium range.  Talk about an absurd weapon. 

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And thanks to these alterations, users get free frags from overwhelming hapless enemies.  It goes without saying, but M4 Duplet Hammers' ability to tear off 2160 health in at least 0.54 seconds (0.27 second reload between Duplet shots) is lethal for medium range, perhaps too lethal seeing how M4 Duplet Hammer's high "Burst Damage"-per-second can blow past fully healthy Medium and Heavy Hulls within range in a matter of at least 5.08 seconds (0.54 seconds to use up the first Duplet magazine, 4 s to reload a second magazine, and another 0.54 s to use up that magazine).  Only stock Rail, Shaft, and Magnum can match Hammer's Burst damage output, except Hammer easily outperforms those three at medium range.  Talk about an absurd weapon. 

Actually, it empties the clip in 0.27 seconds, not 0.54. Reason being is because you have to shoot the first shot which starts the timer from 0 and then the second shot would be shot 0.27 seconds later. It gives out 2,160 health in less than 3 thirds of a second which is absurd. 

 

Every time I look at an alteration people are complaining about, I wonder how it matches with its stock counterpart. Someone can correct me if I'm wrong but from how I see it, Stock M4 Hammer is better in ONLY 1 situation than M4 Duplet Hammer. 

 

Assume that they are placed on an M4 medium and the recoil and impact force of the shots are removed. Stock Hammer would be able to kill the medium hull 0.7 seconds faster...but that's it. That is all that stock Hammer is better at. Duplet Hammer has the element of surprise to just 2 shot an unprotected heavy hull in the back. If a stock hammer did that, the heavy hull would be alerted and use a supply. 

If they were placed on light or heavy hulls, the Duplet would kill them faster. 

 

In all honesty, since I don't have Fire protection, I'd rather be attacked by Compact Tanks than a stock Firebird. Reason being is that Compact Tanks Firebirds tend to get cocky whenever I'm using Magnum and shoot me and then run off. Boy do they get pissed when I fire a big one behind their backs and kill them just 1 second before the afterburn ends me. I can't do that with Stock Firebird because they'll stick on me and keep firing because they have the ammo capacity to do so and are not taking chances. Couple that with Firebird's unnecessarily short reload time and you'd want to be hit with Compact Tanks. Being hit with Compact tanks is the same as getting hit by a stock Firebird. It's just that the afterburn lasts longer with Compact Tanks. So in theory, Stock Firebird is better at Assault than Compact Tanks. 

 

I hate that they aren't doing anything to Duplet. I'm tired of seeing half the Legend DM battle filled with them. They'll be crying when it gets nerfed and they'll have to deal with Hammer protection everywhere. Either that or they just switch or a turret that gets the most score on average. 

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Actually, it empties the clip in 0.27 seconds, not 0.54. Reason being is because you have to shoot the first shot which starts the timer from 0 and then the second shot would be shot 0.27 seconds later. It gives out 2,160 health in less than 3 thirds of a second which is absurd. 

 

Every time I look at an alteration people are complaining about, I wonder how it matches with its stock counterpart. Someone can correct me if I'm wrong but from how I see it, Stock M4 Hammer is better in ONLY 1 situation than M4 Duplet Hammer. 

 

Assume that they are placed on an M4 medium and the recoil and impact force of the shots are removed. Stock Hammer would be able to kill the medium hull 0.7 seconds faster...but that's it. That is all that stock Hammer is better at. Duplet Hammer has the element of surprise to just 2 shot an unprotected heavy hull in the back. If a stock hammer did that, the heavy hull would be alerted and use a supply. 

If they were placed on light or heavy hulls, the Duplet would kill them faster. 

...

Ahh, I see my mistake!  Other than that, my sentiments exactly.  Dishing out 2160 damage in that short a time is absurd.  And the brief interval between Duplet Hammer shots makes it easier to screw up Health Kit healing compared to Stock Hammer. 

 

At this point, I feel like maybe the devs should have balanced Stock Hammer better, like giving it 4 (dare I say 5) shots instead of 3 and decreasing its reload time between shots a bit (i.e. 1.2 seconds instead of 1.8), so that the meta herd doesn't just instantly hop on the Duplet bandwagon. 

 

And seeing how long it took them to readjust Magnum, this Duplet phase of TO will be long and unpleasant unless the devs have a change of heart or something.

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I just want autocannon instead. I NEVER would have bought a 10% buff with NO afterburn. That is garbage. A dumb alt. Especially with Firebird only bringing 700 dps...that's simply a joke. I have no idea why they said it was +50% on the wiki when I bought it and then changed it all.

Just swap the alt out.

As far as fixing the alt...make it 50% like it was said to be:)

Incendiary rounds are much better than Autocannon because they increase the DPS. Afterburn shot is better than critical. Autocannon is just somehow scary but it deals almost no damage.

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Ahh, I see my mistake!  Other than that, my sentiments exactly.  Dishing out 2160 damage in that short a time is absurd.  And the brief interval between Duplet Hammer shots makes it easier to screw up Health Kit healing compared to Stock Hammer. 

 

At this point, I feel like maybe the devs should have balanced Stock Hammer better, like giving it 4 (dare I say 5) shots instead of 3 and decreasing its reload time between shots a bit (i.e. 1.2 seconds instead of 1.8), so that the meta herd doesn't just instantly hop on the Duplet bandwagon. 

 

And seeing how long it took them to readjust Magnum, this Duplet phase of TO will be long and unpleasant unless the devs have a change of heart or something.

4 shots + decreasing reload time to 1.2 would be too much of a buff.

 

Devs will fix Duplet once enough players have invested crystals in A) The alteration and B) Hammer modules + MUs.

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