Jump to content
EN
Play

Forum

Let's Discuss Augments


 Share

Recommended Posts

10 minutes ago, Benefactor said:

What is the Mk of your Wasp now? (sorry, I cannot see profiles while at work)

@Benefactor just saw his profile, it is mk3. 

btw surprised to see mods still running this topic (updating the first post and everything which a topic owner needs to do).

Edited by Spinister
  • Thanks 1

Share this post


Link to post
Share on other sites

13 minutes ago, sharifsahaf said:

mk3 only ? .sobbing noises

Considering your rank, if you can get Mk7, then I would say yes.

14 minutes ago, Spinister said:

@Benefactor just saw his profile, it is mk3. 

btw surprised to see mods still running this topic (updating the first post and everything which a topic owner needs to do).

Thank you!

  • Thanks 1

Share this post


Link to post
Share on other sites

Does Incendiary Rounds do more damage through burn than a regular critical shot? And also what is the critical rate increase from autocannon? 

Tryna decide which one to buy for my smoky

Share this post


Link to post
Share on other sites

6 minutes ago, DarknessAssasin123 said:

Does Incendiary Rounds do more damage through burn than a regular critical shot? 

Yes, however, it takes time for the Incendiary damage to overtake the Stock critical damage. The extra damage from Stock Smoky's critical shot is instant, while Incendiary Rounds' extra damage spans over 5 seconds 

 

Advantage of Incendiary Rounds is that for a critical shot it will do at least 1,500 damage to an unprotected enemy regardless of if they have double damage or not. Stock Smoky requires double damage to reach that number on a critical hit.

13 minutes ago, DarknessAssasin123 said:

And also what is the critical rate increase from autocannon? 

Because your reload time is much faster, you will critical hits quicker. The % chance for a critical hit is the same as Stock Smoky, it's just that you shoot more often so the chance for a critical increases quickly. 

 

You can use Autocannon to see how well you'd do with Stock Smoky in terms of gaining critical hits. Autocannon due to being a Smoky Augment has some luck factor to it. You may be able to get a critical shot 3 shots after your last critical, or you could get a critical shot 7 shots after you last critical. 

 


 

If you choose Incendiary Rounds, use it with your Viking, Titan or Hornet. If you choose Autocannon, use it with your Titan or Hornet. Do not use Autocannon with Viking.

 

  • Like 3

Share this post


Link to post
Share on other sites

26 minutes ago, DarknessAssasin123 said:

Does Incendiary Rounds do more damage through burn than a regular critical shot? And also what is the critical rate increase from autocannon? 

Tryna decide which one to buy for my smoky

Incendiary is also harder to resist.  Before you could equip Fox module.  Now that is useless.

So you need the hull augments - one for every hull you use.  Might be a few more users after this sale (I bought 4 in two accounts) but will still be rarer than a smoky module.

  • Like 1

Share this post


Link to post
Share on other sites

25 minutes ago, TheCongoSpider said:

 

If you choose Incendiary Rounds, use it with your Viking, Titan or Hornet. If you choose Autocannon, use it with your Titan or Hornet. Do not use Autocannon with Viking.

 

Excuse my ignorance, but whats the issue with Autocannon + Viking? Viking is my main hull and I'd be using it the most. Barely ever use hornet smoky, and titan smoky is mostly only for defence on assault

18 minutes ago, wolverine848 said:

Incendiary is also harder to resist.  Before you could equip Fox module.  Now that is useless.

So you need the hull augments - one for every hull you use.  Might be a few more users after this sale (I bought 4 in two accounts) but will still be rarer than a smoky module.

I also bought fire resistance on my viking, so this is making me cautious as to how many players might have also done the same. 

 

Another overall question: How effective is autocannon smoky and titan on Poly CP? Not many will use Smoky modules there

Share this post


Link to post
Share on other sites

34 minutes ago, DarknessAssasin123 said:

Excuse my ignorance, but whats the issue with Autocannon + Viking? Viking is my main hull and I'd be using it the most. Barely ever use hornet smoky, and titan smoky is mostly only for defence on assault

I also bought fire resistance on my viking, so this is making me cautious as to how many players might have also done the same. 

 

Another overall question: How effective is autocannon smoky and titan on Poly CP? Not many will use Smoky modules there

Dont use it much there. It's better in wide-open spaces where you can keep target under fire.  Guess you can camp and fire into the pit.  Ricco usually better there, or freeze or fire.  Or MAGNUM.

 

FYI - Titan smoky (+incendiary) is my default combo - even on large maps.  Use lots of SB - but - I have like 33,000 of them.  Get to mid-field and you can wreak havok on defenders from afar, or attackers approaching your side of map.

Edited by wolverine848
  • Like 1

Share this post


Link to post
Share on other sites

5 minutes ago, DarknessAssasin123 said:

Excuse my ignorance, but whats the issue with Autocannon + Viking? Viking is my main hull and I'd be using it the most. Barely ever use hornet smoky, and titan smoky is mostly only for defence on assault

I also bought fire resistance on my viking, so this is making me cautious as to how many players might have also done the same. 

 

Another overall question: How effective is autocannon smoky and titan on Poly CP? Not many will use Smoky modules there

using it with viking is challenging .mostly people will kill u easily before u can kill them  as autocannon depends on drugs and luck .on the other hand ,titan has a good health and a dome allowing u to sit and land more hits hence making u a formidable threat .incendiary rounds on the other hand deal about 1500 damage which can effectively shorten a huge bit of ur health .fire resistance is kinda useless against compact fuel and incendiary band so i doubt many will buy it .however if ur not sure ,the best option would be buying cryo round which is waay waay more effective than autocannon

Share this post


Link to post
Share on other sites

42 minutes ago, DarknessAssasin123 said:

Excuse my ignorance, but whats the issue with Autocannon + Viking?

I hear it's mostly due to when OD is activated, the damage statistics doesn't revert to stock in that occasion.

Share this post


Link to post
Share on other sites

For Ricochet, what's the difference between "Minus-Field Stabilization" and "Plasma-Torch"?

I mean, I can read their effects on the Wiki page, but in practicality what type of battles or specific circumstances do each of the two alterations work best? Which one is more versatile, for a more general use?

Btw, one thing I do not understand about the "Plasma-Torch": does the -50% shot reload increase the firing rate, or does it decrease the reload time of the ammo bar?

Thanks in advance!

Share this post


Link to post
Share on other sites

20 minutes ago, Snoop-Dogg said:

For Ricochet, what's the difference between "Minus-Field Stabilization" and "Plasma-Torch"?

I mean, I can read their effects on the Wiki page, but in practicality what type of battles or specific circumstances do each of the two alterations work best? Which one is more versatile, for a more general use?

Btw, one thing I do not understand about the "Plasma-Torch": does the -50% shot reload increase the firing rate, or does it decrease the reload time of the ammo bar?

Thanks in advance!

The "-50% shot reload" means that the firing rate is practically doubled.

 

Anyway minus field stabilization increases range, projectile speed, but slows firing rate a bit while plasma torch increases firing rate by a lot but also decreases projectile speed quite a bit and damage is also nerfed.

 

I'd say that minus field stabilization is more versatile due to the projectile speed and the range.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Thanks @DieselPlatinum! Are there any maps or game modes in which you would prefer one alteration over another?

That makes me wonder: do any of Ricochet's alterations greatly improve the turret, or is stock Ricochet already good as it is?

Edited by Snoop-Dogg
Extra question.

Share this post


Link to post
Share on other sites

41 minutes ago, Snoop-Dogg said:

For Ricochet, what's the difference between "Minus-Field Stabilization" and "Plasma-Torch"?

I mean, I can read their effects on the Wiki page, but in practicality what type of battles or specific circumstances do each of the two alterations work best? Which one is more versatile, for a more general use?

Btw, one thing I do not understand about the "Plasma-Torch": does the -50% shot reload increase the firing rate, or does it decrease the reload time of the ammo bar?

Thanks in advance!

Diesel summarised it. 

 

Plasma Torch gives you high burst damage allowing you to take down two enemies quickly. Your ammo depletes very quickly, that's the main caveat of Plasma Torch. 

Minus-Field Stabilisation allows for you to compete with mid-range turrets. The faster projectile speed allows you to maximise your turret's impact force as most projectiles should hit the target on their screen. The increased range allows for your damage to drop off much slower from 100% damage to 25% damage after your maximum damage range. 

 

2 minutes ago, Snoop-Dogg said:

That makes me wonder: do any of Ricochet's alterations greatly improve the turret, or is stock Ricochet already good as it is?

Stock Ricochet is fine imo. Minus-Field Stabilisation will give it a really good edge over other players at higher modifications due to the increase in shot reload not being as significant as in the lower modifications. Beserk can do wonders if the enemy team has little to no protection modules. I often see Ricochets stealing kills from other turrets and less often the other way around, so you'd be refilling your energy bar often. 

  • Thanks 1

Share this post


Link to post
Share on other sites

4 hours ago, DarknessAssasin123 said:

Excuse my ignorance, but whats the issue with Autocannon + Viking? Viking is my main hull and I'd be using it the most. Barely ever use hornet smoky, and titan smoky is mostly only for defence on assault

The main issue is its synergy with Viking's Overdrive. Outside of the Overdrive, you'd want a stable hull with Autocannon. Such hulls are Titan, Mammoth, Hunter and Dictator. You want to hit as many shots as possible on the enemy and having a slippery hull like Viking with low weight wouldn't be effective. 

 

So there are some issues outside of Viking's Overdrive, now with the Overdrive, you are a downgrade from Stock Smoky. With Autocannon + Viking's Overdrive, you retain the 75% damage penalty for non-critical shots during the Overdrive. Let's take Mk8 Smoky for example. Mk8 Stock Smoky deals 550 damage on average for a non-critical shot. Autocannon deals 137.5 damage on average for a non-critical shot. With Viking's Overdrive, Autocannon shot 18 times while Stock shot 20 times. 

 

So assuming they get critical hits at the same time, this is how their damage would be with Viking's Overdrive:

 

Stock: 1,100 - 1,100 - 1,100 - 1,600 - 1,100 - 1,100 - 1,100 - 1,100 - 1,100 - 1,600 - 1,100 - 1,100 - 1,100 - 1,100 - 1,600 - 1,100 - 1,100 - 1,100 - 1,100 - 1,100 

 

Autocannon: 275 - 275 - 275 - 1,600 - 275 - 275 - 275 - 275 - 275 - 1,600 - 275 - 275 - 275 - 275 - 1,600 - 275 - 275 - 275

 

 

In total, Stock did 23,500 damage during those 7 seconds, while Autocannon did 8,925 damage. Much lower damage, and a light hull with 50% Smoky protection and double armour activated can survive those 7 seconds if it uses a repair kit. Viking's Overdrive recharges very slowly, and has a short duration, so you'd be spending nearly the entire battle outside of your Overdrive. Autocannon is better on stable hulls and their Overdrives benefit Autocannon much more. 

 

Yes, Hornet is a light hull with less weight than Viking and is slippery as well, but its Overdrive is very powerful with double damage and it has the 2nd fastest charging rate of all Overdrives. So what you couldn't do outside of the Overdrive, you can make up for with it. 

Edited by TheCongoSpider
  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, Snoop-Dogg said:

Thanks @DieselPlatinum! Are there any maps or game modes in which you would prefer one alteration over another?

That makes me wonder: do any of Ricochet's alterations greatly improve the turret, or is stock Ricochet already good as it is?

To be honest the only account I have that has an up to par ricochet is my colonel account. And the only alteration I have for it is the destabilized plasma alt. So I don't know what game mode works best for the minus field stabilization (MFS) or the plasma torch.

Maps though, I guess small maps like sandbox sandal, bobruisk, cross, and Iran is most suitable for plasma torch while MFS probably likes big maps like highways, Kungur, and magisterial.

  • Thanks 1

Share this post


Link to post
Share on other sites

If I can only buy one of Hammer's alterations during the sales, which one should I go for? "Dragon's Breath" because I heard it goes well with Viking, which I use a lot, or "High-Capacity Ammo Clip" for versatility?

Share this post


Link to post
Share on other sites

2 minutes ago, Nolo said:

If I can only buy one of Hammer's alterations during the sales, which one should I go for? "Dragon's Breath" because I heard it goes well with Viking, which I use a lot, or "High-Capacity Ammo Clip" for versatility?

Depends if u wanna run the risk of heat immunity and resistances or not

  • Thanks 1

Share this post


Link to post
Share on other sites

2 minutes ago, Nolo said:

If I can only buy one of Hammer's alterations during the sales, which one should I go for? "Dragon's Breath" because I heard it goes well with Viking, which I use a lot, or "High-Capacity Ammo Clip" for versatility?

That's a tough choice. Both increase damage output in some way. It it likely that many players bought Fire Resistance for their hulls during these sales, so High-Capacity Ammo Clip may be more reliable. 

  • Thanks 1

Share this post


Link to post
Share on other sites

3 minutes ago, sharifsahaf said:

Depends if u wanna run the risk of heat immunity and resistances or not

2 minutes ago, TheCongoSpider said:

It it likely that many players bought Fire Resistance for their hulls during these sales

Makes sense. Thank you folks!

Share this post


Link to post
Share on other sites

6 minutes ago, Snoop-Dogg said:

Makes sense. Thank you folks!

And for rico get plasmatorch .people dont expect plasmatorch so much and if u sneak up on them its a guaranteed kill

  • Thanks 1

Share this post


Link to post
Share on other sites

i can't understand the new universal alt 

it says ( Increases turret’s damage in proportion to the decrease in your tank’s health points )

so if my HP is low will i do massive damage or it increases the minimal and average damage of gun and reduce my HP (% unkown)

If devlopers didn't removed the list of alt effect in HTML5 ( maybe due to a glitch) i couldn't make this post

anyway tell me the true

Share this post


Link to post
Share on other sites

8 hours ago, fghjkl54 said:

i can't understand the new universal alt 

it says ( Increases turret’s damage in proportion to the decrease in your tank’s health points )

so if my HP is low will i do massive damage or it increases the minimal and average damage of gun and reduce my HP (% unkown)

If devlopers didn't removed the list of alt effect in HTML5 ( maybe due to a glitch) i couldn't make this post

anyway tell me the true

fist one

  • Thanks 1

Share this post


Link to post
Share on other sites

I just got Heavyweight Construction for Viking, do you guys think it would be somewhat useful in battle or it's completely useless?

Also, are the acceleration and speed decrease that noticeable?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...