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2 minutes ago, 2shots2kills said:

I just got Heavyweight Construction for Viking, do you guys think it would be somewhat useful in battle or it's completely useless?

Also, are the acceleration and speed decrease that noticeable?

Try it out for yourself. You have it. 

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5 minutes ago, At_Shin said:

Dude, just buy a wasp kit or a wasp mk6 during the next sales. You will like it. It is fun to use in a few modes.

was thinking of more like a vulcan -hornet kit or shaft-hornet or gauss-honret

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4 hours ago, TheCongoSpider said:

Try it out for yourself. You have it. 

Yeah I was too lazy to try it out since I don't play much on my main account (this one)

 

4 hours ago, At_Shin said:

Wow Viking heavyweight should be a good augment. If you have not noticed till now, I will tell you the problem with viking- it's weight is too less... So it is easily affected by enemy knockback from turret such as railgun, hammer and smokey.. But your heavyweight Viking will not be affected by these turrets as much... It is a good augment. Definitely equip it in battle.

I thought it was an useless augment, but actually you are right, it's not bad at all. It helps a ton vs twins-ricochet up close and it mitigates the effect of railgun-gauss etc.

The tanks feels a bit more sluggish then stock, but I guess I will put my 12k+ speed boosts to a good use.

 

So I guess it's the lightweight one that is completely useless outside of parkour, right?

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1 hour ago, At_Shin said:

Yep and guess what? I got light weight for mammoth. Now what to do with a 1000 kg mammy any ideas?

Jump over wasps and hornets as they look helplessly and steal the gold box from right above their head.

Edited by coconuttree
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“Adrenaline” Augments for all turrets are now available for crystals: 245 000 crystals. ?  so at 25% tomorrow that is 183 750 crystals. Still a lot.

https://en.tankiwiki.com/Augments#Universal_Hull_Augments

Name Description Effects Price
  Adrenaline
Adrenaline augment.png
This augment increases your turret’s damage in proportion to
the decrease in your tank’s health points. The less health points you have,
the higher amount of damage your turret inflicts.
Melee turret's damage: +0-39% Plus.png
Close-range turret's damage: +0-36% Plus.png
Medium-range turret's damage: +0-33% Plus.png
Long-range turret's damage: +0-30% Plus.png
Low hp percentage in order to activate Minus.png
245 000 Crystal.png
Edited by Viking4s

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15 minutes ago, At_Shin said:

I am thinking of buying this augment for my Gauss mk6-6. What do you think? Is adrenaline good for any other turret?

Which turret would benefit the most from this augment and what battle conditions would suit the use of this augment with different turrets?

y do i feel like its gonna be hammer 

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8 minutes ago, At_Shin said:

You think hammer is better with adrenaline? Please elaborate on why do you think so.

firstly hammer is a attack turret which means ur tank is gonna get bruised . hammer requires dd to be a heavy hitter .its mostly used with light or medium hulls ,meaning ur health is gonna get chipped a lot making it effective .and with hornet OD and dd  u get to deal about 2500 damage per shots .most turrets have to keep a distance like gauss so the alts not gonna be as effective as it is gonna be with hammer.fire and freeze deal small doses of damage so with a little health it wont be as effective as hammer 

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2 minutes ago, At_Shin said:

Dragon breath hammer can deal about the same damage but at full health, it can deal more except when the enemy has overheat hull defence. My reason for choosing gauss was that I can use it's self-damage mechanism to lower my hp to near zero. Then I can camp at a good cover like behind a wall or a bridge ramp and then deal devastating sniping damage to enemies. That's why I was thinking gauss has good synergy with the augment.

but if anyone spots u ur toast 

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16 minutes ago, At_Shin said:

That's right... But in certain maps like highlands, massacre, magisterial, osa, etc I can be the boss with my adrenaline Gauss. I will play defensively with it. I think I am sure of buying it....soon...

unless ofc u forget the damage increase while damaging urself and boom self-destruct suddenly .that would be a pity

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21 hours ago, At_Shin said:

My reason for choosing gauss was that I can use it's self-damage mechanism to lower my hp to near zero.

That's my main concern. Players with turrets that self-inflict damage can really abuse this new augment if they play smart.

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3 hours ago, At_Shin said:

I played in siege battle and got a lot of kills. But lost the battle ( my team was nub). I used the notorious combo of Hornet+Gauss+adrenaline. The enemy team captured all points even while I was continuously sniping at them. I really wonder what was my team doing...

G3ggwhP.jpg

 

 

im not reacting to this post cause reactions dont include this emoji -?

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1 minute ago, F41TH said:

I don't see why people would use it if there's much better augments.

Personal taste. And it's a rare Striker augment that is deadly in the right hands. It got a price decrease so there will likely be more of them in battles soon. 

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1 minute ago, TheCongoSpider said:

Personal taste. And it's a rare Striker augment that is deadly in the right hands. It got a price decrease so there will likely be more of them in battles soon. 

I wonder. I'll see for a few days and be back.

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On 6/22/2020 at 2:15 AM, F41TH said:

Alteration striker remote rocket explosives.png is this thing even used by anyone?

Not by many people, but those players who master this augment are true monsters in battle

As a matter of fact, I see more people using RRE than before the augment-update, perhaps due to the decreased price?

Edited by BloodPressure
EDIT
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10 minutes ago, At_Shin said:

More people must be getting it inside containers.

Lucky to get augments in containers.

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3 hours ago, At_Shin said:

 

During tanki birthday event I got three augments in this account. One for striker, one for thunder(small calibre) and another one for mammoth ( lightweight).

I got heat resistance for mammoth in another account.

Lucky.

I don't even get containers.

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1 minute ago, At_Shin said:

you don't play for weekly missions. That's why. 

Tip- if you do not like your daily missions you can change them on tanki mobile app by watching ads. This is what i do to get missions which give me my desired rewards.

I play only MM. Yesterday was the first time in years I bought a pass when I accidentally dropped a gold in MM.

I have an iPhone. No TO for me on mobile.

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1 hour ago, F41TH said:

play only MM. Yesterday was the first time in years I bought a

Which do u prefer still? MM or PRO?

1 hour ago, F41TH said:

No TO for me on mobile.

Tho I’ve never played, I’ve heard TO is quite hard to play on...

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37 minutes ago, At_Shin said:

At first, it is hard to control your tank. You need to play a few battles first to understand which equipment combinations would work on mobile and which would not. Try playing with your Gauss/ smokey on the mobile. Be warned while playing with freeze, it is too hard to control. As for hulls, smaller ones are much easier to control than larger hulls. Keep the 'inverse controls while backing' option, it helps. After a few battles, try adjusting camera acceleration and sensitivity to your preference. Capturing flags and rugby ball is hard. Capturing points is easy. Try to focus on killing other tanks with mid-long range turrets as it is easier.

I assure you that after 1 hour of playing on mobile you will get the basic controls.

Wish I could try it but I use an iPhone to.

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