Jump to content
EN
Play

Forum

Let's Discuss Augments


 Share

Recommended Posts

15 minutes ago, D.A.R.K.N.E.S.S said:

Update: it turns Viking into Hunter with a higher top speed basically, the slower acceleration is weird to get used to but impact force is basically negligible from any turret, railgun users with scout would usually ragdoll my tank but with Heavyweight construction impact forces are barely noticeable. 

Not sure whether I'll equip this or Fire Immunity as my default setup, I'm used to playing with a light viking, but I might load into battles with heavyweight, check for any compact fuel tanks/incendiary band/incendiary rounds alterations and then make a switch accordingly. Could be tedious, but probably worth it if I can be bothered.

Oh I'd use heavyweight regardless, I never got over the ancient switch between the weights of hunter and viking, a long time ago. I just need to pull this thing... ??

Share this post


Link to post
Share on other sites

7 hours ago, D.A.R.K.N.E.S.S said:

Update: it turns Viking into Hunter with a higher top speed basically, the slower acceleration is weird to get used to but impact force is basically negligible from any turret, railgun users with scout would usually ragdoll my tank but with Heavyweight construction impact forces are barely noticeable. 

Not sure whether I'll equip this or Fire Immunity as my default setup, I'm used to playing with a light viking, but I might load into battles with heavyweight, check for any compact fuel tanks/incendiary band/incendiary rounds alterations and then make a switch accordingly. Could be tedious, but probably worth it if I can be bothered.

Heavy weight is great for pushing. I think it is very good for Assault, rugby and ctf for just pushing any heavy defenders out of the way.

Share this post


Link to post
Share on other sites

CAPiano here.

So I've been playing Tanki Online off and on for 8 years now, and after coming back to Tanki a week ago, I noticed that every single alteration was 100k to 200k crystals more expensive. What happened while I was gone with alterations? also, I noticed that you can no longer buy product kits with crystals, and you have to buy them with tankoins. Can someone fill me in on those two changes?

  • Like 1

Share this post


Link to post
Share on other sites

About the Product kits; You can find them on the html 5 version of the game but its randomized. It restarts every 12 hours I guess. 

Ex:

 unknown.png

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

basically pay to win updates. alterations now are just upgrades with very few of them having a downside (for example i think the heavy caliber railgun alteration used to give bonus damage but have longer reload and charge ttime, not its just bonus damage without downsides as far as i know). they where all put into containers where you had a random chance of getting and alteration, no one liked it so with massive backlash they put them back for crystals, but at a major price increase. 

as for kits, now they dont come with paints and tankoins are a currency mainly available for real money but they argue that "oh we give you about 3 tankoins in the free battle pass that you can save up for 28 years after playing matchmaking battles 30 hours a day then you might be able to afford a mk1 kit. have fun with the new update guys". you can get them from certain containers as well (might i add that there are now multiple types of containers to get scammed by). mk7 kits cost 7,700 tankoins, thats 77 battle passes of work. 2 battle passes a month. so in 39 months of maxing the battle pass, you can buy yourself that kit that was 100% worth the time and is probably obsolete now! 

with all ranting aside, now your best bet of getting any of the things you mentioned is spending money, very sad i know. 

  • Like 1

Share this post


Link to post
Share on other sites

16 minutes ago, The-Kill-Switch said:

basically pay to win updates. alterations now are just upgrades with very few of them having a downside (for example i think the heavy caliber railgun alteration used to give bonus damage but have longer reload and charge ttime, not its just bonus damage without downsides as far as i know)

Large Calibre Rounds still has the increased shot reload time. Its firing rate is noticeably slower than Stock's. 

 

@CAPiano Don't look at the Augments (Alterations) as direct upgrades, but rather net upgrades where for some of them, the pros outweigh the cons rather than having no cons at all. As a result of this new power and the ability to receive them from containers in the rare or epic category at any rank, the prices were increased. 

  • Like 2

Share this post


Link to post
Share on other sites

1 hour ago, TheCongoSpider said:

Large Calibre Rounds still has the increased shot reload time. Its firing rate is noticeably slower than Stock's. 

 

@CAPiano Don't look at the Augments (Alterations) as direct upgrades, but rather net upgrades where for some of them, the pros outweigh the cons rather than having no cons at all. As a result of this new power and the ability to receive them from containers in the rare or epic category at any rank, the prices were increased. 

For many of the augments the plus far outweighs the negative and I would consider them pure upgrades.

Hammer high-capacity drum and Isida nano-mass reactor have no nerfs at all.

Same with Adrenaline.

  • Like 3

Share this post


Link to post
Share on other sites

21 minutes ago, wolverine848 said:

For many of the augments the plus far outweighs the negative and I would consider them pure upgrades.

Hammer high-capacity drum and Isida nano-mass reactor have no nerfs at all.

High-Capacity Ammo Clip is an exception, of course. It is not a pure upgrade as there are probably like 2 scenarios where Stock wins an engagement quicker than HCAC but yeah, it's more of an upgrade. It's best to look at most of them as net upgrades.

 

Nanomass Reactor still has the increased energy consumption (con) when attacking but the Wiki team still hasn't updated it. 

24 minutes ago, wolverine848 said:

Same with Adrenaline.

Adrenaline requires HP loss to get the benefit. That is the con. You get higher damage in exchange for lower survivabilty. 

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, TheCongoSpider said:

Adrenaline requires HP loss to get the benefit. That is the con. You get higher damage in exchange for lower survivabilty. 

That's not really a con. Without Adrenaline, you don't get anything from HP loss. With it, you get higher damage. Higher damage is better than nothing.

Edited by ThirdOnion
  • Like 5

Share this post


Link to post
Share on other sites

5 minutes ago, ThirdOnion said:

That's not a con. Without Adrenaline, you don't get anything from HP loss. With it, you get higher damage. Higher damage is a straight upgrade from nothing.

@TheCongoSpider yep adrenaline doesn't actually have a con .

 

1 hour ago, TheCongoSpider said:

High-Capacity Ammo Clip is an exception, of course. It is not a pure upgrade as there are probably like 2 scenarios where Stock wins an engagement quicker than HCAC but yeah, it's more of an upgrade

1. im interested about the scenerios .what are they?

Share this post


Link to post
Share on other sites

1 hour ago, ThirdOnion said:

That's not really a con. Without Adrenaline, you don't get anything from HP loss. With it, you get higher damage. Higher damage is better than nothing.

I've actually been thinking about getting it for my thunder on my main account at tankers day sales. Though I'm not sure how I'm gonna cough up 122.5 k in just 10 or so days.

But it would be really useful when I'm in dire situations.

Share this post


Link to post
Share on other sites

6 hours ago, CAPiano said:

CAPiano here.

So I've been playing Tanki Online off and on for 8 years now, and after coming back to Tanki a week ago, I noticed that every single alteration was 100k to 200k crystals more expensive. What happened while I was gone with alterations? also, I noticed that you can no longer buy product kits with crystals, and you have to buy them with tankoins. Can someone fill me in on those two changes?

Alteration, who were basically an increase of a turret parameter with a trade off on another parameter, are now a buff for your turret, thus the new name "Augment" and the new higher cost. Augment definition is: make (something) greater by adding to it; increase.

But the changes are not consistent, some Augments are more powerful than others, either they are not worth it or the developer forgot about them, who knows. The problem is that the buff are made off record (except for one communicated update: Patch Update #600 - Released 30th April 2020), so you will never really know what happend or if more buff are plan in the future. the good thing is that you only pay once, there is no micro-upgrade nor additional running cost

The Augments fever has now spread to hulls too.

Edited by Viking4s

Share this post


Link to post
Share on other sites

9 hours ago, CAPiano said:

 

Topic Merged

Also, answers to your questions:

9 hours ago, Ashraf said:

About the Product kits; You can find them on the html 5 version of the game but its randomized. It restarts every 12 hours I guess. 

Ex:

 unknown.png

 

Share this post


Link to post
Share on other sites

10 hours ago, TheCongoSpider said:

High-Capacity Ammo Clip is an exception, of course. It is not a pure upgrade as there are probably like 2 scenarios where Stock wins an engagement quicker than HCAC but yeah, it's more of an upgrade. It's best to look at most of them as net upgrades.

 

Nanomass Reactor still has the increased energy consumption (con) when attacking but the Wiki team still hasn't updated it. 

Adrenaline requires HP loss to get the benefit. That is the con. You get higher damage in exchange for lower survivabilty. 

What possible scenarios are there where stock (3 shots) is better than HCAC (5 shots)?  5 is better than 3, no?

And as mentioned there is no downside to adrenaline.  It's not comparable to say Incendiary band where you damage yourself (if you don't have heat immunity) in order to get the effects.

  • Like 1

Share this post


Link to post
Share on other sites

10 hours ago, TheCongoSpider said:

High-Capacity Ammo Clip is an exception, of course. It is not a pure upgrade as there are probably like 2 scenarios where Stock wins an engagement quicker than HCAC but yeah, it's more of an upgrade. It's best to look at most of them as net upgrades.

The reload between 2 shots is shorter than the reload of the full clip/cartridge. At Mk7+ when you need 4 shots to kill an opponent having to wait 5s for full reload, with "High-capacity ammo clip" Augment you will only wait 1.80 second for your fourth shot (and a further 1.8 for the fifth and last). That is a big plus/increase, that is an upgrade without doubt. There is no con as the time to reload shot or clip remains untouched by the Augment.

Edited by Viking4s
  • Like 1

Share this post


Link to post
Share on other sites

2 minutes ago, Viking4s said:

The reload between 2 shots is shorter than the reload of the full clip/cartridge. At Mk7+ when you need 4 shots to kill an opponent having to wait 5s for full reload, with "High-capacity ammo clip" Augment you will only wait 1.80 second for your fourth shot (and a further 1.8 for the fifth and last). That is a big plus/increase, that is an upgrade without doubt. There is no con as the time to reload shot or clip remains untouched by the Augment.

It used to have a penalty but that seems to have been removed.  Can't find the patch note though.  What happened to patch note 607?  It's not on the Forum.

  • Like 1

Share this post


Link to post
Share on other sites

3 minutes ago, wolverine848 said:

It used to have a penalty but that seems to have been removed.  Can't find the patch note though.  What happened to patch note 607?  It's not on the Forum.

Yes, with High-capacity ammo clip" Alteration it used to be like about 8 seconds between clip instead of 5s. 
The changes on Hammer's High-capacity ammo clip is on that patch note  Patch Update #600 - Released 30th April 2020

Edited by Viking4s

Share this post


Link to post
Share on other sites

2 minutes ago, Viking4s said:

The reload between 2 shots is shorter than the reload of the full clip/cartridge. At Mk7+ when you need 4 shots to kill an opponent having to wait 5s for full reload, with "High-capacity ammo clip" Augment you will only wait 1.80 second for your fourth shot (and a further 1.8 for the fifth and last). That is a big plus/increase, that is an upgrade without doubt. There is no con as the time to reload shot or clip remains untouched by the Augment.

The scenario I'm talking about is where you'd need 6 shots total to kill the enemy. Stock will do it faster. The con is more in gameplay rather than in the stats. I'm not  

 

It's kind of like pre-buff Adaptive Reload  Vs Stock. It was a net upgrade before the pre-buff. You only recovered 2 ammo after a kill so oi you used your last shot to kill an enemy, and the next one you meet requires 3, you're at a disadvantage compared to Stock. Overall, it was still more practical than Stock. 

 

There are exceptions to the rule but since the majority of the alterations stayed the same when they transitioned to augments, it would be more accurate to call them, collectively, net upgrades rather than direct upgrades. 

Share this post


Link to post
Share on other sites

Just now, TheCongoSpider said:

The scenario I'm talking about is where you'd need 6 shots total to kill the enemy. Stock will do it faster. The con is more in gameplay rather than in the stats. I'm not  

It's kind of like pre-buff Adaptive Reload  Vs Stock. It was a net upgrade before the pre-buff. You only recovered 2 ammo after a kill so oi you used your last shot to kill an enemy, and the next one you meet requires 3, you're at a disadvantage compared to Stock. Overall, it was still more practical than Stock. 

There are exceptions to the rule but since the majority of the alterations stayed the same when they transitioned to augments, it would be more accurate to call them, collectively, net upgrades rather than direct upgrades. 

There is always exception, but the theory is a buff, and the reality is still a buff. This Alteration has mutated into an Augment.
I play wit hammer and 5 is welcome if you want to storm a base. 

Share this post


Link to post
Share on other sites

4 minutes ago, TheCongoSpider said:

The scenario I'm talking about is where you'd need 6 shots total to kill the enemy. Stock will do it faster. The con is more in gameplay rather than in the stats.

Well, this is such an uncommon occurrence.  Maybe a heavy hull with 50% hammer protection?  Don't see that often at all.

The fact is, getting 5 shots in a clip instead of 3 incurs no penalty.  That is pure upgrade.

  • Thanks 1

Share this post


Link to post
Share on other sites

5 minutes ago, TheCongoSpider said:

The scenario I'm talking about is where you'd need 6 shots total to kill the enemy. Stock will do it faster.

Won't both take the same time.

Stock: 2 shot delay + 1 reload delay + 2 shot delay

HCAC: 4 shot delay + 1 reload delay

Share this post


Link to post
Share on other sites

7 minutes ago, wolverine848 said:

Well, this is such an uncommon occurrence.  Maybe a heavy hull with 50% hammer protection?  Don't see that often at all.

The fact is, getting 5 shots in a clip instead of 3 incurs no penalty.  That is pure upgrade.

 

7 minutes ago, coconuttree said:

Won't both take the same time.

Stock: 2 shot delay + 1 reload delay + 2 shot delay

HCAC: 4 shot delay + 1 reload delay

Actually, coconut, you're right. It would take the same time. With this in mind, the likelihood of Stock prevailing in an engagement has decreased dramatically. So I can say with comfort now that HCAC is a direct upgrade all things considered. 

  • Like 2

Share this post


Link to post
Share on other sites

35 minutes ago, TheCongoSpider said:

@DieselPlatinum, do you still consider Slugger as a downgrade? 

Depends on the ranks. Beginner and low ranks, you're better off with stock or any other alteration. But in the high and legend ranks, everyone moves so fast, so the extra damage at max range probably helps out a bit.

  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...