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1 hour ago, TheCongoSpider said:

 

OMG, Thank you for reply, I really gave myself enough time to before I answer to understand your awesome opinions, also after reading I realize how I have lack in Augments, so I went to the Augments before I reply again??

In my first post I neglected freeze and fire and isida, because I didn't concentrate about their Augments a lot.

..

Incendiary Mix in Fire -- with some calculations it deals damage like Freeze Corrisive Mix, but it consume the energy faster than Freeze, so it's stronger than the Freeze.... note (both Augments Remove the afterburn and freezing)

 

Hammer:: omg, you mentioned almost every Augment it has?

 

Ricochet: despite of Plasma-torch disadvantages, because I thought its OP a long time I purchased it at 125K in those discounts. I liked it, but I faced a big problem to a lover to Ricochet,, 1 max number of ricochets?, didn't realize how its powerful in Rico just when I miss it.

 

Twins: when I mentioned Stable-Plasma its really not that powerful, but at least its obvious that its stronger than Stock.   why why Tanki you make the stock twins have Splash Damage,,, really no need of it, most time you come close to your enemy with Twins (Money)

 

Magnum Reinforced Carriage: I don't know why I forgot it, it just correct all of Magnum disadvantages without correct of its high damage, also additional point (it ruin the first concept of what Magnum should be).

 

Railgun: In first writing I considered the LCR as OP. then I retreated... why? .. I don't why the players annoyed from LCR Augment while it's what the real Railgun was be

 

about the Vulcan: maybe I wronged in it, because I accustomed before some months it was extreme OP, from a long distance or near he just ignite me and kill me into seconds

Edited by asem.harbi
forgot the point about Vulcan

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29 minutes ago, krish123_super said:

wait ..what ...the op agument of twins is plasma accelerators ..that irritates ..that guy stays at one corner and makes me unable to move by its impact 

what do you think if someone want to fill a space with anything quickly?

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idk .i got back . got a shock freeze and a mk6 freeze . i don't care about anything . just having fun in 2-3 games . It is fun to use shock freeze and with a slight buff to the turret rotation slowdown ,it could be really strong

Edited by sharifsahaf

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17 minutes ago, At_Shin said:

Autocannon is very fun too. It makes your enemies properly annoyed. And them when they come for you, a critical shot finishes them.

ya it is .unfortunately - limited crystals . and shock freeze isn't even as bad as people say . it's quite solid

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47 minutes ago, At_Shin said:

Hey, Aegis has made an in-game HExA clan! I joined today. You should join us too!

sure. But the thing is i pop in to play like 2-3 times a month or so. college is hard ,man

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38 minutes ago, sharifsahaf said:

sure. But the thing is i pop in to play like 2-3 times a month or so. college is hard ,man

We still have vacancies. Plus we are not sweats. This is not that kind of clan.

Edited by Aegis
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1 hour ago, At_Shin said:

Autocannon is very fun too. It makes your enemies properly annoyed. And them when they come for you, a critical shot finishes them.

It's just a Vulcan with critical shot.  Can keep the enemies at bay from afar, and may even bring down the snipers before they see it.

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5 hours ago, sharifsahaf said:

idk .i got back . got a shock freeze and a mk6 freeze . i don't care about anything . just having fun in 2-3 games . It is fun to use shock freeze and with a slight buff to the turret rotation slowdown ,it could be really strong

ooh long time not to see you Sharif, do you know yesterday I think about you,

anyway yes the college is hard and Tanki isn't that funny game to exploit it in your leisure, especially when the player have more than 3+ years of playing, 

so nothing make you remember the game or waste you degrees on college to play this game

Edited by asem.harbi
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On 9/15/2020 at 4:20 AM, At_Shin said:

Autocannon is very fun too. It makes your enemies properly annoyed. And them when they come for you, a critical shot finishes them.

I bought Autocannon during the sale too. It's so much fun!

RNG can really punch you in the gut though. On several different occasions, I have been shooting and shooting and shooting and and I get around around half a dozen weak hits in a row without any crits and I'm toast. ?

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I have bought Remote Rocket Explosions for Striker. I haven't touched the turret in a year and decided to pick it up, I found the RRE-augment underrated but really interesting and unique, so I purchased it last weekend. It is really fun to play with, perhaps an idea for fanatic Striker-users out there

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15 hours ago, At_Shin said:

I had got it in a container. I tried using it on mobile, but didn't succeed. Do you play with it on your PC or Mobile?

PC HTML, mouse controls. Playing on computer is more comfortable and it's easier to focus on several things - exploding your rockets is also a need of attention that is now involved

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The exaggerated price of Alterations that make every player wonder, why?

while you say its didn't make the turret more strong just an edits to make it more suitable for you

then why this exaggerated price??

also why some Alterations tagged as Rare and others Epic, is some edits stronger than others?

Edited by asem.harbi
Replace the Augments to Alterations

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3 hours ago, krish123_super said:

a person who uses alterations to flip team mates should not talk about it .....i got your name now ..i forgot to take pic ..remember

Its just a one time he flipped you   Forgive him

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23 hours ago, asem.harbi said:

also why some Alterations tagged as Rare and others Epic, is some edits stronger than others?

They are sorted according to their price. The Augments costing 96,000 and 149,000 are found in the rare category. And yes, some are more stronger than other. The stronger ones are usually the ones that cost 245,000 crystals. But not all Augments that cost 245,000 crystals are considered strong. 

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1 hour ago, TheCongoSpider said:

They are sorted according to their price. The Augments costing 96,000 and 149,000 are found in the rare category. And yes, some are more stronger than other. The stronger ones are usually the ones that cost 245,000 crystals. But not all Augments that cost 245,000 crystals are considered strong. 

First the vast majority of Alterations are in epic category, and the 96,000 now I noticed that they are exist, but if you notice they're just Two.

Maybe you didn't get the point of my question!

I mean why Tanki said that Alterations didn't strengthen your turret, and they're in high price?

But I will tell you why and excuse me of the word,,,,,  They are "Liars"

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11 hours ago, asem.harbi said:

First the vast majority of Alterations are in epic category, and the 96,000 now I noticed that they are exist, but if you notice they're just Two.

Maybe you didn't get the point of my question!

I mean why Tanki said that Alterations didn't strengthen your turret, and they're in high price?

But I will tell you why and excuse me of the word,,,,,  They are "Liars"

When first introduced Alterations did not re-enforce your turret, since then they changed the rules and renamed them as Augments (make (something) greater by adding to it; increase) to clearly explicite the change. 

Now Augments do re-enforce your turrets, the more expensive the Augment the greater the effect.

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3 minutes ago, Viking4s said:

Now Augments do re-enforce your turrets, the more expensive the Augment the greater the effect.

With few exceptions, including but not limited to

Vulcan: Rubberized rounds, legendary rarity but it is simply trash.

Magnum: Reinforced gun carriage (before the recent update), rare rarity, but it is considered better than the two epic ones.

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1 minute ago, Aegis said:

With few exceptions, including but not limited to

Vulcan: Rubberized rounds, legendary rarity but it is simply trash.

Magnum: Reinforced gun carriage (before the recent update), rare rarity, but it is considered better than the two epic ones.

With sixty-seven of which are for turrets and sixty-four for hulls it is highly possible to get a few Augment to be considered exception. They still might undergo future changes or never as nobody use them.
Rubbering rounds allows you to reach areas that you would not normally access which enhance Vulcan destructive power and also allow Vulcan player to hide from direct attack.

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13 minutes ago, Viking4s said:

With sixty-seven of which are for turrets and sixty-four for hulls it is highly possible to get a few Augment to be considered exception. They still might undergo future changes or never as nobody use them.
Rubbering rounds allows you to reach areas that you would not normally access which enhance Vulcan destructive power and also allow Vulcan player to hide from direct attack.

Rubbering rounds may sounds good on paper, but in most of the MM map, you can hardly find a few spots to make the ricochet effect useful. Why I know? Because I have it, I used it and I play Vulcan and Vulcan only.

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Just now, Aegis said:

Rubbering rounds may sounds good on paper, but in most of the MM map, you can hardly find a few spots to make the ricochet effect useful. Why I know? Because I have it, I used it and I play Vulcan and Vulcan only.

It's niche, gimmicky. With Vulcan it's usually better to be in the enemies' face which is why RAT>RR.

 

You have to utilise the ricochets to make up for decreased projectile speed. If you can't do that in the map you're in, other Vulcans are better. Some augments are map/game-mode dependant to do well. Some are even dependant on the hulls and hull augments enemies have. 

 

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6 minutes ago, Aegis said:

Rubbering rounds may sounds good on paper, but in most of the MM map, you can hardly find a few spots to make the ricochet effect useful. Why I know? Because I have it, I used it and I play Vulcan and Vulcan only.

Not enough maps that allow bouncing mechanism to be very useful.

Some maps are just so large it takes forever to get a target lined up and others don't have many right-angled walls.

1 minute ago, TheCongoSpider said:

It's niche, gimmicky. With Vulcan it's usually better to be in the enemies' face which is why RAT>RR.

 

You have to utilise the ricochets to make up for decreased projectile speed. If you can't do that in the map you're in, other Vulcans are better. Some augments are map/game-mode dependant to do well. Some are even dependant on the hulls and hull augments enemies have. 

 

 

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5 minutes ago, TheCongoSpider said:

It's niche, gimmicky. With Vulcan it's usually better to be in the enemies' face which is why RAT>RR.

 

You have to utilise the ricochets to make up for decreased projectile speed. If you can't do that in the map you're in, other Vulcans are better. Some augments are map/game-mode dependant to do well. Some are even dependant on the hulls and hull augments enemies have. 

 

When we talk about augments, obviously we want to make sure a particular combo will work on most MM maps, since most players will be able to invent in one and only one combo only.

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2 hours ago, Aegis said:

When we talk about augments, obviously we want to make sure a particular combo will work on most MM maps, since most players will be able to invent in one and only one combo only.

If you are short on crystals, yes. If rich then you can pick from your portfolio to maximize each map opportunity.
Incendiary band is the best Augment for Vulcan overall.

Edited by Viking4s

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28 minutes ago, TheCongoSpider said:

I disagree.

You might, but i am often on the other end of it (the wrong one) and I hate it most. Even with the Vulcan protection it still scorches.

Edited by Viking4s

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