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I'm starting to wonder if they're in on it as well. Even the Russian Wiki still has it at 10%. They seem to be keeping us in the dark about certain alterations, their mechanics and their balance.

Also, about Incendiary Band. I'm sceptical about its heating rate. It says 20%/s. I'm wondering if double damage increases this because I get hit for just under 1 second and I receive 3 ticks of fire damage when in theory, I was supposed to get 1. If they shoot me for 2 full seconds, I expect to receive 2 ticks of fire damage during the shooting and 4 ticks after the shooting. I would get 2 ticks during the shooting and 7 ticks after the shooting. The devs can say one thing but it could be something else in the game. Alterations seem like mechanics to bring in money. If it's that, then of course they would put something in the game that doesn't accurately represent what it does. They don't share anything with us.

 

 

Vikings4 sent me the link to the bell curves for Railgun when I was trying to expose Round Destabilisation. I asked him for the damage distribution curve of Round Destabilisation after and he hasn't responded since.

 

I want to know how exactly the heating and afterburn cooling mechanic in this game works in a particular way.

 

How does it count the cooling? Does it count it like 0.5, 0.4, 0.3 etc or does it count it like 0.5, 0.49, 0.48, 0.47, 0.46, 0.45, 0.44, 0.43, 0.42, 0.41, 0.40, 0.39 etc.?

 

Incendiary Rounds Smoky used to deal 5 ticks of Fire damage but now it does only 4 yet it says it instantly heats the target to 50% of maximum temperature. Does it start to cool immediately as it starts to heat up? What is the heating rate of it? So many questions yet no answers as the devs are just too opaque with their statistics and information about alterations.

 

The fact that they're not giving us this information just strengthens my claim that they're pandering to the superficial players in the player base. Players that wouldn't ask any questions about how something works. Just make it look attractive and you have their attention. When was the last time you saw a non-Incendiary Band Vulcan take top spot without capturing any flags, balls or points? When was the last time you even saw a Shooting Speed Regulator get top spot? They say it's not supposed to be better than its stock counterpart yet here Sledgehammer Rounds, Round Destabilisation, Incendiary Band, Incendiary Mix, Hyperspace Rounds, Launcher "Uranium", Duplet and " Death Herald" Compulsator are with their negligible cons for most them.

 

Why don't they said WHY they nerfed or buffed a particular alteration? They just change it and don't tell us why. "Death Herald" Compulsator had a negligible drawback and a great pro. Then they changed it to where the pro is even more negligible. I asked Cedric why they did that and I got no answer. It was probably out of his jurisdiction to say such things but to not even reply something to it seems off.

 

 

Incendiary alts do seem way more powerful in practice than on paper.

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You can shoot much longer before you start overheating. Good Vulcan should actually avoid overheating.

Well your target is not gonna sit there while you pepper it with those pea-shooter pellets.  Takes much longer to make a kill.

The target will be out of sight or kill-stolen long before the Vulcan gets close to overheating. The extra time is moot.

 

I stand by my assessment - the alteration is garbage and not worth the crystals at all.

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You can shoot much longer before you start overheating. Good Vulcan should actually avoid overheating.

You're not gonna find stationary enemies that stay stationary in the heat of MM battles. This and Incendiary Band both have a 20% decrease in damage but Incendiary Band is still better and cheaper. I can't remember the last time I saw a Shooting Speed Regulator Vulcan. If Incendiary Band didn't exist, Vulcan's pick rate maybe have been less than 3% or something. Definitely lower than Shaft and probably still is. 

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You're not gonna find stationary enemies that stay stationary in the heat of MM battles. This and Incendiary Band both have a 20% decrease in damage but Incendiary Band is still better and cheaper and unlocks 3 ranks earlier . I can't remember the last time I saw a Shooting Speed Regulator Vulcan. If Incendiary Band didn't exist, Vulcan's pick rate maybe have been less than 3% or something. Definitely lower than Shaft and probably still is.

 

Fixed

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Is the High precision aiming system worth it mathematically? 

The one which adds 40% to reload

No unless you got nothing else to buy.

 

And the reasons is because, protection modules are effective against it unlike stock smoky or with other alterations.

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Seeing that Zak posted that topic about seeing a tester use the Firebird alteration not available in the game, it seems as if they're doing some silent testing of the soon-to-be new batch of alterations. 

 

How do you think the new alterations would affect the gameplay combined with the current Overdrives? Would it be another cycle of monetisation like the previous batch? Would it actually be balanced and hopefully they make balance changes for all he unbalanced alterations? 

 

What do you think? 

 

 

I'm not looking forward to seeing Twins obtain penetrating power.

 

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Seeing that Zak posted that topic about seeing a tester use the Firebird alteration not available in the game, it seems as if they're doing some silent testing of the soon-to-be new batch of alterations. 

 

How do you think the new alterations would affect the gameplay combined with the current Overdrives? Would it be another cycle of monetisation like the previous batch? Would it actually be balanced and hopefully they make balance changes for all he unbalanced alterations? 

 

What do you think? 

 

 

I'm not looking forward to seeing Twins obtain penetrating power.

 

Yes

 

No - they have demonstrated a striking inability to introduce balanced changes

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Players using alterations not normally seen in the high-ranks. 

 

 

 Slugger-hammer.jpg

 

Wolverine.jpg

 

 

 

I also saw an M3 Rail + Mammoth using the Reinforced Aiming Transmission alteration in a Rio DM. He came third to last with 5 kills and 14 deaths though. 

Edited by Kill_the_Propaganda2
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With every balance change, expect the new batch of alterations to be implemented shortly after. 

 

I am confident that the Firebird rework was to facilitate the testing and implementation of the Incendiary Mix alteration.

 

They may nerf Magnum to facilitate the Incendiary and Cryo bomb alterations they may implement. They may rework Isida to facilitate the Attack Nanobots alteration. They may buff or nerf Twins to facilitate that alteration that looks like it gives Twins penetrating power. 

 

 

I would look at each balance change very critically and apply the mechanics of the upcoming alterations to it as best as I can. 

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With every balance change, expect the new batch of alterations to be implemented shortly after.

 

I am confident that the Firebird rework was to facilitate the testing and implementation of the Incendiary Mix alteration.

 

They may nerf Magnum to facilitate the Incendiary and Cryo bomb alterations they may implement. They may rework Isida to facilitate the Attack Nanobots alteration. They may buff or nerf Twins to facilitate that alteration that looks like it gives Twins penetrating power.

 

 

I would look at each balance change very critically and apply the mechanics of the upcoming alterations to it as best as I can.

Can you tell where the devs announced new alterations? I thought all those extra alterations were called off due to being unable to implement.

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Can you tell where the devs announced new alterations? I thought all those extra alterations were called off due to being unable to implement.

I think he's referring to the test server.

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Can you tell where the devs announced new alterations? I thought all those extra alterations were called off due to being unable to implement.

I had assumed they changed their minds about implementing them as it may have ruined balance in the game. Then I assumed that that would be another batch of alterations to release at a later date for whatever reason. 

 

I say this because Zak made this topic a month ago. That is one of the alterations that were not released with the second batch. It seems as if they're doing silent testing on the real servers. I say to expect it after balance changes because I believe that the Firebird rework was to incorporate the Incendiary Mix alteration. 

 

I think he's referring to the test server.

No I'm not. I'm just giving a heads up. Just like balance changes are usually right before the Friday where a V-Log takes place to document and explain them. 

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I have a question, do these high-speed alterations such as MFS for rico and Plasma accelerators for Twins increase the impact force of the projectiles since it's velocity increases?

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I have a question, do these high-speed alterations such as MFS for rico and Plasma accelerators for Twins increase the impact force of the projectiles since it's velocity increases?

That I have a hard time pinpointing. Twins with the Stable Plasma alteration will obviosuly have more impact force but they're so abundant that they are basically the Stock Twins now. Since I mainly go up against them, I'd have to use them as my baseline for the most accuracy. It seems as if Twins with the Plasma Core Accelerators alteration do get an increase in impact force. I'll test this out soon.

 

For Ricochet, I don't really notice any increase in impact force. When a Stock Ricochet attacks me, I get rocked around a lot. MFS Ricochets shoot me less often because of the reload but with that, the impact force actually renders (happens and not leave my tank stationary as if nothing hit it) more often than Stock Ricochet when tackling them head-on. 

 

 

All I know is that MFS Ricochet has an advantage over Stock Ricochet with Viking's Overdrive since it shoots MFS projectiles meaning it shoots further. I'm not sure if the projectiles travel faster because Viking's Overdrive seems to increase the projectile speed of Stock Ricochet and Twins' plasma balls. That's why I believe that Viking's Overdrive should act the same way with every altered turret as it does with Autocannon Smoky and revert it to the Stock Version when using the Overdrive.

 

 

 

 

Edit: The Overdrive does not increase the projectiles' speed. 

Edited by Kill_the_Propaganda2
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Yeah MFS makes rico really formidable

You do get less shots than Stock Ricochet though. If I remember correctly, I was able to shoot 30 plasma balls with M2 MFS Ricochet in the space of those 7 seconds. This one was hard to count but I think I counted 41 plasma balls for M2 Stock Ricochet. That would come close to a 25% increase in projectiles compared to MFS Ricochet. 

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