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On 3/31/2020 at 12:49 PM, E_polypterus said:

Is the shock freeze alteration still worth after the nerf freeze got?

Good question but i think is not 100% worth it as it was before but just beacuase it doesn't freeze the turrent but for the rest is the same, i have that alt and when i use i really like it but i think it depends on the players 

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12 hours ago, miguelduarte13 said:

Good question but i think is not 100% worth it as it was before but just beacuase it doesn't freeze the turrent but for the rest is the same, i have that alt and when i use i really like it but i think it depends on the players 

They should increase the Freezing effect of the turret by a lot. Or else freeze is TOO easy to kill. 

Do you use the alt for defense or offense? 

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On 4/3/2020 at 11:34 PM, Bimbulo said:

Hello fellow tankers, is round destabilization alt any good? I'm third lieutenant and I won't be allowed to buy High Caliber alt for 4 more ranks, so what you think, is it worth while I go through these ranks? ?

Round destabilizarion is really good but also really unpredictive . Im not a pro and my k/d is kinda low because i was really bad on lower ranks .but i bought round destablization and honestly my k/d has been steadily increasing .u can deal damage from 1hp -3k hp .with double damage u could even deal 5 k damage .so yeah i would recommend it

 

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17 hours ago, tin45 said:

I'm at Sergeant-Major with no alterations. I can get the first alteration for every turret (excluding ones that require money). Can I get some advice on which ones I should get?

If u use riccochet then definetly recommend the minus field alteration its only 20 k and its devastating.i personally use sub - caliber rounds in thunder .it makes thunder viable in short maps aa the splash is damaged .also u can buy repair nanobots for isida if u like healing 

 

Edited by sharifsahaf

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My fav weapons are freeze, railgun, thunder, and ricochet. Should I buy any alterations for them?

Edited by tin45

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7 minutes ago, tin45 said:

I don't get what Reinforced aiming transmission does. Should I get it or wait to buy Round destabilization?

yes.i saved up and bought it.and its really cool .sometimes u may deal low damage like 450 or so but most shots deal above average damage and sometimes u can deal 2700 damage (with mk4 rail) without any dd.so id recommend it

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18 minutes ago, tin45 said:

Thanks! Also, are Subcaliber rounds worth it? should I buy it?

Well, would you rather use thunder at any distance you want without being damaged by your splash damage or be able to kill an enemy behind a wall and get multi kills?

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Well, damaging myself is a big problem in close range maps, but I find that the splash damage can be very helpful in siege mode. I might buy it and use it in close range maps. Thanks! 

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1 minute ago, tin45 said:

Well, damaging myself is a big problem in close range maps, but I find that the splash damage can be very helpful in siege mode. I might buy it and use it in close range maps. Thanks! 

Yeah, might as well. It's cheap, and in parkour, it can be useful if you're shooting someone up a destination.

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Sub -caliber rounds only cost 20 k and if u really love thunder and want to use it for close range combat than sub -calibers are totally worth it .moreover impact force is increased .so if u hit a tank in the side of the wheels their aim will be knocked out .i like sub calibers personally(in some situations) but its totally upto u

 

Edited by sharifsahaf

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On 4/6/2020 at 7:23 PM, sharifsahaf said:

Simple question :incindiary rounds or supercumulative rounds and why?

Incendiary.  Fire modules no longer protect against after-burn.  

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Heyy, can you guys give me an opinion about alterations Round Destabilization and Large caliber rounds? Like, which one would you choose and why? I'm asking because I have them both, and can't really decide which one to use because with round destabilization I feel like I deal more damage though I'm more successful in killing enemies, maybe I just have lucky RNG. On the other side, Large Caliber deals constant damage but I feel like it is weak. I play my railgun mostly with Hornet. Thanks!  

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Just now I was in a parkour battle on my VikingPrime account, there was a WO1 hammer user that had the adaptive reload alteration equipped and I asked if it was working good for him, and he said it is pretty good.

Just goes to show that the only thing that's preventing some alterations from truly shining is the rank barriers and maybe the price range.

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22 minutes ago, KillerDiesel said:

Just now I was in a parkour battle on my VikingPrime account, there was a WO1 hammer user that had the adaptive reload alteration equipped and I asked if it was working good for him, and he said it is pretty good.

Just goes to show that the only thing that's preventing some alterations from truly shining is the rank barriers and maybe the price range.

That was always an upgrade. Nothing exactly changes damage-wise for different modifications. It's on the reload that would be longer but not by much. The clip reload for Mk1 Hammer would only be .6 seconds longer. 

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13 minutes ago, TheCongoSpider said:

That was always an upgrade. Nothing exactly changes damage-wise for different modifications. It's on the reload that would be longer but not by much. The clip reload for Mk1 Hammer would only be .6 seconds longer. 

Yeah but not many people knew about it or were willing to spend 200k just to try it once and be disappointed.

 

Like RRE, it had a slow learning curve because it unlocked at such a high rank. I bet if it unlocked at about WO5 or so, it would've been easier to get used to because you would've had more practice with it.

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1 minute ago, KillerDiesel said:

Yeah but not many people knew about it or were willing to spend 200k just to try it once and be disappointed.

It was on the Wiki. And I did. I bought it on a 25% discount though.  I was disappointed because there were so many Hammer protection modules on enemies because of Duplet, so I was barely able to kill anyone of those. But if I had used Stock instead, I'd've done worse. 

 

7 minutes ago, KillerDiesel said:

Like RRE, it had a slow learning curve because it unlocked at such a high rank. I bet if it unlocked at about WO5 or so, it would've been easier to get used to because you would've had more practice with it.

The learning curve wouldn't change if the unlock rank changed. Yeah I'd have more practice but it would still take me a while to learn to use it. 

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13 minutes ago, TheCongoSpider said:

It was on the Wiki. And I did. I bought it on a 25% discount though.  I was disappointed because there were so many Hammer protection modules on enemies because of Duplet, so I was barely able to kill anyone of those. But if I had used Stock instead, I'd've done worse. 

 

The learning curve wouldn't change if the unlock rank changed. Yeah I'd have more practice but it would still take me a while to learn to use it. 

But not many even use the wiki because I see "is (item) good?" In the chat many many times. IMO, the duplet alteration should've been the one that unlocks at general rank for 200k, not Adaptive Reload.

 

The learning curve might not change but you'd be more willing to practice using it in low ranks than you would in the high ranks. Also if you didn't like the alteration, you be less likely to kick yourself in the teeth for buying it at a low cost than you would if it was expensive.

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17 minutes ago, KillerDiesel said:

But not many even use the wiki because I see "is (item) good?" In the chat many many times.

True. 

 

17 minutes ago, KillerDiesel said:

 IMO, the duplet alteration should've been the one that unlocks at general rank for 200k, not Adaptive Reload.

Two of the energy restoration alterations unlocked at General. Not sure what was the logic of having Nanomass Reactor unlock at Captain. If it did unlock at Lieutenant Colonel like Duplet was, you'd see a lot of people using it until they got Duplet. Because it was an upgrade, especially after the buff. 

 

But why should Duplet have unlocked at General? It came out OP, yes, but did you want the initial power of the alterations to decide its rank unlock? We didn't know how powerful it was until players bought and used it. The more expensive alterations were those that contained the more interesting effects. Duplet was meant for the rank it unlocked at, and it happened to be OP upon implementation. And switching the unlock ranks and prices right after the implementation would be them knowing it is powerful and making it more expensive rather than trying to balance it, like they eventually attempted last year. 

 

27 minutes ago, KillerDiesel said:

The learning curve might not change but you'd be more willing to practice using it in low ranks than you would in the high ranks.

I'd be more willing because it would only cost 55k crystals rather than 200k.

 

31 minutes ago, KillerDiesel said:

Also if you didn't like the alteration, you be less likely to kick yourself in the teeth for buying it at a low cost than you would if it was expensive.

I watched gameplay of it before buying it. It's able to do stuff Stock Striker can't, and I can see why the price tag was so high. Compared to the other Striker alterations, I'd definitely put it with a high unlock rank. 

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Thanks tanki for buffing plasma torch for the 3rd time, darn I feel selfish cause now they're all in containers.. but still feels good seeing your fav. alteration get stronger.

Yea they really shouldn't be container-exclusive, let's see what happens

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