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Let's Discuss Augments


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1 hour ago, TheCongoSpider said:

True. 

 

Two of the energy restoration alterations unlocked at General. Not sure what was the logic of having Nanomass Reactor unlock at Captain. If it did unlock at Lieutenant Colonel like Duplet was, you'd see a lot of people using it until they got Duplet. Because it was an upgrade, especially after the buff. 

 

But why should Duplet have unlocked at General? It came out OP, yes, but did you want the initial power of the alterations to decide its rank unlock? We didn't know how powerful it was until players bought and used it. The more expensive alterations were those that contained the more interesting effects. Duplet was meant for the rank it unlocked at, and it happened to be OP upon implementation. And switching the unlock ranks and prices right after the implementation would be them knowing it is powerful and making it more expensive rather than trying to balance it, like they eventually attempted last year. 

 

I'd be more willing because it would only cost 55k crystals rather than 200k.

 

I watched gameplay of it before buying it. It's able to do stuff Stock Striker can't, and I can see why the price tag was so high. Compared to the other Striker alterations, I'd definitely put it with a high unlock rank. 

Because duplet allows you to two shots quickly instead of just one while adaptive reload fully reloads your clip instantly if you get a kill. Duplet has a more interesting effect adaptive reload, plus like you say it is OP. If duplet was moved to a higher rank, then less players overall would have it, and a higher price would bring more profit to the devs.

 

I've seen youtubers call RRE total garbage, due to the unlock rank and price, I'd agree that it wasn't worth the purchase. Now I would agree with you that it could do things that other alts couldn't so it should unlock at a high rank and be fairly pricey.

 

But unlocking at general for 200k is just too much don't you think?

I think making it unlock at major General for a maximum of 140k would've been more reasonable.

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7 minutes ago, KillerDiesel said:

Decided to do the shootout special mission on this account, and boy, I forgot how good high pressure pump alt was with freeze.

Underrated combo for sure.

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Hi,

the Alteration / Augment "Missile Launcher Uranium" has been nerfed quite a bit and has lost its usefulness for most people. That's why I'd like to see a comeback of it (in an appropriate manner).

Here's a comparison to Stock Striker when launching a Salvo and shooting another single rocket afterwards:

4+1 Rockets * x Damage = 5x Damage       vs.    2+1 Rockets * 1.5 * x Damage = 4.5x Damage PLUS slower Rockets

 

If Uranium has slower Rockets, it should be able to at least surpass the 5x damage caused by its Stock Version, which would happen through a damage buff. If you calculate, a 70% Damage increase from the 2+1 Rockets would give you 5.1x damage. But that should be okay as they fly way more slowly ? (And let's not talk about its increased Reload Time)

If you only consider the Salvo damage, then the Uranium Alt is even worse (4x vs 3x dmg).

Also, it would fit its Augment Description more well.

 

TL;DR: Uranium: +50% -> +70% dmg

 

Edit: An Mk7 Striker has 696 - 855 dmg. Uranium with DD would then have 2366 - 2907 dmg, with the Average Damage being 2636.5

This means you would pretty much have a 50% Chance to one-shot same Level (Mk7) Medium Hulls (2647 HP) when using DD and if the enemy is unprotected. Now THAT is what you can call devastating rockets ?

Also, since most people naturally use Double Armor, you will need the two Uranium Rockets to finish them off. And a ~50% Chance is fair. If they survive but don't hide, you can still fire the third Rocket. But that again will need precision and timing.

Edited by T879
Edit Section added

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most underrated alteration :power accumulation alt for magnum .my fav magnum alt .even though reload is 10 percent slower ,the power accumulation is so fast that u can ignore that .this is the only alt that makes magnum playable for me .especially in small-medium maps this dominates with a hornet

* i have compact fuel tanks and im planning to get a mk6 firebird .should i get incendiary mix as well?

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24 minutes ago, Ethiaa said:

?‍♂️

well some turrets don't dominate with hornet .but magnum sure does .i just like that alt of magnum as i feel the most comfortable with it and it actually is underrated

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23 minutes ago, Viking4s said:

@AV-Gamers This topic needs renaming into Let's Discuss Augments or Let's Discuss Turret Augments

Done

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New turret augument in test server. Called adrenaline. Damage inversely related to your health. More health = less damage, less health = more damage. available for all turrets.

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2 hours ago, coconuttree said:

New turret augument in test server. Called adrenaline. Damage inversely related to your health. More health = less damage, less health = more damage. available for all turrets.

Someone who knows what the max. percentage of damageboost is with this augment?

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8 minutes ago, coconuttree said:

It is not specified explicitly. I can't test it coz nobody is gonna sit and wait for me to shoot him when I have no life.

I tested it and it seems to give you a max of 1.5x dmg when having almost zero HP ?

I used Firebird Mk1 0/10, which gives me 100 dmg per Tick with DD. After having little HP left, my dmg was 145 per Tick

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2 hours ago, coconuttree said:

New turret augument in test server. Called adrenaline. Damage inversely related to your health. More health = less damage, less health = more damage. available for all turrets.

What is this silly mechanics? Really for all turrets? how come? 

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6 minutes ago, At_Shin said:

And it can be easily misused by turrets which have self damage.

Just sit at a safe camping spot, go near a wall and shoot till your hp is nearly 0.

Then destroy every tanker in your sight by pairing with booster and hornet or Viking OD. Simple.

haha, some Isida would be hated for healing you now... ?

Why don't they make spider mine instead.

Edited by Viking4s
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4 minutes ago, At_Shin said:

And it can be easily misused by turrets which have self damage.

Just sit at a safe camping spot, go near a wall and shoot till your hp is nearly 0.

Then destroy every tanker in your sight by pairing with booster and hornet or Viking OD. Simple.

 

This game is jumping the Shark Tank  (personally I think it happened a while ago, if not a joke this certainly cements it)

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3 hours ago, Viking4s said:

What is this silly mechanics? Really for all turrets? how come? 

for me it seems like a dumb augment .maybe this was the 'surprise' they talked about in the v-log .the only good thing is that campers cant use this augment to its fullest potential .but imagine facing vulcan-hornets now with this augment 

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6 minutes ago, sharifsahaf said:

for me it seems like a dumb augment .maybe this was the 'surprise' they talked about in the v-log .the only good thing is that campers cant use this augment to its fullest potential .but imagine facing vulcan-hornets now with this augment 

If it goes up to 50% this is OP, all the other augment are not that strong.

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6 hours ago, At_Shin said:

This is like missile launcher uranium all over again.

Except for the fact that all turrets will be like that.

thnk god we can equip only 1 augment .imagine LCR and adrenaline .if adrenaline was a hull alt we'd all be so screwed by now

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On 6/2/2020 at 7:47 PM, Viking4s said:

If it goes up to 50% this is OP, all the other augment are not that strong.

LIving on 1 HP to get that 50% boost is quite difficult. At the time your damage has boosted by such you will most likely get killed that same second

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7 minutes ago, BloodPressure said:

LIving on 1 HP to get that 50% boost is quite difficult. At the time your damage has boosted by such you will most likely get killed that same second

Ain't that difficult, plus this is the extreme, you can get a good boost with half your life.

With an Isida in your back to keep you just alive enough is even better... Or with the Safeguard drone... endless opportunities...

Edited by Viking4s

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On 6/2/2020 at 2:54 PM, At_Shin said:

And it can be easily misused by turrets which have self damage.

Just sit at a safe camping spot, go near a wall and shoot till your hp is nearly 0.

Then destroy every tanker in your sight by pairing with booster and hornet or Viking OD. Simple.

It saves you the use of a Double damage.

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