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Cool changes coming with tomorrow’s server restart


theFiringHand
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There's a lot of good about Tanki. Its a good game engine - which is the #1 concern. Lots of good maps have been created, many more than for some games. When you get down to it, Tanki has done a better job than most in balancing the player usage for the many different hulls and turrets.

 

So, good game fundimentals exist in Tanki. But its surrounded by a clumsy and amateurish in-game economic .. which in turn affects Tanki's marketing efforts in the gamer market.

 

Many other complaints and questionss have been covered in this thread. But I am hoping I can get an answer to a new question:

 

Why do kits "rotate" in the first place? What possible benefit is accrued by making the gamer wait a half-month for something that has been earned in-game? What logic is behind this?

 

Again, my personal example.

 

New player, finally decide smokey/viking is my combo. Learn about kits, that they allow upgrades at earlier ranks. Grind exp for that goal. Have harder and harder time finding good games with each rank. Higher and higher ranked opponents have better and better gear. Decide to buy premium memberships to get through the hard part faster. Finally reach my goal: Captain! My kit is not in the Garage. Tolld to wait a week for rotation. Rotation comes. NO KITS available. Tanki screwed up. Wait one more day. My kit is still not in the Garage. Now must wait another week to see if it is in the Garage then.

 

So two weeks after I bust my butt, I the game might actually allow me to obtain that which I have earned.

 

Friends at Tanki, let me explain something to you. I want my new gear because I am tired of having to jump form server to server eavry time I want to play, to find a game with enough players close enough to me in rank. So during these TWO WEEKS OF ENFORCED WAITING, I am not going to play as much. I will do other things with my time- and that distances me from Tanki. 

 

But most importantly, I look back at the money I spent and I realize it was wasted. There was no need to get a 50% exp bump, because once I reached my goal I still have TWO MORE WEEKS OF WAITING. I could hace saved every penny and still got my new gear at teh same exact same date on the calendar.

 

I am only a Capt and I have alts. I will not make the same mistake again. I will not spend another dime on this game, because I don't think this company knows what the hell it is doing on the business end. If Tanki every gives the impression they have hired some professionals in their business office, then I will re-consider my policy.

 

That is, if I am still playing the game at the time. Thank you for reading. I hope I get an answer on the rotation logic.

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I just want to add this. Since I started playing Tanki I have done every single daily task oon all my accounts. Today for teh fitst time I am leaving a task unfinished on my main account, LittleWillie. I will play this accunt as little as pssible, until I can get what I have rightfully earned.

 

So --- Tanki ---- is driving your new players AWAY from your game really your goal? Do you really want policies that make your players decide to play less? 

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Is it really so bad to be labelled a "buyer"? What's the big deal?

The developers have no one to blame but themselves for the stigma associated with "The Buyer".

 

It all started with battle rank limits where you could have advantage of higher mods in battles against lower ranks, further unbalanced by purchasing experience.

 

When the developers started intentionally overpowering equipment, buffing and later nerfing each piece once it started to saturate the battles in an effort to make players work on one combo only to have it rendered useless once they acquired it. this gave buyers a slight advantage especially in clan battles where they had a huge superiority against players with limited choices. Buyers would unlock everything as they became available, but they were just as upset having spent money only to have it nerfed later on.

 

To escalate the "Buyer" hatred even more, the developers added kits to the game, offering higher mod equipment to buyers at a lower rank making them very overpowered in battles  against the majority of players.

 

This is when the developers really started to turn this game into a Pay to Win game with the implementation of Micro Upgrades, and all of a sudden "Buyers" could dominate at any rank, but made M3 battles the most unbalanced, virtually destroying the endgame for most players.

 

The quick fix by the developers was the handout of full M4 equipment to all players that had one parameter fully MU'd, while it fixed one imbalance, it created an even bigger imbalance as MU's were then only available to buyers through massive price increases, further imbalancing the game.

 

This major imbalance in the game between Buyers and all other players is further imbalanced by garage access while in battle, giving a major advantage to "Buyers" who could switch protections and equipment  at will.

 

The biggest aides given to players that was loved by everyone " The Friends System" is actually one of the biggest issues in this game because of the Pay to Win system the developers have been instituting in this game creating "Super Buyer Groups" that can co-ordinate battles and  making it virtually impossible to win against the "Buyers".

 

All these things have reduced this game from 1/2 a million daily users down to its current 100 thousand daily users and falling. That's an 80% drop in player base.

 

The "Buyer" hatred is in actuality "Developer" hatred

 

What's worse is that the Developers continue to add major power advantages to buyers with alterations to equipment, and are continuing to nerf/overpower hulls and turrets.

 

At this rate this game will lose another 80% of its user-base leaving 20 thousand "Buyers" with no game to play anymore.

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There's a lot of good about Tanki. Its a good game engine - which is the #1 concern. Lots of good maps have been created, many more than for some games. When you get down to it, Tanki has done a better job than most in balancing the player usage for the many different hulls and turrets.

 

So, good game fundimentals exist in Tanki. But its surrounded by a clumsy and amateurish in-game economic .. which in turn affects Tanki's marketing efforts in the gamer market.

 

Many other complaints and questionss have been covered in this thread. But I am hoping I can get an answer to a new question:

 

Why do kits "rotate" in the first place? What possible benefit is accrued by making the gamer wait a half-month for something that has been earned in-game? What logic is behind this?

 

Again, my personal example.

 

New player, finally decide smokey/viking is my combo. Learn about kits, that they allow upgrades at earlier ranks. Grind exp for that goal. Have harder and harder time finding good games with each rank. Higher and higher ranked opponents have better and better gear. Decide to buy premium memberships to get through the hard part faster. Finally reach my goal: Captain! My kit is not in the Garage. Tolld to wait a week for rotation. Rotation comes. NO KITS available. Tanki screwed up. Wait one more day. My kit is still not in the Garage. Now must wait another week to see if it is in the Garage then.

 

So two weeks after I bust my butt, I the game might actually allow me to obtain that which I have earned.

 

Friends at Tanki, let me explain something to you. I want my new gear because I am tired of having to jump form server to server eavry time I want to play, to find a game with enough players close enough to me in rank. So during these TWO WEEKS OF ENFORCED WAITING, I am not going to play as much. I will do other things with my time- and that distances me from Tanki. 

 

But most importantly, I look back at the money I spent and I realize it was wasted. There was no need to get a 50% exp bump, because once I reached my goal I still have TWO MORE WEEKS OF WAITING. I could hace saved every penny and still got my new gear at teh same exact same date on the calendar.

 

I am only a Capt and I have alts. I will not make the same mistake again. I will not spend another dime on this game, because I don't think this company knows what the hell it is doing on the business end. If Tanki every gives the impression they have hired some professionals in their business office, then I will re-consider my policy.

 

That is, if I am still playing the game at the time. Thank you for reading. I hope I get an answer on the rotation logic.

You make a fair point. I'll make sure the devs see this.

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All these things have reduced this game from 1/2 a million daily users down to its current 100 thousand daily users and falling. That's an 80% drop in player base.

*80%. I want Cedric to respond to this.

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You make a fair point. I'll make sure the devs see this.

Don't want to sound rude or anything ... but/... as players most of us have lost faith in Dev's and you can show them all you want..but will it resolve any issues .. so far there record shows.... bad communication skills with players .. they might be listening ,but for us we are saying the same things for years on issues and yet .. were all ways still having to toss out ideas and complaints ..that lead no where ... this is why players have given up on them ..and why it looks like all they want is money / commissions off sales of purchases ..this needs to change ,... in order for players to continue to invest $$ and time in this game ...

 

I have said time and time again stop with these updates / and things ..until you fix the issues on hand with players and rebuild there trust with the Dev's  with in the game......

 

sorry if this offends anyone .. but I call it like I see it...

Edited by frozen_heart
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swede1, on 02 Oct 2016 - 14:11, said:snapback.png

All these things have reduced this game from 1/2 a million daily users down to its current 100 thousand daily users and falling. That's an 80% drop in player base.

are you basing it on the English players cause your counts are way off.. at high time we have about  55k -65k other times it drops down to about 8 k before server up dates some times.. in game play only.. ( On Tuesday counts go sometimes over 100 due to the tanki challenge and v-log on Fridays )

 

 forum count  ... we all knew that's dropped from 100 players to less then 55 and later in the day about 20 or less...

Edited by frozen_heart

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Put the 1500 drug kits back into the shop and everything will be better... -_-

 

Even if you give many 50% sales, the number of tankers are going down...

Edited by Phoenix.Rising

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Put the 1500 drug kits back into the shop and everything will be better... -_-

 

Even if you give many 50% sales, the number of tankers are going down...

well for one it might not be for Halloween due to past history its normally around 30% or something .. and if they do give us a 50% sale then it would be on something like on ???  we just had upgrades and before that paints and hulls , so if anything it should be on drugs seeing this has not been done for sometime.. and then Halloween .. will have to wait and see .. I'm not holding my breath for a good sale ( talking about what it will be on ) ...

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Put the 1500 drug kits back into the [garage] and everything will be better... -_-

I think this was a major mistake, even if you are cash-strapped. You have raised the cost of 1500 supplies from 105000 to 262500.

If you want to reduce the use of supplies, this is sure to do it. Maybe when you sell a handful of the $20 kits a week, you will realize your error.

If people were buying crystals to get the just the kits, 5 of them now cost the same as 7 did before, but a big reason for their popularity was thatyou would earn about as many more crystals as you bought, so $100 actually brought you about 15 to 20 of those kits. In this case, you have actually QUADRUPLED the net cost of supplies for your biggest group of players. I suspect they will have the same reaction as I did.

Edited by dfoofnik

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Waiting for kits / why do kits rotate

I think I can explain this one to you:

 

The scenario that shall be established is most likely _not_

   "I have ranked, now I have to wait until my kit unlocks"

 

The scenario that shall be established is most likely

   "I have the rank for this kit, but as they have bundled so much into it, that I can not afford it with crystals at the moment . Damn, I am short by 40k, and the kit leaves the garage in 4 days and I can not earn this in time. But if I invest just a few $$ /EUR / ... then I could have it now... and use that awesome kit for 4 weeks, instead of waiting for 4 more weeks.."

 

The kits give power, the kits unlock that power early, but the kits are also priced in a way, that makes it quite hard to purchase them in time (=as soon as you reach the necessary rank). It is "easy" for people who know this game very well or inform themselfes in time.. but for real newcomers that might not even read the forum (most don't) this game reveils it's hard nd tough economy around WO5 : the time from rankup to rankup becomes longer = you have to play longer with your low gear equipment vs. higher geared players that know what works and how to save up, and what and when (sales) to spend for.

 

Experienced players can plan ahead; in terms of equipment; ranks & Kits; Sales and playing style. They also win more, and have learned already when a battle is hopeless and when to stay even if you will loose.

But for newcomers this game hosts enough "economy features" that work like traps to lure them into purchases.

 

But well.. it is a business after all

Edited by BlackWasp777

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I think I can explain this one to you:

 

The scenario that shall be established is most likely _not_

   "I have ranked, now I have to wait until my kit unlocks"

 

The scenario that shall be established is most likely

   "I have the rank for this kit, but as they have bundled so much into it, that I can not afford it with crystals at the moment . Damn, I am short by 40k, and the kit leaves the garage in 4 days and I can not earn this in time. But if I invest just a few $$ /EUR / ... then I could have it now... and use that awesome kit for 4 weeks, instead of waiting for 4 more weeks.."

 

The kits give power, the kits unlock that power early, but the kits are also priced in a way, that makes it quite hard to purchase them in time (=as soon as you reach the necessary rank). It is "easy" for people who know this game very well or inform themselfes in time.. but for real newcomers that might not even read the forum (most don't) this game reveils it's hard nd tough economy around WO5 : the time from rankup to rankup becomes longer = you have to play longer with your low gear equipment vs. higher geared players that know what works and how to save up, and what and when (sales) to spend for.

 

Experienced players can plan ahead; in terms of equipment; ranks & Kits; Sales and playing style. They also win more, and have learned already when a battle is hopeless and when to stay even if you will loose.

But for newcomers this game hosts enough "economy features" that work like traps to lure them into purchases.

 

But well.. it is a business after all

I follow your logic and that might indeed be what is at work here. This is what I mean when I say Tanki seems out of its element in the marketing world. This sort of approach might get them a $10 Crystal purchase but that sort of experience turns away new players.

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hmm.. I dont think that this aproach would turn away too many new players.

You know, new players cant even chat until they reach rank (new since half a year or so; no announcement about it) and so they know only the things they see themselfes in battles.

 

That kits serve the same purpose as a sale ("oh, its a sale.. I can save so much.. if I just invest a little USD/EUR I could get.... and this.... !"). the sale is just a trigger point for crystals purchases.

But this is ok as well.. as it is stil lthe better deal (ever calculated how many hours you have to work in tanki if you want to earn crystals, and compared that to the crystal prices in the shop? If not.. better dont ;))

 

By my experience there are other main forces driving the players away:

- drug abuse of some players, that crunshes the efforts of players that want to play drug free. But at the same time the alternatives for playing drug free are kind of non-existing up to 600.000 XP points (and still then those batltes are rare).

- Tanki allows us to purchase tanks and turrets and stuff. But all 9..18 months they change the stats in a way, that is _no_ balance alignment; it is a major rebalance. Some stuff looses it's characteristics why it was chosen for (hornet will not drift any more, viking will -.-)

- They constantly reduce the amount of servers, which provokes lag (their servers overload and processing iis slower and slower = we face telefporting tanks).

- most of the stuff they do, is not announced in time. One time they even had things like a christmas sale.. and rebalanced :afterwards:. (This rebalance is the first excelent piece of in-time pupblic information since 2 years)

- many changes are here to increase their income. But instead of telling so.. and find a fair path that works for both parties, they pretend that the reasons are to make the game better for the players. They are not very good at camoflaging that.. so the players notice it and feel conned.

- and in higher ranks: Mults. Mults.. and even more Mults.

 

Those are the comments I read most often here.. and that I also read in the chats in the battles.

Maybe I missed something.. feel free to add.

Edited by BlackWasp777

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can we just get new small places instead. and if you spend like $20 in the game everyone else cant even ply normally because of the stupid people who kick everyone's butt for that reason people don't feel like playing me included, but ether wise its a fun game and more kits would be nice. and you probably won't even read this  :(

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