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The Legend Rank is here!


theFiringHand
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Cool, this is great. But the only problem is that 40k crystals to former Gissmo and now legends is like 2k crystals at my rank. How about making the rewards to about at least 80k-100k.

The ratio is more like 1.3:1

So the [40k in Legend ranks] are more like [28k in your ranks].. so it's nothing to sniff at.

 

Or in other words.. it increases a Legends income by +20% in comparism to before (earnings: 200k -> 240k per rank period). That's truely nice, isn't it?

Edited by BlackWasp777

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As I left the battle, I ended up in earning 209/1000 xp - in DM !!! (where every kill should be +10xp)

So for some reason.. I was not rewarded the full 10 xp per kill.

 

2yvtdup.png

 

edit: ^this is not a premium account

 

 

Today a premium player forwarded me the answer from the TankiHotline on the issue in the spoiler above. It reads:

As an experiment we have added the mechanism of limitation of experience and fund points, which players can earn within a certain time unit.

If a player gets more experience and fund points per this time unit than usual, these parameters get decreased.

I mean.. ARE YOU KIDDDING US ?????

 

 

Premium players PAY REAL MONEY for the benefit of receiving 150% of experiance.. and your company grant them less then you sell them?

 

Cedric Debono please clearify that. I understand it's not your fault.. but I assume the clarification and communication of this "little Issue" is your job - at least now, that you are aware of it.

Players that purchase the Premium have to know that. We are already "used to" getting our equipment nerved and boosted ocasionally. But promising something and selling less at the same point in time - is a complete new kind of RIP OFF in Tanki.

Edited by BlackWasp777
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At the moment, I have finished uploading song by Twiggy. I cannot upload johnny cash songs because of copyright claims. I could lose my YouTube channel if I receive 3 copyright strikes. I have two copyright strikes on my YouTube channel already. So I need to be extra careful to what I upload on my YouTube channel.

 

Please understand that.

 

Thank you.

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At the moment, I have finished uploading song by Twiggy. I cannot upload johnny cash songs because of copyright claims. I could lose my YouTube channel if I receive 3 copyright strikes. I have two copyright strikes on my YouTube channel already. So I need to be extra careful to what I upload on my YouTube channel.

 

Please understand that.

 

Thank you.

I see. Well then, it would be interesting that you record and upload one of your Tanki battles.

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The targets are pretty sure:

- reducing crystals per hour

- prolonging necessary in-game time.

 

Many free games (this too) are based on the model, that it takes a very long time to reach targets.

Here you need 1 year to become generalissimo (if you don't play 24x7).

By the time you reach that goal, you can not own all M3 gear.

 

On the other hand they sell "means" that enable you to shortcut some of the time.

Kits give power in advance and therefore you rank and earn faster (good thing is, this power-advantage wears off when you rank). Premium Susbsriptions definitely reduce the ingame time (150% experience) and give you more crystals (reach targets in gear and rank faster).

 

It would be more logical to harm the free players with that, and on the other hand relieve the premiums from that. This would preassure the players into premium.

But over all.. it is crap for the players.

The flags are not worth 10xTeamSize each time you cap them any more. CP points the same. Was all readuced "silently".. and now they try to take away even more.

Edited by BlackWasp777
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BlackWasp

 

I played against a guy the other day and I checked his profile because he played so good. !.4 million (barely Gizmo) had every m3 turret and hull and lots of protection modules and paints. There are HUGE buyers out there.

This one?

if the devs were not so un-knowledgeable they would simply go to YouTube and type in "hacking tanki online." I have. Yesterday I watched a video on You Tube where a cheater took a cheat engine, set the price of an m3 turret at 100 crystals, bought it, and now it sits in his garage. I paid 200,000 crystals for the same turret? I checked the stats of a player I ran into today that seemed way too good. At 1.4 million XP (barely a Gizmo) he has every M3 hull and turret. All of them. Most paints, and many protection modules as well. Is he a buyer or a cheater? How would you tell? How would the devs know, they can't tell. They live in a dream world where everything they do is fine. NOTHING they do is fine. Then they lie to us and tell us what is happening like they know. The mods lie too. The mods tell themselves no one cheats, no one mults, no one hacks. Yet the game is full of all of them. It has been suggested to them many times how to fix the problems. They don't listen. Meanwhile the players that support this game and are honest have to put up with this crap every day. Why?

 

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I want to know how players manage to produce such great quality videos. Legend players now will enjoy creating battles for their Legend rank as well.

 

1. Is it possible to record Tanki Online battles using YouTube Live Recording feature?

 

2. How does players produce so many good quality video recordings of their YouTube battles?

 

Thank you.

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I want to know how players manage to produce such great quality videos. Legend players now will enjoy creating battles for their Legend rank as well.

 

1. Is it possible to record Tanki Online battles using YouTube Live Recording feature?

 

2. How does players produce so many good quality video recordings of their YouTube battles?

 

Thank you.

Useful topics:

 

What is the best screen video software?

What is the Best Screen recorder?

How To record videos / How I record (SOFT, CODECS AND SO ON)

Creativity: Video

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BlackWasp

 

I played against a guy the other day and I checked his profile because he played so good. !.4 million (barely Gizmo) had every m3 turret and hull and lots of protection modules and paints. There are HUGE buyers out there.

Lol I once saw a guy who had every Premium Paint money could buy... 

This really shows what I was saying all along..if they reduced the power of supplies, or extended the cooldowns, or added a limit for them per battle, buyers would get less advantage over non-buyers.  Since everyone drugs at Legend this wouldn't affect your relative performance against other players your rank...as they would be using the weakened or limited supplies as well.

Does anyone have any more good ideas on what kind of equipment, unlockables and other goodies to add to Legend rank players?

Customizable Legend Rank Icon, I posted it in Ideas and Suggestions.  

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BlackWasp

 

I played against a guy the other day and I checked his profile because he played so good. !.4 million (barely Gizmo) had every m3 turret and hull and lots of protection modules and paints. There are HUGE buyers out there.

Yep there are some like that. The game nees them.. and still they need to keep them balanced.

Meaning: even if he has every M3 turret, he can only use one at a time :p / this does not necessarily makes him overpowered.

The bigger problem with this guy was maybe that he purchased M2 kits long before the others had those equipment; and if he microupgraded it seriously then his enemies are.. poor fellows :p

 

I proposed to limit the reachablie maximum MU level by the rank you reach (so you can be overpowered, but only a bit by the time :p).

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Yep there are some like that. The game nees them.. and still they need to keep them balanced.

Meaning: even if he has every M3 turret, he can only use one at a time :P / this does not necessarily makes him overpowered.

The bigger problem with this guy was maybe that he purchased M2 kits long before the others had those equipment; and if he microupgraded it seriously then his enemies are.. poor fellows :P

 

I proposed to limit the reachablie maximum MU level by the rank you reach (so you can be overpowered, but only a bit by the time :P).

I hope it gets accepted so I stop blowing my crystals on thunder m3 during sales

 

I swear it's too OP now

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Healing Legend players using Isida.

 

When it comes to healing Legend players using Isida, the crystal rewards must also be bigger as well in team battles. Below I explain on how this is supposed to work for each Legend player level in team battles.

 

1. Legend 1 - Heal using Isida = 9.9 crystals

 

2. Legend 2 - Heal using Isida = 10 crystals

 

3. Legend 3 - Heal using Isida = 11 crystals

 

4. Legend 4 - Heal using Isida = 12 crystals

 

5. Legend 5 - Heal using Isida = 13 crystals

 

6. Legend 6 - Heal using Isida = 14 crystals

 

7. Legend 7 - Heal using Isida = 15 crystals

 

8. Legend 8 - Heal using Isida = 16 crystals

 

9. Legend 9 - Heal using Isida = 17 crystals

 

10. Legend 10 - Heal using Isida = 18 crystals

 

And so on.

 

The Legend Isida player who heals a Legend ranked player will receive the amount of experience per unit of health healed using Isida in team battles.

 

Experience points earned by healing Legend players using Isida.

 

The similar thing will happen for experience points earned when a Legend Isida player heals another Legend playing using Isida in team battles.

 

1. Legend 1 - Heal using Isida = 9.9 experience points

 

2. Legend 2 - Heal using Isida = 10 experience points

 

3. Legend 3 - Heal using Isida = 11 experience points

 

4. Legend 4 - Heal using Isida = 12 experience points

 

5. Legend 5 - Heal using Isida = 13 experience points

 

6. Legend 6 - Heal using Isida = 14 experience points

 

7. Legend 7 - Heal using Isida = 15 experience points

 

8. Legend 8 - Heal using Isida = 16 experience points

 

9. Legend 9 - Heal using Isida = 17 experience points

 

10. Legend 10 - Heal using Isida = 18 experience points

 

And so on.

 

The amount of experience points that a Legend Isida player earn by healing another Legend player in team battles is per unit of health healed with Isida.

Edited by RIDDLER_8

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Healing Legend players using Isida.

 

...

This would only work if your other suggestion was implemented that added extra xp and crystals to the fund for destroying higher ranked legends...however it would have to be heavily edited, as the current version would give out crystals WAY too easily.

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Legend players would earn +1 crystals for destroying a Legend tank or healing a Legend tank.

 

Crystals, experience points and Legend tanks destroyed would earn Legend players +1 crystal only.

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Legend players quest.

 

I have a quest idea for Legends.

 

Legend quests would be a set of four quests per 24 hours that Legend players would complete. Those quests would be like Daily Missions but harder to complete. They would be multi-stepped as well. The Legend players who successfully complete each of the Legend quests would earn 10,000 crystals.

 

Legend quests are a special Daily quest that will be only available to Legend players.

 

If you have more ideas on how to improve my topic on Legend quests, please post your ideas on this post.

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Daily Missions for Legend players.

 

There are currently only 3 Daily Missions per 24 hours. We need some special Daily Missions for Legend players.

 

How about having 4 Daily Missions per 24 hours for Legend players only.

 

The Daily Mission Chains for Legend players needs to be a continuous growth in crystals and supplies. Only Legend players would have access to an unlimited amount of weekly chains and steadily growing crystals and supplies rewards.

 

This must be done by the developers of Tanki Online and they must find the perfect fit so that this increasing crystals reward and supplies does not damage the economy of Tanki Online.

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