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[Declined] make the the amount of crystals you earn be based on score


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currently, the amount of crystals earned in team battles favors the winning team. which means that you will earn more crystals on the winning team as a noob than as a pro on the losing team. its like saying "don't bother putting any effort into focusing on the battle." and it also is the reason why many players on the losing team just leaves the battle.

 

so heres how it works right now, lets say you are at the rank of warrant officer5 and you earned a score of 200 points in battle, now lets look at your earning for both sides:

 

winning team, 200 points would get you around 200 crystals, maybe even more

 

losing team, 200 points would get you around 100 crystals, maybe even less

 

so here's what I am proposing:

 

decrease the winning teams earnings while increase the losing teams earnings and make it based on how much points you score in battle and your points would literally mean the amount of effort you put into the battle for your team.

 

so here's how it would work with the same 200 points at the same warrant officer5 rank:

 

winning or losing team, would get you around 150 crystals, sometimes less, and sometimes more

 

 

now players can stop looking for a spot in the winning team in a battle, and just battle

 

now players wont leave the losing team as much

 

and now more players would be in battles more often than in the lobby

 

and much more

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Declined

 

The losing team already gets a large reward (especially if the point difference is small) and every individual player's reward is already directly dependent on the points they earn. You're not really suggesting anything other than increase the reward for the losing team, and I disagree with that - the winners won the battle and they deserve a significantly greater reward than the team that lost. The rewards system is already balanced.

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Declined

 

The losing team already gets a large reward (especially if the point difference is small) and every individual player's reward is already directly dependent on the points they earn. You're not really suggesting anything other than increase the reward for the losing team, and I disagree with that - the winners won the battle and they deserve a significantly greater reward than the team that lost. The rewards system is already balanced.

You'd think a guy of his rank would understand that by now, but he doesn't -_-

 

Well said, Mafi

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The reward system rewards

- players that join stronger teams, no matter of their skill, drugs or work (*1)

- players that spoil drugs

- it rewards mult owners in general

- It rewards players that abond their loosing team as early as possible (*3)

- it rewards players that miss the point to leave early and start to mult then (*4)

 

 

The reward system punishes

- truely punishes your hard work, if your team looses in the end (*5)

 

 

 

*1: you can earn a good crystal/XP ratio without working hard, without drugging, without skill and wihtout tactics. You just need to join the stronger team and score a little.. your crystals / XP Ratio will be awesome

 

*3: As soon as you know you will loose, experienced players check their score: scored less then 100? Then it's maybe better to leave before you score even more; Join another battle and try to boost your crystals/xp ratio there

 

*4: If you are a regular player and you see you will be defeated, and you scored more then 100 points already, you have a problem. You like to stay in to get at least some reward... but scoreing more is a very bad idea. Additionally you wanna get out soon, to use your playtime in another, a winning battle.

Well if you use the time for a 2min brake, come back and then change equipment.. you are _efficiently_  working on ending the battle faster. Besides the more players of your team leave, the more fund share you will get out of the looser-team-crystals-pool. You can not even call that multing, because a battle that ends sooner has a smaller flag difference, on so the crystals/xp for the loosers become higher by "less activity -> sooner battle termination".

 

*5: hard working players that end up loosing, gain a lot of XP but only a handfull of crystals. Those valuable XP are gone through, without receiving a propper amount of crystals.

 

 

 

if you don't believe me, check my profile.

I earned ~1.35 Mio crystals so far, and I have about ~880k experience so far. That's an over all crystals/xp ratio of ~1.5. For an account that went through the lower ranks, is hardly half way to Legend, and that does not drug at all, this is.. simply awesome :)

And above you can read, how it was done - nothing to be proud off <_<

 

The reward system is crap.

The only things it does truely reward, is winning at all costs (preffereable by drugging more then the other team drugs and multing).

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