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Adjust all M2 equipment unlock ranks


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No fully MU'd m2 is more powerful than an m1 on drugs.  Playing against higher-modifications is nowhere as frustrating as playing against big druggers. This is why I don't really think this  idea addresses a big problem.

True.

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No fully MU'd m2 is more powerful than an m1 on drugs.  Playing against higher-modifications is nowhere as frustrating as playing against big druggers. This is why I don't really think this  idea addresses a big problem.

Then will you disable Supplies for Fully Mu'ed M2s? Then that'd be equal But what if M1s with full drugs face M2s(Actually M3s) with full drugs? Not so easy. Well, as GeeVuh Explained, this might be a little too late for this update to be implemented

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No fully MU'd m2 is more powerful than an m1 on drugs.  Playing against higher-modifications is nowhere as frustrating as playing against big druggers. This is why I don't really think this  idea addresses a big problem.

 

Pff I know an easy solution with druggers

 

Just deal with them.

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All M1 Turrets and hulls must be available at warrant officer 1,

All M2 Turrets and hulls must be available at major.

 

For kits, something like 1 or two ranks before or after.

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No fully MU'd m2 is more powerful than an m1 on drugs.  Playing against higher-modifications is nowhere as frustrating as playing against big druggers. This is why I don't really think this  idea addresses a big problem.

You are right,there are bigger troubles in the game.

 

Still I think it would be usefull. The point is, that due to the different ranks when gear becomes available, the equipment is also balanced differently. M1 equipment that is unlocked early is weaker then M1 equipment that unlocks late. The different unlock ranks break the game balance, if you consider that an M1 fighting another M1 should refelct a balance of power.

Unlocking all M1s at the same rank would allow to balance them out. Then the players could play the turret that they love to use, and not the "most powerfull turret in the given M-class" -  and that would be the true benefit of this change.

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All M1 Turrets and hulls must be available at warrant officer 1,

All M2 Turrets and hulls must be available at major.

 

For kits, something like 1 or two ranks before or after.

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It's a little too late to say why it shouldn't be implemented, besides how would you like it if an m2 freeze 50/50 can kill your m1s over and over again?

I mean, if there's a guy like that, I know I can't beat him (except if he doesn't know how to turn his turret). I usually just leave the battle. And besides, I have a 33/50 M1 Smoky on my WO3, so I'm doing quite well.

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How about we take a look at existing balance?

 

Majors will only be just unlocking M2s and I have an M3.

 

early M2s aren't all that powerful, but i do wish this "rebalance" addressed M2s.

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So if all m2s will unlock at the rank of major, then the m2 kits should be available at the rank of captain, this way, battles won't be unbalanced as much and players can have more time to save up their crystals to get their favorite m2s

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So if all m2s will unlock at the rank of major, then the m2 kits should be available at the rank of captain, this way, battles won't be unbalanced as much and players can have more time to save up their crystals to get their favorite m2s

First Lt.* Should be two ranks.

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Major is too high a rank. Make it First Lieutenant, with kits available at first lieutenant, and MUs on M2s restricted to 20/50 until major, then 40/50 till colonel.

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Well nope.

Lower modifications should stay as they are. M3 were moved to the same rank just because M3 is the last modification and if someone likes a turret/hull, he can use it freely on the its final modification. Let it stay as it is.

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since we're talking about changes in m2 equipment, we should also set a more appropriate price in them:

 

 

m2 smoky should cost around 140k crystals, because its the most OP m2 gun.

m2 firebird should cost around 120k crystals because of its super high burn effect.

m2 freeze needs to be around 85k.

m2 isida maybe around 80k.

m2 twins around 125k.

m2 rico maybe about 115k.

m2 thunder down to 100k.

m2 railgun maybe 95k.

m2 Vulcan up to 90k.

m2 hammer maybe at 120k.

m2 shaft maybe at 107k.

 

m2 hornet maybe at 82k.

m2 mammoth at 95k.

m2 dictator maybe around 90k.

 

all the other hulls price range are just right.

 

I think no m2 equipment should cost less than 80,000 crystals

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