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Update 428 — Parameter tweaks and more


theFiringHand
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I don't like about decrease the damage and the time the Vulcan causes overheating. It is crazy when we have Vulcan M0 - the weakest weapon if we use the combo of Wasp. (Die soon)

Vulcan is best with a heavy hull. It's not a hit and run type of weapon. And yes, new Vulcan is much less valuable than it was before.

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Hey all. I understand that some of you may not be happy with these changes. But remember that the results after every change are being closely monitored, and further tweaking will be made according to what our analytics show us, exactly as what happened with Isida. I'm not saying the changes will be reverted, but we'll continue making small tweaks regularly with the ultimate aim of achieving a better balance in the game.

"Some of us" that is an understatement if ever there was one.

Analytics are good for showing trends, but they do not tell the whole story.

What happened with isida was completely the fault of the developers shortsightedness.

the ultimate aim of is not, nor ever has been about balance in battles, the only aim is in balancing the ability to earn in game currency and limit those that have found ways to gain an advantage in acquiring funds.

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in my higher account (rank captain) i've seen guys with smoky m2...and its  really really OP...they always dominate the matche-in all formates-the dev's gotta do something with that, and if they didn't...then i'm sure i'm gonna get me a smoky M2 by the end of the year salles...so it's a win-win for me  B)

Please don't nerf Smoky M2. How will Smoky users like me survive?  :lol: On a more serious note, as OP Smoky M2 is, it's balanced by unlocking late and not being very appealing to a player who doesn't know about M2s yet. For example, having experienced Smoky M1 I initially had no desire to buy M2. I rarely see anyone under the rank of Colonel use it, despite there being two kits that unlock at Captain with it. It's a perfect example of a transition gun in my opinion: still an M2 but powerful enough to compete with M3. You will almost never see Smoky M2 in the first half of the M2 ranks (until Captain) and when you do in the second half of the M2 ranks (Major to Brigadier and onward) you will be able to buy it and equipment that can compete with it.

Secondly, in my opinion it is one of the turrets that requires the most skill and goes well with only one type of hull. So there's that factor as well. 

Edited by ThirdOnion
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Secondly, in my opinion it is one of the turrets that requires the most skill and goes well with only one type of hull. So there's that factor as well. 

What type is that, may I ask? I use it with Wasp. Is there something wrong?

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LittleWilly, I ask for something different

- I do not ask for massive self healing, that is doubled on DP as it was

- I ask for a better selfhealing then now, that is NOT doubled on DP

 

Isida was never overpowered in drug-free battles.

The problem was that an isida on DP was invincible. This has to be adressed, and not the selfhealing itself

BlackWasp I love you man and I respect your hobby of breakinb down games. It's my hobby too. But at this point isn't it clear the Devs are going in a different direction from self-healing? The Devs are not going to returjn big self-healing unless the data show Isidas are gettijng spanked and thus unplayed. But that isn't happening.

 

Today 25 kills then 41 kills in 15 minute DM Basic Battle Button Battles. Yeah, i have a quality advantage over many players my rank. But helpless? 

 

I see Isida them all the time and they are doing fine. You have a steep uphill climb ahead of you.

Edited by LittleWillie

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That's a good idea, no double selfhealing with Double Damage, after all it's called Double Damage not Double Self Heal. Instead, at least 20% of selfheal.

 

I still would like shorter range for healing so it's more challenging and risky and longer for damage so it can compete with Fire and Freeze.

 

And after that maybe heal and damage should have equal HP/sec numbers with the difference that healing consumes energy faster.

 

What do you think?

 

I think they are bad ideas from top to bottom. 

 

Bad Isida players stick to the ass of a tank and spam the heal button.  Good Isida play requires standing off so the shooting tank can bob and weave without running into the god damn Isida. Yoyr ideas convert Isida from a healer into just another kilkillkill turret. 

 

2 thumbs down.

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Vulcan is best with a heavy hull. It's not a hit and run type of weapon. And yes, new Vulcan is much less valuable than it was before.

Some 5,000 smoking tank hulls say you are wrong about hit-and-run Vulcan/Wasp tanks. :D

 

I've played several more games now. The reduction in power is indeed noticable. I can't say Vulcan is no longer competitive. But it has had a few teeth pulled. We'll see how this goes. . .

Edited by LittleWillie

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Please don't nerf Smoky M2. How will Smoky users like me survive?  :lol: On a more serious note, as OP Smoky M2 is, it's balanced by unlocking late and not being very appealing to a player who doesn't know about M2s yet. For example, having experienced Smoky M1 I initially had no desire to buy M2. I rarely see anyone under the rank of Colonel use it, despite there being two kits that unlock at Captain with it. It's a perfect example of a transition gun in my opinion: still an M2 but powerful enough to compete with M3. You will almost never see Smoky M2 in the first half of the M2 ranks (until Captain) and when you do in the second half of the M2 ranks (Major to Brigadier and onward) you will be able to buy it and equipment that can compete with it.

Secondly, in my opinion it is one of the turrets that requires the most skill and goes well with only one type of hull. So there's that factor as well. 

Smoky goes well with only one type of hull ... one with Hit Points remaining.

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Some 5,000 smoking tank hulls say you are wrong about hit-and-run Vulcan/Wasp tanks. :D

 

I've played several more games now. The reduction in power is indeed noticable. I can't say Vulcan is no longer competitive. But it has had a few teeth pulled. We'll see how this goes. . .

Without drugs Vulcan + light hull combination is not the best, at least for me. I used Viking at M0 level but I realized I need the extra HP more than the speed. Of course it depends on the map too, on a bigger map a light hull can be more profitable. But on smaller maps the enemy team will destroy you in a second unless you drug. Obviously it's the same with other turrets, in Arena everyone uses Titan or Mammoth, on a big map a Wasp or Hornet can make the difference.

 

When I play Polygon I usually drive under the ramp and hunt down other players without any problem. I can make a kill streak of 10 if the enemy team is stupid enough not to take me out as soon as possible. With the new Vulcan it's much harder, you can't fire that much continuously without burning. Also more short-range tanks can reach me and damage my hull before I can take them out. Freeze is especially dangerous because Vulcan already has a bad turret turning speed and you'll die shortly after he/she can freeze you.

 

Maybe I should try to use a lighter hull. I can buy Anaconda kit right now for 141k (Dictator+Vulcan M2 + M2 protection against Firebird/Freeze). I'm just afraid that I can't adapt the new playing style that easily.

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Well there's the reason for the difference we see. You play a lot on Poly CP and I almost never do. What works on one map does not on another.

 

Now I do recall playing Wasp/Vulcan on a Poly CTF and that was OK.  Ppl are more spread out in CTF.

 

I have to avoid over-heating due to the light hull - unless it is a high-value target. Or unless I am low on health and might as well go out shooting. So instead I fire, retrat behind cover, pop out th eother side of the building, fire, the drive acordss the map open fire from a different angle.  Then you circle around and get the drop on the ppl looking at your first location ...

 

PPl hate vulcans a lot so yo can cause a lot of wasted movement by the enemy team even if you are not scoring kills in your first burst.  Hard to describe but it's fun when you get the ball rolling right. :)

 

Vulcan/Wasp is a differen play style. You have to avoid aimin while driving and drive to aim... it is definitly differnet han Smoky where firing accurately on the move is a must.

Edited by LittleWillie
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I think they are bad ideas from top to bottom. 

 

Bad Isida players stick to the ass of a tank and spam the heal button.  Good Isida play requires standing off so the shooting tank can bob and weave without running into the god damn Isida. Yoyr ideas convert Isida from a healer into just another kilkillkill turret. 

 

2 thumbs down.

Love your passion for TO... BUT... ;)

 

You think of Isida as a healer and maybe a servant that all it should do is heal and just give some room to the healed tank.

 

If that were the case then Isida will become a secondary weapon in some garages, because if you only have Isida then forget about DMs and many missions that involve killing and flags, even getting supplies and capturing points will be hard because you're always following another tank.

 

Apart from that it is very frustrating that you shot and shot a tank and it doesn't die, all because an Isida is healing it from a safe distance that you can't get them, no even with Rail or Thunder splash.

 

I'm not saying it shouldn't have a healing role, I'm saying it can do both very well with a tweak.

 

I propose these numbers: (the new damage numbers are just right, I think)

 

Same damage and healing numbers: 279, 330, 405, 544, 645 (better at healing than now)

 

Damage Range: 16.5, 17, 18, 19.5, 21

(today's numbers are 15.74, 16.32 17.21, 18.82, 20)

(the numbers before the update were 16.18, 17.12, 18.53, 20.18, 23)

 

Healing Range: 14, 14.5, 15.5, 17, 18.5

(today's numbers are 15.74, 16.32 17.21, 18.82, 20)

(the numbers before the update were 16.18, 17.12, 18.53, 20.18, 23)

 

Self-healing: 20%

 

No Double Heal with a Double Damage supply.

 

And no Double Self-heal with a Double Damage supply.

 

You see, I'm not being drastic.

Edited by r_TNK121
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BlackWasp I love you man and I respect your hobby of breakinb down games. It's my hobby too. But at this point isn't it clear the Devs are going in a different direction from self-healing? The Devs are not going to returjn big self-healing unless the data show Isidas are gettijng spanked and thus unplayed. But that isn't happening.

 

Today 25 kills then 41 kills in 15 minute DM Basic Battle Button Battles. Yeah, i have a quality advantage over many players my rank. But helpless? 

 

I see Isida them all the time and they are doing fine. You have a steep uphill climb ahead of you.

I also saw more Ididas in DM after the tweak. I am sure that Isida works nice in DM now. In DM it makes not much of a difference, if you have more damage or if you compensate the longer TimeToKill with Selfheal to survive in the meanwhile.

 

My sorrows go for Isisdas in attack support in non-drugged battles, CTF and CP. There they are no damage dealer, but have to take about their own health during an attack run (it's the first tank everybody targets.. they need to fill up a bit on leaching on midfielders and defenders)

There the selfheal, can not be excahgned by giving them more damage.

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Isidas in non rug battles are gods who roam the battlefields breathing life into those valiant warriors whose time has not yet come to enter Valhalla. Piss off Valkrie this one's still mine! In drug batte everyone's their own god.   :)

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So i want to suggest that recently added countinue button must be relocated and flash.

It should be on top of battle score list right below map name and flash red for upcomming red team and blue for upcomming bblue team just cuz... Why not?

Button should be as big as "Battle" button is so players remember about that button being there.

Im on crappy computer so i cant edit photo for preveiw but well... I hope you understand.

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Dear Mr.Cedric,

 

I know you are a reasonable guy, so i hate this situation where i might end up hurting your feelings :(

 

Mate, If tanki wants to IT can balance these imbalances in matter of few hours, this whole Balance imbalance thing came to Tanki not for the sake of Balancing anything but to ...

 

Well, there you go, i said it out loud without making a huge fuss out of it! (not bad for an average paisan like me!)

You're not hurting my feelings. You gave your feedback in a decent and well-mannered way, and I respect that. As for the point on Tanki easily balancing everything in a matter of a few hours, I must respectfully disagree. Even the almighty Blizzard has a really hard time balancing their games. I was an original beta tester in World of Warcraft (downloaded the game using a dial-up modem lol), and more than 10 years later, Blizzard are still tweaking the balance in that game. And guess what. It's the same in Overwatch and their latest character Sombra, whom reviewers are already calling overpowered.

 

Look, our devs might not be getting it right the first time around, or even 100th time around, but I can assure you none of them are walking into the office with the firm intent of ruining the game and your fun. Of course, some of the things they do, actually do end up ruining your fun, but this whole thing is a process. The devs are in the constant process of moving towards the perfect balance, and in the meantime they're working hard on implementing new and exciting features (such as the clan system and new turrets) to keep the game alive and competitive.

 

Here's the thing — when a game is done and dusted, you have a fixed goal for your balance. Nothing new is being added to the game, with the exception of a DLC once in a while. But with an MMO, the pace of development is breath-taking. It's like sprinting a marathon distance. Seriously, think about it. You're working as fast as you can towards a goal that instead of getting closer, just gets farther and farther.

 

Honestly, now that I think about it, if there's a hell for programmers, it would probably involve programming an MMO lol.

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......But with an MMO, the pace of development is breath-taking. It's like sprinting a marathon distance. Seriously, think about it. You're working as fast as you can towards a goal that instead of getting closer, just gets farther and farther.

 

Honestly, now that I think about it, if there's a hell for programmers, it would probably involve programming an MMO lol.

"a" MMO, not an

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"a" MMO, not an

It is an MMO, and a massively multiplayer online. It all depends on what sound the first letter makes. Does it sound like a vowel? Then use 'an'. Does it sound like a consonant? Then use 'a'.

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So i want to suggest that recently added countinue button must be relocated and flash.

It should be on top of battle score list right below map name and flash red for upcomming red team and blue for upcomming bblue team just cuz... Why not?

Button should be as big as "Battle" button is so players remember about that button being there.

Im on crappy computer so i cant edit photo for preveiw but well... I hope you understand.

Topic merged.

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