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FLASH FLOOD: A Review of Deck-9, Magadan, and Canyon


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FLASH FLOOD ISSUE 1:

 

A Review of Deck-9, Magadan, and Canyon

 

 



Heyyyyy! Please to see y'all still read my articles! Anyways.... I digress. So many people know me as a "selective procrastinator". This is one of the few situations where I'm not selecting to procrastinate, and I submitted this article approximately three hours after the server restarted, with about an hour to write it. Sometimes you need to get the news out fast, hence my new brand of article: Flash Flood! From here you can expect the low-down on the brand new updates and edits, as soon as I can write them. Let's go ahead now and take a look at the previously extinct and now resurrected dinosaurs maps: Deck-9, Magadan, and Canyon!


 
 
 
Deck-9
 
EdvILiS.png


This map is one of the best options if you are looking for unique gameplay. Three ramps lead upwards onto balconies underneath a train station. These ramps are extremely exposed to enemy fire from the Red team, who also has spawn points on the ramps and balconies. However, the Blue team can fairly easily control these to their advantage as well. The Red flag is out in the middle of some railway tracks, while the Blue flag is hidden in a tunnel chamber located under the house. The chamber is shown below.

Dngnl9x.png


As you can see, there are three entrances and three exits. One can enter from above, through a hole in the lower balcony tier, or enter through the two side entrances. There is an extra exit, seen to be on the left of the flag in the diagram above, that cannot be entered from the outside. Overall this map provides a fairly positive gameplay experience with balanced teams, but can fall apart quickly to drug wars due to the close combat and intense gameplay. I've heard from most people that it also holds a really nice Xp/Bp match, on account of the ramps and tunnels being really cool obstacles to play around. Of course, the longer that we have this map, the more we are likely to discover about it.


Deck-9 is also a pretty decent map to play Save the Gold in.  :D Pay no attention to my nuba crystals quantity.  :ph34r: 

E91Lo1b.png




 
Magadan
 
qD46pul.png


Magadan bears extreme similarities to the map "Garder". It hosts a 4v4 battle, alike to Deck-9, and actually provides a similar battle feel. The map Magadan has four distinctive large ramps in the center of the map, reminiscent of the Garder map's tunnels. The two flags are positioned on platforms on the opposite sides, which is fairly standard positioning for a map. Several stone barriers are places around the field. Overall I believe it has fairly drab gameplay normally, as it has a fairly basic playing field and very few noteworthy features. However, Magadan has extreme potential for an Xp/Bp map. I tried a match of Xp 1v1 on this map with a friend, and overall it had a very nice feel. Hopefully, this map becomes popular as a choice for 1v1 matches, as it is easily as good as Zone, Sandbox, or Garder for Xp/Bp 1v1 battles. It would make a respectable choice for a 4v4 Xp/Bp match too, as well as 2v2 and 3v3.


 
Canyon
 
4gIoL44.png


The Canyon map has an incredibly distinctive appearance. Similar to Opposition crossed with Novel, this map provides dynamic gameplay at many different height levels. The map supports turret uses of all kinds: Long ranged weapons such as Shaft can shelter behind walls or within the warehouse at the highest point, while short ranged turrets such as Freeze can rule supreme within the cramped quarters of the ruts in the ground. The Blue flag is contained within a small ditch contained in one corner, while the image below displays the location of the Red flag. 

QvXxK5I.png


A small tunnel system is contained below the Red team area, with both entrances as seen above. A small chamber with only one entrance is directly below and behind the Red flag, and can be fallen into via a hole. This could be a tad annoying for tankers attempting to make a flag run, but provides an interesting and dynamic gameplay. The funny thing is that it can also be used to the team's advantages: One can easily jump into the tunnels from above to make a quick exit from the Red Base without being exposed to enemy fire. I would say that Canyon is easily my new favorite map, triumphing over Noise, due to the interesting ramp combinations, tunnels, elevated ground, and a fairly nice theme. It has a very scattered feel, alike to Solikamsk, but with some studying it can be mastered.


 
Conclusion
These maps all feel like fitting re-additions to the Tanki game. I apologize for the slightly less appealing formatting for this article, and for the shorter bits of writing. After all, there was only so much to write when I've only been in five battles of each map and when the maps have only been released for about three hours. I hope you all have an awesome time exploring and playing on these quirky new maps!
 

See you all later!

 

Icon_New_Main_BD30.png


Other Pieces by Blackdrakon30

 

Edited by Blackdrakon30
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Wow, that was quick, you beat me to it.  :o

:ph34r: That's why I was up late writing this. Always willing to sacrifice a bit of sleep to get the news while it is "new"s.  :P 

 

 

Deck-9 is gr8

Agreed, I'm a pretty big fan of it too.  :D 

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^^ Agreed, Deck-9 is awesome, especially for XP/BP. I played a few on Canyon too, pretty much every kind of turret has its place there. 

 

Good job on the article.

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Pretty nice short to introduce, good job, but very bad job wasting your sleep on this :P

 

Anyways, they are fun maps. Canyon apparently is also a home for parkour for battle advantages, you forgot that :P, and they're all really fun maps. Nice job!

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Pretty nice short to introduce, good job, but very bad job wasting your sleep on this :P

 

Anyways, they are fun maps. Canyon apparently is also a home for parkour for battle advantages, you forgot that :P, and they're all really fun maps. Nice job!

:ph34r: What's this thing you call "sleep"?

 

Yeah I really like that you can easily jump onto plateaus, walls and over gaps. It makes a really fun battle, hence it being my new favorite map. I did keep it short too because I didn't really want to consume up the market location for the map guides; I don't really want to mess with those. Guides take forever to write and are really boring to do. I should know; almost finished with one.

Edited by Blackdrakon30

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I was on Canyon, and got a strange sense of nostalgia. The map just has a feel of 2010 Tanki, even though I started playing in 2015. The way it is put together just feels different. Canyon and Deck 9 seem great for Parkour, and I can definitely see Magadan becoming a good xp/bp map. A good alternative to Sandbox.

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I was on Canyon, and got a strange sense of nostalgia. The map just has a feel of 2010 Tanki, even though I started playing in 2015. The way it is put together just feels different. Canyon and Deck 9 seem great for Parkour, and I can definitely see Magadan becoming a good xp/bp map. A good alternative to Sandbox.

I now officially wish to get into a Canyon game...  Haven't been in any of these yet...

Thanks BD30!  C U in THE GAME!!!

I'm looking forwards to testing parkour on Canyon and Deck-9 too. Sure Deck-9 has limited things to parkour on to, but those obstacles seem pretty cool. Also, the ramps in both maps make things so nice and easy. <3 And see you in the game too Limit!

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Played a few XP/BPs on magadan. Visually one may equate it as a combination of Garder, sandbox and sandal but the gameplay on it is by far a lot different than any of them.

The gameplay magadan has to provide is indeed unique and can't really be compared to any other map.

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I'm looking forwards to testing parkour on Canyon and Deck-9 too. Sure Deck-9 has limited things to parkour on to, but those obstacles seem pretty cool. Also, the ramps in both maps make things so nice and easy. <3 And see you in the game too Limit!

 

Hmm. Deck-9 has basically no oppotunities for parkour but Canyon is EPIC for parkour for battle advantage - you can OMP fairly easily there. 

Played a few XP/BPs on magadan. Visually one may equate it as a combination of Garder, sandbox and sandal but the gameplay on it is by far a lot different than any of them.

The gameplay magadan has to provide is indeed unique and can't really be compared to any other map.

Hmm. I figure it could be cause of the big ramps which are awesme and bring a far different feel to the map... it looks nice 

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The Canyon map has an incredibly distinctive appearance. Similar to Opposition crossed with Novel, this map provides dynamic gameplay at many different height levels. The map supports turret uses of all kinds: Long ranged weapons such as Shaft can shelter behind walls or within the warehouse at the highest point, while short ranged turrets such as Freeze can rule supreme within the cramped quarters of the ruts in the ground. The Blue flag is contained within a small ditch contained in one corner, while the image below displays the location of the Red flag. 

A small tunnel system is contained below the Red team area, with both entrances as seen above. A small chamber with only one entrance is directly below and behind the Red flag, and can be fallen into via a hole. This could be a tad annoying for tankers attempting to make a flag run, but provides an interesting and dynamic gameplay. The funny thing is that it can also be used to the team's advantages: One can easily jump into the tunnels from above to make a quick exit from the Red Base without being exposed to enemy fire. I would say that Canyon is easily my new favorite map, triumphing over Noise, due to the interesting ramp combinations, tunnels, elevated ground, and a fairly nice theme. It has a very scattered feel, alike to Solikamsk, but with some studying it can be mastered.

And not a word about the long, twisted tunnel system Canyon used to have before 2012. Disappointed. 2/10  :ph34r:

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And not a word about the long, twisted tunnel system Canyon used to have before 2012. Disappointed. 9001/10  

:ph34r: That sounds fun, but I wasn't around on Tanki in 2012. This article was more focused on moving into the new rather than reminiscing upon the old, which brings nothing but nostalgia and bitterness. I assure you, when I write full map guides, I include the background history.  ;)  

Edited by Blackdrakon30

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This article was more focused on moving into the new rather than reminiscing upon the old, which brings nothing but nostalgia and bitterness.

CURRENT TANKI IS DYING. 2010 TANKI WAS THE BEST!!11!1!!!!!

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Played a few XP/BPs on magadan. Visually one may equate it as a combination of Garder, sandbox and sandal but the gameplay on it is by far a lot different than any of them.

The gameplay magadan has to provide is indeed unique and can't really be compared to any other map.

Magadan is the best of the 3 new old maps.

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