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Let's Discuss Striker!


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Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


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Can someone answer this?

Lets say someone has 50% protection against striker, which alt will do the most damage?

"Cyclone" - 8 Rockets instead of 4
OR
"Uranium"- 4 Rockets +50% Minimum Damage and +50% Maximum Damage.

Will they do the same amount of damage?

I haven't found anyone to test on  :(

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Can someone answer this?

 

Lets say someone has 50% protection against striker, which alt will do the most damage?

 

"Cyclone" - 8 Rockets instead of 4

OR

"Uranium"- 4 Rockets +50% Minimum Damage and +50% Maximum Damage.

 

Will they do the same amount of damage?

 

I haven't found anyone to test on  :(

I'd go for the uranium because the lock on time for the cycloce is too long

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I'd go for the uranium because the lock on time for the cycloce is too long

I have them both, Just cant tell which one does the most damage when someone has 50% protection on.

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Hey has anyone tried out the Hunter alteration for Striker as yet? (The 20k crystals alteration) 

 

I wanna buy it on my lower rank account but I'm not sure if it's worth it. Spent weeks saving up for Cyclone only for it to be a disappointment, spent another 2 weeks saving up for the 20k Fire alteration but I was met with disappointment once again. I wanna know If that is a good alteration for Striker.

 

I would have bought it first but when I went to the alterations section on the Wiki, it stated that the maximum projectile speed would be decreased to 50%. If I remember correctly, I saw or heard somewhere that the maximum projectile speed for stock Striker is 300 m/s so half of that would be almost the same as the Uranium alteration's speed. That is what made me not buy it immediately.

 

So if anyone tried it out, let me know if it's worth it.  :)

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Hey has anyone tried out the Hunter alteration for Striker as yet? (The 20k crystals alteration) 

 

I wanna buy it on my lower rank account but I'm not sure if it's worth it. Spent weeks saving up for Cyclone only for it to be a disappointment, spent another 2 weeks saving up for the 20k Fire alteration but I was met with disappointment once again. I wanna know If that is a good alteration for Striker.

 

I would have bought it first but when I went to the alterations section on the Wiki, it stated that the maximum projectile speed would be decreased to 50%. If I remember correctly, I saw or heard somewhere that the maximum projectile speed for stock Striker is 300 m/s so half of that would be almost the same as the Uranium alteration's speed. That is what made me not buy it immediately.

 

So if anyone tried it out, let me know if it's worth it.  :)

I use hunter a lot, I would only recommend it if you're not so good at hitting targets with one rocket with striker.

 

If you are pretty good I wouldn't recommend it.

 

I tested Hunter Vs Uranium hunter still seemed a little faster.

If you want fast rockets Id go with the 90k alt

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I use hunter a lot, I would only recommend it if you're not so good at hitting targets with one rocket with striker.

 

If you are pretty good I wouldn't recommend it.

 

I tested Hunter Vs Uranium hunter still seemed a little faster.

If you want fast rockets Id go with the 90k alt

Well, it IS low rank so I guess Hunter it would be, but probably not now. You confirmed my suspicion that it was almost as slow as Uranium.

 

I am usually accurate with my single shots. That, to me, is the most rewarding aspect of playing Striker, hitting all of your single shots no matter the distance.

 

Thank you for your help.

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Hey has anyone tried out the Hunter alteration for Striker as yet? (The 20k crystals alteration) 

 

I wanna buy it on my lower rank account but I'm not sure if it's worth it. Spent weeks saving up for Cyclone only for it to be a disappointment, spent another 2 weeks saving up for the 20k Fire alteration but I was met with disappointment once again. I wanna know If that is a good alteration for Striker.

 

I would have bought it first but when I went to the alterations section on the Wiki, it stated that the maximum projectile speed would be decreased to 50%. If I remember correctly, I saw or heard somewhere that the maximum projectile speed for stock Striker is 300 m/s so half of that would be almost the same as the Uranium alteration's speed. That is what made me not buy it immediately.

 

So if anyone tried it out, let me know if it's worth it.  :)

Well, it might be good for practice, but it's kinda pointless for those that already know how to use the turret.

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Hey has anyone tried out the Hunter alteration for Striker as yet? (The 20k crystals alteration) 

 

I wanna buy it on my lower rank account but I'm not sure if it's worth it. Spent weeks saving up for Cyclone only for it to be a disappointment, spent another 2 weeks saving up for the 20k Fire alteration but I was met with disappointment once again. I wanna know If that is a good alteration for Striker.

 

I would have bought it first but when I went to the alterations section on the Wiki, it stated that the maximum projectile speed would be decreased to 50%. If I remember correctly, I saw or heard somewhere that the maximum projectile speed for stock Striker is 300 m/s so half of that would be almost the same as the Uranium alteration's speed. That is what made me not buy it immediately.

 

So if anyone tried it out, let me know if it's worth it.  :)

I bought it.  Certainly does increase your hit ratio.  So if you like to use single-shots it is worth it.

 

Don't use it in pro-battles as the targets are slower without SB - so the 4-missile salvo works more often.

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I am usually accurate with my single shots. That, to me, is the most rewarding aspect of playing Striker, hitting all of your single shots no matter the distance.

I wouldn't recommend the alt then, id save for something better.

 

Glad I could help a little.

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After the coming of cyclone and uranium alternations the juggernauts in juggernaut battles are like"A laser on me a laser on me ... Runnnnnnnnn"...

You'd be surprised on how many people rage after a striker kills them while they was juggernaut  :ph34r: 

 

I use Uranium on my 15/20 striker, I do 2400 damage each rocket (4) if the juggernaut has no striker protection on, if they do its lower.

2400x4=9600

Crazy if you think about it.

Edited by Retaliate

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You'd be surprised on how many people rage after a striker kills them while they was juggernaut  :ph34r: 

I use Uranium on my 15/20 striker, I do 2400 damage each rocket (4) if the juggernaut has no striker protection on if they do its lower.

2400x4=9600

Crazy if you think about it.

And the worst part is that they don't know who has what alts. :ph34r:

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I was looking at the Wiki's information for Striker and I just found out that the time it takes to fully lock-on to an enemy decreases as you upgrade your Striker. I always thought it was the same time throughout. (Approximately 3.5 seconds which is the time it takes at M0) 

 

Personally, I don't think this is how it should work. My opinion can change though.

 

My logical reason for it to stay like this: Hulls, as you upgrade them, get faster and more acceleration. Decreasing the time it takes to lock-on through the upgrades would make sense because Hulls of higher modifications would be able to get out of Striker's line-of-sight faster and more often than downgraded Hulls. 

 

My reason for why it shouldn't stay like that: Basically this one only applies to Striker vs Striker and possibly Striker vs groups of tanks. Having it decreased means there would be a better chance for the M3 modifications in the mid ranks to shoot their rockets faster against say M1 modifications' rockets and they would have time to minimize the amount of damage they take by hiding behind a wall or driving down an incline. The M1 would take a lot more damage because his lock on time is longer and he'd have to wait for his lock on to finish and by the time he shoots, the M3 modification's missiles would already be heading his way. 

 

For the group of tanks scenario, this one would generally occur less often than the first reason. You lock on to a tank, that tank sees itself being locked onto by a Striker's laser. Noticing that he/she is extremely close to a group of tanks, he/she would try to get away from the group to maximise his groups chance at survival for as long as possible. M0 Striker vs an M0 group: The guy could get away pretty fast before the salvo hits him. It's not so much the same for the M4 modification though as M4 hulls may not be able to minimise the amount of damage their group gets as efficiently as the M0. Basically, it's just for consistency throughout all of the modifications. 

 

What do you guys think? Should it be an upgradable parameter or should it be a balanced non-upgradable parameter?

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People don't use a turret because they think it's underpowered and it's harder to use than others so they don't put in the effort to try.

Then when they experience one on the enemy team and they are doing good with it, they shout that it's OP. I just don't understand people. 

 

I didn't like using Striker before not because it was hard to use, but because I preferred being an Isida or a Freeze (close range support). I decided to try it out on my lower account when I got a personal discount on its M1 modification a while back. I purchased it and use it. My Firebird is M1 9/10 (NOT because I jumped on the bandwagon like many current firebird players but because a long while back, the MU update came where they converted the parameters to suit the highest upgrade you had so after the update, it was at 5/10 so I kept upgrading that because it was my strongest turret.) yet now I prefer to use Striker when I have a nice OP firebird sitting right there. I do REALLY good with it and quite frankly, it is more rewarding to use than Firebird.

 

When I'm using Firebird, it feels like I'm cheesing my way to victory but when I use Striker, I feel like the 1% of players who use what others don't and are good with it. I don't 1 shot Hornets and I don't 2 shot Titans/Mammoths; that, in my opinion, coupled with the fact that it's relatively harder to aim, (major deterrent) means it's balanced. 

 

Any chance I get, I use Striker instead of Firebird. I hope people don't keep shouting that it's OP. It's really not. People are just salty that they get killed by a turret they don't want to put in the effort to learn how to use.

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People don't use a turret because they think it's underpowered and it's harder to use than others so they don't put in the effort to try.

Then when they experience one on the enemy team and they are doing good with it, they shout that it's OP. I just don't understand people. 

 

I didn't like using Striker before not because it was hard to use, but because I preferred being an Isida or a Freeze (close range support). I decided to try it out on my lower account when I got a personal discount on its M1 modification a while back. I purchased it and use it. My Firebird is M1 9/10 (NOT because I jumped on the bandwagon like many current firebird players but because a long while back, the MU update came where they converted the parameters to suit the highest upgrade you had so after the update, it was at 5/10 so I kept upgrading that because it was my strongest turret.) yet now I prefer to use Striker when I have a nice OP firebird sitting right there. I do REALLY good with it and quite frankly, it is more rewarding to use than Firebird.

 

When I'm using Firebird, it feels like I'm cheesing my way to victory but when I use Striker, I feel like the 1% of players who use what others don't and are good with it. I don't 1 shot Hornets and I don't 2 shot Titans/Mammoths; that, in my opinion, coupled with the fact that it's relatively harder to aim, (major deterrent) means it's balanced. 

 

Any chance I get, I use Striker instead of Firebird. I hope people don't keep shouting that it's OP. It's really not. People are just salty that they get killed by a turret they don't want to put in the effort to learn how to use.

And it's actually really useful in highways Cp, just camp at the highest elevation in your teams base, throw them salvos at enemies that try to cap the bridge points, and there you go.

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I was looking at the Wiki's information for Striker and I just found out that the time it takes to fully lock-on to an enemy decreases as you upgrade your Striker. I always thought it was the same time throughout. (Approximately 3.5 seconds which is the time it takes at M0) 

 

 

 

Personally, I don't think this is how it should work. My opinion can change though.

 

My logical reason for it to stay like this: Hulls, as you upgrade them, get faster and more acceleration. Decreasing the time it takes to lock-on through the upgrades would make sense because Hulls of higher modifications would be able to get out of Striker's line-of-sight faster and more often than downgraded Hulls. 

 

My reason for why it shouldn't stay like that: Basically this one only applies to Striker vs Striker and possibly Striker vs groups of tanks. Having it decreased means there would be a better chance for the M3 modifications in the mid ranks to shoot their rockets faster against say M1 modifications' rockets and they would have time to minimize the amount of damage they take by hiding behind a wall or driving down an incline. The M1 would take a lot more damage because his lock on time is longer and he'd have to wait for his lock on to finish and by the time he shoots, the M3 modification's missiles would already be heading his way. 

 

For the group of tanks scenario, this one would generally occur less often than the first reason. You lock on to a tank, that tank sees itself being locked onto by a Striker's laser. Noticing that he/she is extremely close to a group of tanks, he/she would try to get away from the group to maximise his groups chance at survival for as long as possible. M0 Striker vs an M0 group: The guy could get away pretty fast before the salvo hits him. It's not so much the same for the M4 modification though as M4 hulls may not be able to minimise the amount of damage their group gets as efficiently as the M0. Basically, it's just for consistency throughout all of the modifications.

 

 

 

What do you guys think? Should it be an upgradable parameter or should it be a balanced non-upgradable parameter?

You are partially correct.  For each new M-level the time to lock drops.  Upgrades within an m-level do not affect this.

Example... m2.1 & m2.9... have exact same lock-on time. You do not experience upgrade until you trade for m3 at unlock rank.

 

It makes sense that m3 striker would have a much greater advantage than m1 striker.

Just like m3 Thunder has better re-load than m1 Thunder.  More damage more often.

 

But if they stayed the same, are you suggesting m1 striker gets a buff and gets the current m3 lock-on?

Going the other way, or trying for compromise would really hurt m3/m4 strikers - as they would never get a lock on the much faster hulls they encounter.

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lock on strategy for striker 

 

 

hornet , wasp : never lock on them since they can hide pretty quickly and you'll end up wasting your time , single rockets will eliminate them faster .

 

Viking , dictator , hunter  : if they're moving don't use slavo because they're going to hide as well

if standing and not caring , use slave but only if you're sure it'll hit , otherwise single rockets are more effective

 

titan , mammoth : most of the time a slavo works better than single rockets because they won't get the time to heal and you'll end up with a kill , but sometimes single rockets work great as well.

 

of course these strategies vary a lot depending on the situation you're in , how far the enemy is and if there are any walls nearby ..

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While I was in the Test Server yesterday, I encountered a hacker using Striker M4 with the Cyclone Alteration in a MM Highways ASL battle. I was on the blue team. 

 

There were only 3 people in the battle: Me ( Shaft + Titan ), the hacker ( Striker + Hunter ) and another guy on the hacker's team ( Striker + Wasp ).

 

What was happening was that the hacker was able to lock onto me without putting his laser on my tank. I would be hiding behind the middle bridge's ramp close to Blue's capture point and the hacker would be on the right or left-most bridge behind the first ramp of it, point his laser into the sky (clearly) and then the rockets would lock on to me and start coming to me. 

 

He did this to me several times while I was hiding for all of them. I called him out on it hoping his teammate would take notice. It was only until 2 and a half minutes left when his teammate acknowledged it and agreed with me. 

 

During the last minute, the weirdest thing happened. The hacker was able to lock onto his teammate and send the salvo of 8 missiles his way and flipped him while I was still spawning. 

 

 

I really hope this hack doesn't make it into the real servers.  If you see anything like this in the real servers, report it immediately. 

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it seems to be only good at m3 cuz all other lvles it takes 2 long to load the lock on.

so

just buy the m3

At lower ranks tanks move more slowly - so they are easier to get a lock-on.  Speed of tanks outpaces the lock-on improvement as you rank up.

 

Also keep in mind - lock on time is fixed per MU-level.  m1.9 has same lock-on time as m1.0.  Only gets better when you upgrade fully to m2.

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I think they nerfed the accuracy of the homing missiles with Uranium alt.. quite often there's one or two rockets who make an error and fly with a curve over the enemy. Especially if they are at a higher point than you are..  then, they just ram into the wall like there wasn't even a hitbox. 

 

EDIT:

 

Also, the lock-on display is a lie.. it tells you that the rockets have a clear path while there are still obstacles.

It sees through obstacles and pretends the obstacles are not there. 

 

It lies, don't trust the lock on mechanism when you fire at enemies from a different height. 

Edited by splitterpoint
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After the coming of Cyclone and Uranium alternations the Juggernaut in JGR battles are like "A laser on me a laser on me ... Runnnnnnnnn"...

In JGR mode nowaday, almost every Strikers spam Uranium/Cyclone alternation. Cyclone alt, 1-2 salvo kill.

 

If a M4 Striker can use both Uranium AND Cyclone alt with Double Power, one salvo absolute destruction!

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