Jump to content
EN
Play

Forum

Let's Discuss Striker!


 Share

Poll on Striker  

20 members have voted

  1. 1. Which gaming style do you prefer when playing with Striker?

    • Attack
      18
    • Defence
      4
    • Support
      7
    • Parkour
      0
  2. 2. Which Striker augments do you prefer?

    • Standard
      2
    • Remote rocket explosives
      5
    • Missile Launcher "Hunter"
      6
    • Missile Launcher "Cyclone"
      6
    • Missile Launcher "Uranium"
      9
    • Stunning Missiles
      7
    • Armor-Piercing Missiles
      5
    • Adrenaline
      3
  3. 3. Which skin for Striker do you prefer?

    • Standard
      4
    • XT
      9
    • UT
      11


Recommended Posts

Its not 4

 

Tanki inefficiency. Those descriptions are directly from the devs, hence the grammatical mistakes and lack of updates. Wiki Descriptions of turrets (again, from the devs not the Wiki editors) are half wrong at this point...

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, nemoetnihil said:

So, is the hunter alteration supposed to still have slower rockets? The Wiki says the speed is the same as without an alteration, but mine are slower with hunter equipped.

That was recently changed, and yes, it is.

Share this post


Link to post
Share on other sites

54 minutes ago, OverLock321 said:

Is getting M2 worth or nah

Depends on how you want to use it.  Lock-on time for m2 is too slow for fast-paced games in MM.  So unless you become proficient at single-shots it is not worth it.

  • Like 1

Share this post


Link to post
Share on other sites

Striker needs a change.  It is rarely used.  

 

It is too similar to thunder, but just with a slower projectile speed.  

 

Although the damage is high, the lock on is too slow.  Imagine a turret that deals 99999 damage, but takes a minute to lock on (and it’s a projectile).  There’s a reason why gauss is so much better.  

 

Also, does anyone find the hunter alteration useless? It’s not hard to hit a single shot at close range, and you will almost definitely miss at range with or without the alteration.  

 

Any ideas for changing the turret? Much like gauss, it was stitched together from other turrets, but just isn’t as efficient as gauss.

  • Like 1

Share this post


Link to post
Share on other sites

On 1/26/2020 at 6:33 AM, 123tim456back said:

Also, does anyone find the hunter alteration useless? It’s not hard to hit a single shot at close range, and you will almost definitely miss at range with or without the alteration. 

I have a WO 2 account where I play the striker almost exclusively, and almost always with the hunter alteration. I find the alteration a bit OP, and I hope the devs don't notice. The lock-on is really fast, and seldom is the opponent close enough to cover to get behind it, even if they're aware. It's best at medium range, on the mobile hunter hull that I use it on, but I hit targets all the way across the map all the time, because they're not paying attention.

 

The only time I have a problem is when the opponent is at quite close range and there are a lot of obstructions for him to move in and out of. At that point the lock-on does take too long, and I have to work to remember to just do a no-scope/free shot, which you're right is easy enough, with practice. I just have to remember not to be attached to getting a lock-on. But I find the alteration very effective.

 

Just yesterday I was playing that account in a Magistral CP, and by the end of the battle most of the opponents were going after me with extreme prejudice--they were so pissed at the relentless barrage of automatic-hit missiles. It's almost unfair.  ?

Share this post


Link to post
Share on other sites

17 minutes ago, sunhawk said:

I have a WO 2 account where I play the striker almost exclusively, and almost always with the hunter alteration. I find the alteration a bit OP, and I hope the devs don't notice. The lock-on is really fast, and seldom is the opponent close enough to cover to get behind it, even if they're aware. It's best at medium range, on the mobile hunter hull that I use it on, but I hit targets all the way across the map all the time, because they're not paying attention.

 

The only time I have a problem is when the opponent is at quite close range and there are a lot of obstructions for him to move in and out of. At that point the lock-on does take too long, and I have to work to remember to just do a no-scope/free shot, which you're right is easy enough, with practice. I just have to remember not to be attached to getting a lock-on. But I find the alteration very effective.

It deserved a buff. The decreased projectile speed allowed the enemy enough time to get to cover if they were close to it. And then it had Stock Striker's missile reload. Combine that and its usefulness as limited. A lot of my missiles would also fly into obstacles on the way to the target or  if the target was on a bridge, almost all of my shots would hit the edge of the bridge when I'm aiming from below them. 

 

I was pretty happy with the reload time buff, but I guess the projectile speed buff was needed as well. It's really effective against single targets that you can two-shot, but it misses out on damage potential you can get in a group compared to Stock Striker. 

 

22 minutes ago, sunhawk said:

Just yesterday I was playing that account in a Magistral CP, and by the end of the battle most of the opponents were going after me with extreme prejudice--they were so pissed at the relentless barrage of automatic-hit missiles. It's almost unfair.  ?

I like it when they come after me. 

  • Like 1

Share this post


Link to post
Share on other sites

17 minutes ago, TheCongoSpider said:

It deserved a buff. The decreased projectile speed allowed the enemy enough time to get to cover if they were close to it. And then it had Stock Striker's missile reload. Combine that and its usefulness as limited. A lot of my missiles would also fly into obstacles on the way to the target or  if the target was on a bridge, almost all of my shots would hit the edge of the bridge when I'm aiming from below them. 

 

I was pretty happy with the reload time buff, but I guess the projectile speed buff was needed as well. It's really effective against single targets that you can two-shot, but it misses out on damage potential you can get in a group compared to Stock Striker. 

 

I like it when they come after me. 

I didn't know, or forgot, that it got a buff. I do appreciate how you always know all the statistics and numbers for the equipment, and can lay out the actual facts of their performance.

 

Yeah, my one difficulty with the Striker is my missiles hitting the edge of the bridge or ledge when I'm below the target, I don't need to be very far below either, for it to happen. It's very difficult to rock up at just the right moment to loop the missile over the obstruction. (However, incidentally, it's not that hard to throw the missile out horizontally so that it will loop around cover just as the target moves behind it.)

 

It is amusing when you have enough effect on people that they come after you. You know what other turret I experience it a lot with? The Vulcan. Playing it well, and in an unexpected (non-camping) style, pisses people off no end, it seems. It's devastatingly effective, and I'm glad it's not easy and not common.

Share this post


Link to post
Share on other sites

On 1/26/2020 at 12:33 PM, 123tim456back said:

Striker needs a change.  It is rarely used.  

 

It is too similar to thunder, but just with a slower projectile speed.  

 

Although the damage is high, the lock on is too slow.  Imagine a turret that deals 99999 damage, but takes a minute to lock on (and it’s a projectile).  There’s a reason why gauss is so much better.  

 

Also, does anyone find the hunter alteration useless? It’s not hard to hit a single shot at close range, and you will almost definitely miss at range with or without the alteration.  

 

Any ideas for changing the turret? Much like gauss, it was stitched together from other turrets, but just isn’t as efficient as gauss.

As for me, i see Striker players all over Juggernaut Mode, oh God i hate playing vs them, the damage is massive, once you are locked on you are so dead.

As for Hunter, I'm a Hunter player myself i really find it satisfying, you can almost counter every single Overdrive with it! It's fine IMO.

Share this post


Link to post
Share on other sites

2 minutes ago, Beg.For.Mercy said:

As for Hunter, I'm a Hunter player myself i really find it satisfying, you can almost counter every single Overdrive with it! It's fine IMO.

I think they were referring to Hunter alteration for striker...

  • Like 1
  • Haha 2

Share this post


Link to post
Share on other sites

1 minute ago, wolverine848 said:

I think they were referring to Hunter alteration for striker...

Ops, thanks for pointing that out :x.

Share this post


Link to post
Share on other sites

2 hours ago, wolverine848 said:

I think they were referring to Hunter alteration for striker...

 

2 hours ago, Beg.For.Mercy said:

Ops, thanks for pointing that out :x.

We really need to include start calling the alterations by their full name or at least their initials. This will save everyone from future confusing.

 

Speaking of the ML"H" alt, I'd love to try it on an alt account and see how good it really is. If I do like it, cool. If I don't like it, then at least it was a cheap investment and I won't feel so ripped off.

  • Like 1

Share this post


Link to post
Share on other sites

13 hours ago, sunhawk said:

I have a WO 2 account where I play the striker almost exclusively, and almost always with the hunter alteration. I find the alteration a bit OP, and I hope the devs don't notice. The lock-on is really fast, and seldom is the opponent close enough to cover to get behind it, even if they're aware. It's best at medium range, on the mobile hunter hull that I use it on, but I hit targets all the way across the map all the time, because they're not paying attention.

 

The only time I have a problem is when the opponent is at quite close range and there are a lot of obstructions for him to move in and out of. At that point the lock-on does take too long, and I have to work to remember to just do a no-scope/free shot, which you're right is easy enough, with practice. I just have to remember not to be attached to getting a lock-on. But I find the alteration very effective.

 

Just yesterday I was playing that account in a Magistral CP, and by the end of the battle most of the opponents were going after me with extreme prejudice--they were so pissed at the relentless barrage of automatic-hit missiles. It's almost unfair.  ?

Personally I have it on an alt too, and at short range it’s faster to directly shoot, and at mid range, you might as well use thunder.  Imo striker with the hunter alt is just thunder with a slower projectile speed.  Cool, but I still think it’s pointless.  I’ll try it out more.

Share this post


Link to post
Share on other sites

13 minutes ago, 123tim456back said:

Personally I have it on an alt too, and at short range it’s faster to directly shoot, and at mid range, you might as well use thunder.  Imo striker with the hunter alt is just thunder with a slower projectile speed.  Cool, but I still think it’s pointless.  I’ll try it out more.

I feel that the Hunter alteration is actually very underrated. The fast lock-on time with a fast hull is my kind of style, and it actually reloads so quick - almost at the speed of a Smoky! Pair it with Hornet and it is amazing at dispatching light and medium hulls quickly, just like Scout Railgun.

Share this post


Link to post
Share on other sites

7 hours ago, TheCongoSpider said:

Faster than Smoky by a maximum of 0.32 seconds. Gotta make sure you hit that 2nd missile though. 

Might have to blow the dust off it and try it again.  Was very underwhleming before.  And watching a fatty head out into the open... and not being able to salvo it ?

  • Like 1

Share this post


Link to post
Share on other sites

7 hours ago, Tidebreaker said:

Really? That's VERY fast.

Decreases the reload time after a salvo missile by 40%. Salvo missile reload for Stock is 1.8 seconds at M4. Meaning you reload in 1.08 seconds after the salvo. 

Share this post


Link to post
Share on other sites

I thought it was comparable to Smoky! (The hunter alt, that is.) Which is kind of annoying, in a way. Smoky being my favorite turret from the beginning, and I'm jealous for it to stay competitive. But they're likely to ruin that turret momentarily--and that's a different thread.

 

I feel the same as Tidebreaker, that the Hunter alt is very underrated. Very effective for me, and I really enjoy the play-style on a nimble hull. But I also kind of agree with 123tim; you could say it's like a slower-traveling thunder. There are now a bunch of alts that thoroughly overlap a turret with another turret, aren't there? I can't say whether that's good or bad.

Edited by sunhawk

Share this post


Link to post
Share on other sites

42 minutes ago, sunhawk said:

I thought it was comparable to Smoky! (The hunter alt, that is.) Which is kind of annoying, in a way. Smoky being my favorite turret from the beginning, and I'm jealous for it to stay competitive. But they're likely to ruin that turret momentarily--and that's a different thread.

 

I feel the same as Tidebreaker, that the Hunter alt is very underrated. Very effective for me, and I really enjoy the play-style on a nimble hull. But I also kind of agree with 123tim; you could say it's like a slower-traveling thunder. There are now a bunch of alts that thoroughly overlap a turret with another turret, aren't there? I can't say whether that's good or bad.

Yeah, now that u mention it, there are a consderable amount of alterations for turrets that are similar to other turrets. The one's that ignite your opponent on fire, vertical aiming assists, self damage and reload adjustments are the majority of the alterations.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...